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Update Highlights 1.15

Update Highlights 1.15

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May 26, 2020, 15:0905/26/20
May 26, 2020, 15:10(edited)
01/10/20
40

Tournaments

Arena Onslaught Tournament


Please do not replace the Arena Assault Event with this tournament. Rewards from  the tournament are very poor comparing to the event. 

One of the event rewards was an epic book, giving a chance for F2P gamers to get that book too.

In many posts you constantly are trying to assure the community that F2P gamers can obtain resources such as shards and books from in game events. By replacing the event with the tournament you are contradicting your statement.

May 27, 2020, 05:3805/27/20
11/09/19
1
pls give quick next battle pass new season,game so boring without battle pass
May 27, 2020, 05:5505/27/20
May 27, 2020, 06:03(edited)
03/27/19
133

Ceres M game 100 gems or rubies = to 1000 energy( they give you 200 energy every freaking day and 1000 gems in 4 weeks log in )


final fantasy vision war = get free energy 


this game shit 


i want to play more but energy and energy usage is crap


change nightmare campaign to 10 energy


after Scly add another log in reward without  heroes


time to upgrade market or add a black market every sunday with higher stats items and blue shards


an item to increase weapons upgrade probability 


need more fusion like relic keeper and broad maw 

GreenKnightCommunity Manager
May 27, 2020, 15:2605/27/20
May 27, 2020, 15:28(edited)
04/06/20
581

Hi!

Trieg said:


Game is dying in my opinion.  Content creators are making better suggestions than the Plarium development team.

We are aware of our content creator's suggestions and take them under consideration with our development team. Still, not all changes can be implemented on short notice, and some may have a much more significant effect, than most anticipate from them. 

At some point we all realize that the game isn't really RNG on the back-end, it's RNG on the front-end. What does this mean? Artifact level increases are pre-determined when the item is awards, not during the level up - that is just a silver sink to reveal the sub-stat gains. Shard champions are pre-determined - 2x and 10x have no real effect when the shard champions are pre-determined when the shard is first received by the player. This is how they control the economy very tightly.

We are open about the probability on our shards and do not implore those tactics in our games.

DIVA ROZA said:

Please do not replace the Arena Assault Event with this tournament. Rewards from the tournament are very poor comparing to the event.
One of the event rewards was an epic book, giving a chance for F2P gamers to get that book too. 
In many posts you constantly are trying to assure the community that F2P gamers can obtain resources such as shards and books from in game events. By replacing the event with the tournament you are contradicting your statement.

Thank you for your feedback. Currently, we are testing the balance between complexity and rewards for tournaments. Some tournaments may have an unusual balance and requirements for achieving milestones, and multiple events that target the same content. We will pass this information on to the developers.


Have a nice day.

May 27, 2020, 18:3505/27/20
May 27, 2020, 18:36(edited)
05/29/19
59

GreenKnight said:


Hi!

Trieg said:


Game is dying in my opinion.  Content creators are making better suggestions than the Plarium development team.

We are aware of our content creator's suggestions and take them under consideration with our development team. Still, not all changes can be implemented on short notice, and some may have a much more significant effect, than most anticipate from them. 

At some point we all realize that the game isn't really RNG on the back-end, it's RNG on the front-end. What does this mean? Artifact level increases are pre-determined when the item is awards, not during the level up - that is just a silver sink to reveal the sub-stat gains. Shard champions are pre-determined - 2x and 10x have no real effect when the shard champions are pre-determined when the shard is first received by the player. This is how they control the economy very tightly.

We are open about the probability on our shards and do not implore those tactics in our games.

DIVA ROZA said:

Please do not replace the Arena Assault Event with this tournament. Rewards from the tournament are very poor comparing to the event.
One of the event rewards was an epic book, giving a chance for F2P gamers to get that book too. 
In many posts you constantly are trying to assure the community that F2P gamers can obtain resources such as shards and books from in game events. By replacing the event with the tournament you are contradicting your statement.

