Boss Guides, Champion balance changes, and more!
This update brings a new Boss Guides feature and several quality-of-life improvements, along with some Champion balance changes to help you guys get over some common PvP & PvE hurdles. Read on to find out more!
Boss Guides
We’re introducing a new feature that tells you all about the various Raid Bosses and how to beat them before you get into a fight. Every Dungeon, every Boss Stage in the Doom Tower, Faction Wars, and even the Clan Boss, will all have a special pop-up that contains full descriptions of the Boss’ Skills and the overall strategy you’ll need to deal with them. The pop-up menu will be accessible via a special button on the Team Selection screen.
If that alone isn’t enough, the second tab of every Boss Guide will list the 10 fastest Teams of the Week that beat that Boss. For the Clan Boss, the Teams that have dealt the maximum damage using one Clan Boss key will be shown there.
This extra information will let you plan and adjust your Teams properly before entering a difficult Battle and give you a much better chance of success!
Champion Balance Changes
We’ve made changes to some of the Champions. Here’s everything you need to know:
Teela Goremane
- Base stats changed: Base SPD increased from 87 to 93 (98 Ascended).
[Skill 1 – Hexdrinker Scimitar]
- Added effect: Now has a 50% chance of stealing another random buff if the target is under 2 or more buffs.
[Skill 2 – Pyre Strike]
- Cooldown decreased from 4 to 3 turns.
- Effect changed: Now places a 15% [Continuous Heal] buff on all allies for 2 turns every time - not only when the attack is critical.
- Aura changed: now increases Ally RESIST in all Battles by 50 (was 35).
Robar
- Base stats changed: Base SPD increased from 87 to 97.
[Skill 3 – Merciless Assault]
- Effect changed: Now deals more damage if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
- Old version: Deals more damage if the target is under [Sleep], [Stun] or [Freeze] debuffs.
King Garog
[Skill 3 – Gore Maker]
- Damage multiplier increased.
Pyxniel
[Skill 1 – Mistress of Glamours]
- Skill changed. New version: Attacks 1 enemy. Has a 30% chance of placing a [Perfect Veil] buff for 1 turn on the ally with the lowest HP. Cannot place the [Perfect Veil] buff on this Champion.
- Old version: Attacks 1 enemy. Has a 30% chance of placing a [Veil] buff on a random ally for 1 turn. Cannot place the [Veil] buff on this Champion.
[Skill 4 – Frostweaver [P]]
- The chance of stealing the [Freeze] debuff increased to 50% (was 20%)
- The chance of filling this Champion's Turn Meter by 25% increased to 35% (was 25%)
- Effect changed: Will also remove any [Freeze] debuffs from this Champion at the start of every turn.
Tomb Lord
[Skill 2 – Death Burst]
- Duration of effect changed: has a chance of placing [Poison] debuffs on all enemies for 2 turns instead of 1 turn.
[Skill 3 – Blight]
- Cooldown decreased from 6 to 5 turns.
- Aura changed: now increases Ally ACC in Doom Tower battles by 70 (was Ally DEF in Arena battles by 42%).
Warchief
[Skill 2 – Marauder]
- Cooldown decreased from 4 to 3 turns.
Basileus Roanas
[Skill 2 – Triple Puncture]
- Damage multiplier increased.
- Will also ignore [Increase DEF] buffs.
[Skill 3 – Majesty]
- Damage multiplier increased.
- The chance of placing a [Stun] debuff increased to 75% (was 50%).
Crypt-King Graal
[Skill 1 – Brittleness Bane]
- Now has a 100% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [HP Burn] debuff or a [Freeze] debuff.
[Skill 2 – Death Fires]
- Damage multiplier increased.
- Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
- Old version: Attacks 3 times at random. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.
War Mother
Base stats changed. ATK increased from 1387 to 1509; DEF decreased from 958 to 903; HP decreased from 18,495 to 17,505.
[Skill 2 – Special Brew]
- Damage multiplier of Bombs increased.
- Duration of effect changed: [Bomb] debuff will detonate after 2 turns instead of 3 turns.
[Skill 3 – Mother's Touch]
- Now instantly detonates all enemy [Bomb] debuffs if this Champion is under an [Increase ATK] buff.
Grohak the Bloodied
[Skill 2 – Unbound Anger]
- Cooldown decreased from 4 to 3 turns.
Each critical hit now fills this Champion's Turn Meter by 20%
[Skill 3 – Lord of War]
- Now also places a 25% [Weaken] debuff for 2 turns if this attack is critical.
Urogrim
[Skill 1 – Skullstaff]
- Will attack an enemy 2 times instead or 3.
[Skill 3 – Bizarre Vapors]
- Cooldown increased from 5 to 6 turns.
- Will now place two 5% [Poison] debuffs and one 15% [Continuous Heal] buff instead of three [Poison] debuffs and two [Continuous Heal] buffs.
Champion and battle fixes
- We fixed some issues that occurred with certain Passive Skills that caused the game to freeze, lock up, and crash. These issues affected the Geomancer's Stoneguard Passive Skill, and to avoid this problem, his Skill no longer triggers certain Masteries (Warmaster, Giant Slayer). Instead, that damage will now ignore the target's DEF (please, notice that this ignore of DEF is not specified in the Skill's description in the game, but we will fix it). Also, to compensate for the change, we've updated his Passive Skill to deal additional damage, that scales up based on the enemy's max HP, to keep its power level and make sure that Geоmancer is as effective as he was before the current rebalance.
- We’ve adjusted the AI usage of Septimus’ Ascended Behead skill, Kalvalax’s Corruption Locus skill, and Roric Wyrmbane’s Dragon Rage and Scale Breaker skills.
- Champions who hit diagonally placed targets no longer do it from the side in the pre-Boss rounds in the Ice Golem’s Peak.
- The game no longer freezes when Achak the Wendarin and Sicia Flametongue battle against the Spider in the Spider’s Den.
- Fixed a bug that caused Buff and Debuff icons to be displayed incorrectly in battle after reviving a Champion.
- Fixed a bug that caused Reaction Accessories to work incorrectly when equipped on Duchess Lilitu.
- Fixed a bug that meant you couldn’t tap directly on the Fire Knight to target him on several devices.
Game Experience Enhancements
- Added 300 more Slots to Artifact and Accessory Storages.
- The Purchase button is now disabled when there are not enough Materials to craft Artifacts from either the Lethal or Fortitude Artifact Sets.
- Fixed an issue that occurred on some players’ accounts when completing the “Finish in one of the Top 3 Positions in a Tournament Group” Clan Quest.
- Fixed a bug that caused Clan Quests to count Ascending Champions as getting new Champions.
- Fixed an error that occurred when changing Saved Team Presets in the Doom Tower and starting a new battle.
- Fixed a bug that caused your Saved Team Setup to reset after replaying and losing battles against the Dreadhorn.
- Fixed an error that occurred when there was not enough Energy for the next battle in the Multi-Battle mode when Super Raids were enabled.
That’s everything we’ve got for you! We hope these balance changes will make a big difference in helping you overcome some of Raid’s more common hurdles, so please let us know what you think over on our official Raid forums.