Notice for everyone:
Marius said:
zbigniewlisicki said:
Any chance we will be able to access information about the multipliers of the skills for each champ?No, I am afraid not! This information is not publically accessible.
why why why ??
other games share this data
for example:
May be I'm wrong, but I have always been thinking, that players get this info by themselves (with data mining and a lot of calculations). Game devs don't show it to anyone.Marius said:
zbigniewlisicki said:
Any chance we will be able to access information about the multipliers of the skills for each champ?No, I am afraid not! This information is not publically accessible.why why why ??
other games share this data
for example:
I understeand, it just would help to plan the battles if I know for example on what can i count on Conqeror skills (his first two skills are medicore but the one blicking revivew booooom tons of dmg etc.) Maybe as the player base grows we will get a wiki and data miners (check out the Final Fantasy Brave Exvius - the data avaliable there are insane, but so are the difficulity of the bosses:D)
Just checked to be sure. It's been fixed - neither Poison nor HP Burn were supposed to be affected by Weaken. Added it in the Bugfix list of the patch notes specifically to avoid confusion!i haven't found any info on that (if there is, sorry, but i just don't see it)
but poison debuff is no longer affected by weaken debuff ... is it a bug or new feature
Marius said:
Any updates regarding the issue with WM? Is WM supposed to be dealing the same amount as a 1 hit GS?1) Warmaster vs Giant Slayer. The main focus here is with these Masteries being used against the Clan Boss. In this particular case, the two are pretty much equal as they do the same damage (or are meant to rather, the current Rarity-based issues are going to be resolved) due to the Demon Lord's own Skills decreases HP-based damage. But I've asked the Devs to test and consider once again how these Masteries work on other target's as well, so changes might happen. Mind you, this is not necessarily going to be a buff to Giant Slayer, but if there is a clear disparity shown in the tests we'll consider bringing these two Masteries in line with one another. The main point of the changes in 1.7 remains the same, however, and that is to make both a valid choice for the Clan Boss and provide a greater variety of teams.
Bumping this, and also is there any use of the Decrease MAX HP ability/set? It seems majorly useless for the most part and legendary Heroes such as Richtoff the Bold are just handicapped by having it in their skillsetMarius said:
Any updates regarding the issue with WM? Is WM supposed to be dealing the same amount as a 1 hit GS?1) Warmaster vs Giant Slayer. The main focus here is with these Masteries being used against the Clan Boss. In this particular case, the two are pretty much equal as they do the same damage (or are meant to rather, the current Rarity-based issues are going to be resolved) due to the Demon Lord's own Skills decreases HP-based damage. But I've asked the Devs to test and consider once again how these Masteries work on other target's as well, so changes might happen. Mind you, this is not necessarily going to be a buff to Giant Slayer, but if there is a clear disparity shown in the tests we'll consider bringing these two Masteries in line with one another. The main point of the changes in 1.7 remains the same, however, and that is to make both a valid choice for the Clan Boss and provide a greater variety of teams.