Aegon Targaryen said:
I agree. There is a bug here. Either 1 archer killing a single SW is a bug, or the defensive stat listed for the SW is a bug. Its impossible for both to be true, regardless of the devs' intentions.
I posted in BUG category but the moderator Chrisyne moved the post here...becouse is normar for her that 30>500.
In other words ...All that sketckes we invest at lost arts ...are equal to nothing.
Dear Lords and Ladys
i wonder if there is another way to calculate the results when spirtits are involved
i have realized when i send a zero looses attack to a castle with spirits i dont suffer any looses except wraiths
that last are killed in a large amount though the rest of forces have 0 looses so since then i dont send wraiths to battles.
so may be this can made us to think about a new parameter to discover in figths formula
RegardsMeh even at the old values it didn't really matter, a few thousand spirit warden def isn't gonna kill anything on a large invade. They'll absorb a few fireballs, but if you throw enough you can get through them and kill troops pretty easily.We have been sold a TURKEY
I tried to warn you all weeks ago that the arithmetic does not add up
Anything that dilutes the effect of Spirit Wardens is very bad news for defenders, and great news for attackers
More Game IMBALANCE
Juglar del Viento said:
BiohazarD said:
Totally agree :)Meh even at the old values it didn't really matter, a few thousand spirit warden def isn't gonna kill anything on a large invade. They'll absorb a few fireballs, but if you throw enough you can get through them and kill troops pretty easily.
Yes, I agree...
But I want numbers to be real...because $ are when we buy offers to upgrade that lost arts !Lord Mark said:
Juglar del Viento said:
BiohazarD said:
Totally agree :)Meh even at the old values it didn't really matter, a few thousand spirit warden def isn't gonna kill anything on a large invade. They'll absorb a few fireballs, but if you throw enough you can get through them and kill troops pretty easily.Yes, I agree...
But I want numbers to be real...because $ are when we buy offers to upgrade that lost arts !
I would never waste time or resources/sketches upgrading revival rates ... but wardens were supposed to put a dent in any attack and should prevent all small attacks reaching our castles, but they are made of glass, and die too easily
Each of the 4 main types should provide 160k defense for tier one and tier two, but should we bother trying to get there?
Hey all!
At the moment, such situations can happen as Spirit Wardens (according to their mechanics) take all damage a Unit can give (no matter whether it's less or more than Spirit Warden can stand) and they die after that.
I absolutely agree with you that it doesn't look logical and devs said they're going to change this part of Spirit Wardens' mechanics soon.Alina Phoenix said:
Hey all!
At the moment, such situations can happen as Spirit Wardens (according to their mechanics) take all damage a Unit can give (no matter whether it's less or more than Spirit Warden can stand) and they die after that.
I absolutely agree with you that it doesn't look logical and devs said they're going to change this part of Spirit Wardens' mechanics soon.
Hi Alina,
And also at Stormheart BG it is a stupidity :
- if i send more off I lose more ...
Alina Phoenix said:
Hey all!
At the moment, such situations can happen as Spirit Wardens (according to their mechanics) take all damage a Unit can give (no matter whether it's less or more than Spirit Warden can stand) and they die after that.
I absolutely agree with you that it doesn't look logical and devs said they're going to change this part of Spirit Wardens' mechanics soon.
Thanks for informing us that they're going to change this part of their mechanics (hopefully that means 'correct' this)
However, as the mechanics currently stand, if I understand correctly:
if your archer has 30 offense, and the SW defense is 500, an attack consisting of 1 to 16 archers will take out a single SW (16x30=480), but the only way to take more than 1 SW with archers is to send at least 17 archers in the attack (17x30=510), which would then take out 2 SWs.
It seems like the coding is backwards or something. If sending only archers, it should require a 17+ archer attack just to take out 1 SW. That is of course, not taking into account castle walls, which even an archer must overcome before that SW gets so much as a scratch. If Castle defense bonus is not being taken into account, that needs to get fixed as well. Spirits or not, they're still inside the castle. I understand that FBs don't care about the CDB, but troops do.
