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Raid Nominated For Google Play 2019 Users' Choice Award

Raid Nominated For Google Play 2019 Users' Choice Award

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19 листоп. 2019, 21:3519.11.19
19 листоп. 2019, 21:36(відредаговано)
52

Cirilla said:


Hello! Thank you, guys, for sharing your thoughts with us. I won't say that your comments do not sting, but at the same time, we do realize that you provide us with constructive criticism and reacting properly to things like that is the way to success.


First of all, I would like to say that most of the things that you have mentioned in this thread as something you would like to see implemented in the game (Vault and Artifacts storage improvements, champions re-balance, Faction Wars rework, new events and tournaments, and many others) are going to appear in the game with 1.12 release, which is very close and we keep fingers crossed that everything goes as planned and we get it out very-very soon. We are also working actively on the future releases, the roadmap is still on, of course.


Secondly, the current Fusion is intended to be very hardcore, we thought we would give a real challenge to avid champions collectors, that's why we recommended assessing your resources and the time that you can spend on the game before deciding whether or not you would like to go for the ultimate reward. There will be more fusions, of course, with various kinds of accompanying in-game events.


I would also like to assure you that the existing counterattack meta in the game is going to be balanced with new mechanics (Skills, bonuses, etc.), so not having a CA champion on your team will not hurt that much anymore. 


We will keep buffing the champions that have been underperforming and adjusting the champs that break the intended game balance in one or several areas in the game. 


Last but not least, guys, we do read absolutely all of your comments and we are trying hard to make you happy with our game. We will keep working on improvements in all areas and we do hope that you will be able to see them live in the game in the nearest future.

Yes, listening to your players IS the way to success! 

For update 1.12, you promise all of these changes, and I do not doubt that you will implement them. But it would be so much better if updates could have some kind of ETA. Not even a specific date, just say something like "update 1.12 will occur in December of 2019." And then actually do the update in December 2019. 

The current fusion is purely Pay-to-win. Do not try to make it sound otherwise. I think it is okay to have some fusions that require spending money, but at least 50% of fusions should be more free-to-play-friendly. And when you release a P2W fusion, do not try to make it sound like it isn't P2W. Just say "this fusion will likely require in-game-purchases to complete" or something.

 This will-- 1- make you look less like you are trying to disguise your attempts to bring in cash as fun events for everyone.

And 2-- the events that you do say are free-to-play WILL ACTUALLY BE FREE-TO-PLAY. So you will stop looking like sharks lol...

Counterattack could use a SMALL nerf, but it must be SMALL. DO NOT do what you did with Steel Bowyer and nerf it into oblivion. Players who have put resources into building counter-attack champions will be insanely mad and-- rightfully!-- blow up your forum! So KEEP IT SMALL. Give a few epics that are harder to get-- like void epics-- a move that removes one buff from each enemy. Nerf counter-attack any more and you'll likely end up getting swarmed by an even larger mob of angry players... lol

DO NOT NERF TOP TIER CHAMPIONS! Players will get very VERY mad. 

However, there are many champions in dire need of buffs (*cough* Ma'shalled *cough* Warchief *cough* Shamrock *cough* Bloodgorged) That you really should not overlook.

RSL needs some buffs to MANY champions. Do not just pick like 4 champs and say you will buff the rest in 1.13. You are losing so many players because you do not listen! BUFF ALL CHAMPIONS THAT NEED THEM! STOP ADDING NEW CHAMPS UNTIL EXISTING CHAMPS ARE BALANCED!

And pleeasse, cut it out with the reskins!

I hope you keep your eyes open for all player comments and make it known that you are listening to our requests. You should do this  by actually making in-game changes in a reasonable amount of time, instead of just SAYING that you are listening. 

All due respect--

Sheep W



20 листоп. 2019, 12:0620.11.19
20.04.19
13

But the whole idea of CA is to boost our own attack capabilities.


We are not looking for defensive boost or new mechanics/skills to counter CA teams. 


We want them to improve our own teams' damage.
20 листоп. 2019, 12:4720.11.19
22.09.19
2

Cirilla, I can´t judge other people´s state of mind but I can tell you mine: I really love the game, wanted to fully switch over from Dungeon Hunter Champions as I prefer the turn based approach and the graphics.


I´ve sunk some money into the game and could maybe turn into a solid dolphin - but the costs are just too ridicilously high to even play the game. DHC is more or less self-sustaining after a certain level, the rewards you get fund our energy to keep playing which makes you love the game, identify and spend money in the end.


Here after a couple of minutes it´s game over for half a day till energy regenerates and gem/energy costs are ridiculously high and gem rewards low and far between.


Make people be able to play, then they spend. I can live with pay to win but pay to play is becoming very hard for me to swallow. So I´ve keept my DHC activity up and keep participating in events and clan, because I´m sitting on the fence. You can make me jump either way, the last couple of weeks were a solid push away from you guys...


20 листоп. 2019, 14:0320.11.19
44
Cirilla said:

Hello! Thank you, guys, for sharing your thoughts with us. I won't say that your comments do not sting, but at the same time, we do realize that you provide us with constructive criticism and reacting properly to things like that is the way to success.


First of all, I would like to say that most of the things that you have mentioned in this thread as something you would like to see implemented in the game (Vault and Artifacts storage improvements, champions re-balance, Faction Wars rework, new events and tournaments, and many others) are going to appear in the game with 1.12 release, which is very close and we keep fingers crossed that everything goes as planned and we get it out very-very soon. We are also working actively on the future releases, the roadmap is still on, of course.


Secondly, the current Fusion is intended to be very hardcore, we thought we would give a real challenge to avid champions collectors, that's why we recommended assessing your resources and the time that you can spend on the game before deciding whether or not you would like to go for the ultimate reward. There will be more fusions, of course, with various kinds of accompanying in-game events.


I would also like to assure you that the existing counterattack meta in the game is going to be balanced with new mechanics (Skills, bonuses, etc.), so not having a CA champion on your team will not hurt that much anymore. 


We will keep buffing the champions that have been underperforming and adjusting the champs that break the intended game balance in one or several areas in the game. 


Last but not least, guys, we do read absolutely all of your comments and we are trying hard to make you happy with our game. We will keep working on improvements in all areas and we do hope that you will be able to see them live in the game in the nearest future.

what you said and the way you said it, looks nice, but what you company did is totally opposite. we gave your company time and chances, but everytime you guys shows you have ability to do something, like publish new reskin lego, but the old key issue like vault space, rebalancing crap lego, unitl now is still in the list, is that not sting? people doesnt trust and disappointed you not in one day.
CirillaAdmin
20 листоп. 2019, 15:2220.11.19
20 листоп. 2019, 15:23(відредаговано)
27.02.19
411

Hello! Thank you for the replies. Guys, we do also watch most of the videos that you make about the game, as we understand that they are one of the most important resources for receiving your feedback.


No worries, we won't nerf CA champions, introducing new mechanics is going to be about balancing, not nerfing. 


As for reskins, we will try to avoid this when releasing new champions in the future.
20 листоп. 2019, 15:5620.11.19
02.08.19
81
Notice the language.
20 листоп. 2019, 16:4220.11.19
14.05.19
1

Cirilla said:




As for reskins, we will try to avoid this when releasing new champions in the future.

Consider slowly going back to all the twins/reskin champs and do a fresh model  (or at least the Epic and Legendaries, its not very epic or legendary-like if its a reskin....)
20 листоп. 2019, 18:2020.11.19
20 листоп. 2019, 18:37(відредаговано)
6
Ne0deis said

This game is the only one i went to rate 1 star on google play because of the way it try to fool its player base. I wanted so much to warn people this game is not a free to play but a pay to win.


They don't care about free players as they don't need them. A free player is usefull when players can interract with each others. But in this game there is no player interactions except for the clan boss. Arena team could be bot team it wouldn't even matters.

So for RSL, free players are a charge for server (which cost money) that doesn't pay back.


They have decided to handle that situation by frustrating as much as possible free players to make them quit, or eventually pay.


Without Free2Play whales would have nothing to win and their war will be never ending for having upgraded their champions to the Max, so yes free2play are very much needed in here to keep the whales happy and buying. 
20 листоп. 2019, 18:4720.11.19
17.08.19
16
aragon274 said:

Ne0deis said

This game is the only one i went to rate 1 star on google play because of the way it try to fool its player base. I wanted so much to warn people this game is not a free to play but a pay to win.


They don't care about free players as they don't need them. A free player is usefull when players can interract with each others. But in this game there is no player interactions except for the clan boss. Arena team could be bot team it wouldn't even matters.

So for RSL, free players are a charge for server (which cost money) that doesn't pay back.


They have decided to handle that situation by frustrating as much as possible free players to make them quit, or eventually pay.


