All Categories

Comprehensive feedback thread on mods

Comprehensive feedback thread on mods

Search
Comments
Jul 24, 2024, 14:4207/24/24
07/18/24
22

My feedback is pretty well documented but I'll add to the thread. 

Plarium went way too far with the mods. We can talk about altering gameplay and strategy, but the root of the problem is the addition of Mods is just a huge nerf on all mechs, weapons, and pilots. Prior to Mods a maxed out build was super effective. Close quarters to snipers. Post Mods these same builds now require an entirely new wardribe of to be ready to rock again. Sure it takes more time to kill a bot. Not big deal. But face another identically kitted out mech, one with maxed mods and one without them and forget it. Even Bob's superior gameplay, years of gaming expertise, and hard work can't win that battle. The easy button is to fork over cash. If not, grind away while the pay to win guys dominate. I get it, it's fantastic motivation for people to spend money, but what you're seeing is people losing interest and walking away. It's just too much to ask of the playing community. Roll it back. Nerf the Mods. make it one slot per mech Per match. I get eliminating is not a possibility.  

Jul 24, 2024, 16:1807/24/24
Jul 24, 2024, 16:20(edited)
10/04/23
200

Here are 2 variations opinions on my thoughts of mods:

1. I don't think it's very good because some f2p might have troubles getting legendary mods. Another thing to add is that in the tutorial, you're practically forced to get a specific mod, that being Hardened hull. If you would have been able to choose which epic mod you got then that would be great.

2. I like the idea, it's just that I think it was poorly executed. I feel as though the mods are kind of boring, as it doesn't really personalize your hangar. I have an idea as to how you could fix this, although it might take a long time to implement. The idea is that there are only 4 mods for each mech and 1 slot. Instead of the current mods and their abilities, they completely personalize your mech by altering their ability! Although I don't know how I would really change the ability in a significant way, Plarium could design unique new abilities for the specific mechs! Of course the price might be a bit higher than currently, but I would be willing to grind if the altered ability is cool enough!                   
(Can't say the same for anyone else tho) In an in-depth explanation, these mods won't build on the already existing ability, but stand out as a completely unique and different ability!

Jul 24, 2024, 16:3307/24/24
10/04/23
200
S1LENCE

Mods that improve mobility would be kinda scary lol, imagine a tank chasing down scouts. We have Vortex and I love it and I will not be discussing my hypocrisy here :P.


Yea I love flying roomba too!

Jul 25, 2024, 03:4507/25/24
Jul 25, 2024, 03:48(edited)
03/30/23
1

Ever since mods came out, it seems as if the Graviton Beam damage has been greatly reduced. I have 2 mechs equipped with completely level maxed out graviton 10 and 12 pairs and used to be able to take out a quite a few opponents in Control Point Clash before needing to wait for reload. Now I'm lucky to get 1 or 2 opponents.


Also, not related to mods, but when are we getting new Control Point Clash maps? I play it exclusively and it seems like every other game play mode continuously gets new maps and CPC always gets left behind.


Jul 25, 2024, 04:0707/25/24
05/31/24
49
mukul_k2

Ever since mods came out, it seems as if the Graviton Beam damage has been greatly reduced. I have 2 mechs equipped with completely level maxed out graviton 10 and 12 pairs and used to be able to take out a quite a few opponents in Control Point Clash before needing to wait for reload. Now I'm lucky to get 1 or 2 opponents.


Also, not related to mods, but when are we getting new Control Point Clash maps? I play it exclusively and it seems like every other game play mode continuously gets new maps and CPC always gets left behind.


Have you heard that Plarium is hosting a community cpc tournament? Personally that's AWESOME NEWS since for a while I've been wanting competitive cqc! 

Jul 25, 2024, 15:1407/25/24
06/13/24
3

there is no defence against mines (simple and trip ones). One could think it is left out.

Jul 26, 2024, 02:5807/26/24
05/31/24
49

This is the quickest the forum has been in a while 

Jul 26, 2024, 02:5807/26/24
05/31/24
49

*Quietest 

Jul 26, 2024, 03:2907/26/24
04/02/23
2

Hate mods. Way to ruin a game, Plarium. Pay to grind. Sound familiar. I came here because of that other robot game 🇷🇺 and their dastardly tactics.



Fleece the wallet warriors. How about you leave the grinders alone? 


Pay to grind now. It's a very sad affair. Shame on Plarium and their team.

Jul 26, 2024, 12:3207/26/24
03/30/23
2

While I couldn't have read all the comments here, I have to say I don't see many glowing reviews of mods. And I must agree. I have spent _years_ and a fair amount of money, playing almost everyday for those years upgrading my weapons and mechs and then pilots. But I seem to now be running level 1 mech with level 1 guns with all the damage I'm NOT doing. Years and money spent, to be thrown back to the noob stage... Very disappointed. If the game people will notice, my playing times have dropped huge since I can't actually kill anything, or win a game, since everyone's defences negating my money, time and dedication spent. I literally have no other games installed on my phone... Guess that's going to change. 

