I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread should be a clear indication to the developer that people are not pleased with the new system.
So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.
You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.
We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.
The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.
The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.
With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)
Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha).