
IOANNIS said:
Leo said:
IOANNIS said:
10 Rank 2 total 152 hits or 15.2 per 1The skirmish does not use the most efficient method. It uses single hits to kill warlordWhat is the most efficient method ?
Manually i need the same hits ...
I use different methods depending on the circumstances and what my goals are at the time.
1. Single hit kills
2. Two hit kills
3. Multi hit kills
Mikalosos said:
There is no way to bring rank 1 Guardians from level 1 to level 15 with an average of 4 hits. It is possible to do it (even with 3 hits) using hits on already wounded warlords but that is not a realistic average since there are not enough higher level Guardians to "prepare" a sufficient number of wounded warlords to upgrade half of all the rank 1 Guardians you need.
To make a rank 4 Guardian you need 4 rank 3 - one of them at level 25
To make the 4 rank 3 Guardians you need 12 rank 2 with 4 of them at level 20
To make 12 rank 2 Guardians you need 24 rank 1 guardians - half of them at level 15
The combined task that needs to be accomplished is to upgrade
12 rank 1 from 1 to 15
6 rank 2 from 1 to 20
1 rank 3 from 1 to 25
How many total warlord hits does it take without any "outside" help meaning that no other Guardians except these 19 are used?
I say it takes around 200 Warlord battles to do it.
lmfao
Plarium give me back my ******* Ambusher guardians back,i had a grade 4 rank 6 Ambusher guardian,amongst others, which have inexplicably vanishedGuardians can't disappear without leaving a sign. Most likely that you feed them to another guardian. Please contact the support team here and specify the exact date when it happened and what kind of Guardian(s) you can't find. They should be able to check this information for you in the system logs.
Spartans, Solo Skirmishes allow you to send a lone Guardian to a Skirmish. This Guardian will automatically attack Warlords to obtain Rewards. You can send Guardians that are the maximum Level for their Rank on Solo Skirmishes to earn Summoning Bonds and Energy, but they will not earn any XP.
Solo Skirmishes end when one of the following parameters is met:
You run out of Energy
You run out of Energy Recharge Items and either Emeralds or Drachmas (depending on your version of the game) after choosing to recharge Energy automatically
You reach the Attack Limit
You end the Skirmish manually
More detailed information on how this feature work can be found here. If you faced a bug, please report it to our support team.
Mikalosos said:
Nancy you state the obvious... that nobody should ever use the single Guardian attack feature because it's a trap to waste all your emeralds.
There is NO logical reason to continue attacking Warlords after your single Guardian has reached maximum level. The only thing you can gain is summoning bonds and you're always better off buying them directly with Emeralds (or with cash) rather than rolling the dice with Warlord attacks.
I would challenge anyone playing Guardians extensively to come up with a scenario where using the single Guardian battle with energy recharge enabled makes any sense. I could not.
In case anyone thinks that getting Holy Bonds is a reason to use this feature:
I have played Guardians extensively since they were introduced and have dropped TWO Holy bonds in the entire time which includes all the warlord battles to upgrade 16 Guardians to rank 6 and another 25 to rank 5. This has cost over one hundred thousand emeralds to do. Don't ever attack warlords to get bonds... never worth it.
"I would challenge anyone playing Guardians extensively"
Challenge accepted-AND , you are correct as usual.
be thankful you got two holy bonds-I have been playing Guardians since day one-Never a Holy nor Epic bond!
"Don't ever attack warlords to get bonds... never worth it"
Correct again, but with one small point-I use the basic bonds I get (over 100 right now) to summon and then build up guardians.
The most obscene tragedy in all of this is the duplicated responses from Plarium support.

Update: Just reached 35 days without spending a single dollar on the game. I have now saved over $500!
