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Beacons Force Limit. Help us to decide!

Beacons Force Limit. Help us to decide!

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Dec 29, 2018, 22:3312/29/18
11/01/16
1
option 6
Dec 29, 2018, 22:4812/29/18
06/02/15
1
option 6
Dec 29, 2018, 23:1012/29/18
06/27/15
1
Option 6
Dec 29, 2018, 23:5012/29/18
03/28/16
1
OPT 6
Dec 30, 2018, 01:1912/30/18
09/29/14
19

I am seeing a slant towards the lower level troop figures in the beacons. My question is why we would we not start at the #6 rather than at #1. In other words why would we agree to go from one extreme to another?? That makes absolutely no sense at all. 

 If it brought in at the #1 or #2 level the first thing that will happen is the bigger leagues will snatch up most of the beacons (perhaps as much as 20 to 30 beacons). Plus the game always releases these changes at a time that would be an advantage to the European market. 

 Like I keep saying, the thought behind this process was to get the Beacon's back into the game. That means that we would want to be able to still play the hitting game on the Beacons also. If set that low the hammer's that we have all been developing and spending alot of money on will become useless. 

 I could keep going on this but you would be bored. So lets start at #6 to test the waters. 


Ken3

Fellowship
Dec 30, 2018, 02:3312/30/18
06/12/14
3

option 6 is considerable.

but why not you guys increase the line of sight for Marshal?

Marshal should know the amount of incoming attack to a fort or beacon.

This way more def can be managed and the way of  earning also increased
Dec 30, 2018, 02:3712/30/18
02/06/16
5
Option #6
Dec 30, 2018, 02:4312/30/18
10/16/15
1
I vote for Option #2: Its gives the smaller leagues a chance in this game.
Dec 30, 2018, 02:4512/30/18
11/20/16
3

Limit 100k Force per 1 attack;

Dec 30, 2018, 02:4812/30/18
01/18/15
4
op 6
Dec 30, 2018, 02:5012/30/18
09/10/14
1
ops 6
Dec 30, 2018, 02:5612/30/18
08/24/14
1
Option #6 please....
Dec 30, 2018, 03:1412/30/18
08/21/14
464
BiohazarD said:

Christine Hare said:

Remember everyone, your vote counts on this, majority wins, many asked for force limits on beacons so make sure you read and understand it, then vote the number 

If you don't understand what you are voting for, ask, there are many of us here who will help you out. 

I can give some friendly advice by example saying a 150k forcelimit is a 50k dragon attack, now with offense boosters on and paragon this 50k dragon attack will kill beacons with 20k griffins and 20k occult in them, I know this because on my server that is our beacon forcelimit so vote wisely and good luck

PS: if you want to change your vote, edit the comment you made on this post 

150k limit would be 37500 dragons (or 50k darkened dragons).  50k dragons is about 250-350m offense with good bonuses, 20k griffins and 20k golems is about 100m defense against bestiary.  A 50k dragon attack would also kill a beacon with double that amount of def in it, although the attacker would take substantial losses. 
Bio, are you taking into account the 25% defense bonus those 20k grifs and 20k golems willl have in a level 5 beacon?
Dec 30, 2018, 03:1412/30/18
10/31/15
1
i vote option 6
Dec 30, 2018, 03:2612/30/18
05/26/16
1
option 6 please
Dec 30, 2018, 03:5912/30/18
07/10/15
28
Option #6
Dec 30, 2018, 04:0812/30/18
04/10/16
14

Dec 30, 2018, 04:2312/30/18
04/10/16
14

kamikazzaa said:


yes  i vote for option 6 and no other option   please do not hack my message again 


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