Thank you for your feedback. Currently, we are testing the balance between complexity and rewards for tournaments. Some tournaments may have an unusual balance and requirements for achieving milestones, and multiple events that target the same content. We will pass this information on to the developers.


Have a nice day.

Green - I appreciate the role you're in being a Community Manager, but Plarium has NOT listening to Content Creator feedback when they let you know that what Plarium is doing is going in the WRONG direction.  Basically you only hear what you want to hear, but you don't actually LISTEN.  There is a big difference between hearing and actually listening.


And you will never convince me that Plarium is 'open and honest' - I don't trust Plarium as a company - way too many "half-truths" as well as outright lies (Draco-gate cover up ring a bell?).
May 28, 2020, 09:4305/28/20
May 28, 2020, 09:45(edited)
12/21/19
1

Kilgorn said:

I wish you lot would fix Altan's A2.........

I Second that.


The shield not landing 99% of the time you make a kill is nerve wrecking.


Only made worst by the lack of response from the support team.


I've sent videos of the broken Skill, in both dungeons and arena.


Plarium automated answer? "Please attach videos or photos"


We know - and accept - this is casino chance gig.


But at least honor your "Skills Advertising", so we are not wasting resources on fixable things.

GreenKnightCommunity Manager
May 29, 2020, 09:4805/29/20
04/06/20
581

Hello!


joaosarabando said:


Kilgorn said:

I wish you lot would fix Altan's A2.........

I Second that.


The shield not landing 99% of the time you make a kill is nerve wrecking.


Only made worst by the lack of response from the support team.


I've sent videos of the broken Skill, in both dungeons and arena.


Plarium automated answer? "Please attach videos or photos"

We received a video of this occurrence from our players, and working on a fix, it will be added to the game as soon as it is ready.

Have a nice day.

May 30, 2020, 07:5505/30/20
604
GreenKnight said:

Hi, guys.


hunterivy1 said:


So platium million dollar question....... why isn’t there an energy increase from lvl 60 to 100? You guys are really that greedy on people using money on gems for refills that an extra 100 to 150 energy will hurt you that bad? Makes no sense

Account-level change is intended as a way of in-game progress visualization for our players, and as a tool to show our gratitude by a way of the new milestones rewards. You are enabled to progress through an additional 40 levels at your own pace, without a sense of necessity that otherwise might have been caused by other changes.

Changes in the energy cap would have meant an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Have a nice day and stay healthy.

Can you easily fix those energy problems. High lvl dungeons drops sometimes XP brews, which is so annoying for high lvl players, change it to energy potions and the players should using them, more movements in dungeons, farming XP, farming items, leveling champions too, not just leveling champions with brews. This simple change, wont ruin in-game economy, because XP brew drop rate in dungeons, not too high.
GreenKnightCommunity Manager
Jun 1, 2020, 14:3406/01/20
Jun 1, 2020, 14:45(edited)
04/06/20
581

Hi!

jakuza2 said:


Can you easily fix those energy problems. High lvl dungeons drops sometimes XP brews, which is so annoying for high lvl players, change it to energy potions and the players should using them, more movements in dungeons, farming XP, farming items, leveling champions too, not just leveling champions with brews. This simple change, wont ruin in-game economy, because XP brew drop rate in dungeons, not too high.

The addition of energy potions as a dungeon reward creates a possibility of endless energy generation, which is a game-breaking mechanic. 

Any change in the energy system of the game is a major change to the game itself. This change would mean an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Have a nice day, and stay healthy.

Jun 1, 2020, 19:1506/01/20
02/16/20
16
lol
Jun 1, 2020, 19:2906/01/20
01/20/20
36

GreenKnight said:


Hi!

jakuza2 said:


Can you easily fix those energy problems. High lvl dungeons drops sometimes XP brews, which is so annoying for high lvl players, change it to energy potions and the players should using them, more movements in dungeons, farming XP, farming items, leveling champions too, not just leveling champions with brews. This simple change, wont ruin in-game economy, because XP brew drop rate in dungeons, not too high.

