Nah the attacker still takes some losses no matter how much offense they have unless the defense is really small.A large enough army can raid a small army without taking any losses. As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.
Aegon Targaryen said:
A large enough army can raid a small army without taking any losses. As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.
Attackers deserve their losses
Defenders just want to be left in peace lol
Oberon's Combat Algorithm shows similar losses for attackers and defenders but was a big lie - misinformation direct from Oberon himself
B / (A+B) should determine loss percentages for everyone, but has been seriously nerfed (and now includes a Victory Tax)
Sparta tried to introduce 1:1 losses a long time ago, but was shouted down by coiners and gung-ho idiots who only care about pvp points, but expect no losses in return
Improved, more balanced formula for deciding the outcome of battles
Not really I like to kill offense with my defense :))Aegon Targaryen said:
A large enough army can raid a small army without taking any losses. As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.
Attackers deserve their losses
Defenders just want to be left in peace lol
Oberon's Combat Algorithm shows similar losses for attackers and defenders but was a big lie - misinformation direct from Oberon himself
B / (A+B) should determine loss percentages for everyone, but has been seriously nerfed (and now includes a Victory Tax)
Sparta tried to introduce 1:1 losses a long time ago, but was shouted down by coiners and gung-ho idiots who only care about pvp points, but expect no losses in return
Improved, more balanced formula for deciding the outcome of battles
Here is a raid battle just done yesterday by 1 of my players just to annoy a marshal of an enemy league, this battle might seem normal but check out the stoneheart unit losses in the attacking army against a tiny amount of build que troops and spirit wardens, this castle has just level 1 walls with no decent amount of castle guards, to me it looks like spirit wardens are extreemly effective against stoneheart troops, maybe someone has other battle experiences of this type too
Christine Hare said:
extremely effective against stoneheart troops, maybe someone has other battle experiences of this type too
Never sent enough infantry units
Sending Purgs against so many Spirit Wardens was foolish, unless accompanied by a large army of Paladins etc
!6 Purgators with only 108 Paladins - He should have expected them all to get wiped out before they even reach the castleIts not only wraits. I lost 3/3 imperial pals when i should none and more then i should have regular pals. It looks like a bug.
Thats why single archer kills inf warden. I've been spammed few times since wardens were introduced and every unit sent killed one of my wardens, pike pal archer wrait it didnt mattered. Very irritating, not the spamming - you get used to it - but unclear and moronic mechanics.
As far i can tell it only affects infantry, none of the other kinds of units had this problem. In the attack, from which my inanrty screenshot comes from i've sent every kind of unit, and killed all types of wardens.
Stormfall said:
Its not only wraits. I lost 3/3 imperial pals when i should none and more then i should have regular pals. It looks like a bug.
Thats why single archer kills inf warden. I've been spammed few times since wardens were introduced and every unit sent killed one of my wardens, pike pal archer wrait it didnt mattered. Very irritating, not the spamming - you get used to it - but unclear and moronic mechanics.
As far i can tell it only affects infantry, none of the other kinds of units had this problem. In the attack, from which my inanrty screenshot comes from i've sent every kind of unit, and killed all types of wardens.
It's the case I explained in my previous reply: no matter how much attack power a Unit has, a Spirit warden will take this damage and then die.
For example, if you're attacked by one archer, your Spirit Warden will take all the damage this Archer can give and die after it.
It's a part of mechanics devs are going to change in the future.we were told we would get units that would render fireballs useless - this is what we got (to a degree) unless of course they are killed before hand
I am pretty sure the purpose of the wardens was to deter excessive fireball use and encourage more troop use - i believe that this was achieved
just sayin .....
Dear Lords
i still havent found any way to know how predict the attack against a castle with spirit wardens
what i can see its that all attacks sent against a castle with spirit wardens all or almost all wraiths die in the combat even if you have zero looses on every group of troops.
so, the mechanics is other than we know or as Lady Alina said it will be changed by devs and all we again will see regular combats
RegardsAlina Phoenix said:
It's the case I explained in my previous reply: no matter how much attack power a Unit has, a Spirit warden will take this damage and then die.
For example, if you're attacked by one archer, your Spirit Warden will take all the damage this Archer can give and die after it.
It's a part of mechanics devs are going to change in the future.
Even if they do change this dumb new rule (and I have absolutely no confidence that they will) we are still left with minimal pvp points from warden combat
Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)
This entire feature needs reviewing
You wipe out our wardens, you wipe out our wraiths, and nobody even gets pvp pointswardens are cheap so who cares how much pvp WE get the person tossing fireballs is also getting little pvp - we all complained about fireball warriors now we have a simple safeguard unless someone wants to take the time to send small attacks to kill the wardens before fireballs which I just cannot see happening :))Snowgoon said:
Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)
I don't agree with that.
One of my first thoughts with the wardens was whether they could be abused between alts for absolutely free PvP and tournament points.
Its a VERY good idea that they can be.
The only downside I can see is that the fireball coining warriors cry when they get no PvP. And to be honest 99% of the rest of the game will rejoice at that. Maybe people will see wardens as having changed the castle warfare dynamic but that isn't really about the PvP points that is about the existence of wardens.
I see the minimal PvP points mechanic as only a win win.
You may start seeing more of this http://prntscr.com/l7jm3w
I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming
there were only trip units in my castle besides
JEZEBEL said:
You may start seeing more of this http://prntscr.com/l7jm3w
I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming
there were only trip units in my castle besides
Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days
Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed
Watch the youtube videos - http://prntscr.com/l7l53e
Sir Dan Saul Knight said:
I see the minimal PvP points mechanic as only a win win.
But there is no reason for this
Why don't we get points for each fireball 'killed'?
Every fireball has min 12,600 offense ... I think we should be fully rewarded for stopping them instead of only getting tiny points for each spirit warden lost
737 points for killing infantry, so why not similar scaled points for 'killing' fireballs? - https://prnt.sc/l7jm3w
I have noticed that we do get Power Points for quests for killing fireballs , so why can't these Power Points be converted to PvP points like any other unit
Every fireball gives 12,600/40 = 315 pp
Snowgoon said:
JEZEBEL said:
You may start seeing more of this http://prntscr.com/l7jm3w
I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming
there were only trip units in my castle besides
Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for daysSpirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed
Watch the youtube videos - http://prntscr.com/l7l53e
doesn't matter i have other ones to replace that one if it gets stunned it helps with the castle trips and whatever SH units are being built but the fact is my spirit wardens defended and earned a decent amount of pvp for the losses so they do in fact serve a purpose besides just defending against fireballs - the trips in my castle did not die but the spirit wardens did and they defended the way the should IMO - they are cheap and quick to replace
the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips? In this battle I came out ahead ....
here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs
JEZEBEL said:
the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips? In this battle I came out ahead ....
here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs
perhaps this will benefit the game a bit with more activity from troops vs fireballs
Until your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like this
Spirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better
Snowgoon said:
JEZEBEL said:
the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips? In this battle I came out ahead ....
here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs
perhaps this will benefit the game a bit with more activity from troops vs fireballsUntil your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like thisSpirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better
things can always be better but fact is that is the way of things - we cannot have a perfect game or a perfect life :))
enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!! just sayin ....