Without Free2Play whales would have nothing to win and their war will be never ending for having upgraded their champions to the Max, so yes free2play are very much needed in here to keep the whales happy and buying. 
There is nothing to win, because there is no competition. Arena can easily be populated with bots, as it is done already with some pages. Clan Boss is no competition, but cooprative play with your clan and the rest of the game is a complete single player experience.
20 листоп. 2019, 19:0720.11.19
25.03.19
5
Hoping for that much needed Yannica and Shamrock buff. At least make then as good as an average epic. Please?
20 листоп. 2019, 21:2120.11.19
52

Cirilla said:


Hello! Thank you for the replies. Guys, we do also watch most of the videos that you make about the game, as we understand that they are one of the most important resources for receiving your feedback.


No worries, we won't nerf CA champions, introducing new mechanics is going to be about balancing, not nerfing. 


As for reskins, we will try to avoid this when releasing new champions in the future.

Okay. It would be great if there were an ETA for 1.12. Not even a specific date, just the month it will be released in.

20 листоп. 2019, 22:1620.11.19
25.03.19
5
Cirilla said:

Hello! Thank you for the replies. Guys, we do also watch most of the videos that you make about the game, as we understand that they are one of the most important resources for receiving your feedback.


No worries, we won't nerf CA champions, introducing new mechanics is going to be about balancing, not nerfing. 


As for reskins, we will try to avoid this when releasing new champions in the future.
Good to hear regarding the CA champs. Can we get an ETA by the end of the week?
20 листоп. 2019, 22:3720.11.19
10.10.19
68

aragon274 said:


Ne0deis said


This game is the only one i went to rate 1 star on google play because of the way it try to fool its player base. I wanted so much to warn people this game is not a free to play but a pay to win.


They don't care about free players as they don't need them. A free player is usefull when players can interract with each others. But in this game there is no player interactions except for the clan boss. Arena team could be bot team it wouldn't even matters.

So for RSL, free players are a charge for server (which cost money) that doesn't pay back.


They have decided to handle that situation by frustrating as much as possible free players to make them quit, or eventually pay.


Without Free2Play whales would have nothing to win and their war will be never ending for having upgraded their champions to the Max, so yes free2play are very much needed in here to keep the whales happy and buying. 

RSL only need free player as free advertisers. But free players find out really soon it's not a F2P game.

If you actually have a true analyze of RSL, except for the graphism, this game is mostly empty. Most of the game difficulty is done by the fact you need some specific champions or ability to achieve some boss and RNG is so important the chance of having it all is so week.

As free player, i can do 12x brutal farm, 15th potion dungeon farming, and for items it's about lvl 13. I could do better if i had my champions fully mastered/booked. But RNG is such a mess that i don't even believe i'd get better items. When you see arcane dungeon lvl15 give 4 lesser potions, or mystic shards, why bothering ?!

And for the events i mostly don't even care anymore. I know they are not for me as i will never pay for such a predatory game. AAA games cost so much less than RSL i can't see how they expect people to pay 60$ packs. Actually i don't understand how people can be fool enough to waste that much money in those packs.

20 листоп. 2019, 22:4320.11.19
26.03.19
11
If you are really paying attention to feedback and community videos, how about fixing the silver requirements to unequip. there have been endless videos about this being one of the most idiotic things in the game, yet, developers refuse to do anything about it because the say "it's part of the game". Which is BULL. 

This will be repeated until the game dies by every player that will ever play this game. You and other community managers need to hammer this to the developers as much as it is getting hammered to you.


21 листоп. 2019, 03:1821.11.19
31.07.19
1
If they are going to nerf or rework CA just because some users don’t have CA champs doesn’t make sense . Find an alternative... introduce more epics and rare with maybe a 1 turn CA so that it’s more available to the player base . But to rework something that works well isn’t fixing the problem for all users . Players with CA champs are going to complain after and maybe quit . 
21 листоп. 2019, 03:4321.11.19
22.05.19
1

The game had possibilities. But administration of the game, and the obviousness that everything is geared towards attempting to elicit frenzied spending without quality of life improvements, all put me into the mindset of not caring whether you all win or lose. I'll put as much time into voting as you do into improving the game for the player base. Which is none. So keep on with your overvalued items. Inconsiderate events, and money grabbing. You get no reward for poor performance. 

21 листоп. 2019, 03:5421.11.19
16.05.19
546

Cirilla said:



No worries, we won't nerf CA champions, introducing new mechanics is going to be about balancing, not nerfing. 