The addition of energy potions as a dungeon reward creates a possibility of endless energy generation, which is a game-breaking mechanic. 

Any change in the energy system of the game is a major change to the game itself. This change would mean an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Have a nice day, and stay healthy.

Not if you did something similar to what is done with ancient shards in the market, place a limit to how many can drop in a month per player after than limit do brews or something else.


On another note, i have seen frustration from newer player in the arena due to the dropping end game inactive players in the arena.  Rather than dropping those players with their maxed legendaries in defense perhaps place an inactive arena flag. On an inactive arena flag place default inactive team consisting of L30 rares with a default set of equipment. Basically something that newer players can actually stand a chance of beating. 
GreenKnightCommunity Manager
Jun 2, 2020, 11:1506/02/20
04/06/20
581

Hello!

Darktreader said:

Not if you did something similar to what is done with ancient shards in the market, place a limit to how many can drop in a month per player after than limit do brews or something else.

Thank you for your suggestion. In general, you can get the energy by participating in certain events or tournaments, but we do not consider adding energy as a Dungeon reward.



On another note, i have seen frustration from newer player in the arena due to the dropping end game inactive players in the arena.  Rather than dropping those players with their maxed legendaries in defense perhaps place an inactive arena flag. On an inactive arena flag place default inactive team consisting of L30 rares with a default set of equipment. Basically something that newer players can actually stand a chance of beating. 

The Arena is a competitive feature, where you can measure your current combination of champions against other players. The addition of artificial competitors is against our vision of the game. We know about the power difference in lower Arena Tiers. There is a system that excludes inactive players from the Arena, and we are working on further adjustments to resolve current issues.

Have a nice day.

Jun 3, 2020, 17:1606/03/20
Jun 3, 2020, 17:43(edited)
05/11/20
1

New player, 28th day in, level 47 already from hard grinding since I work from home... The most frustrating aspects to this game are equipment switching costs and tomes.


What is the rationale for the crazy cost to switch gear? Lets say 50K silver to change one artifact... thats basically 3 runs on brutal farming lvl 12 and selling the loot drops, just so you can pay to switch one artifact. As a new player I am constantly out of silver just from switching gear to try out different aspects of the game.


Tomes... I am working on Crimson Slayer right now as a random example. Will take 19 tomes to fully skill this champion. The responses to tome farming have been tomes are available in events and chest rewards... so lets look at events currently active. Fire Knight tournament. One tome is available as a prize and its the highest tier possible, 2750 tournament points. Lets say I avg 18 points per drop (about what I get at my level) that will take 152 runs at Fire Knight at 12 energy per, 1833 energy to acquire 1 tome... seriously? The Artifact Enhancement event requires you to upgrade 12 artifacts from 0 to 16 to receive 1 tome... since its about 1M+ in silver to hit lvl 16 depending on your luck, its basically 12M in silver for one tome. Are you seriously telling us tomes are readily available in chests/events when considering I need 19 tomes just for one champion and the requirements for one tome in the events are astronomical, compounded by there are quite a few champions in this game?


This game is fun and has been great to play the past month. But considering the above, and the poor replies that try to imply there are plenty of free tomes available, and the gear/silver headache makes me just want to walk away and never come back if things are never going to improve. 


Oh and why is it always Relentless gear as prizes? Cant you add some variety?


Jun 4, 2020, 20:0506/04/20
01/10/20
40

It would be nice to know which champions can be used in fusions current and temporary ones.  After the last limited time fusion ended the fusion mark disappear from these champs. 

If we have the mark stay we won't sacrifice some useful camp, just to curse when a day later new limited time fusion using this champ is announced.
Jun 4, 2020, 20:5706/04/20
11/06/19
2
shayha93 said:

Additional Player Levels

This is fairly simple - player profiles will be capped at Level 100 now, go wild! To preemptively answer one of the questions, no, the Energy pool will not increase past level 60. But you will get new rewards for reaching milestones of Levels 65, 70, 75, 80, 85, 90, 95, and 100.