Sigh.. It was so good before earning my place.. 

Jul 26, 2024, 21:1407/26/24
04/24/23
11

The primary issue with mods is that now that f2p or minimum cost players have set aside a lot of their a coins, not an easy feat to get 6 star plus 12 or 16 cost weapons maxed, and are finding that they have nothing to fight bots with. I have a sniper build, disc build, arc build, mortar build, and minigun build, 2 purple star mechs and 3 purple weapons as my main team, all of a sudden I have to change my whole balanced team to assault, minigun, chain gun, repeater, and find a whole for my 5th because I can't break multi shields with anything I have and still take down a mech, player or other. I get that the meta I'd constantly in flux but still, I shouldn't have to change my entire team configuration just to counter an addition. 


Personally I think there should have been a revamp on implants, focusing on survival instead of adding mods that make complete builds unable to play, rip sniper and single  close weapons.

Jul 28, 2024, 11:4707/28/24
Jul 31, 2024, 18:38(edited)
08/15/21
4

Hi @S1LENCE, today I faced the same issue: A mech with an epic ML Perimeter shield was almost impossible to destroy. See the attached video link. Since it spawned at the start point and did not move I'm pretty sure the player left the game or lost connection.

Video link (updated)

https://youtube.com/embed/vWggYCWzcXg

@MoffBastion

Jul 28, 2024, 11:5007/28/24
08/15/21
4

And here are my Surge Stats and Weapons I used: 

i


i


Jul 28, 2024, 14:3207/28/24
01/17/15
219

sure when you overdo it and then ... the game slips out of your hands and falls into the abyss, make new promises, and add moderators ?? the problems are always the same,.

the promises are useless and so are the complaints.

Jul 29, 2024, 13:1507/29/24
09/06/22
3

Review of mods.  The survivability of robots is noticeably higher, and battles are more drawn out.  For people playing with any weapon except a sniper, there is time to think and hope for at least some survivability.  For people playing with sniper weapons, the game is over.  It's just pointless, no matter what.  Maybe the Gaus weapons branch can still be useful, the rest is pointless.  And the more pumped up the shields are, the more useless it becomes.  Right now, even a tank can walk across the entire map to you at melee range and you won’t have time to remove all the shields from it just to get to its HP.  Did you want to remove the dominance of sniper weapons?  The goal was 200% achieved.  As an option, you can add to sniper weapons the ability to penetrate at least several layers of new shields, because spending 10 (!!!) shots on one target just to be able to deal damage is more than half the maximum duration of the battle.  This is madness.   

The display of shield status on enemies is very uninformative.  It is impossible to understand how many layers there are, what shields are left.  This is extremely important tactical information, if this point is left as is, then the current icons can be removed altogether, they simply overload the interface and do not provide any clear information.  

When pilots with their modifications were introduced, there was a period when modifications could be removed for free, so that people would get used to it and understand what they needed.  I believe that now it is necessary to make it possible to return purchased/upgraded weapons, with a return of invested resources.  At least for a short time.  Otherwise, people who use only sniper weapons will simply lose the point of playing.  They will have to start all over again.  

In general, I think that making such major innovations in a game in which there are such large holes as blueprints that disappear into nowhere and continue to drop even after getting pink stars looks at minimum strange.

Jul 29, 2024, 13:2307/29/24
04/15/23
55
samheindm

Review of mods.  The survivability of robots is noticeably higher, and battles are more drawn out.  For people playing with any weapon except a sniper, there is time to think and hope for at least some survivability.  For people playing with sniper weapons, the game is over.  It's just pointless, no matter what.  Maybe the Gaus weapons branch can still be useful, the rest is pointless.  And the more pumped up the shields are, the more useless it becomes.  Right now, even a tank can walk across the entire map to you at melee range and you won’t have time to remove all the shields from it just to get to its HP.  Did you want to remove the dominance of sniper weapons?  The goal was 200% achieved.  As an option, you can add to sniper weapons the ability to penetrate at least several layers of new shields, because spending 10 (!!!) shots on one target just to be able to deal damage is more than half the maximum duration of the battle.  This is madness.   

The display of shield status on enemies is very uninformative.  It is impossible to understand how many layers there are, what shields are left.  This is extremely important tactical information, if this point is left as is, then the current icons can be removed altogether, they simply overload the interface and do not provide any clear information.  

When pilots with their modifications were introduced, there was a period when modifications could be removed for free, so that people would get used to it and understand what they needed.  I believe that now it is necessary to make it possible to return purchased/upgraded weapons, with a return of invested resources.  At least for a short time.  Otherwise, people who use only sniper weapons will simply lose the point of playing.  They will have to start all over again.  

In general, I think that making such major innovations in a game in which there are such large holes as blueprints that disappear into nowhere and continue to drop even after getting pink stars looks at minimum strange.

Perfectly stated all the way through! I would add that assists have been screwed up ever since the Mod launch. It's nearly impossible to get assists now which is a big part of scoring in 2x2 and 5x5 and also if you are working on achievements. You can hit a mech with mods 6-10 times and if you don't get all the way through those shields, no assist. Even when you do get through the shields, most of the time you won't get the assist. This is 100% messed up. 

