Champion & Blessings rebalance, and more!
In this update we’ve rebalanced some Champions and Blessings, improved some of our existing features, and implemented battle fixes. Here’s what’s new:
Champion Rebalance
Errol
[Skill 2 – Helmbreaker]
- Skill changed.
Old version: Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.
New version: Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
[Skill 3 – Negation]
- Skill changed.
Old version: Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.
New version: Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
- Aura changed.
Old version: Increases Ally ATK in Dungeons by 35%.
New version: Increases Ally ATK in all Battles by 28%.
Vlad the Nightborn
[Skill 3 – Mind Shroud]
- Skill changed.
Old version: Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.
New version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Active Skills] debuff for 2 turns.
Places a [Perfect Veil] buff on this Champion for 2 turns.
- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
- Aura changed.
Old version: Increases Ally C. RATE in Arena battles by 30%.
New version: Increases Ally C. RATE in all Battles by 24%.
Blessings Rebalance
Dark Resolve
- At Level 6 Awakening, the chance of blocking [Freeze], [Provoke], and [True Fear] debuffs has increased from 20% to 25%, and there is now no longer a cooldown.
Phantom Touch
- The chances of inflicting Bonus Damage has decreased at the following Awakening Levels. At Level 6 Awakening, the chance remains at 100%. The decreases are as follows:
- Level 1 - chance decreased from 20% to 15%.
- Level 3 - chance decreased from 40% to 30%.
- Level 5 - chance decreased from 100% to 75%.
Indomitable Spirit
- At Level 6 Awakening, the chance of blocking [Stun], [Sleep], and [Fear] debuffs has increased from 20% to 25%, and there is no longer a cooldown.
Miracle Heal
- Increased chance to restore destroyed MAX HP when healing. Heal percentage has also been increased at all Awakening Levels. The increases are as follows:
- Level 1 - 30% chance to restore destroyed MAX HP increased to 50%. Restored HP increased from 5% to 10%.
- Level 3 - 50% chance to restore destroyed MAX HP increased to 75%. Restored HP increased from 5% to 15%.
- Level 5 - 75% chance to restore destroyed MAX HP increased to 100%. Restored HP increased from 10% to 20%.
- Level 6 - Restored HP increased from 15% to 30%.
Survival Instinct
- The percentage by which the Champion’s Turn Meter has increased at the following Awakening Levels. At Level 6 Awakening, the Turn Meter fill has no turn restrictions. The increases are as follows:
- Level 1 - Turn Meter fill increased from 2% to 5%.
- Level 3 - Turn Meter fill increased from 4% to 7%.
- Level 5 - Turn Meter fill increased from 7% to 10%.
Lethal Dose
- Increased the damage enemies receive from [Poison] debuffs at the following Awakening Levels:
- Level 1 - [Poison] damage increased from 10% to 25%.
- Level 3 - [Poison] damage increased from 25% to 50%.
- Level 5 - [Poison] damage increased from 50% to 100%.
Chainbreaker
- Removed the 3-turn cooldown for a chance of removing [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs at the start of the Champion’s turn.
- Increased the chance of removing debuffs at certain Awakening Levels. At Level 5 and 6 Awakening, also increased the chances and percentage by which the Champion’s Turn Meter is filled when hit. The increases are as follows:
- Level 1 - Increased chance of removing debuffs from 5% to 10%.
- Level 3 - Increased chance of removing debuffs from 10% to 15%.
- Level 5 - Increased 10% chance of filling Turn Meter by 10% to 20% chance of filling Turn Meter by 20%.
- Level 6 - Increased chance of removing debuffs from 15% to 25%. Also increased 25% chance of filling Turn Meter by 10% to 40% chance of filling Turn Meter by 20%.
Incinerate
- Increased the damage inflicted by [HP Burn] debuffs placed by the Champion with this Blessing in the Arena at certain Awakening Levels. The increases are as follows:
- Level 1 - [HP Burn] damage increased from 10% to 25%.
- Level 3 - [HP Burn] damage increased from 25% to 50%.
- Level 5 - [HP Burn] damage increased from 50% to 100%.
- At Level 6 Awakening, decreases enemy Turn Meter instead of MAX HP when they receive damage from [HP Burn] debuffs.
Temporal Chains
- No longer decreases each enemy's SPD for each buff they are under at the start of the Round.
Life Harvest
- Increased the percentage by which the enemy MAX HP is destroyed at certain Awakening Levels. At Awakening Levels 3, 5 and 6, increased the percentage by which the Turn Meter is filled. The increases are as follows:
- Level 1 - Increased destroyed MAX HP from 6% to 10%.
- Level 3 - Increased destroyed MAX HP from 6% to 20%. Also increased Turn Meter fill from 5% to 10%.
- Level 5 - Increased destroyed MAX HP from 15% to 30%. Also increased Turn Meter fill from 10% to 20%.
- Level 6 - Increased destroyed MAX HP from 20% to 40%. Also increased Turn Meter fill from 15% to 30%.
Brimstone
- Decreased the chance of placing a [Smite] debuff at certain Awakening Levels, except for Level 6. The [Smite] debuff now only becomes protected at Level 5, and guaranteed at Level 6. The decreases are as follows:
- Level 1 - Decreased chance of placing [Smite] debuff from 20% to 15%.
- Level 3 - Decreased chance of placing [Smite] debuff from 40% to 30%.
- Level 5 - Decreased chance of placing [Smite] debuff from 70% to 60%.
Other changes and battle fixes
- Fixed a series of bugs that occurred when a Champion was turned into a Sheep before the first turn was taken.
- Fixed a bug that caused a Battle to freeze when Tolf the Maimed used his second skill, Cut Wide Open.
- Fixed a bug that caused a Champion equipped with 3 Reaction Accessories to change critical hits into normal hits with 100% chance instead of 75% chance when attacked.
- Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn't Need 'Em after an [Block Passive Skills] debuff expires on him.
- Fixed a bug that resulted in a second activation of the Evil Eye Mastery if Sinesha used her Burning Wave skill.
- Fixed a bug so that selecting the “Start Auto-Climb” checkbox in Doom Tower doesn’t disable active “Continue Multi-Battle even if you lose a Battle” checkboxes in the Multi-Battle settings in other locations.
- Fixed a visual bug that caused a red dot indicator to display on the Playtime Rewards icon in the Bastion on mobile when all rewards had been claimed except the Plarium Play-specific Playtime Rewards.
- Fixed a bug that caused the stat changes from Artifacts not displaying after upgrading them and returning to the Collection.
- Fixed a bug that caused some players to not receive the XP Barrel reward for completing the “Connect your account to a Plarium ID” achievement.
- Fixed a bug that caused all Playtime Rewards to become available after fighting the Iron Twins during the daily reset.
That’s everything we’ve got for you! Don’t forget to let us know what you think of these changes.