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7 лип. 2015, 21:1007.07.15
26 жовт. 2020, 12:03(відредаговано)
395

About new system:

Thing's i know till now.

- The bank is not reset

- Former system needed about 4 level 100 kills to get big reward again, new system needs about 10 level 100 kills (i tested on Red Zero and killed 8 level 100 infest just after each other and only get the smaller rewards. Need to build some units now to be able to kill next level 100)

- Banking works now about the same but you need to do a lot of more calculations: Won units - lost units + small win - lost units + small win - lost units + small win     - lost units etc. Till your bank is full and you get the bigger reward.

- you have to change your strategy on how to play infest to gain maximal rewards. I think i have thought out a way to do, but still testing it. Just killing level 100's after eachother like i did on Red is not the solution. It will result in losing all before you took enough level 100's for the next big pay-out.

- Why do we Moderators don't tell our personal opinion about new infest system? Simple, we not only represent our fellow players but we also represent Plarium. So in this case we have to act neutral.

 

 

 

 

7 лип. 2015, 21:5507.07.15
220448

GIVE OLD INFEST SYSTEM BACK.

7 лип. 2015, 22:2407.07.15
15.03.14
75

Far out plarium .

are you guys kidding ?

I had 150 MILLION resources stuck in the infest back and i was gonna get my payout sometime this week .

Do you have any idea how much money i had to spend to get to level 100 infests and now its ALL GONE .

I WANT A REFUND on every cent  i have spent here . I want my refund of    $2000-$3000 AUD  Back . 

7 лип. 2015, 22:3807.07.15
29 лют. 2020, 12:11(відредаговано)
9

General T. Winters said:

Commanders, what's the panic?

The new system shows good results on the server where it was firstly introduced. Now Commanders have much more victories, i.e. gains from the infested sites.

As for units returning to the sector, as we have changed travel time to the infestations, you are able to send troops faster. This speeds up the process a lot.

The only thing left is to understand the new scheme and find another strategy. You can test the system by your own to compare your progress.

look, you got part of this right, everyone should pay, but they should pay based on the level and equal the the wins people achieved before the change.

7 лип. 2015, 22:4207.07.15
29 лют. 2020, 12:11(відредаговано)
9

I would really appreciate your returning the payouts to what they should be. this is not cool.... not at all.  If you don't I'm done. I think we need a petition guys... do I need to start a change.org petition really??

7 лип. 2015, 22:4507.07.15
13 верес. 2019, 12:02(відредаговано)
55

General T. Winters said:

Commanders, you win a small reward for each victory at the infested site. Still this is not the whole reward. The resources of your lost troops continue to be contributed to the Infest Bank. Once it is full, you receive a decent payout. This update is not made to lower your total rewards, its aim is to distribute them more balanced.

General, what you gave us is  BS (bull shit) wrapped nicely in a red shining paper,.. 

if this so called better infest system of yours  stays,  good bye plarium.

7 лип. 2015, 23:0707.07.15
7 лип. 2015, 23:08(відредаговано)
18.11.12
2

I play on FB since 2012 and on Plarium since 2013 but this update is most stupidest, illogical, game ruining update ever. As someone said before, that big payout was the most exciting part of the game. I do not think I want to play this game anymore.

7 лип. 2015, 23:1207.07.15
7 лип. 2015, 23:25(відредаговано)
18.11.12
2

I just took down lvl 100. It took 1500 Imp Gauss and 1900 Cepis to get 200 BC and 1045 Cepis, very unhappy  


I play on FB since 2012 and on Plarium since 2013 but this update is most stupidest, illogical, game ruining update ever. As someone said before, that big payout was the most exciting part of the game. I do not think I want to play this game anymore.


7 лип. 2015, 23:2407.07.15
23 верес. 2019, 12:02(відредаговано)
21.01.14
15

Bring back the old infest. And you claim to listen to us. Don't seem like it. Your updating stuff that DONT even need to be updated. Everything was fine, but now this?

8 лип. 2015, 00:0708.07.15
30 серп. 2019, 12:03(відредаговано)
455

 every one is against it and everyone hates it, ur buisness ur job is to make a product that will make money, congratulations you *** it up.