Why did I quit spending money on the game? At the core is the uncertainty that Plarium introduced by changing the Guardian rules without warning. Not just the one change by itself but the uncertainty that it introduces in regard to all the other "rules". What if Plarium changed the PP payout rules without telling us and 1000s of players killed their entire army trying to get payouts that had been disabled? Or if they introduce new units that are 100 x more powerful than the existing ones rendering your entire army worthless? Or create features that disable city defense multiplier that players have spent millions of Drachmas building up?
The issue is trust. Plarium has broken the implied trust that existed in the game by changing a well established rule and creating uncertainty. Uncertainty is horrible in business. People don't want to "invest" money when the outcome is unpredictable.
It takes a long time to rebuild trust. When you are caught cheating people won't want to play with you again for a very long time.
Mikalosos said:
I understand that holy bonds can drop on warlord battles but so seldom that you are much better off buying them directly rather than buying energy with emeralds and trying to get them.
If you use the single guardian auto battle with energy recharge option enabled you will burn through all your emeralds without getting any rewards other than bonds and occasional free energy.
Each Rank 6 guardian takes approximately 7000 warlord battles to create
Each Rank 5 guardian takes approximately 1200 warlord battles to create
I have 14 of each plus a lot of Rank 4. I estimate that I have won in excess of 130,000 warlord battles and won 2 Holy Bonds which puts the odds at about 1-in-65,000. Per this data it will cost about 6,500 emeralds to gain a single Holy Bond. This is much too expensive.
Why does it take you so many hits to create a Ran 5 or 6?
It takes me aprox 4460 Emeralds (Hits) to make a Rank 6. And now that they lowered the emerald rewards you can lower the hits down even more since you no longer want to take level 4's and 5's to max level before retiring them to make a 5 or 6.
For a rank 6 you need 720 rank 1 Guardians. (720*10=7200 emeralds)
From the 720 rank 1 you must max level the 360 and use the left 360 for upgrade them to rank 2
From the 360 rank 2 you must lvl up the 120 and use the 240 to upgrade to rank 3
So far :
With guardian XP Boost Active.
360 rank 1 to to max lvl : minimum 8 fights per guardian, 360*8=2880 hits/fights
120 rank 2 to to max lvl : minimum 15 fights per guardian, 120*15=1800 hits/fights
Total =2880+1800=4680 hits/fights.
You need so far 4680 hits/fights to have 120 rank 3 lvl 1 guardians.
720 guardians cost 7200 emeralds + 4680 emeralds to make them rank 3 lvl 1 =11880
360 max lvl bonus is 2*360=720
120 max lvl bonus is 120*5=600
Total bonus=1800+600=1320 emeralds
To Rank 3 lvl 1 Total emeralds Need=1320-11880=-10560 emeralds and 4680 hits/fights.
That is wrong and the reason why it takes you guys so many hitsFor a rank 6 you need 720 rank 1 Guardians. (720*10=7200 emeralds)
From the 720 rank 1 you must max level the 360 and use the left 360 for upgrade them to rank 2
From the 360 rank 2 you must lvl up the 120 and use the 240 to upgrade to rank 3
So far :
With guardian XP Boost Active.
360 rank 1 to to max lvl : minimum 8 fights per guardian, 360*8=2880 hits/fights
120 rank 2 to to max lvl : minimum 15 fights per guardian, 120*15=1800 hits/fights
Total =2880+1800=4680 hits/fights.
You need so far 4680 hits/fights to have 120 rank 3 lvl 1 guardians.
720 guardians cost 7200 emeralds + 4680 emeralds to make them rank 3 lvl 1 =11880
360 max lvl bonus is 5*360=1800
120 max lvl bonus is 120*5=600
Total bonus=1800+600=2400 emeralds
To Rank 3 lvl 1 Total emeralds Need=2400-11880=-9480 emeralds and 4680 hits/fights.
Leo said:
I posted this before but I bring current so you can see. This was before Plarium in their ultimate wisdom chose to lower the Emerald Rewards for leveling up but the idea and hits remains the same.
You can see it takes me 4 hits (half what you claim) to make a Rank 1 Level 1 to max level 15.