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Spirit Wardens Status not real

Spirit Wardens Status not real

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Oct 15, 2018, 04:3810/15/18
08/21/14
464

A large enough army can raid a small army without taking any losses.  As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.



BiohazarDModerator
Oct 15, 2018, 06:5610/15/18
10/04/13
3817
Aegon Targaryen said:

A large enough army can raid a small army without taking any losses.  As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.



Nah the attacker still takes some losses no matter how much offense they have unless the defense is really small.  
Oct 15, 2018, 09:3410/15/18
Oct 15, 2018, 09:49(edited)
12/13/14
1283

Aegon Targaryen said:


A large enough army can raid a small army without taking any losses.  As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.

Attackers deserve their losses

Defenders just want to be left in peace lol

Oberon's Combat Algorithm shows similar losses for attackers and defenders but was a big lie -  misinformation direct from Oberon himself

https://prnt.sc/bgrn44

B / (A+B) should determine loss percentages for everyone, but has been seriously nerfed (and now includes a Victory Tax)


Sparta tried to introduce 1:1 losses a long time ago, but was shouted down by coiners and gung-ho idiots who only care about pvp points, but expect no losses in return


Improved, more balanced formula for deciding the outcome of battles


https://plarium.com/forum/en/sparta-war-of-empires/news-and-announcements/3377_new-and-improved-battle-calculation-formula-/

Oct 15, 2018, 11:4310/15/18
12/18/14
1835
Snowgoon said:

Aegon Targaryen said:


A large enough army can raid a small army without taking any losses.  As near as I can tell, the raid mechanic just requires a larger power difference than the siege mechanic does.

Attackers deserve their losses

Defenders just want to be left in peace lol

Oberon's Combat Algorithm shows similar losses for attackers and defenders but was a big lie -  misinformation direct from Oberon himself

https://prnt.sc/bgrn44

B / (A+B) should determine loss percentages for everyone, but has been seriously nerfed (and now includes a Victory Tax)


Sparta tried to introduce 1:1 losses a long time ago, but was shouted down by coiners and gung-ho idiots who only care about pvp points, but expect no losses in return


Improved, more balanced formula for deciding the outcome of battles


https://plarium.com/forum/en/sparta-war-of-empires/news-and-announcements/3377_new-and-improved-battle-calculation-formula-/

Not really I like to kill offense with my defense :))
Oct 15, 2018, 13:3210/15/18
07/26/15
515

Here is a raid battle just done yesterday by 1 of my players just to annoy a marshal of an enemy league, this battle might seem normal but check out the stoneheart unit losses in the attacking army against a tiny amount of build que troops and spirit wardens, this castle has just level 1 walls with no decent amount of castle guards, to me it looks like spirit wardens are extreemly effective against stoneheart troops, maybe someone has other battle experiences of this type too


Oct 15, 2018, 15:3310/15/18
Oct 15, 2018, 15:39(edited)
02/28/16
131

Some of the wardens mechanics are messed up. Infantry one for sure.


Oct 15, 2018, 15:5010/15/18
12/13/14
1283

Christine Hare said:


extremely effective against stoneheart troops, maybe someone has other battle experiences of this type too

Never sent enough infantry units

Sending Purgs against so many Spirit Wardens was foolish, unless accompanied by a large army of Paladins etc

!6 Purgators with only 108 Paladins - He should have expected them all to get wiped out before they even reach the castle
Oct 15, 2018, 15:5410/15/18
Oct 15, 2018, 16:02(edited)
12/13/14
1283

Stormfall said:


Some of the wardens mechanics are messed up. Infantry one for sure.


We should never encounter unequal losses like this

Why lose 100% of Wraiths?

It look like the wraiths were sent in first, with no support from the other infantry units

Fubar

Oct 15, 2018, 18:1810/15/18
Oct 15, 2018, 18:38(edited)
02/28/16
131

Its not only wraits. I lost 3/3 imperial pals when i should none and more then i should have regular pals. It looks like a bug.

Thats why single archer kills inf warden. I've been spammed few times since wardens were introduced and every unit sent killed one of my wardens, pike pal archer wrait it didnt mattered. Very irritating, not the spamming - you get used to it - but unclear and moronic mechanics.

As far i can tell it only affects infantry, none of the other kinds of units had this problem. In the attack, from which my inanrty screenshot comes from i've sent every kind of unit, and killed all types of wardens.

Oct 16, 2018, 13:3510/16/18
02/29/16
5604

Stormfall said:


Its not only wraits. I lost 3/3 imperial pals when i should none and more then i should have regular pals. It looks like a bug.

