Valkyrie said:
- Gold Tier IV Arena Chest will see a significant reward buff. This change will take effect on May 8th, 2020, but keep in mind that it will not retroactively change the rewards received on Monday that week. Most players will receive the updated chests on May 11th.
I've got the new reward. It's ridiculous. 8 items. 5 of them 4*. How can we explain/write to you, that gold 4 arena players don't need 4* items. is it so hard to understand it? The players in gold 4 are not there with 4* items, they are there because they don't pay enough to be in the first 300. Do you think that a team with 160K power is like that with 4* items?
Hello everyone.
"And now I cannot login without a bug..unable to load resources...
Something so annoying, as it’s ruined my morning off."
We're truly sorry you've faced such an issue in the game. Our specialists have already fixed it in the latest app version. Please update it at your earliest convenience.
"Some much needed improvements with 1.15. One step forward.
But two steps back: Not increasing energy pool with level increase. And WTH is up with only rares for dragon tournament? 5 people in my bracket will collect any points. You should have added special achievements to existing tournaments for extra rewards, NOT REPLACE base tournaments with an even worse approach. Now even less of your player base will benefit."
We are currently testing out our new tournament system. Using only rare champions rule meant to provide a challenge on team compositions, and apply your risk assessment skills to overcome the dragon. Also, this change provided a chance for newer players to be more competitive. We are grateful for your feedback and aware of the troubles caused by this change. The development team will be informed of encountered issues, and we will work on providing tournaments, that is more inclusive in the future.
Not 100% sure about the champion rebalancing if that helps or hurts them if some could let me know that would be great.
The champions change, in this patch, is mostly a balance fix for the skills of some champions and their visualization, it is not a nerf.
I've got the new reward. It's ridiculous. 8 items. 5 of them 4*. How can we explain/write to you, that gold 4 arena players don't need 4* items. Do you think that a team with 160K power is like that with 4* items?
Thank you for your prompt feedback. We will forward this information to our development team.
Have a nice day and stay healthy.
Hi guys.
holyghoul said:
What's with the experience gains from the campaigns .. it's going to take forever to max a champion level like this way .. you should increase the experience gains.
Thank you for your feedback. Currently, we do not consider changes in experience gain on the campaign. To speed up the champion level gain, you can use XP boosts or XP-brews in the Tavern.
GreenKnight said:
Hello everyone.
"And now I cannot login without a bug..unable to load resources...
Something so annoying, as it’s ruined my morning off."We're truly sorry you've faced such an issue in the game. Our specialists have already fixed it in the latest app version. Please update it at your earliest convenience.
"Some much needed improvements with 1.15. One step forward.
But two steps back: Not increasing energy pool with level increase. And WTH is up with only rares for dragon tournament? 5 people in my bracket will collect any points. You should have added special achievements to existing tournaments for extra rewards, NOT REPLACE base tournaments with an even worse approach. Now even less of your player base will benefit."We are currently testing out our new tournament system. Using only rare champions rule meant to provide a challenge on team compositions, and apply your risk assessment skills to overcome the dragon. Also, this change provided a chance for newer players to be more competitive. We are grateful for your feedback and aware of the troubles caused by this change. The development team will be informed of encountered issues, and we will work on providing tournaments, that is more inclusive in the future.
Not 100% sure about the champion rebalancing if that helps or hurts them if some could let me know that would be great.The champions change, in this patch, is mostly a balance fix for the skills of some champions and their visualization, it is not a nerf.
I've got the new reward. It's ridiculous. 8 items. 5 of them 4*. How can we explain/write to you, that gold 4 arena players don't need 4* items. Do you think that a team with 160K power is like that with 4* items?Thank you for your prompt feedback. We will forward this information to our development team.
Have a nice day and stay healthy.
So, the answer is not for all ? You choose the "chosen one" ? Like we said, the arena 4 gold is difficult. We don't need 4* items, it's useless. And we can't change email in plarium play, bug bug bug. I tell to your support, never answer. I tell into the forum, never answer.
Continue to ignore the players, It's a good way to fall into oblivion
Hello!
swaxx said:
Can't change email in plarium play, bug bug bug. I tell to your support, never answer. I tell into the forum, never answer.
Please, elaborate on the difficulty you encountered while changing your email address, send screenshots of the problem, and your player ID. We will do our best to help you.
Have a nice day.
