Dimitri Molchanov said:
Alas, no vodka at work for us, DMT I've already passed all the feedback I gathered on the changes to Coalition Mission milestones, and I certainly will remind them there is discontent about it. But I do have to admit that with only 45 people participating in a mission out of 140 the results are quite impressive. At the same time, it is not surprising you were not able to reach the top tier reward as almost two-thirds of your Coalition did not take part.
1: You (Plarium) need to consider what a feasible level of daily activity is, and set your mission requirements from there.
There seems to be a general expectation that the majority of players, actually play this game daily. This is not the case:
* Many are busy in real life.
* The game just isn't that interesting to convince the majority to play it daily.
* While many login every day, it is often just to dump the resources and get out, and they play another day when they have more time.
Personally I think that if 1/3 of the coalition played the game that day (not just login and logout), then that is quite impressive actually.
2: Our coalition has just over 100 members, why do we have the same mission requirements as a coalition of 150 members?
3: Lastly, I don't get why Plarium would increase the requirements anyway. Why would you go and fiddle with something that isn't broken - go and fiddle with the things that are broken (please). Anyway, the coalition rewards are so small that they don't matter, but they are nice for morale and general feel-good factor. Why do something then that reduces the fun? If some coalitions find the missions too easy/boring, then add another (harder) reward pack for them.