So, are castle defense bonuses applied to SWs? If not, is this going to be corrected as well if only for logical reasons?
That can happen on regular bgs as well, due to the way the game rounds losses.Alina Phoenix said:
Hey all!
At the moment, such situations can happen as Spirit Wardens (according to their mechanics) take all damage a Unit can give (no matter whether it's less or more than Spirit Warden can stand) and they die after that.
I absolutely agree with you that it doesn't look logical and devs said they're going to change this part of Spirit Wardens' mechanics soon.Hi Alina,
And also at Stormheart BG it is a stupidity :
- if i send more off I lose more ...
I think the idea is that the spirit wardens go outside the castle when an attack is coming, in order to meet it before it hits the regular troops in your castle. That's why they absorb fireballs before other units in your castle, instead of at the same time, which would result in regular units being lost as well. So they don't benefit from castle walls.Alina Phoenix said:
Hey all!
At the moment, such situations can happen as Spirit Wardens (according to their mechanics) take all damage a Unit can give (no matter whether it's less or more than Spirit Warden can stand) and they die after that.
I absolutely agree with you that it doesn't look logical and devs said they're going to change this part of Spirit Wardens' mechanics soon.Thanks for informing us that they're going to change this part of their mechanics (hopefully that means 'correct' this)
However, as the mechanics currently stand, if I understand correctly:if your archer has 30 offense, and the SW defense is 500, an attack consisting of 1 to 16 archers will take out a single SW (16x30=480), but the only way to take more than 1 SW with archers is to send at least 17 archers in the attack (17x30=510), which would then take out 2 SWs.
It seems like the coding is backwards or something. If sending only archers, it should require a 17+ archer attack just to take out 1 SW. That is of course, not taking into account castle walls, which even an archer must overcome before that SW gets so much as a scratch. If Castle defense bonus is not being taken into account, that needs to get fixed as well. Spirits or not, they're still inside the castle. I understand that FBs don't care about the CDB, but troops do.
So, are castle defense bonuses applied to SWs? If not, is this going to be corrected as well if only for logical reasons?
BiohazarD said:
I think the idea is that the spirit wardens go outside the castle when an attack is coming, in order to meet it before it hits the regular troops in your castle. That's why they absorb fireballs before other units in your castle, instead of at the same time, which would result in regular units being lost as well. So they don't benefit from castle walls.
The fireballs go inside the castle, so the wardens would need to be inside to absorb them. If the wardens went outside the castle, they would just much popcorn while watching the pretty castle fireworks.
In order for the wardens to be inside and still absorb the fireballs, they could 'rise up/float up' above the rest of the troops as a shield. They're spirits.
As for the incoming troop attacks, wardens do not need to go outside to die first. They can just surround the main troops as a shield and/or be the first line of defense at the gates and walls, depending on the troop compliment of the attacking army. They can float, rise, and whip around as needed to intercept all incoming until they're destroyed.
Sir Dan Saul Knight said:
- Offence value (lets give the archer the benefit of loads of boosts and a very improbable offence power of 200)
- Defense value is seen in the screenshot at 500
So the total power in the fights is 700 (200 + 500)
This should lead to loss % for offence and defense of:
Offence: 71% - being 1 - (200/700)
Defense 29% - being 1 - (500/700)
You are assuming only one spirit warden defending the castle?
Seems unlikely, when he has level 7 spirit limit
The combat algorithm uses total offense and total defense ... not one on one
Unless they have secretly manipulated the algorithm ... just like they did for offense units defending against fireballs by using their OFFENSE stats instead of their defense stats (another perfect example of game imbalance)
and don't forget that Divine Spirit Wardens are also defending against this attack
You need to weigh his total defense power from all Devine plus Infantry Spirit Wardens against the attack power of one archer
It would be like sending one pike against a level 20 fortress
Absolutely no way it could kill any defense .... unless our wonderful devs have a hidden agenda (again)
They have already messed up pvp points given with spirit wardens