djmoody said:
Well in theory defence has a massive advantage at beacons and fortresses. An entire league of 160 people can defend and only 3 people can attack.
It's just that due to uncontrolled coining, for a limited few that 3 can be billions and bigger than even the biggest leagues defence.
Spying is completely unnecessary. If you understand the mechanics you can read beacon defence from even very small test hits. That is skill and tactics. Building an enormous spy bomb on an alt isn't something to get excited about in my books (not saying you do that, but many do).
Imho, if you look at it sort of realistic. A fortified position got only room for so much troops, before you can't add more. And as an attacker you can only field so much the field of battle give room for, or else you will trample down your own troops, or press the frontline to hard.
The whole mechanic should have been changed.
In EVE, Corps/alliances can have starbases and structures. Other players can attack these, but they will have timers. So you can't just walk over them with a massive force. Initial attack put them into a reinforced state. In Stormfall this could be a "lay siege". The reinforced stage last for x time and give the defenders time to figure out a response, or call it a lost cause. Stormfall lack a lot of tactics and gameplay for beacons and fortress's.
A game where overwhelming force is the end of all, is just terrible. If you played any TW games. And in particular siege battles. Few can stand against the many with proper tactics and right units, but there is a limit to what you can deal with. At same time, attacking yourself with the right units and you can make an siege rather painless yet dull affair.
The game is what it is, we suffer from how terrible the game become. I say become, because I assume from the early days, what we see these days was not possible back then. So In a way Plarium screwed the game by chase the sapphires without adjust the game mechanics at same time. Ignoring consequence of changes. Now we probably reached a critical mass that is so flawed it would take a massive undertaking by Plarium to fix, and at this age and time and flash being what it is. I don't see them do that. The more "p2w" features and coining options being added to this game will just speed up the demise of the game.
There is those that will just shrug this off as doom and gloom, well so be it. We ride a train that is reaching the end of the line. But oh wait we got the Stormfall App now.... right. You cram flash into a stand alone client, because browsers stop support the use of flash due to security reasons and the discontinued support of. I'm sorry, but it doesn't make the kitty any less dead.
Imho it would been better if Plarium took the experience they got from Stormfall, both good and bad. If not re-make it, so make something similar in a new engine and start over from scratch and actually have players beta test it before go live. The base concept is still sound. The current execution is not.