Rework GURPTUK MOSS-BEARD SKILLS
A1 Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs. ADD FOR EACH POISON DEBUFF
A2 Removes all debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns. ADD EXPECT POISON
A3 Places three 5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns. REDUCE TO 2.5% POISONS ON ALLIES. REPLACE [Block Buffs] WITH PLACES THREE 5% [Poison] TO ALL ENEMIES FOR 3 TURNS
[Passive]
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally’s RES by 15 for each [Poison] debuff on them. CHANGE RES TO Decreases damage inflicted by enemies under [Poison] debuffs by 2.5% tacking up to a maximum of 10%
PLAYERS WASTE TIME FOR THIS WORTHLESS CHAMPION FFS
https://discord.com/channels/532196192051003443/627229590737387552/711890256567205920
Hi, guys.
hunterivy1 said:
So platium million dollar question....... why isn’t there an energy increase from lvl 60 to 100? You guys are really that greedy on people using money on gems for refills that an extra 100 to 150 energy will hurt you that bad? Makes no sense
Account-level change is intended as a way of in-game progress visualization for our players, and as a tool to show our gratitude by a way of the new milestones rewards. You are enabled to progress through an additional 40 levels at your own pace, without a sense of necessity that otherwise might have been caused by other changes.
Changes in the energy cap would have meant an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.
Have a nice day and stay healthy.
GreenKnight said:
Hi, guys.
hunterivy1 said:
So platium million dollar question....... why isn’t there an energy increase from lvl 60 to 100? You guys are really that greedy on people using money on gems for refills that an extra 100 to 150 energy will hurt you that bad? Makes no senseAccount-level change is intended as a way of in-game progress visualization for our players, and as a tool to show our gratitude by a way of the new milestones rewards. You are enabled to progress through an additional 40 levels at your own pace, without a sense of necessity that otherwise might have been caused by other changes.
Changes in the energy cap would have meant an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.
Have a nice day and stay healthy.
haha at least it's clear. thanks for the reply, there is not even a need to read between the lines. I just feel more sad.
GreenKnight said:
Hi, guys.
Account-level change is intended as a way of in-game progress visualization for our players, and as a tool to show our gratitude by a way of the new milestones rewards. You are enabled to progress through an additional 40 levels at your own pace, without a sense of necessity that otherwise might have been caused by other changes.
Changes in the energy cap would have meant an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.
Have a nice day and stay healthy.
So. could you spare few minutes and explain which part of game is related to ''in-game action economy'' cuz I can not recall of player/player based transactions or exchanges that may have ''adverse effects'' on playerbase. Please answer to that
Kind Regards
Guys they explained, and honestly the energy cap increase is the last thing that cares... where are all the new and cool features of clan wars, void tower, tag arena, hydra clan boss, new factions, duplicate heroes feature...?
We have a big lack of content, doesnt matter if we get more energy to play something that has no variety at all.Hello!
mascocalifornia said:
Guys they explained, and honestly the energy cap increase is the last thing that cares... where are all the new and cool features of clan wars, void tower, tag arena, hydra clan boss, new factions, duplicate heroes feature...?
We have a big lack of content, doesnt matter if we get more energy to play something that has no variety at all.
Currently, our development team is concentrating on new content. Arena 3x3 is on its way. There will be a closed beta test of the feature with 1000 of our players soon, and shortly after, we are planning a full release.
We remember about the duplicate issue, and we do have an idea of the feature that will turn duplicates into benefits. However, it is still in development and needs more time. We hope for your understanding.
Have a nice day and stay healthy.
Game is dying in my opinion. Content creators are making better suggestions than the Plarium development team.
At some point we all realize that the game isn't really RNG on the back-end, it's RNG on the front-end. What does this mean? Artifact level increases are pre-determined when the item is awards, not during the level up - that is just a silver sink to reveal the sub-stat gains. Shard champions are pre-determined - 2x and 10x have no real effect when the shard champions are pre-determined when the shard is first received by the player. This is how they control the economy very tightly.
All gotcha games are a 'grind', but Plariums competitors are making their offerings more fun for the F2P and Low-Spenders, whereas Plarium charges 'Apple-like' premiums on everything, seeing themselves as the 'premium mobile gotcha experience'. Sadly the lack of content and polish reveals it for what it is - just a money grab.
I've spent $25 on this game - Battle Pass season 1 was my only purchase in this game, and I didn't mind spending that for the value and enjoyment that I received from it over the two or so months.
Plarium - if you want this game to thrive you really need to learn to listen to your players and content creators, be open to real discussion / dialogue and not resort to "we'll pass this along to the dev team", or "we'll think about it". We know this means you won't do anything with the suggestions or feedback.