Thank you for the clarification on that one.  I know you just put a lot of people's minds at ease there.
21 листоп. 2019, 13:3121.11.19
21 листоп. 2019, 13:32(відредаговано)
2
I don't mind some """"hardcore fusion""""", but I do hope that there will be (and not now because we need all the stuff promised on the road map and even more that have been suggested by fellow players) fusion that every body can actually do with for sure some effort, and mostly by not being a whale.
21 листоп. 2019, 13:4721.11.19
21 листоп. 2019, 13:50(відредаговано)
20.04.19
13

@Cirilla, thanks for everything you community managers are doing. I understand that you are just relaying information and not decision makers so you guys getting all the flack for doing your job is unfair.


That being said, I feel the events and this game in general is becoming not"Pay to win" but "Pay to play". 


Loads of events are not F2P friendly or even dolphin friendly.


Please provide us with good QoL features like auto battles, instant clear tickets, grindable tomes etc. And also good balances but please don't nerf Counter attack champs.


I don't have them but their utility is good for extra hits and I believe if you nerf CA champs, the majority who have them will leave.


Maybe also features like legendary selection tickets that we can win after hitting a certain number of summons. Like a summoning gauge bar. This is to help us F2P to eventually get Legos we want. Or a summoming banner based on Factions where we can summon only those from the faction.

Features that just require our time like permanent events and more permanent fusions will help us F2P players or dolphins have something to look forward to.


Monthly Fusion suggestion : Where a P2W player can get this rewards/champs almost instantly, F2P and dolphins can grind these out and properly plan out how to go about it. Maybe a monthly fusion not just a 2 week or 10 days fusion.


Monthly events or missions that change every month where we perform certain milestones and get certain rewards.


Skins Suggestions : maybe some skins for our favourite champs that provide minimal boosts or some additional effect.


Milestone rewards for grindable actions : Arena needs some milestones rewards like win 100, 200,300,500 etc battles , deal xxx damage in XXX number of battles, or receive XXX damage or heal XXX amount and then we get  certain rewards.


These "actions" based rewards system can be implemented everywhere for the content in-game and even clan activities.

First time clear rewards or first time doing a particular activity at a particular level would be nice.


Or accumulative actions rewards.

21 листоп. 2019, 14:3421.11.19
21 листоп. 2019, 14:35(відредаговано)
22.02.19
373
Loserion said:

What the game needs

What we expect from plarium next patch which is really needed!

1) Vault space.

2) Artifacts management.

3) Rework at least 90% of legendary champions skills that have no use.

4) Give Silver or some reward after arena battle

5) Double the max- energy from 130 to 260.

6) Raid pass for 10,99 monthly is useless. Add 120 gems daily, add 2 extra energy refill daily, 100% XP in all battles, 100% Silver in all battles

7) Arena should give daily rewards like Clan's boss. NOT just a new Tier!

8) Nerf Faction wars its ridiculous.

9) For rare, epic, legendary books reset rewards from faction wars bosses each time they open. so there is some reward!

10) Add fuse books 10 rare = 1 epic 10 epic = 1 legendary this development is needed.

11) reduce the cost to remove artifact at least 50% reduce the cost upgrade any artifact at least 50%.

12) increase Minotaur's Labyrinth drops example, stage 1-5 (5/5-10/10-15/15-20/20-25 basic scroll) from stage 5-10 (5/5-10/10-15/15-20/20-25 advance scroll) and from stage 10-15 (5/5-10/10-15/15-20/20-25) Divine scroll.

13) Arcane, void, Magic and Spirit Keep Change the drop from stage 1-5(1/1-2/2-3/3-4/4-5 less)from 5-10 (Drops 1/1-2/2-3/3-4/4 greater) and from 10-15 superior (1/1-2/1-3/2/1-3)

14) For Spider's Den add double chance on specific days for specific factions it's almost impossible to get the faction we need. Or on specific days only 3 factions will have drops.

15) Ice Golem, Dragon lair, double chance on specific days for specific artifacts. Or on specific days only 3 specific artifacts will have drops.

16) Make XP brew and Mystery Shards ancient shards an additional drop not to replace the item we are farming.

17) Make a daily reward log in. with good rewards

18) with daily quests add a rare book, with weekly, add an epic book, and monthly a legendary book.

19) Change the daily XP rewards once a player hits 60 level double or triple silver or something. 2500 will do nothing

20) Make all past and future fusion permanent. with a new fusion make events with limited time for the player that wants to spend money and get the champion faster for players that cannot afford to spend money maybe can get them in the future .add permanent rare fusion like Coldheart, Bellower, Pain Keeper, Seducer.

21) With Market at the top add pages. Artifacts/Champions/Shards/Energy

I feel like you are copy/pasting this post over and over again xD Not that I disagree with the points above, but I think posting this once should be enough within one thread...
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