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Spirit Wardens Status not real

Spirit Wardens Status not real

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Oct 18, 2018, 15:5810/18/18
Oct 18, 2018, 16:24(edited)
12/13/14
1283

JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

Oct 18, 2018, 16:3110/18/18
12/18/14
1835

Snowgoon said:


JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

relevant input is what makes the game better - incessant posting of dis-satisfaction will likely be ignored


as i said if your friend relocates his castle all the attacks will return to Stu if its third party software then they would have to change the settings to continue the attacks - otherwise they should as I quote the mods "contact support"


I am not complaining about your posts but all the negativity is a downer to be honest - can people not just find something to be happy about?


The forum is for everyone - as a Marshal I read the forums to keep updated - incessant complaining about things that will not change is senseless and is in no means a "weapon" against plarium's excesses - have you seen change from all the complaints?  When we get what we asked for re: wardens why continue to complain about them when they serve the purpose they were created to serve?
Oct 19, 2018, 00:0510/19/18
Oct 19, 2018, 00:10(edited)
07/26/15
515

I agree with Jezebel, Forums are a very handy way to find helpful information on parts of the game we want the information from and I would much rather offer helpful advice for players asking it on the forums if  I understand what is being asked, otherwise I will ask for help myself and stay positive about it  

Over the years I saw many players complain about Settlements how unfair they were to the average player so we lost Settlements and got Hamlets to replace them. 

The next was of course Fireballs, even though we had Weors Protection which we could win from tourneys to put on our castles many still complained about Fireballs so Wardens were brought into the game which I like the Warden's effectiveness against fireballs, 

Now with the Road Map I saw many complain that they can't compete in the upgrade tourneys as they have nothing left to upgrade and others always complaining they wanted new unit types so we get Stoneheart which I'm learning to enjoy as well now too. 

The Coalition was an idea in suggestions by a few players and it is with us now and I like it, its advantageous for a league like mine when wanting pvp targets in an alliance we are at war with, just a faster way to find the leagues to fight. 

Next I think is improvements to Forts and Beacons by the Road Map which also I saw many complain beacons arn't worth holding, Forts are to hard to get to level 20, to everyone who complained, you will all get your wishes but maybe not in the way you wanted them, 

Plarium has made many changes to the game due to complaints but to try to make the updates so all can play it, sure it takes time if we don't coin but Stoneheart, we have players out there willing to trade scrolls so why buy them when you can trade with your league members to get your Stoneheart lost arts done faster.

Me I am adaptable and I will take the time to learn any future updates to the game as I always have so it benefits my league and alliance 

Oct 19, 2018, 01:3810/19/18
08/21/14
464
JEZEBEL said:

Snowgoon said:


JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

relevant input is what makes the game better - incessant posting of dis-satisfaction will likely be ignored


as i said if your friend relocates his castle all the attacks will return to Stu if its third party software then they would have to change the settings to continue the attacks - otherwise they should as I quote the mods "contact support"


I am not complaining about your posts but all the negativity is a downer to be honest - can people not just find something to be happy about?


The forum is for everyone - as a Marshal I read the forums to keep updated - incessant complaining about things that will not change is senseless and is in no means a "weapon" against plarium's excesses - have you seen change from all the complaints?  When we get what we asked for re: wardens why continue to complain about them when they serve the purpose they were created to serve?
why should a player have to relocate their castle to avoid spam attacks?  Just make the combat mechanics work with SWs the same way as everything else.   The SWs have a specified defensive stat.  This stat should mean exactly the same whether the defensive unit is an archer, a castle guard, or a spirit warden.
Oct 19, 2018, 02:0410/19/18
08/21/14
464

Christine Hare said:



Over the years I saw many players complain about Settlements how unfair they were to the average player so we lost Settlements and got Hamlets to replace them. 

The next was of course Fireballs, even though we had Weors Protection which we could win from tourneys to put on our castles many still complained about Fireballs so Wardens were brought into the game which I like the Warden's effectiveness against fireballs, 


The only complaints I ever heard about settlements, and they were few, were from those who lost their offense.   They certainly were not unfair to the average player, as far as I could see.  Settlements had more pvp in a day than hamlets do in a year.  As I said, I only heard a few complaints.  I think most players who lost their offense understood that was part of the risk.


