With the huge Rotos nerf my counter to god speed Arbiter lead teams is removed, making my chances to actually get an Arbiter plumment to zero due to the hordes of Arbiters in the game.
Rotos won't be able to block revive in the Arena ever, because the matches don't even last enough turns for him to max his HP unless he can stop getting killed by blocking revive on some enemies to reduce incomming damage! If I cannot drop at least one nuker to prevent them from going again immediately, I am not going to survive. Now I cannot even hope to compete with Arbiter lead teams equipped with *6 Legendary artifacts with godly Speed substat rolls.
At the same time, Madame Serris remains as OP as she used to be. The duration of her Debuffs is NOT the problem, the combination of her Debuffs with a guaranteed placement chance is the problem.
Can I at least get my books from Rotos back, please?
adnangunarsomag said:
i think rotos still op, its just his turn is change from using a3 then a2, to using a2 first before a3. his passive will do the work, cuting turn and 1 hit. as long as his team go first, nothing change
Unless you have a speed lead like Arbiter, you won't go first.
Bystophus
Horror
Attacks 1 enemy. Has a 50% chance of placing a [Block Cooldown Skills] debuff for 1 turn. Has a 35% chance of placing a [True Fear] debuff for 1 turn on targets under [Block Cooldown Skills] debuffs.
This definitely takes the cake for the most idiotic change on the list. Who came up with this? What's the point of having true fear if you can't use anything but a1 anyway? Make him place an extra hit if block cooldown skills is placed or something along those lines and please fire the guy who came up with this
It is now:
Vitality Plunder [ATK][HP] (Cooldown: 3 turns)
Attacks 1 enemy. Decreases the target’s MAX HP by 20%, then adds that HP to this Champion’s own MAX HP. [Cannot decrease a single Champion’s MAX HP by more than 60% in one Battle. Cannot increase this Champion’s MAX HP by more than 60,000. Does not decrease Boss’ MAX HP. This Champion’s MAX HP will be increased by 15,000 when this Skill is used against Bosses]
Fated Destruction [ATK][HP] (Cooldown: 4 turns)
Attacks 1 enemy. Will ignore 75% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Grants an Extra Turn if this attack kills an enemy. Enemies killed by this skill cannot be revived.
It will be:
Vitality Plunder
Damage slightly decreased
Fated Destruction
Attacks 1 enemy. Will ignore 60% of the target's DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Enemies killed by this skill cannot be revived if this Champion has MAX HP from the Vitality Plunder skill. Grants an Extra Turn if this skill kills an enemy.
It is not mentioned that you have to get all the 60.000 HP by using A2 before ...
I think (and I hope) you only need to use A2 once, get some aditional MAX HP and on next A3, you unlock the "Block Revive" ability and if you kill the target, it will stay dead.
contpentruinjusticemobile said:
About ROTOS:It is now:
Vitality Plunder [ATK][HP] (Cooldown: 3 turns)
Attacks 1 enemy. Decreases the target’s MAX HP by 20%, then adds that HP to this Champion’s own MAX HP. [Cannot decrease a single Champion’s MAX HP by more than 60% in one Battle. Cannot increase this Champion’s MAX HP by more than 60,000. Does not decrease Boss’ MAX HP. This Champion’s MAX HP will be increased by 15,000 when this Skill is used against Bosses]
Fated Destruction [ATK][HP] (Cooldown: 4 turns)
Attacks 1 enemy. Will ignore 75% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Grants an Extra Turn if this attack kills an enemy. Enemies killed by this skill cannot be revived.
It will be:
Vitality Plunder
Damage slightly decreased
Fated Destruction
Attacks 1 enemy. Will ignore 60% of the target's DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Enemies killed by this skill cannot be revived if this Champion has MAX HP from the Vitality Plunder skill. Grants an Extra Turn if this skill kills an enemy.
It is not mentioned that you have to get all the 60.000 HP by using A2 before ...
I think (and I hope) you only need to use A2 once, get some aditional MAX HP and on next A3, you unlock the "Block Revive" ability and if you kill the target, it will stay dead.
It would be great if Plarium could clarify this.
Just 1 question...where is the BATTLE PASS?
...and also for Mortu-Macaab, his special skill - Peril - when it happens is just as easy cancel by fear for example...so besides the fact that has only 20% chance...other debuffs can easily stop it...so its almost completely useless :(...i think u should make it impervious to any bebuffs...so when it happens u can actually use it.
Why "buff" Astralith at all if you are not gonna make her better?
That "buff" doesnt make her better at all. Should have added AOE to that skill aswell. She is still useless
Why "nerf" Madame Serris at all if you are not gonna change anything?
She is mostly used on arena and most of the fights there are over after 1 or 2 turns. It doesnt matter that you guys reduced it by 1 turn.
Good job with most of the other champions though