Champion & Blessings rebalance, and more!
In this update we’ve rebalanced some Champions and Blessings, improved some of our existing features, and implemented battle fixes. Here’s what’s new:
Errol
[Skill 2 – Helmbreaker]
- Skill changed.
Old version: Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.
New version: Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
[Skill 3 – Negation]
- Skill changed.
Old version: Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.
New version: Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
- Aura changed.
Old version: Increases Ally ATK in Dungeons by 35%.
New version: Increases Ally ATK in all Battles by 28%.
Vlad the Nightborn
[Skill 3 – Mind Shroud]
- Skill changed.
Old version: Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.
New version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Active Skills] debuff for 2 turns.
Places a [Perfect Veil] buff on this Champion for 2 turns.
- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
- Aura changed.
Old version: Increases Ally C. RATE in Arena battles by 30%.
New version: Increases Ally C. RATE in all Battles by 24%.
Dark Resolve
- At Level 6 Awakening, the chance of blocking [Freeze], [Provoke], and [True Fear] debuffs has increased from 20% to 25%, and there is now no longer a cooldown.
Phantom Touch
- The chances of inflicting Bonus Damage has decreased at the following Awakening Levels. At Level 6 Awakening, the chance remains at 100%. The decreases are as follows:
- Level 1 - chance decreased from 20% to 15%.
- Level 3 - chance decreased from 40% to 30%.
- Level 5 - chance decreased from 100% to 75%.
Indomitable Spirit
- At Level 6 Awakening, the chance of blocking [Stun], [Sleep], and [Fear] debuffs has increased from 20% to 25%, and there is no longer a cooldown.
Miracle Heal
- Increased chance to restore destroyed MAX HP when healing. Heal percentage has also been increased at all Awakening Levels. The increases are as follows:
- Level 1 - 30% chance to restore destroyed MAX HP increased to 50%. Restored HP increased from 5% to 10%.
- Level 3 - 50% chance to restore destroyed MAX HP increased to 75%. Restored HP increased from 5% to 15%.
- Level 5 - 75% chance to restore destroyed MAX HP increased to 100%. Restored HP increased from 10% to 20%.
- Level 6 - Restored HP increased from 15% to 30%.
Survival Instinct
- The percentage by which the Champion’s Turn Meter has increased at the following Awakening Levels. At Level 6 Awakening, the Turn Meter fill has no turn restrictions. The increases are as follows:
- Level 1 - Turn Meter fill increased from 2% to 5%.
- Level 3 - Turn Meter fill increased from 4% to 7%.
- Level 5 - Turn Meter fill increased from 7% to 10%.
Lethal Dose
- Increased the damage enemies receive from [Poison] debuffs at the following Awakening Levels:
- Level 1 - [Poison] damage increased from 10% to 25%.
- Level 3 - [Poison] damage increased from 25% to 50%.
- Level 5 - [Poison] damage increased from 50% to 100%.
Chainbreaker
- Removed the 3-turn cooldown for a chance of removing [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs at the start of the Champion’s turn.
- Increased the chance of removing debuffs at certain Awakening Levels. At Level 5 and 6 Awakening, also increased the chances and percentage by which the Champion’s Turn Meter is filled when hit. The increases are as follows:
- Level 1 - Increased chance of removing debuffs from 5% to 10%.
- Level 3 - Increased chance of removing debuffs from 10% to 15%.
- Level 5 - Increased 10% chance of filling Turn Meter by 10% to 20% chance of filling Turn Meter by 20%.
- Level 6 - Increased chance of removing debuffs from 15% to 25%. Also increased 25% chance of filling Turn Meter by 10% to 40% chance of filling Turn Meter by 20%.
Incinerate
- Increased the damage inflicted by [HP Burn] debuffs placed by the Champion with this Blessing in the Arena at certain Awakening Levels. The increases are as follows:
- Level 1 - [HP Burn] damage increased from 10% to 25%.
- Level 3 - [HP Burn] damage increased from 25% to 50%.
- Level 5 - [HP Burn] damage increased from 50% to 100%.
- At Level 6 Awakening, decreases enemy Turn Meter instead of MAX HP when they receive damage from [HP Burn] debuffs.
Temporal Chains
- No longer decreases each enemy's SPD for each buff they are under at the start of the Round.
Life Harvest
- Increased the percentage by which the enemy MAX HP is destroyed at certain Awakening Levels. At Awakening Levels 3, 5 and 6, increased the percentage by which the Turn Meter is filled. The increases are as follows:
- Level 1 - Increased destroyed MAX HP from 6% to 10%.
- Level 3 - Increased destroyed MAX HP from 6% to 20%. Also increased Turn Meter fill from 5% to 10%.
- Level 5 - Increased destroyed MAX HP from 15% to 30%. Also increased Turn Meter fill from 10% to 20%.