You can not win enough WPs to keep your castle protected from FBs.   The only way to protect your castle from FBs is to have the WP on AT ALL TIMES.    Not only would this be pointless, but pretty much end what little there is to do outside of clickville.   Even with unlimited WPs to allow temporary breaking for raids, it would be a very bad idea to implement.    Therefore, the same coiners that blast stacks of FBs on a whim are the only players that can obtain tons of WPs.  Keep in mind that offense always has the advantage of finite activators.   They only use them when they intend to attack.  Defenders have to be online to see the incoming attack and then activate.   FBs can not be seen.  Castle Relocates and Speed Enhancements severely restrict the window an incoming attack can be seen, even if one IS online.   Add the new Movement Invisibility ability, and it becomes even worse.

SW were a good addition, though completely removing FBs would have been better.   Initially, the SWs were good PVP, but thankfully, that is now much reduced.   However, their defensive stats are bugged, and that needs to be corrected.   Asking for a bug to be fixed is not bellyaching or whining.  Its called asking for consistency.

Oct 19, 2018, 02:1310/19/18
Oct 19, 2018, 02:17(edited)
08/21/14
464

Snowgoon said:


JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

Emeralds are easy enough to get that recovering the occasional stunned castle champ isn't that bad.    In time, recovering will be even less of an issue as you get duplicates, though your emerald count will be much higher as well, making spending emeralds even less of an issue.

In the end, each person has to decide whether its worth it.   My emerald income from champ upgrades far exceeds stunned recovery costs, so the benefits outweigh the risks to me.


Of course, if you are getting attacked every day, it may not be.  In that situation, though, save your greens, orb them up, and don't rank them up until you have enough to keep the rotation going.  At least you might get the benefits for a few hours or so.

Oct 19, 2018, 02:4010/19/18
12/18/14
1835

Aegon Targaryen said:


JEZEBEL said:


Snowgoon said:


JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

relevant input is what makes the game better - incessant posting of dis-satisfaction will likely be ignored


as i said if your friend relocates his castle all the attacks will return to Stu if its third party software then they would have to change the settings to continue the attacks - otherwise they should as I quote the mods "contact support"


I am not complaining about your posts but all the negativity is a downer to be honest - can people not just find something to be happy about?


The forum is for everyone - as a Marshal I read the forums to keep updated - incessant complaining about things that will not change is senseless and is in no means a "weapon" against plarium's excesses - have you seen change from all the complaints?  When we get what we asked for re: wardens why continue to complain about them when they serve the purpose they were created to serve?
why should a player have to relocate their castle to avoid spam attacks?  Just make the combat mechanics work with SWs the same way as everything else.   The SWs have a specified defensive stat.  This stat should mean exactly the same whether the defensive unit is an archer, a castle guard, or a spirit warden.

I think they are working as they should they were created to deter excessive fireball use and as Snowgoon stated he believes it to be third party software that is creating non stop attacks - so its not for the purpose of killing wardens but for the purpose of being a nuisance there is a difference to the player issue in this case


i also stated he should contact support if it is believed to be a "bot program" being used to aggravate players in the game
Oct 19, 2018, 03:4410/19/18
Oct 19, 2018, 03:45(edited)
08/21/14
464

JEZEBEL said:



I think they are working as they should they were created to deter excessive fireball use and as Snowgoon stated he believes it to be third party software that is creating non stop attacks - so its not for the purpose of killing wardens but for the purpose of being a nuisance there is a difference to the player issue in this case



If they are working as intended, then the defensive stat that is displayed in the information screen needs to be lowered to reflect actual value.

As it stands right now, they do not deter my FBs if I intend to take out any defense.  I just send in the cheap fodder first if I want to avoid wasting them on low pvp SWs.    Metal and Food are free and fast replaced.  The sapphires used to purchase FBs have much more value.

With that being said, considering I generally only attack when sufficiently provoked, SWs were never really going to stop me anyway.  Time = money, so FBs vs cheap fodder is dependent on various factors, the biggest of which is probably going to be my available time.


I do believe their use, especially as spies (I've used single FBs as spies quite often in the past), has been reduced somewhat.  I've mostly reverted back to using PF stacks as my spies, though single FB spies still have their moments, especially with distance.   I've already implemented a combination of PFs, Spies, and FBs to gather intelligence on enemy defenses.

While I'd prefer to remove FBs from SF and not have SWs to begin with, I know that is not going to happen.  So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.


