Oracle said:
Jezebel said:
The revival of the old thread "Units will not be dismissed" has gotten me thinking - I will probably get murdered for suggesting this but why not change this back to the old system where if you did not have food you would lose units - with all the game updates one could still potentially have a big army but balance could be restored to the game
Before this change units in catacombs were not lost, units in people's castles for WOD's and on beacons were not lost - the only time units were lost was if they were sitting in your castle or travelling on a mission
WAIT!!! before you all get up in arms about this suggestion .... you can upgrade your farms to Level 25 which you could not before, you can buy 25% boosts and also 50% food consumption reductions, you can also upgrade your catacombs to level 26 so you will not lose new builds - you can use teleports and spells to speed up your units on their missions so there is no need for them to be outside of your castle for a long time - THIS is the only way to create any type of game balance - it would take 6 months to a year but eventually the people with massive armies would be brought down to scale a bit and then there may be more incentive for others to spend MODERATELY on this game
the MODERATE spending would come from the need to upgrade farms and catacombs and the spells and teleports etc
There would be fewer league stacked castles as one could potentially defend on their own without losing everything
Just food for thought - I know many will be opposed but how else can balance be restored?
A level 1 player can't do all that. Unless he spend a great deal of money and time. And most food problems are at lower levels. when you have 15K archers and 10K pikes, and a negative food production. Unless you spend then you are more likely to have BIG problems with deserting army. You can stay for years with the same amount of army, because whatever you will be building you will have high chance to lose in the next battle you engage on.
but with Big players they have 30% relic, many 50% food consumption reduction items, many food production boost, and benefits from league achievements, and fort food consumption reduction, hero abilities, an dragon arts food production arts ect.
If All players have those when they start, then food won't be a problem. But if you consider that they don't, you will realize its a bad idea. small players will progress at a lower rate than players who came before them, that is if they are given a chance to progress of all.
The will likely be no boost in game activity, but rather a decrease. many player depend on the upgrade. So those with more than 100K units will likely do less PvP and just catacomb their troops.
a lower level player SHOULD have all these buildings to level 20 within 6 months - if they are participating in the tournaments that offer sketches as rewards by the time they get to level 20 they should have enough sketches to start the upgrades to higher levels - in addition the other items i spoke of are also given as rewards in tourneys - resource boosts, auto unit hiders, etc etc can all be earned without spending
no one should be ACCUMULATING that many archers and pikes they are only good to trade up for better units so kill the bastards!! It does not take long to get to the occult lost arts if you join the RIGHT league that has an extensive scroll bank ;-)
Also if you RAID for resources you can accumulate enough food to hold your castle for at least 8 - 12 hours while you are away from the game - before they changed things in the game I used to do a few food raids before I left for work and would still have food in my barns when i logged in the evening
The amount of troops i would lose from using my army at a high negative is already building in my Sentry House http://prntscr.com/f4lxng
YES Oracle I play the game I am one of those players that runs over -100k in food production