 

now watch as people stop spending crystals and leave the game, as if it wasnt sh it enough as it was

 

some one start up a change.org petition to boycott this game

 

Commander, watch your language, otherwise I'll be forced to ban you - Gen. Winters

8 лип. 2015, 00:3908.07.15
8 лип. 2015, 00:41(відредаговано)
15.03.14
75

THIS IS SO FRUSTRATING 

to as why it took me like 3 go's at an infest to completely get rid of my units on 1 INFEST.

wasting my time . 

Firstly you guys ruin raiding through bringing out the flux gate . which ever since that has come out . most my farms been dry .

and now you ruin infests . 

WHERE DID MY 150 MILLION INVESTMENT GO?????????????????????????????????????? 

8 лип. 2015, 02:1408.07.15
25.09.13
10

I truly hope that you all are reading all these complaints about this new system and realize that not a single person so far likes it.  I am sure many clan chat rooms are like mine is and full of this very same conversation about how disgraceful this new infest program is.  To me it seems like the tech team time would be better spent on improving the game and not finding ways to destroy it.  Not only have you made it so people will lose even more on infest and get crap troops back from them.  While the improvement of not losing troops once you are in the red does have some minor positive spots, but it also has some major draw backs as well. But you all keep doing these idiot changes and you will lose the vast majority of your players. In other words you will lose that precious money from the crystal buyers cause they wont want to pay for such a crappy game like this is becoming. Cheers to such an idiotic move guys.

8 лип. 2015, 02:5608.07.15
15.03.14
75

So Mr T WINTERS .

How EXACTLY can we get a proper PAYOUT from the level 100 infests

eg 12k of dizzys from a level 100 or something like that . 

you say we get small payouts along the way .

when or how can we get a proper LEVEL 100 PAYOUT . 

cause i dont want to keep getting non stop tiny payouts from level 100s like we all saw ''Jean'' got . 

anyway I can actually pull out all my resources from the bank ??????????????

 

 

8 лип. 2015, 03:0408.07.15
220448

I am a noob- been playing only 65 days today total.  I have spent a lot of money on crystals already.  I am embarrassed to say how much but I know plarium can check.  My clan hates this change so even though I don't know exactly how it all plays out, I do know this...  I will not put another penny into this game until I hear my clan is happy with the outcome of this whole issue.  So said, so done!  DM

8 лип. 2015, 03:1808.07.15
19.10.14
5

I hate to say it, but it really looks like you want all of us to quit. Don't know how that is a good business plan but I've seen it more then once.

BiohazarDModerator
8 лип. 2015, 04:5008.07.15
04.10.13
3863

The system is workable, you just have to go about it the right way. 

You'll need this btw.  http://prntscr.com/49toe1

remember, fight smart not hard ;)

8 лип. 2015, 04:5508.07.15
8 лип. 2015, 05:50(відредаговано)
15.03.14
75

But if the new infests only  pay like 1 million defesne/offense and take 2-3 million defense/offense to kill .

does that mean after every pay I have to build another 1-2 million defense/offense

I am talking about level 100 infest by the way . 

BiohazarDModerator
8 лип. 2015, 05:0808.07.15
04.10.13
3863

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

8 лип. 2015, 05:3208.07.15
13 верес. 2019, 12:02(відредаговано)
55

BiohazarD said:

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

Thank you Yosho Sama well said.

@Bio, seriously ? it just takes more skill and patience,.. really? its like it didnt so far took enough patience and skill but now we need to have patience to work for a payout  10 months and have more skill in actually keeping the patience because instead of playing the game we would have to do is a tedious number of tracking. Which part of the "we dont like the new infest system" you are failing to see ?

8 лип. 2015, 06:5408.07.15
28.02.14
21

Did someone said now it will take 200 to 250 Mill res for lvl 100 for a good payout!!!     O-o

I will not waste my time on infests any more, not even on the lower levels,  UNLESS the general or mods here tell me how to get the payout like before within the same time spend on this game (I have a RL too :/) and same bank levels. (It was already too damn high)