Jul 29, 2024, 21:1707/29/24
Jul 29, 2024, 21:17(edited)
03/25/23
87

From my point of view, mods create too big of a gap between players that have it and those who don't especially when it comes to people with more time or money. Mods aren't bad by anymeans, but the way they are implimented isn't that good as it makes a lot of weapons feel pathetic or forces them to be used in ways they aren't good for nor meant to be used.

To me, mods should take something in return for what they give. heavy health bonus? well lets reduce your damage. Shields could be balanced by splitting them up in damage types they supposed to stop, only being good against a specific type of weapon (maybe multiple weapons) and taking more damage from others, this would avoid fights lasting too long alongside forcing players to do more critical thinking. would you rather be tanky, but do a little less damage? or stay as you are and deal regular amounts of damage, same for shields.

With out these mods taking something in return for what they give and with out giving some deeper specialization like we do with weapons, they will simply be over powered and make matches more sluggish as the time needed to take down a enemy is too heavily increased. The game simply isn't build around all mechs being rather tanky, and that shows in how most weapons aren't instant kill or hit weapons. 

I would also make some mods not be as effective on some mechs to avoid people making something that is too hard to take down, but in return give other benifites that fit with the mech, which brings me to specialized mech mods that effect your mech depending on what class it is, whether that be scout, attacker, support or tank. 

Jul 30, 2024, 07:3107/30/24
10/30/22
68

I can finally write something after getting banned on the forums. So here's how I feel about mods. It's wrong and it was a dagger in the players back. So far I had no problem with your team but since you introduced the mods I will never talk nice about you ever again and in front of anyone. To me you are just a bunch of scammers trying to scam your customer. Overnight you have made people's hangar a junkyard. Well, why do I say you're crooks and I'm not changing my mind about you? Because you are selling robots that don't do what they are supposed to do and you are selling them for money while misleading the buyers. Orion is not fixed even after two years. Its mark doesn't jump to other robots in free-to-free mode. It's a known thing, you know it and do nothing about it. But you marketed that robot as finished and in doing so you did a pure FRAUD on the players! Similarly, you have destroyed other MECHs with mods. But on Orion it is most evident! You are scammers and everyone should beware before buying anything from you in the store. Because there is a lie in it. I am very curious if you will ban me again for my opinion, which I backed up with facts and not assumptions. 

Jul 30, 2024, 13:0107/30/24
07/09/23
229
samheindm

Review of mods.  The survivability of robots is noticeably higher, and battles are more drawn out.  For people playing with any weapon except a sniper, there is time to think and hope for at least some survivability.  For people playing with sniper weapons, the game is over.  It's just pointless, no matter what.  Maybe the Gaus weapons branch can still be useful, the rest is pointless.  And the more pumped up the shields are, the more useless it becomes.  Right now, even a tank can walk across the entire map to you at melee range and you won’t have time to remove all the shields from it just to get to its HP.  Did you want to remove the dominance of sniper weapons?  The goal was 200% achieved.  As an option, you can add to sniper weapons the ability to penetrate at least several layers of new shields, because spending 10 (!!!) shots on one target just to be able to deal damage is more than half the maximum duration of the battle.  This is madness.   

The display of shield status on enemies is very uninformative.  It is impossible to understand how many layers there are, what shields are left.  This is extremely important tactical information, if this point is left as is, then the current icons can be removed altogether, they simply overload the interface and do not provide any clear information.  

When pilots with their modifications were introduced, there was a period when modifications could be removed for free, so that people would get used to it and understand what they needed.  I believe that now it is necessary to make it possible to return purchased/upgraded weapons, with a return of invested resources.  At least for a short time.  Otherwise, people who use only sniper weapons will simply lose the point of playing.  They will have to start all over again.  

In general, I think that making such major innovations in a game in which there are such large holes as blueprints that disappear into nowhere and continue to drop even after getting pink stars looks at minimum strange.

I had been asking and asking what's with the great big blueprints problem there we've had since the beginning still doing there? They told me it's not a priority and if I ask why I get no answer, just that it is.

Jul 30, 2024, 18:1007/30/24
05/23/22
18

Hello @S1LENCE, thanks for proposing this space. As I read in other comments, this is the first time I've seen something like this.

Regarding the mods, my point is exactly the opposite of yours XD. I'm one of those who, after the loss of the Arc Torrent and the Disc Launcher, changed strategy and dedicated myself to leveling up the Railgun. The last decent weapons of the "first generation" are now useless due to the mods (and all sniper-type weapons were also affected). I can't think otherwise if, even after unloading 4 Railgun 16 magazines, I can't take down all the shields of the mech in front of me, regardless of whether it's a tank or a scout. So, once again, we have to lose everything invested in those weapons and the PILOTS, because at this point I've lost hope that they'll remove the A-coins charge for reconfiguring the implants. It's frustrating.