Hey, everyone. Here's a new round of updates/responses.
1) Warmaster vs Giant Slayer. The main focus here is with these Masteries being used against the Clan Boss. In this particular case, the two are pretty much equal as they do the same damage (or are meant to rather, the current Rarity-based issues are going to be resolved) due to the Demon Lord's own Skills decreases HP-based damage. But I've asked the Devs to test and consider once again how these Masteries work on other target's as well, so changes might happen. Mind you, this is not necessarily going to be a buff to Giant Slayer, but if there is a clear disparity shown in the tests we'll consider bringing these two Masteries in line with one another. The main point of the changes in 1.7 remains the same, however, and that is to make both a valid choice for the Clan Boss and provide a greater variety of teams.
2) Ascension Stats Changes. It would be impossible to list every Champion and every Stat changed without bloating the Patch Notes, but these changes are literally in single digits and do not affect the performance of your Champions. I should note that wanting a stealth nerf and then stating minor changes is not a sound plan, it would have been easier to say nothing.
3) Boss ACC and RES. As before, we do not provide specific Stats for the Bosses. The basic idea remains the same though - build more Accuracy for your debuffers. As it was before, you did not really need to invest in that too much and still consistently land debuffs on the hardest Bosses, which is not really all that great.
4) Technical issues. We are working on resolving a number of issues that popped up and increasing overall game stability. There will be a hotfix, or even several, in the near future.
P.S. Patch notes showing up on YouTube was mentioned. That is not something I myself am pleased with, so rest assured it's not going to happen again unless the same information is available on the official Community platforms as well.