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Patch Notes (05.10.21) Update 4.70

Patch Notes (05.10.21) Update 4.70

Boss Guides, Champion balance changes, and more!

This update brings a new Boss Guides feature and several quality-of-life improvements, along with some Champion balance changes to help you guys get over some common PvP & PvE hurdles. Read on to find out more!

Boss Guides

We’re introducing a new feature that tells you all about the various Raid Bosses and how to beat them before you get into a fight. Every Dungeon, every Boss Stage in the Doom Tower, Faction Wars, and even the Clan Boss, will all have a special pop-up that contains full descriptions of the Boss’ Skills and the overall strategy you’ll need to deal with them. The pop-up menu will be accessible via a special button on the Team Selection screen.

If that alone isn’t enough, the second tab of every Boss Guide will list the 10 fastest Teams of the Week that beat that Boss. For the Clan Boss, the Teams that have dealt the maximum damage using one Clan Boss key will be shown there. 

This extra information will let you plan and adjust your Teams properly before entering a difficult Battle and give you a much better chance of success!

Champion Balance Changes

We’ve made changes to some of the Champions. Here’s everything you need to know:

Teela Goremane

- Base stats changed: Base SPD increased from 87 to 93 (98 Ascended).

[Skill 1 – Hexdrinker Scimitar]

- Added effect: Now has a 50% chance of stealing another random buff if the target is under 2 or more buffs.

[Skill 2 – Pyre Strike]

- Cooldown decreased from 4 to 3 turns.

- Effect changed: Now places a 15% [Continuous Heal] buff on all allies for 2 turns every time - not only when the attack is critical.

- Aura changed: now increases Ally RESIST in all Battles by 50 (was 35).


Robar

- Base stats changed: Base SPD increased from 87 to 97.

[Skill 3 – Merciless Assault]

- Effect changed: Now deals more damage if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.

- Old version: Deals more damage if the target is under [Sleep], [Stun] or [Freeze] debuffs.


King Garog

[Skill 3 – Gore Maker]

- Damage multiplier increased.


Pyxniel

[Skill 1 – Mistress of Glamours]

- Skill changed. New version: Attacks 1 enemy. Has a 30% chance of placing a [Perfect Veil] buff for 1 turn on the ally with the lowest HP. Cannot place the [Perfect Veil] buff on this Champion.

- Old version: Attacks 1 enemy. Has a 30% chance of placing a [Veil] buff on a random ally for 1 turn. Cannot place the [Veil] buff on this Champion.

[Skill 4 – Frostweaver [P]]

- The chance of stealing the [Freeze] debuff increased to 50% (was 20%)

- The chance of filling this Champion's Turn Meter by 25% increased to 35% (was 25%)

- Effect changed: Will also remove any [Freeze] debuffs from this Champion at the start of every turn.


Tomb Lord

[Skill 2 – Death Burst]

- Duration of effect changed: has a chance of placing [Poison] debuffs on all enemies for 2 turns instead of 1 turn.

[Skill 3 – Blight]

- Cooldown decreased from 6 to 5 turns.

- Aura changed: now increases Ally ACC in Doom Tower battles by 70 (was Ally DEF in Arena battles by 42%).


Warchief

[Skill 2 – Marauder]

- Cooldown decreased from 4 to 3 turns.


Basileus Roanas

[Skill 2 – Triple Puncture]

- Damage multiplier increased.

- Will also ignore [Increase DEF] buffs.

[Skill 3 – Majesty]

- Damage multiplier increased.

- The chance of placing a [Stun] debuff increased to 75% (was 50%).


Crypt-King Graal

[Skill 1 – Brittleness Bane]

- Now has a 100% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [HP Burn] debuff or a [Freeze] debuff.

[Skill 2 – Death Fires]

- Damage multiplier increased.

- Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

- Old version: Attacks 3 times at random. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.


War Mother

Base stats changed. ATK increased from 1387 to 1509; DEF decreased from 958 to 903; HP decreased from 18,495 to 17,505.

[Skill 2 – Special Brew]

- Damage multiplier of Bombs increased.

- Duration of effect changed: [Bomb] debuff will detonate after 2 turns instead of 3 turns.

[Skill 3 – Mother's Touch]

- Now instantly detonates all enemy [Bomb] debuffs if this Champion is under an [Increase ATK] buff.


Grohak the Bloodied

[Skill 2 – Unbound Anger]

- Cooldown decreased from 4 to 3 turns.

Each critical hit now fills this Champion's Turn Meter by 20%

[Skill 3 – Lord of War]

- Now also places a 25% [Weaken] debuff for 2 turns if this attack is critical.


Urogrim

[Skill 1 – Skullstaff]

- Will attack an enemy 2 times instead or 3.

[Skill 3 – Bizarre Vapors]

- Cooldown increased from 5 to 6 turns.

- Will now place two 5% [Poison] debuffs and one 15% [Continuous Heal] buff instead of three [Poison] debuffs and two [Continuous Heal] buffs.


Champion and battle fixes

- We fixed some issues that occurred with certain Passive Skills that caused the game to freeze, lock up, and crash. These issues affected the Geomancer's Stoneguard Passive Skill, and to avoid this problem, his Skill no longer triggers certain Masteries (Warmaster, Giant Slayer). Instead, that damage will now ignore the target's DEF (please, notice that this ignore of DEF is not specified in the Skill's description in the game, but we will fix it). Also, to compensate for the change, we've updated his Passive Skill to deal additional damage, that scales up based on the enemy's max HP, to keep its power level and make sure that Geоmancer is as effective as he was before the current rebalance.

- We’ve adjusted the AI usage of Septimus’ Ascended Behead skill, Kalvalax’s Corruption Locus skill, and Roric Wyrmbane’s Dragon Rage and Scale Breaker skills.

- Champions who hit diagonally placed targets no longer do it from the side in the pre-Boss rounds in the Ice Golem’s Peak.

- The game no longer freezes when Achak the Wendarin and Sicia Flametongue battle against the Spider in the Spider’s Den.

- Fixed a bug that caused Buff and Debuff icons to be displayed incorrectly in battle after reviving a Champion.

- Fixed a bug that caused Reaction Accessories to work incorrectly when equipped on Duchess Lilitu.

- Fixed a bug that meant you couldn’t tap directly on the Fire Knight to target him on several devices.

Game Experience Enhancements

- Added 300 more Slots to Artifact and Accessory Storages.

- The Purchase button is now disabled when there are not enough Materials to craft Artifacts from either the Lethal or Fortitude Artifact Sets.

- Fixed an issue that occurred on some players’ accounts when completing the “Finish in one of the Top 3 Positions in a Tournament Group” Clan Quest.

- Fixed a bug that caused Clan Quests to count Ascending Champions as getting new Champions.

- Fixed an error that occurred when changing Saved Team Presets in the Doom Tower and starting a new battle.

- Fixed a bug that caused your Saved Team Setup to reset after replaying and losing battles against the Dreadhorn.

- Fixed an error that occurred when there was not enough Energy for the next battle in the Multi-Battle mode when Super Raids were enabled.

That’s everything we’ve got for you! We hope these balance changes will make a big difference in helping you overcome some of Raid’s more common hurdles, so please let us know what you think over on our official Raid forums. 

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417
Коментарі
77
5 жовт. 2021, 15:1105.10.21
5 жовт. 2021, 18:5005.10.21
15.09.19
7

You know.. when there was the guaranteed champion event I had it in the back of my mind that they were 100% going to nerf him after people spent money.  I am proud to say that I will never spend another dime on any of Plariums games. And a suggestion to you all: If you crave that sense of endless progression.. a game like Oldschool Runescape has alot more integrity than this cash grabbing trash. 

5 жовт. 2021, 19:0005.10.21
5 жовт. 2021, 19:00(відредаговано)
16.07.19
60

There seems to be a bug with the new Geomancer passive. I used to get between 30 mil and 35 mil per key against Force CB, and now it's very much below that. Seeing as how Plarium stated that this was NOT A NERF but a change, the damage should be the same, so there must clearly be some form of bug

i

This damage would be close to my Void damage average, but as with most things, it seems Plarium either hasnt taken a major factor into account, or just doesnt care. 

If this was some odd attempt to make us forget about Urogrim, then they are sadly mistaken, for some of us still remember the Steel Bowyer debacle. 

5 жовт. 2021, 19:0005.10.21
27.01.21
293
Harbby

They did not intend for this to be a nerf,  if you notice your damage goes down please post about so we can provide that feedback to Plarium. 

So far in my clan cluster, one person said they did 18 million when they normally do 28-38 million depending on affinity.  Another said they did 8 million less on force than they normally do.  The first seemed slightly exaggerated but the second seemed pretty on-the-nose.  I'm not sure how anyone could believe this wasn't a nerf, especially since I haven't seen or heard anyone mention this bug prior to now and there was zero reasons for Plarium not to tell us about the bug and that they were working on it if it existed.

5 жовт. 2021, 19:0505.10.21
13.03.20
21

And since Coldheart was quaranteed champ not that long ago, she will be shadow "improved" next...

5 жовт. 2021, 19:0505.10.21
01.08.19
1
Harbby

They did not intend for this to be a nerf,  if you notice your damage goes down please post about so we can provide that feedback to Plarium. 

No one gets married with the intention of getting a divorce either, but most people still have one. This was most definitely a nerf. It cut my Geomancer's damage in half.

harleQuinnModerator
5 жовт. 2021, 19:0605.10.21
24.02.19
7964
Quintinar

So far in my clan cluster, one person said they did 18 million when they normally do 28-38 million depending on affinity.  Another said they did 8 million less on force than they normally do.  The first seemed slightly exaggerated but the second seemed pretty on-the-nose.  I'm not sure how anyone could believe this wasn't a nerf, especially since I haven't seen or heard anyone mention this bug prior to now and there was zero reasons for Plarium not to tell us about the bug and that they were working on it if it existed.

It -was not intended- to be a nerf to Geomancer. They said to us that if it ends up being a nerf in practice, they will fix it. That is where we are at right now. Collecting screens if you have them.

harleQuinnModerator
5 жовт. 2021, 19:0805.10.21
24.02.19
7964
Umbreeyoree

There seems to be a bug with the new Geomancer passive. I used to get between 30 mil and 35 mil per key against Force CB, and now it's very much below that. Seeing as how Plarium stated that this was NOT A NERF but a change, the damage should be the same, so there must clearly be some form of bug

i

This damage would be close to my Void damage average, but as with most things, it seems Plarium either hasnt taken a major factor into account, or just doesnt care. 

If this was some odd attempt to make us forget about Urogrim, then they are sadly mistaken, for some of us still remember the Steel Bowyer debacle. 

Do you have a screen of the before for me? Just for completeness as I send it in?

5 жовт. 2021, 19:0905.10.21
27.01.21
293
drakon4ik78

And since Coldheart was quaranteed champ not that long ago, she will be shadow "improved" next...

Oh darn, I just mentioned in clan chat that guaranteed epics were going to be champions about to get a nerf.  I hope that isn't the case with coldheart.  If Seer ever is a guaranteed champ, the end-game players better be very afraid because they might have to start playing the same game that the rest of us do.

5 жовт. 2021, 19:1205.10.21
6 жовт. 2021, 02:19(відредаговано)
10.11.20
47

Geomancer damage is definetely lower than before when his passive no longer trigger Giant Slayer and War Master.

See my screenshot for NM Clanboss - Force (red) affinity. Before nerf (Screenshot at Nov 4):


i


and after nerf (Screenshot today Nov 6):


i

Clearly before nerf Geomancer was doing much higher damage than Brogni and after nerf they are doing same level of damage. 

I don't think I can do 2 key UNM anymore with exactly same team. I spent money on Geomancer guranteed shard pull to build my UNM clanboss team. Now the key champ got nerfed without any notice?!!

To be honest, Geomancer was never OP and he is only good at clanboss. Plarium I want my money and resources back!


5 жовт. 2021, 19:1305.10.21
27.01.21
293
harleQuinn

It -was not intended- to be a nerf to Geomancer. They said to us that if it ends up being a nerf in practice, they will fix it. That is where we are at right now. Collecting screens if you have them.

In all honesty, I do not believe them.  They've given us no reason to believe them.  If this were due to a bug, they could have told us about the bug and that they were working on it.  It seems like another poorly thought out excuse which is just a lie like they gave for the mercy tools that they stopped immediately.  I mean, they also told us they cannot do rebalancing (switching multipliers takes almost zero work) because they don't have the bandwidth and yet they had a hotfix to Geomancer within a few hours.  It would take them less time than that to change a multiplier slightly.  A lot less time.

5 жовт. 2021, 19:1705.10.21
5 жовт. 2021, 19:18(відредаговано)
03.06.20
13

Before the nerf: 

i

After the nerf: 

i

Force Affinity

5 жовт. 2021, 19:1805.10.21
07.01.20
4

This is all really rich. I spend three months building a clan boss team around a guaranteed champion. Grinding in a game that does nothing to make game play more efficient. And for what? A surprise nerf that kills like, what, 100 hours of effort in Geo and all the other champions I built to support him? And then you (the moderators) have the gall to ask for me to show you that it's a nerf?!? Just have the damn software engineers do their jobs. They have access to all of the clan boss teams anyone has ever put together on their servers. They could test their change by simply test running all of those comps on their own time and see if the damage matches up. This is software engineering 101. What we are seeing here is gross incompetence and a callous disregard for the humanity of the players they are supposed to serve.

5 жовт. 2021, 19:2005.10.21
16.07.19
60
harleQuinn

Do you have a screen of the before for me? Just for completeness as I send it in?

E

i

I cant seem to find any screenshots of Affinity CB. I do have this old void one showing 3 mil more damage than current force affinity, which should not be the case because of all the extra hits against him. Back then Affinity was always around 5 mil more than Void.

5 жовт. 2021, 19:2505.10.21
26.08.19
43

Players : Urogrim (an epic) is doing what Bad-el-Kazar (a legendary) is doing & better

Plarium : Nerf him!!

Players : Geomancer (an epic) is doing what Underpriest Brogni (a legendary) is doing

Plarium : Nerf him too!!

5 жовт. 2021, 19:2905.10.21
07.01.20
4

I apologize. I should have also added that this whole mess is also a callous disregard for the humanity of the moderators, public relations specialists and support staff at Plarium as well. None of you deserve this either.

5 жовт. 2021, 19:3105.10.21
16.06.20
4

I feel sorry for mods but on the other hand it's really fun to watch Plarium's doing. 

5 жовт. 2021, 19:4005.10.21
31.07.19
12
Quintinar

Oh darn, I just mentioned in clan chat that guaranteed epics were going to be champions about to get a nerf.  I hope that isn't the case with coldheart.  If Seer ever is a guaranteed champ, the end-game players better be very afraid because they might have to start playing the same game that the rest of us do.

Seer actually slows most my runs.. and she was nerfed already years ago. CH nerf would suck though for fk.

5 жовт. 2021, 20:1105.10.21
02.04.21
23
harleQuinn

It -was not intended- to be a nerf to Geomancer. They said to us that if it ends up being a nerf in practice, they will fix it. That is where we are at right now. Collecting screens if you have them.

I fully believe you, that the developers told you that ... but 100% percent dont believe that the developers did not foresee this (negative) outcome.... If you believe them or can say so if its otherwise , that I don't know....


Nobody can tell me, that the developers are that clueless about their own game... and there was no need to fix this in the first place ....furthermore it still works the old way with brogni and they already, very quickly said thats not gonna change..... but again he is a legendary....and god forbid people can get and develop an epic champ, who can do sth good with resources one can actually gain ingame, without necessarily buying them as the chance to attain lego books, let alone the required number for all those lego champs is abysmal...


5 жовт. 2021, 21:3105.10.21
11.01.20
20
harleQuinn

It -was not intended- to be a nerf to Geomancer. They said to us that if it ends up being a nerf in practice, they will fix it. That is where we are at right now. Collecting screens if you have them.

Pre change -

  • Many players use Giant Slayer to make use of the multiple 'hits' that proc it (quotations are for the fact they did not count as hits agaisnt say FK shield) to deal increased damage due to usually getting 2-3 procs on average vs the single proc of Warmaster.
  • Use of Giant Slayer adds 7.5% HP damage to typical mobs encountered in dungeons/waves.
  • Geomancer is capable of healling of the damage his passive does, adding sustainability to the champion - also helping his damage as he stays up. 

Change as invisoned, tested, and implimented -

  • Given flat 4% damage vs all opponents, with a 1 time 60% proc (that isn't even correct, I'll try and get screenshots if I have to but the passive only deals 75k against CB when Rhazin with Giant Slayer that is only supposed to be 3% deals 77k and change)
  • Healing is removed from proc damage, significantly dropping survivability.

I'm sorry - but them forcing it to not use the masteries, and instead force it to behave like Warmaster over Giant Slayer is already a very clear nerf without testing. As is the very clear and obvious loss of 3.5% HP damage vs waves and if I recall from the top of my head more for Warmaster procs against wave champions or arena ones. And so too is the removal of the ability to heal from that damage dealt. The fact that this change should have been tested, should have revealed all of this before it ever went live. Unless the reason it didn't end up in the post, or in the videos CC's like HellHades put out about the patches, is that it was a rushed and untested adjustment - which I know from taking the class is something literally taught in Game Design 101 to NOT do. 

I don't see how this was 'unintended' - I know that's what they are telling you guys, and trying to sell to us, but there is no way that the people who's job it is to balance and program this game and all, should not know all of what I listed above would be a nerf without testing, let alone with. There is no way, if this was even remotely close to properly tested, that how big a nerf this is should have slipped through, let alone the bug you guy shad to hotfix on the damage - which honestly, the more belevivable story would be 'sorry guys, we rushed to fix a bug (that I honestly never once encountered in the weeks I've had the champ) and did not actually test what we did properly, sorry'. Followed by 'heres a bunch of usually hard to get chickens, books, and maybe even shards for the massive headaches we just caused you all, and all the stuff we just messed up for you'. And if they seriously could not tell these adjustments would be a nerf, and did not see in testing, unless no testing was done which is itself then an issue, that this was a nerf, then that raises whole other levels of concern than what comes across as shady practices thinly veiled. 

5 жовт. 2021, 22:0305.10.21
5 жовт. 2021, 22:06(відредаговано)
07.03.21
1

"He wasnt nerfed"  That's interesting because my UNM team went from being able to do 30 mil to now barely doing 17 if I'm lucky.  Removing his ability to heal from the damage is literally the definition of a nerf. This company needs to be fined into the ground for their lies and scams.

And not knowing that people use giant slayer over warmaster is completly BS.