- Level 6 - Increased destroyed MAX HP from 20% to 40%. Also increased Turn Meter fill from 15% to 30%.
Brimstone
- Decreased the chance of placing a [Smite] debuff at certain Awakening Levels, except for Level 6. The [Smite] debuff now only becomes protected at Level 5, and guaranteed at Level 6. The decreases are as follows:
- Level 1 - Decreased chance of placing [Smite] debuff from 20% to 15%.
- Level 3 - Decreased chance of placing [Smite] debuff from 40% to 30%.
- Level 5 - Decreased chance of placing [Smite] debuff from 70% to 60%.
- Fixed a series of bugs that occurred when a Champion was turned into a Sheep before the first turn was taken.
- Fixed a bug that caused a Battle to freeze when Tolf the Maimed used his second skill, Cut Wide Open.
- Fixed a bug that caused a Champion equipped with 3 Reaction Accessories to change critical hits into normal hits with 100% chance instead of 75% chance when attacked.
- Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn't Need 'Em after an [Block Passive Skills] debuff expires on him.
- Fixed a bug that resulted in a second activation of the Evil Eye Mastery if Sinesha used her Burning Wave skill.
- Fixed a bug so that selecting the “Start Auto-Climb” checkbox in Doom Tower doesn’t disable active “Continue Multi-Battle even if you lose a Battle” checkboxes in the Multi-Battle settings in other locations.
- Fixed a visual bug that caused a red dot indicator to display on the Playtime Rewards icon in the Bastion on mobile when all rewards had been claimed except the Plarium Play-specific Playtime Rewards.
- Fixed a bug that caused the stat changes from Artifacts not displaying after upgrading them and returning to the Collection.
- Fixed a bug that caused some players to not receive the XP Barrel reward for completing the “Connect your account to a Plarium ID” achievement.
- Fixed a bug that caused all Playtime Rewards to become available after fighting the Iron Twins during the daily reset.
That’s everything we’ve got for you! Don’t forget to let us know what you think of these changes.
Well, great start of Plarium vs Players year! Nerf the PvE to get an illusion of improved PvP is the dumbest move by far. I'm sure that several of us players are one step closer to quitting this continuus abuse from developers.
Just take a look at those shepherds in Plat Arena leaderboards...
PVP Content viable Blessings.
What I have heard. Since I'm in no state of playing with the big guys. My Account ist to young ( only 2 years) and Im no spender.
Polymorph is messing up the Arena. The Problem with incinerate and lethal dose
Incinerate and lethal Dose ( Poison and HP Burn) would Trigger the sheep even morgen iften. So why pick the two Blessings, that don't have a massive Impact in the Arena.
Temporal Chains
The Platplayers complained, that some Champs who placed Buffs at the start of the fight could not be used anymore. Also the devine speedset ( which you can buy every so often in the Shop - Which is more effissient to buy Artefactsets then to actualy try to Farm them).
Which makes matters worse the effect of Temporal Chains staks.
So Plarium listened to the Plat Playerbase and buffed temporal Chains.
Since it is the year of PVP*. Which makes perfect sense.
That ist also why Incinerate and Lethal Dose will not find its was into PVE content.
Iron Twins Dungeon and Rewards.
The rewards from farming this Dungeon ist lacking at best. And only the higher stages (14 and 15) bring some value.
Brimstone helped a lot in this Dungeon because the Debuffs could not be removed by the boss.
There was still the RNG Factor of placing the Smite Debuff at the right time.
But it helped. Since the boss has a high resistence. The Gen requirement ist quite high.
Luckily most legendary Champs which we're in the Team did not had to have the high Gen to place the Smite Debuff.
Now that is obsolete.
So for the new Players it is even harder to farm the Dungeon in Hope to get enough Points to eventually buy a 4 or even 6 Star Blessing for their Champs.
So the Nerf to Brimstone f...cks the Playerbase Double. It also negates the core mechanics of Blessings. It is Plariums way of saying to the Playerbase. Every Penny spend in this Game ist not worthwhile (anybody Nerf in Urogrim)
*Plarium vs Playerbase
Sorry to tell you but yall messed up Brimstone, yall should know it is hard for F2P players to get 5 and 6 star blessings. I think it is wrong of yall to cater to big spenders, and with this change u should at least bring the cost down for the blessing shop and put some immortal and Eternal souls in the daily login rewards and or in the quest. To at least give the F2P player a chance to progress in this game
Agree with you 100%
Besides of all that for some of us you made the game unplayable.The X button dont work so we get stuck....
I am impressed by the constructive criticisms I have read.
I know that in my restaurant business, if I tell loyal customers that I am making changes that I better not just increase prices and eliminate popular food choices. I need to bring down some prices and increase menu items.
I suggest that you increase your rewards and listen to your informed customer base while they are still on your plaatform.