Actually in the official announcement nothing of this kind has been admitted. It wsa all the "faulty player perception"...
Who could have thought, that giving 20 quests to clans when they can have up to 30 members and everyone can take up to 3 quests would be a cause for strife?????? That is completely unexpected!!!!!
Clans are about cooperation, see clan ranking milestones and clan boss. Clan quests are all about about lookinh out for yourself. There is no benefit to the clan as a whole for completeing clan quests.
With clanboss, everyone participating gets rewarded should the goal be achieved (clanboss down), assuming one reeaches the required damage treshholds.
With CvC evey clan member contributing reaps the milestone rewards.
With clan quests only the individual gets rewarded.
A proper clan quest system would have been:
A certain number of quests/week for eack member.
Enough quests so each member can take max amount of quests.
Half the quests individual and half cooperative (minimum x clan members completing dungeon x on minimum stage y or kill off dugneon boss of dungeon x on minumum stage y z times).
Weekly limit for individual and cooperate quests seperately.
Each quest completed gives points to every individual, individual quests give some clan gold to an individual on completion. Points ar needed for milestones, each completed milestone gives clangold to every member which has completed quests at the end of the week.
Now that woud actually enourage clans to fill up, so that the max quests per week can be done. There would be not so much strife as eveyone will benefit from completed quests, so the small individual rewards don't matter so much.
Heck in 10 minutes of thinking about it I, who has no training in game design and other related stuff laid out a vastly better system, than the dev team which is supposedly traine din game design and paid tons of cash for this sort of thing. Very telling and depressing