toggit said:
JEZEBEL said:
Aegon Targaryen said:
So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.
look at my screen shot my wardens defended just fine against a paladin attack
how many coiners are going to waste their time sending a bunch of single fodder attacks at a castle?
your pathfinder stacks won't work ... again look at the screen shot I posted
here i will even make it easier for you https://prnt.sc/l7jm3w
Your 390 Pathfinder attack does not prove anything and has nothing to do with this thread
"Can u explain how a single archer can defeat a 500 stats unit ????"
We are talking about sw stats being misrepresented by plarium, which allows a hungry caterpillar to kill our spirit wardens
We are also talking about the nerfed rewards for defending against fireballs and having all our sw being killed
These have not been fixed, and likely never will, so we have no alternative but to carry on complaining until plarium start to listen.
Always remember that plarium would never consider ANY changes if not for the tirade of negative feedback, most of which is NEVER forwarded to the devs by CM
I hate coming on here and reading negative comments all the time, but it is very difficult to give positive feedback when plarium continue their own hidden agendas to create more profit for themselves
Plarium kill our spirit wardens in the hope we buy boosts to rebuild them quickly, or use the expensive Instant buttons, and use even more boosts trying to upgrade them all. and we now need to buy temporary sages to upgrade normal and stoneheart lost arts at the same time
They have turned this game into Coinerville
Plarium stopped listening to us 3 years ago. All of the new content was designed for Rise of Balur mobile app, and I see exactly the same complaints on their forum as ours. Exactly the same is true of the many different facebook forums
Divide and conquer
Your 390 Pathfinder attack does not prove anything and has nothing to do with this thread lol what??? of course it does my spirit wardens were what defended against the pathfinders ....
so if the person sending a fireball gets no points you should get points? the SW evened the playing field on that one we used to lose troops and get no points at all - now the person fireballing also gets no points
as for boosting them why would anyone spend to do that we did not have them before and took the fireballs with no protection it would be silly to boost them - idc about my altar what I do like is that the fireball warriors have to basically use a minimum of 10 fireballs to even get to my castle guards and altar if that will even work now since i upgraded them a bit more for the development race (that is where i used some of my boosts)
i dont even care if i get any points for them - they are cheap to build and cause people who only like to use fireballs to waste their saphs
i get that a single archer killed a SW - i understand there is an issue with it - but on the other hand how did the mechanics work so differently with the pathfinders
I still don't understand why the wraiths all die first on a hit - might have something to do with them being a free troop that gives no PVP value
the point I was trying to make before everyone got so "touchy" was that they serve a purpose - that was to reduce the abuse of fireballs and its done that
IMO if they had come out before the higher level fortifications we would not have needed the new levels to fortifications