Oct 19, 2018, 05:0810/19/18
Oct 19, 2018, 05:08(edited)
12/18/14
1835

Aegon Targaryen said:


JEZEBEL said:



I think they are working as they should they were created to deter excessive fireball use and as Snowgoon stated he believes it to be third party software that is creating non stop attacks - so its not for the purpose of killing wardens but for the purpose of being a nuisance there is a difference to the player issue in this case



If they are working as intended, then the defensive stat that is displayed in the information screen needs to be lowered to reflect actual value.

As it stands right now, they do not deter my FBs if I intend to take out any defense.  I just send in the cheap fodder first if I want to avoid wasting them on low pvp SWs.    Metal and Food are free and fast replaced.  The sapphires used to purchase FBs have much more value.

With that being said, considering I generally only attack when sufficiently provoked, SWs were never really going to stop me anyway.  Time = money, so FBs vs cheap fodder is dependent on various factors, the biggest of which is probably going to be my available time.


I do believe their use, especially as spies (I've used single FBs as spies quite often in the past), has been reduced somewhat.  I've mostly reverted back to using PF stacks as my spies, though single FB spies still have their moments, especially with distance.   I've already implemented a combination of PFs, Spies, and FBs to gather intelligence on enemy defenses.

While I'd prefer to remove FBs from SF and not have SWs to begin with, I know that is not going to happen.  So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.


look at my screen shot my wardens defended just fine against a paladin attack

how many coiners are going to waste their time sending a bunch of single fodder attacks at a castle? 

your pathfinder stacks won't work ... again look at the screen shot I posted 


here i will even make it easier for you https://prnt.sc/l7jm3w

Oct 19, 2018, 07:1710/19/18
08/21/14
464

JEZEBEL said:


Aegon Targaryen said:


JEZEBEL said:



I think they are working as they should they were created to deter excessive fireball use and as Snowgoon stated he believes it to be third party software that is creating non stop attacks - so its not for the purpose of killing wardens but for the purpose of being a nuisance there is a difference to the player issue in this case



If they are working as intended, then the defensive stat that is displayed in the information screen needs to be lowered to reflect actual value.

As it stands right now, they do not deter my FBs if I intend to take out any defense.  I just send in the cheap fodder first if I want to avoid wasting them on low pvp SWs.    Metal and Food are free and fast replaced.  The sapphires used to purchase FBs have much more value.

With that being said, considering I generally only attack when sufficiently provoked, SWs were never really going to stop me anyway.  Time = money, so FBs vs cheap fodder is dependent on various factors, the biggest of which is probably going to be my available time.


I do believe their use, especially as spies (I've used single FBs as spies quite often in the past), has been reduced somewhat.  I've mostly reverted back to using PF stacks as my spies, though single FB spies still have their moments, especially with distance.   I've already implemented a combination of PFs, Spies, and FBs to gather intelligence on enemy defenses.

While I'd prefer to remove FBs from SF and not have SWs to begin with, I know that is not going to happen.  So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.


look at my screen shot my wardens defended just fine against a paladin attack

how many coiners are going to waste their time sending a bunch of single fodder attacks at a castle? 

your pathfinder stacks won't work ... again look at the screen shot I posted 


here i will even make it easier for you https://prnt.sc/l7jm3w

Mid to low coiners might send fodder first on occasion.  I don't see big coiners taking the time to do so, though.


I saw your screenshot.  I don't send that many PFs when I use them for spying.   If my PFs are killed off by SWs, I'll have an idea of how good their SW defense is.   As more players get their SW defenses up, we may need to start spying castles with spies again.

It looks like it worked ok if the goal was removing SWs, though.  Those PFs can be replaced fairly quickly, and those defeated SWs won't be absorbing the much more expensive FB damage.  I probably would have sent archer stacks though, with the current SW battle mechanics being as they are.

It may get old quick.  Still, its an option if attackers want to use it.    If nothing else, a weaker and/or noncoiner can send the fodder to take out the SWs so the big guns can sling the bombs for maximum effect.   For now, cheap fodder is an option in at least some scenarios.   After Plarium changes it with whatever fix they intend to implement, then that option is likely gone or at least far less attractive.



