
Everything about him was already said in previous pages. He was 500m influence when he started tile hitting 6 months ago or more. In 4 months he grew to 60b strength and his tactic didn't change a bit. He hits everything and everyone every possible day.
His short term goal is to be holder of POP and terrorize kingdom even more. Currently can't since he needs at least 1 more strong town to achieve that.
The kingdom I was in was like that when I started two years ago and I just pointed out in personal pms to the tile hitter the folly of attacking own kingdom players - it just weakens the kingdom - players spend rss on replacing troops instead of feeding the rss into their respective strongholds. It took a while but we have no tile hitting in our kingdom now. In fact it is becoming rare that a player gets attacked even when their shield drops for any reason. It means we can spend hours farming ghost towns without a shield between kingdom events.
If a player is attacked for no good reason the attacker is usually kicked out of what ever clan they are in for a few days by mutual consent by the clan leaders, and no other clan wants them either.
Remind them too - Plarium wants everyone to fight each other all the time - it costs real money to keep fighting all the time (hence all the fighting competitions).
P.S. It has now got to the stage in our kingdom where players arrange other clans to hit certain troops on a tile between events so they can heal or train more troops during the next cvc for extra points in cvc.
Guy's , First off all its a war game, getting hit comes with the it. If ya can't take the heat, well this game isn't yours. The guy play's it at he should.
NO excuse for bullying, but think how boring it is if ya have too sit there and wait before ya can do or hit some1. DAMM guy's, this is not Farmvile, still Farmville is getting dangerous as well, they have wolfs that can kill your chickens and if ya can't take it find something else, like MY Little Pony,
Skyhawk there are no rules about how to play, though there are implied ones.
Long term, it makes sense to play for the kingdom,it may take time to realise this, letalone achieve it,though even when this is appreciated, there are those that are selfish enough to put themselves or their clan above everyone else in the kingdom."We have discussed with this clan and we always get the answer: pay us and we'll stop attacking. That is blackmail. "
Bullying; If a player attempts to blackmail another player, the player attempting blackmail is expunged from the game. That person may not start a new village. The village of the offending player remains. It houses no troops, all resource buildings are maximized ant the village is open to be raided by others at will and at no danger.
Ironically, I got into Kingdom where everything was peaceful until last couple of months - we have to deal with another rogue/bully.
Now, I think I have a solution to this problem. Question is will Plarium listen to that proposal. It is very doable and easy to make.
Reputes already exist, but in current state small players can't defend from bullies with bad reputes. Therefore bad reputes for fighting need to be much much stronger.
Clan that holds Place of Power should have control over Kingdom power as long as he holds it. If a bully wants piece of that, he would need to invest.
Why this action needs to be done ? Because in the end, only small and medium players are affected by bully attacks. Big players don't give a damn or they just can't do nothing except allocate bad repute - which is not enough by all means when small and medium players are attacked in tiles or at their cities.
This isn't the only type of bullying or selfishness that happens, and peoples personality and this kind of the game tends to bring out the worst in some players.
What about high level players hogging all the high level tiles?
This was bad enough before ,when you only had them in the forest, now what with the redistribution of the tiles throughout the kingdom, especially now there are level 8 and 9 tiles,the big players move to where the weaker players are where they make it difficult to yield from tiles or kill all the level 1 invaders and then if the kingdom wins fury, they teleport in take the ones that are supposed to be for the weaker players, send out multiple marches and sit on the tiles for hours even stealing the one you were taking miserly amounts from,if you haven't progressed very in the game and you have little to spend on it,you don't have the luxury of multiple marches, nor masses of teleports and even if you did they just follow you.It's slightly better situation than to have tiles, but not being able to harvest them completely bcs of tile hitter. Many tiles will be there for our next CVC opponent to use them for our demise.Thanks for the support.
Right now the new one, that just spawned and harvested once from. it takes me longer to get there and back than I spend on the tile, is now occupied by one of these bully boys, he is on about 7 others besides, and his team mates on about another 5.
Of course I have no proof , just a feeling that these tiles wouldn't even be here if not for me.
I am near the edge of the map, and had scout around, not big enough to use the watchtower, and I can find nothing else round about.
We have the same problem in our kingdom, and for those that say this game aint Farmville, you are correct.. partially. Resources and farming are a HUGE element in this game. One of the greatest rewards in this game is for winning Fury and lvl 9 resource tiles. That in itself substantiates the above point!
We have 3 rougue players in our kingdom who's sole mission is to have everyone either quit the game or move to another kingdom. They have tile hit 1000s of times... zeroing in on the weak and growing, newer players.
Personally, i believe the disparity between troops without hero and shaman vs troops with those boosts is far to great. There is very little cost to the attacker to tile hit. Why not have a limit on the number of tile hits a player can make over a certain time period? Maybe make it only limited in non event times - ie. kvk, cvc, etc.? Or create a new currency for tile hits... a token that is needed for each hit, and the costs go up with each hit?
We have numerous players that have quit the game over this, and more to come. This has gone on for several months with no end in sight and it severerly changes the game for so many by so few.