Why NOT??


Jun 4, 2020, 20:5806/04/20
11/06/19
2
Then I would say..."WHY?"
Jun 4, 2020, 22:1106/04/20
01/17/19
862

Diva Roza said:


It would be nice to know which champions can be used in fusions current and temporary ones.  After the last limited time fusion ended the fusion mark disappear from these champs. 

If we have the mark stay we won't sacrifice some useful camp, just to curse when a day later new limited time fusion using this champ is announced.

Hi, 

It is unlikely that the same champs will be used in 2 futions in a raw. Therefor the mark will be confusing. 
Jun 6, 2020, 06:1906/06/20
Jun 6, 2020, 07:41(edited)
604

GreenKnight said:


Hi!

jakuza2 said:


Can you easily fix those energy problems. High lvl dungeons drops sometimes XP brews, which is so annoying for high lvl players, change it to energy potions and the players should using them, more movements in dungeons, farming XP, farming items, leveling champions too, not just leveling champions with brews. This simple change, wont ruin in-game economy, because XP brew drop rate in dungeons, not too high.

The addition of energy potions as a dungeon reward creates a possibility of endless energy generation, which is a game-breaking mechanic. 

Any change in the energy system of the game is a major change to the game itself. This change would mean an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Have a nice day, and stay healthy.

What ? How can ruin the game economy 1-2 plus energy potion in a day or in a week?

Thats not endless energy generation. Change brews drop to energy potion in some lvl 20 dungeon and decrease the drop rate to 0.05 percent and problem is solved. But u guys dont want to change, because for your  microtransaction is more important than solve problems  with minimal effortless.

Tell me, which player need in lvl20 dungeons green crystals or brews ? No one ? What can use an end game player with 1 star craps ? Nothing ? But atleast they burning out their most important energies for nothing ? Burning 14 or more energy for green crystals at lvl 20 dungeons, when they have legendary and epic heroes ?


Early and Mid players can reach the lvl20 stages ? No, they cant. Cant reach high lvl stages, ergo they cant get energy drop which ruin the game economy (in your bad opinion).




Jun 6, 2020, 12:1606/06/20
Jun 6, 2020, 12:18(edited)
01/10/20
40

Angry Lady said:


Diva Roza said:


It would be nice to know which champions can be used in fusions current and temporary ones.  After the last limited time fusion ended the fusion mark disappear from these champs. 

If we have the mark stay we won't sacrifice some useful camp, just to curse when a day later new limited time fusion using this champ is announced.

Hi, 

It is unlikely that the same champs will be used in 2 futions in a raw. Therefor the mark will be confusing. 

It may be a grayed out mark for champs that are not used in current fission. 

I'm at a point that I can't afford additional storage and will have to start sacrificing some rear champs. Don't want to sacrifice useful ones.

Jun 8, 2020, 12:0006/08/20
01/10/20
40

GreenKnight said:

DIVA ROZA said:

Please do not replace the Arena Assault Event with this tournament. Rewards from the tournament are very poor comparing to the event.
One of the event rewards was an epic book, giving a chance for F2P gamers to get that book too. 
In many posts you constantly are trying to assure the community that F2P gamers can obtain resources such as shards and books from in game events. By replacing the event with the tournament you are contradicting your statement.

Thank you for your feedback. Currently, we are testing the balance between complexity and rewards for tournaments. Some tournaments may have an unusual balance and requirements for achieving milestones, and multiple events that target the same content. We will pass this information on to the developers.


Have a nice day.

In my opinion you are failing on this point. Another arena tournament is running now and the rewards are: 75 energy, 125 k silver, 125 energy and 30 gems. 

Now compare this with the arena event that you removed where there were rare and epic books together with the energy, silver,gems and brews.

Please do not tell me that the tournament is better for us.