Oct 19, 2018, 15:0610/19/18
Oct 19, 2018, 15:42(edited)
11/04/15
349

JEZEBEL said:


Aegon Targaryen said:


So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.



look at my screen shot my wardens defended just fine against a paladin attack

how many coiners are going to waste their time sending a bunch of single fodder attacks at a castle? 

your pathfinder stacks won't work ... again look at the screen shot I posted 


here i will even make it easier for you https://prnt.sc/l7jm3w

Your 390 Pathfinder attack does not prove anything and has nothing to do with this thread

"Can u explain how a single archer can defeat a 500 stats unit ????"

We are talking about sw stats being misrepresented by plarium, which allows a hungry caterpillar to kill our spirit wardens

We are also talking about the nerfed rewards for defending against fireballs and having all our sw being killed

These have not been fixed, and likely never will, so we have no alternative but to carry on complaining until plarium start to listen.
Always remember that plarium would never consider ANY changes if not for the tirade of negative feedback, most of which is NEVER forwarded to the devs by CM


I hate coming on here and reading negative comments all the time, but it is very difficult to give positive feedback when plarium continue their own hidden agendas to create more profit for themselves

Plarium kill our spirit wardens in the hope we buy boosts to rebuild them quickly, or use the expensive Instant buttons, and use even more boosts trying to upgrade them all. and we now need to buy temporary sages to upgrade normal and stoneheart lost arts at the same time
They have turned this game into Coinerville

Plarium stopped listening to us 3 years ago. All of the new content was designed for Rise of Balur mobile app, and I see exactly the same complaints on their forum as ours. Exactly the same is true of the many different facebook forums

Divide and conquer

Oct 20, 2018, 00:4010/20/18
12/18/14
1835

toggit said:


JEZEBEL said:


Aegon Targaryen said:


So, IMO, the defensive stats for SWs should reflect the same combat mechanics as any other unit.



look at my screen shot my wardens defended just fine against a paladin attack

how many coiners are going to waste their time sending a bunch of single fodder attacks at a castle? 

your pathfinder stacks won't work ... again look at the screen shot I posted 


here i will even make it easier for you https://prnt.sc/l7jm3w

Your 390 Pathfinder attack does not prove anything and has nothing to do with this thread

"Can u explain how a single archer can defeat a 500 stats unit ????"

We are talking about sw stats being misrepresented by plarium, which allows a hungry caterpillar to kill our spirit wardens

We are also talking about the nerfed rewards for defending against fireballs and having all our sw being killed

These have not been fixed, and likely never will, so we have no alternative but to carry on complaining until plarium start to listen.
Always remember that plarium would never consider ANY changes if not for the tirade of negative feedback, most of which is NEVER forwarded to the devs by CM


I hate coming on here and reading negative comments all the time, but it is very difficult to give positive feedback when plarium continue their own hidden agendas to create more profit for themselves

Plarium kill our spirit wardens in the hope we buy boosts to rebuild them quickly, or use the expensive Instant buttons, and use even more boosts trying to upgrade them all. and we now need to buy temporary sages to upgrade normal and stoneheart lost arts at the same time
They have turned this game into Coinerville

Plarium stopped listening to us 3 years ago. All of the new content was designed for Rise of Balur mobile app, and I see exactly the same complaints on their forum as ours. Exactly the same is true of the many different facebook forums

Divide and conquer

Your 390 Pathfinder attack does not prove anything and has nothing to do with this thread  lol what??? of course it does my spirit wardens were what defended against the pathfinders ....


so if the person sending a fireball gets no points you should get points?  the SW evened the playing field on that one we used to lose troops and get no points at all - now the person fireballing also gets no points


as for boosting them why would anyone spend to do that we did not have them before and took the fireballs with no protection it would be silly to boost them - idc about my altar what I do like is that the fireball warriors have to basically use a minimum of 10 fireballs to even get to my castle guards and altar if that will even work now since i upgraded them a bit more for the development race (that is where i used some of my boosts)


i dont even care if i get any points for them - they are cheap to build and cause people who only like to use fireballs to waste their saphs


i get that a single archer killed a SW - i understand there is an issue with it - but on the other hand how did the mechanics work so differently with the pathfinders


I still don't understand why the wraiths all die first on a hit - might have something to do with them being a free troop that gives no PVP value 


the point I was trying to make before everyone got so "touchy" was that they serve a purpose - that was to reduce the abuse of fireballs and its done that


IMO if they had come out before the higher level fortifications we would not have needed the new levels to fortifications