In theory,moving right next to a tile should help, but experience tells me that this is not the case, because unless you have a spare march,(and even if you have ??) by the time you have returned home, and can resend,another player will have occupied the tile.
Again we return to the obtaining of "extras" to facilitate game play
Though the recent changes have made it easier to play for free or to take part for free, apart from its entertainment value and time passing element, there is little merit in attempting to try to compete,as its virtually impossible to do so without limited time and funds.
The recent,and not so recent changes, have just extended the length of the game and anyone starting now can never expect to hold much sway against those that have been playing since its early/earlier inception.
They have a head start, and you are always going to be playing catch up.
The game is what it is, how the player perceives it is another matter, but as stated it is a farming game, if this was not the case, why would players go to the trouble to collect resources?
If it was really a fighting game, which many suggest it is,or want it to be, then they could facilitate this aspect,but they choose not to.
I know why some tile hit, or attack weaker players and non shielded live or dead towns, and I could probably speculate with a high degree of accuracy as to why others do it.
As far as I see it, the battles are not fighting, the majority are always shielded, the rest setting traps hoping that someone will fall in to,which is strategy not fighting, or porting around the kingdom tile hitting,which again isn't fighting.
Thank you for calling in. There are many Kingdoms with same problems, and loss of players should be something that concerns creators of this game.We have the same problem in our kingdom, and for those that say this game aint Farmville, you are correct.. partially. Resources and farming are a HUGE element in this game. One of the greatest rewards in this game is for winning Fury and lvl 9 resource tiles. That in itself substantiates the above point!
We have 3 rougue players in our kingdom who's sole mission is to have everyone either quit the game or move to another kingdom. They have tile hit 1000s of times... zeroing in on the weak and growing, newer players.
Personally, i believe the disparity between troops without hero and shaman vs troops with those boosts is far to great. There is very little cost to the attacker to tile hit. Why not have a limit on the number of tile hits a player can make over a certain time period? Maybe make it only limited in non event times - ie. kvk, cvc, etc.? Or create a new currency for tile hits... a token that is needed for each hit, and the costs go up with each hit?
We have numerous players that have quit the game over this, and more to come. This has gone on for several months with no end in sight and it severerly changes the game for so many by so few.
THIS NEEDS TO BE RESOLVED!
Engelsklærer said:
We have nap in our kd, but like many of you, someone decided they didn't like it. Now we have to play as if we are at war 24/7. They jump in, and jump out for a month to grow more in another KD, then they come back, and bully the smaller clans, and developing players. Their plan is probably to take over the KD one day. They only unshield to hit players off tile.
In my clan the strategy has been to develop a few players as hyper farms, and banks, so the smaller players don't have to rely on farming, but they don't get the materials and gems to develop the gear they need.
I agree that Plaribugs should provide some way for a KD to get together to punish rogue players - beyond bad reputes. Exiling them would be nice, or maybe if you block a player in your home kingdom, they can't interact with you in any way - including attacking you.
So sorry that this is happening.
I really like your suggestions, they seem very reasonable, maybe even best so far.
I'm pretty sure there is no solution to people who are willing to buy success. Don't know why they think buying victory is meaningful, but a game that allows unlimited buying of power should simply be abandoned.
But most current mmorgs allow this.
Sad.
The ideal way to play is to reset the map periodically so established players don't have an edge over newbies except for game skill. And for the developers to find a business model that is fair to everyone.
As long as money dominates the game, the ONLY solution is find another game. Try elvenar. At least strong players can't terrorize others.Simon P Gruber said:
Firstly I feel really sorry for your clan and kingdom, idiot bullies with deep pockets are real problem (not only in game, but RL also), but don't go crazy with ideas.
Yellow K said:
Something like.... if there is arranged peace among all clans, you couldn't shield up if you attack someone from your kingdom for 1 minute, for second attack 5 minutes, 3rd - 10 minutes and so on. I know it can affect those who have reserve towns with rss packs (who don't like to give percentages but instead to collect all with attacks) but it shouldn't be harmful if that kingdom has already peace between events.This one is UTTER nonsense. If I won't be able to shield up straight after attacking I'm quitting this game. And I'm not be only one, that's beyond nonsense. And in one minute after first attack I would be burned to the ground. This is NOT Farmville, but WAR of clans.
There are better methods, than banning shielding up straight after attack. As CIM said you should NEVER EVER EVER pay ransom to bullies, that's basic common sense - if you pay once they will be always coming back for more easy rss. And the only thing they fear is to KOS by all kingdom clans. Again and again and again. This can take weeks, months, but it might wear them off.
And if that won't work there are drakkars in bank packs - sail away to other kingdom.
Last, but not least - technically your idea is impossible to implement btw because of "if there is arranged peace among all clans" fraze - there's NEVER peace between ALL clans; there are players NOT in any clan actively playing; there's no authority one can declare kingdom peace to; every kingdom-wide peace is individual and informal agreement between players (ancient words: gentleman's agreement); and so on, and so on.
Good luck with chasing them, but IMAO too many rules and regulations will kill off not only this game, but everything in real life.
If you attack, you should not be able to shield for at least an hour or more. That would make some balance in game where not only deep pocket attackers are allowed to play.