Thats why single archer kills inf warden. I've been spammed few times since wardens were introduced and every unit sent killed one of my wardens, pike pal archer wrait it didnt mattered. Very irritating, not the spamming - you get used to it - but unclear and moronic mechanics.

As far i can tell it only affects infantry, none of the other kinds of units had this problem. In the attack, from which my inanrty screenshot comes from i've sent every kind of unit, and killed all types of wardens.

It's the case I explained in my previous reply: no matter how much attack power a Unit has, a Spirit warden will take this damage and then die.

For example, if you're attacked by one archer, your Spirit Warden will take all the damage this Archer can give and die after it.

It's a part of mechanics devs are going to change in the future. 
Oct 16, 2018, 16:4910/16/18
Oct 16, 2018, 16:49(edited)
12/18/14
1835

we were told we would get units that would render fireballs useless - this is what we got (to a degree) unless of course they are killed before hand


I am pretty sure the purpose of the wardens was to deter excessive fireball use and encourage more troop use - i believe that this was achieved


just sayin .....

Oct 16, 2018, 18:5810/16/18
04/10/15
1437

Dear Lords

i still havent found any way to know how predict the attack against a castle with spirit wardens

what i can see its that all attacks sent against a castle with spirit wardens all or almost all wraiths die in the combat even if you have zero looses on every group of troops.

so, the mechanics is other than we know or as Lady Alina said it will be changed by devs and all we again will see regular combats

Regards
Oct 17, 2018, 09:1710/17/18
Oct 17, 2018, 09:22(edited)
12/13/14
1283

Alina Phoenix said:


It's the case I explained in my previous reply: no matter how much attack power a Unit has, a Spirit warden will take this damage and then die.

For example, if you're attacked by one archer, your Spirit Warden will take all the damage this Archer can give and die after it.

It's a part of mechanics devs are going to change in the future. 

Even if they do change this dumb new rule (and I have absolutely no confidence that they will) we are still left with minimal pvp points from warden combat

Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)

This entire feature needs reviewing

You wipe out our wardens, you wipe out our wraiths, and nobody even gets pvp points


Oct 18, 2018, 03:4210/18/18
Oct 18, 2018, 03:42(edited)
12/28/14
19
Sir Dan Saul Knight said:

Snowgoon said:


Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)

I don't agree with that.

One of my first thoughts with the wardens was whether they could be abused between alts for absolutely free PvP and tournament points.

Its a VERY good idea that they can be.

The only downside I can see is that the fireball coining warriors cry when they get no PvP. And to be honest 99% of the rest of the game will rejoice at that. Maybe people will see wardens as having changed the castle warfare dynamic but that isn't really about the PvP points that is about the existence of wardens.

I see the minimal PvP points mechanic as only a win win.

wardens are cheap so who cares how much pvp WE get the person tossing fireballs is also getting little pvp - we all complained about fireball warriors now we have a simple safeguard unless someone wants to take the time to send small attacks to kill the wardens before fireballs which I just cannot see happening :))
Oct 18, 2018, 13:3110/18/18
12/18/14
1835

You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Oct 18, 2018, 15:1010/18/18
Oct 18, 2018, 15:20(edited)
12/13/14
1283

JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

Oct 18, 2018, 15:2610/18/18
Oct 18, 2018, 15:34(edited)
12/13/14
1283

Sir Dan Saul Knight said:


I see the minimal PvP points mechanic as only a win win.

But there is no reason for this

Why don't we get points for each fireball 'killed'?

Every fireball has min 12,600 offense ... I think we should be fully rewarded for stopping them instead of only getting tiny points for each spirit warden lost

737 points for killing infantry, so why not similar scaled points for 'killing' fireballs? - https://prnt.sc/l7jm3w

I have noticed that we do get Power Points for quests for killing fireballs , so why can't these Power Points be converted to PvP points like any other unit
Every fireball gives 12,600/40 = 315 pp

Oct 18, 2018, 15:3210/18/18
Oct 18, 2018, 15:35(edited)
12/18/14
1835

Snowgoon said:


JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

doesn't matter i have other ones to replace that one if it gets stunned it helps with the castle trips and whatever SH units are being built but the fact is my spirit wardens defended and earned a decent amount of pvp for the losses so they do in fact serve a purpose besides just defending against fireballs - the trips in my castle did not die but the spirit wardens did and they defended the way the should IMO - they are cheap and quick to replace


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs
Oct 18, 2018, 15:3910/18/18
12/13/14
1283

JEZEBEL said:


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs

Until your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like this

Spirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better

Oct 18, 2018, 15:4610/18/18
12/18/14
1835

Snowgoon said:


JEZEBEL said:


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs

Until your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like this

Spirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better

things can always be better but fact is that is the way of things - we cannot have a perfect game or a perfect life :))


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer