This update includes a big batch of new content to play through, along with some changes to existing features and some Champion balance changes. Here’s everything you need to know:
183 New Progress Missions
Split across 3 new Parts, these 183 Missions will test your Champions across many areas of the game - including the Clan Boss, the Doom Tower, Tag Arena, and the Campaign - as well as giving you even more reason to craft Artifacts at the Forge. If you manage to complete every Mission, you’ll also get an exclusive Legendary Void Champion that can’t be acquired any other way - Ramantu Drakesblood.
Ramantu Drakesblood
Rarity: Legendary
Type: ATK
Affinity: Void
Faction: Lizardmen
Ramantu Drakesblood also brings an all-new debuff - [Block Passive Skills] - that prevents Passive skills from working, which is sure to throw a wrench in the works of many common Raid teams.
Aura - Increases Ally Accuracy in all Battles by 60
We’ve also renamed the existing [Block Cooldown Skills] debuff to [Block Active Skills].
[Block Passive Skills] debuff was also added to the list of debuffs in the following Boss Passive Skills - meaning many Bosses will already be immune to this debuff:
Almighty Immunity - for most Bosses.
Invincible Scales - for the Magma Dragon.
Otherworldly - for the Eternal Dragon.
New Dungeon Stages
We’ve added 5 tough new Stages to every Artifact Dungeon and Potion Keep except the Minotaur's Labyrinth. The Bosses on these Stages have been given additional Passive Skills: Almighty Strength and Almighty Persistence. These higher Stages will provide a tough challenge to overcome for those of you that have already conquered the Dungeons, but the rewards will be well worth it. We're excited to see all the new strategies that will be discovered along the way.
Champion Al fixes
Siphi the Lost Bride will now use the Whirlwind Romance skill on the Clan Boss.
Tyrant Ixlimor will now use the Hellfire Torrent skill on the Clan Boss.
Shatterbones will now use the Hail skill in the Fire Knight’s Castle.
Scyl of the Drakes will now use the Wingbeat Flurry skill when it’s not on cooldown and there are 2 or more enemies alive.
War Mother will use the Mother's Touch skill on Bosses if they are under [Bomb] debuffs.
Mountain King will now use the Regal Force skill if there are targets under [Block Damage] buffs.
Warlord will no longer use the Orcish Rituals skill on the Clan Boss.
Robar can now use the Wild Swing skill even if only one target is alive.
Tayrel will now use the Humble skill if the Fire Knight’s shield hasn’t yet been broken, but will no longer use the Preemptive Strike skill on the Clan Boss.
Elenaril will no longer use the Combust skill if there are no targets under [Poison] debuffs.
Zavia will no longer use the Deadly Catalyst skill if there are no targets under [Poison] debuffs.
Maneater will now use the Syphon skill on Skavag in the Spider’s Den.
Void Champions rebalance
We’ve also made changes to some of the Void Champions. Here’s everything you need to know:
Soulless
- Base stats changed: Base SPD increased to 97 (was 87); Base DEF increased to 1,421 (was 1,255); Base ATK decreased to 848 (was 1,013).
[Skill 2 - Wave of Despair]
- Damage multiplier decreased.
[Skill 3 - Reign of Terror]
- Damage multiplier decreased.
Visix the Unbowed
[Skill 1 - Flanged Mace]
- Effect changed: now each hit has an 80% chance of decreasing the Target's Turn Meter by 15% (was 10%).
[Skill 2 - Sinister Allies]
- Effect changed: now places a 50% [Ally Protection] buff on all allies for 2 turns (was a [Shield] buff on Visix equal to 20% MAX HP).
[Skill 3 - Single Combat]
- Skill changed: now attacks all enemies instead of one and places a [Provoke] debuff on them for 1 turn; also now places a [Shield] buff on Visix equal to 20% MAX HP (was a 50% [Ally Protection] buff on all allies for 2 turns).
Wurlim Frostking
- Aura Skill changed: now increases Ally DEF in the Doom Tower by 40% (was in the Arena by 30%).
[Skill 1 - Winds of Winter]
- Skill changed: now places the [Perfect Veil] buff for 2 turns instead of 1 if the [Freeze] debuff is placed by this skill; also now places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
[Skill 2 - Frostbite Blast]
- Effect added: now also has a 70% chance of placing a 50% [Decrease ACC] debuff for 2 turns; in addition, the debuffs placed by this skill cannot be resisted.
[Skill 3 - Icegrave Armor]
- Cooldown decreased from 6 to 5 turns.
Baerdal Fellhammer
- Base stats changed: Base DEF increased to 826 (was 683); Base HP decreased to 16,185 (was 18,330).
[Skill 1 - Ensorcelled Axe]
- Damage and chance increases from Skill upgrades changed from 5% to 10%.
[Skill 2 - Fey Protection]
- Effect added: now, if an enemy is under a [Heal Reduction] debuff, also has a 75% chance of placing a 60% [Decrease DEF] debuff on them for 2 turns.
Broadmaw
- Aura changed: now increases Ally DEF in Faction Wars by 33% (was in the Arena).
[Skill 1 - Ice Blast]
- Chance increased: now has a 35% chance of placing a [Freeze] debuff for 1 turn (was 25%).
[Skill 2 - Gift]
- Effect added to the ascended version: now also fills the Turn Meters of all allies by 15%.
[Skill 3 - Resurrect]
- Cooldown decreased from 7 to 6 turns.
Exemplar
[Skill 1 - High Stance]
- Effect added to the ascended version: now, if the first hit is critical and the target is under a [Weaken] debuff, puts one of the target’s Skills on full cooldown. If the first hit is critical and the target is not under a [Weaken] debuff, increases the cooldown of a random skill on the target by 2 turns.
[Skill 2 - Pincer Attack]
- Chance increased: now each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns (was 50%).
[Skill 3 - Capture]
- Cooldown decreased from 5 to 4 turns.
Rowan
[Skill 3 - Blade Surge]
- Chance increased: now each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns (was 50%).
Suwai Firstborn
[Skill 2 - Utter Rampage]
- Skill changed.
Old version: Attacks 1 enemy. Attacks all enemies with a second hit if this attack is critical. This hit deals 80% of the damage inflicted from the first hit. This attack will always be a normal hit.
New version: Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] for 2 turns.
- Damage decreased.
- Added Buff/Debuff Chance increases to the Skill upgrades (up to +25% from Levels 4 and 5); damage increase changed per Level, but the total remains the same (+10% per Level, from Levels 2 and 3, not 5% per Level from Levels 2-5).
[Skill 3 - Deaden Reactions]
- Cooldown decreased from 5 to 4 turns.
Towering Titan
[Skill 1 - Shieldsplitter]
- Damage now depends on HP (was ATK).
[Skill 2 - Flailing Assault]
- Effect added: now the first hit has a 100% chance of placing a [Provoke] debuff for 1 turn, and all remaining hits have a 50% chance of placing a [Provoke] debuff for 1 turn.
- Damage now depends on HP (was ATK).
[Skill 3 - Bullish Vitality]
- Duration of effect changed: now places a [Shield] buff on all allies for 3 turns instead of 2.
- Ascended version changed: now also grants an Extra Turn.
Whisper
[Skill 2 - Charged Assault]
- Effect changed: the [Increase ATK] buff is now placed for 2 turns instead of 1. Now also places a 30% [Increase C. RATE] buff on Whisper for 2 turns before attacking if the target has higher MAX HP than this Champion.
[Skill 3 - Unyielding Flurry]
- Cooldown decreased from 6 to 5 turns.
Champion and battle fixes
Changed the Eternal Dragon’s avatar.
Changed Whisper’s avatar.
The target indicator will always display while fighting the Boss on Stage 7 of Durham Forest.
[Fear] and [True Fear] debuffs now will be placed as intended by the Scarab King’s Vile Absorption skill after stealing or removing buffs.
Fixed a bug that caused the battle to freeze on Floor 1 of the Doom Tower on Normal difficulty when Taurus was in the battle.
Fixed a bug that caused the chance of placing a [Sleep] debuff from Zelotah’s Horrid Dreams skill to be calculated incorrectly.
Godseeker Aniri’s Guardian Angel skill now calculates the damage allies will receive correctly if there are [Shield] buffs present to take the damage, and will not activate if the allies would otherwise stay alive.
Fixed a bug that caused debuff icons not to be displayed when transferred to Kantra the Cyclone.
Fixed a bug that caused debuff and buff icons to be displayed incorrectly when Krisk the Ageless battled against the Scarab King.
Fixed a sound effect bug that occurred after replaying Battles in the Spider’s Den.
Fixed a bug that caused the [Stun] debuff animation not to be shown when placed by Cillian the Lucky’s Head Ringer skill.
Underpriest Brogni’s Redoubt Passive skill will no longer trigger debuffs from equipped Artifact Sets.
The Swift Parry Artifact Set will now calculate the damage the wearer will receive correctly if there is a [Shield] buff present to take the damage, and will no longer trigger the [Unkillable] buff if the Champion would stay alive.
Silver Cost Reduction
For a whole month - from May 6 to June 7 - we're halving the amount of Silver it takes to remove or swap Artifacts and Accessories. It's a great time to fine-tune your teams and test out some new gear combos.
Other fixes
Scroll now works smoothly in the Tavern and Champion Collection.
Messages from Support Agents in Japanese, Korean, and Chinese languages now fully display in the Plarium Support section.
All CvC Tournament Rewards will now be collected from the Inbox without errors.
That’s everything we’ve got for you! Don’t forget to head on over to our forums to let us know what you think of these changes.
Utter crap release so far - the new stages in dungeon are not worth it - more energy, takes more time, you still only get 5-6* and blues. Useless. Almighty Strength is bugged - affecting skills that deal all damage from poisons
That's not a bug. 10 debuffs is the debuff cap for CB. You can't have anymore than 10 of ANY debuff on him at once.
no the problem is that he doesnt use his hp brun if the cb is full, he just uses his a1 and the next turn when hp burn and ally protect are up and you would need the ally protect he uses his hp burn (if the cb is not again full) and your team rips because the missing ally protect
Utter crap release so far - the new stages in dungeon are not worth it - more energy, takes more time, you still only get 5-6* and blues. Useless. Almighty Strength is bugged - affecting skills that deal all damage from poisons
Champ changes - useless.
Overall release - Useless.
Fixes that could make the game actually better
- Arena (ignore for over a year now)
Agreed, except for the passive - stated from the start it affects bombing poisons too.
Out of curiosity why in the *#%€ did they make D24 more beneficial to farm than D25? I mean d21-25 is pretty atrocious what they did with drop rate increases...is it possible to ever get a recording of the round table discussions for these types of game "improvements" ? I'd love to see how many people it takes to ensure these patches give zero benefit to the player base
Changing the enemy max hp on the dungeon bosses is absolute trash. We spend time a resources on these champs then they become basically useless especially on spider. Now its just all hp aoe burn. F off
so i barely ever post on any forums. BUT i decided to take the time to post this because i am very grateful that the AI on Zavia and Elanaril got fixed to not use the poison explosion when theres no poison debuff. THANK YOU for finally fixing that.
I got both those champions a looooong time ago and that always drove me insane that theyd immediately use that attack on their first turn. i can finally run them on auto with a bit more confidence in my team.
Why are missions to 3 star nightmare campaign levels retroactive, but not the missions right before those to complete those levels? If I 3-starred a level then I obviously completed it.
Yes, we've noticed that issue, it's likely a bug. We're planning to fix it in one of the next updates
"Zavia will no longer use the Deadly Catalyst skill if there are no targets under [Poison] debuffs. "
In spider's den Zavia stopped using Deadly Catalyst unless one of the minions have poison debuff. If only the queen has, she does not use it even if the queen has tonnes of poison debuffs.
It's understood that higher level dungeons need to be harder - but why take the sh*t easy way out by nerfing a set of abilities (MAX HP) instead of actually - you know- making it a challange?
As of now - the new lvl 21-25 in Dungeons is a joke - takes longer, more energy, and looks like the same drop rate - no matter what Plarium is saying.
Agreed, except for the passive - stated from the start it affects bombing poisons too.
Well, the thing is - if the poisons just work - then it takes off a good amount of damage. If a skill is used to explode all the poisons - it takes off about half of what one round of poisons would do.
Makes absolutely no sense why one round of poisons would do double the damage of ALL the rounds of poisons going off...
Please add new storage space whenever you add new champions and gear.
The new missions are not clear, e.g. Beat Normal Doom Tower Level 20 on Normal : What if I have already done this when I hit the mission, does this mean I need to wait another month for the DT reset. The same goes for all new missions, it should be clearly stated which ones are retroactive.
Previously I have suggested a solution for the dupes, I repeat : We have a shrine where we can go to replace dupes, we put the dupe in and some silver (maybe shrine tockens) and we get a new random champ (at same rarity and level) out, RNG.
Problem with new missions : If I am able to do all the missions which means finishing everything in the game at top level without Ramantu, what do I need him for, what is my motivation in getting him? Just to brag about it, then it is not worth it.
We need a place for the books as well : Either a place to farm books or craft books (e.g. put 10 rare books in + silver = Epic book)
Glyphs upgrades should be free of charge. I develop 5 champions, manage to beat the FW floors, get the glyph, then RNG comes in, glyph is gone, silver is gone, it does not give me motivation to do all the work for FWs.
Having said all that, I think you are doing a great job. We complain because we want to make something we love better. Thank you.
Please add new storage space whenever you add new champions and gear.
The new missions are not clear, e.g. Beat Normal Doom Tower Level 20 on Normal : What if I have already done this when I hit the mission, does this mean I need to wait another month for the DT reset. The same goes for all new missions, it should be clearly stated which ones are retroactive.
Previously I have suggested a solution for the dupes, I repeat : We have a shrine where we can go to replace dupes, we put the dupe in and some silver (maybe shrine tockens) and we get a new random champ (at same rarity and level) out, RNG.
Problem with new missions : If I am able to do all the missions which means finishing everything in the game at top level without Ramantu, what do I need him for, what is my motivation in getting him? Just to brag about it, then it is not worth it.
We need a place for the books as well : Either a place to farm books or craft books (e.g. put 10 rare books in + silver = Epic book)
Glyphs upgrades should be free of charge. I develop 5 champions, manage to beat the FW floors, get the glyph, then RNG comes in, glyph is gone, silver is gone, it does not give me motivation to do all the work for FWs.
Having said all that, I think you are doing a great job. We complain because we want to make something we love better. Thank you.
Okay i will try to answer :)
Regarding missions in DT you will get it counted once you pass it again using silver key. But it's not retroactive.
Regarding dupe system:
Sadly everyone waiting for dupe system. All what we can do just wait :(
Point of getting Ramantu:
Depends on your point of view almost any champion have own usage even if not now could be useful later. Nobody force you do something what you don't want it's completely own decision do or not.
Regarding books craft sooner or later :) we will get that as well.
Regarding glyphs like everything else we have based on RNG so kinda :) you can same same about summoning champions / upgrade artifacts / roll substats and so on.
new missions have arrived. new hero has arrived. Some updates were successful and worked fine. It is very difficult to maximize glyph tasks, especially when it comes to wrong tasks. This takes a long time. It would be a good improvement for us players if there is an improvement in this regard, as it gives glyphs from 4_6 above the level of 20 and consistently reaches 4. While it is not possible to maximize with a single glyph, the continuous output of 4 costs us a very long time because you would appreciate that we can enter a limited number. We'd better get 5 and 6 level glyphs at 20 levels. I hope you make improvements to us players in this regard and it will be more enjoyable if you take this into account. good job.
new missions have arrived. new hero has arrived. Some updates were successful and worked fine. It is very difficult to maximize glyph tasks, especially when it comes to wrong tasks. This takes a long time. It would be a good improvement for us players if there is an improvement in this regard, as it gives glyphs from 4_6 above the level of 20 and consistently reaches 4. While it is not possible to maximize with a single glyph, the continuous output of 4 costs us a very long time because you would appreciate that we can enter a limited number. We'd better get 5 and 6 level glyphs at 20 levels. I hope you make improvements to us players in this regard and it will be more enjoyable if you take this into account. good job.
We are about that there is some bug with mission 305 . Which should be fixed in 4.30 patch.
...so many new content, just inaccessible because of one bugged quest...183 New Progress Missions and no way to get to them, because first we must take Gold 4 Arena - impossible because Arena is Bugged and even with that so waited patch you will fix only bronze and silver...great i must say just great....may i go back after 2 more years and then mission will be accomplishable if in this time Arena is fixed....when you stuck your players on this for, in my case near a half a YEAR, well, they stop even trying....and lose interest....remove that BROKEN thing from Mission line for a God sake, it broke gameplay of all your players from Years...are you dont see that so little part of people can progress in Your New Content because of just one little removable impossible crapy bug...
Can we ask for a simple quality of life improvement ? Can we make the Vault more userfriendly ? I would love to be able to click on the champion inside the vault and lookup his name, or see what his/her skill are doing. Dare I ask, be able to try on different gear as well with the fitting room and maybe equip some of them. It seems ok that the vault isn't as userfriendly then the regular room but it would be nice if we could have more option in order to figure out which champion we need to put out of the vault to train.