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Banking in Prizes(New)

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31 груд. 2020, 03:3331.12.20
27.10.16
38
Patch

so, its pretty obvious to me (an old timer) been playing this game for 7-8 years & the prize value HAS CHANGED, having lost 78mil in troop value a few weeks ago, & having not come close to recouping my losses, & also having spent a min of 50k in rubies + more troops trying to recover, im pretty pissed of .. never have i FAILED on so many prizes, even using cheat sheets .. & now to have hit a lvl 178 only to have failed again by over 1.5mil having sent 11mil at it , i think its time to call it a day, when you cansider that 12mil is a lvl 200, not only is it frustrating but its also a rip off .. 

I need 18 million to clear a level 200.

SO I BELIEVE THE LIGHTHOUSE IS RIGGED.

If it were fair across the board this would actually be a really good game for those who stick it out.

30 груд. 2020, 20:5130.12.20
30 груд. 2020, 21:19(відредаговано)
27.10.16
38

The Lighthouse is a JOKE. Prizes/Bank is NOT CONSISTANT to any logistics.

If I have enough units/power to get 4 .8 million one night in EXPERIENCE and the same amount or more units/power  the next night, why do I only get 800k EXPERIENCE  ???

I should be owed by the BANK an enormous amount of units and I don't get squatt..

I built over 400 days of Juggs and spit them out only to lose them and not get the payouts.

I don't use DREADS, VETERAN, BRETHREN, PARDONED units.

I have UNLIMITED resources and they are maxed and above.

I have ALCHEMISTS SHOP @ 12, PRESTIGE LIT, EXPERIENCE BOOSTER 50%, OFFENSE ENHANCER 20%

My Prize level is 260, I should be able to hit a 260 once or twice before dropping down to a lower level to get a payout and go back to 260 ... I should be able to do this till ALL Prizes are eliminated.


https://prnt.sc/wd9e0u


https://prnt.sc/wd9euk

I went from 2.1 to 6.8 then 7.1 and now 7.9 million

https://prnt.sc/wd9ftb


https://prnt.sc/wd9i9e


CrowbarModerator
2 груд. 2020, 20:4902.12.20
07.03.16
2422

@Patch , I asked my CM. They have asked the devs and they claim that nothing was changed.

I understand that you probably won't agree with that, but we on the forum can only ask for an official response.

I do know players who are happy with Prizes (at very high levels), especially when combined with Brawls and other tournaments and timed for global revival discounts.

26 січ. 2019, 19:3026.01.19
07.03.16
247

I'm not sure of what you are trying to say here, but if it has to do with getting new friends to play,   http://prntscr.com/mckl39   if I remember that was removed., But if I'm wrong then you are to get new players to join the game.   I hope we are on the same page her, if I'm not replying to what you mean please feel free to PM me or Crowbar.  Pleasant sailing and good luck.

21 листоп. 2018, 20:3421.11.18
231988

This prize game is frustrating. My biggest payout was 2812 jugs on an 81 corsair prize. However I have spent rubies reviving over 8,000 jugs and using them in the prizes. After a large payout I know my bank is still in the positive but it doesn't give me a big payout until I have used up all the units that I have just previously won. Sometimes I get to the point where I do not have anymore units left. So now I am in the hole by 8,000 jugs. This shouldn't be happening at level 81 highest prize done. The algorithm for prize payout blows. It should always pay you out when you have banked enough. For example a level 59 payout is around 22 million. So if you have over 22 mil in the bank you should get paid after defeating the prize. The downside of it is if you do level 1-30 I guess you will always get a large payout if you have so much banked up. Doing things this way will make the prize game easy wouldn't it. You can keep going until there are no more prizes. But with the way things are now you can have close to 200 million banked up and still run out of units doing level 81 and lower prizes. I guess that's how the developers want it to be. Speaking of strategy, there is no real strategy to the prize game. The only strategy is "I hope I get my large payout" at least for me in this case, since I have so much banked up. No kidding though there is a bit of strategy to this prize game besides luck of getting a large payout. For corsair units you can use whatever offense you want since it will always be the same type of unit defending it. For the other 3 type of prizes like the caravel, safe haven and sea fort what I do is send in 1 unit first and wait for the battle report. From there I can see what types of unit are in the prize and send in the appropriate units to minimize my losses. For example if a caravel is mostly submarines your better off sending in pirates, mercenary or fleet units. If you don't have those then just skip it and do the others until you get enough units from mini payouts or a large payout to do that prize. However if you don't want to wait then be prepared to lose a lot of armada ships killing off that caravel. Hope my rant might get things changed and the strategy I use may be helpful to those who find it to be useful.


9 жовт. 2018, 11:2409.10.18
25.12.14
10
You know guys the more info you post about the prizes the more plarium will change it. I have seen this time and time again. You have to ask yourself  if the info that's placed here would guarantee big units for everyone who reads how would that benefit plarium? It's always better to keep what you learn amongst your own bh. It takes time to analyze the prizes , sometimes at great cost, when that info is shared with everyone then only the ones who put in the time  and units for research take the cost. Which means nothing because as soon as the masses do one thing to gain big fleets it always changes what's needed to be done for a big win for everyone. My best advice is to join bhs who know the prizes and have studied them for years , keep what you learn amongst yourselves cause the more you share the harder it will be to see those big wins. Prizes are all about investments, timing, and prize level. What you win one day doesn't necessarily mean you will win next, what one member wins one week and how they did it does not necessarily always apply to your haven. It's all stick and bait and knowing when to go for your win, how to maximize what you have to grow more, and most importantly vast amount of patience and willpower to know when to stop. I wish I could sit here and break it down for everyone but that would just leave many who put in the time at a disadvantage. Whatever you post about the prizes here, you can guarantee plarium is analyzing it to use it to their best interest. I am just being honest here, it is a business and they are here to make a profit and provide you with casual gameplay on your downtime.
CrowbarModerator
17 листоп. 2017, 22:0117.11.17
07.03.16
2422

Sergey Kryvorotchenko said:

Crowbar said:

Sergey Kryvorotchenko said:

Let's consider 2 cases:

1. Your Prizes' progress is known. You need just send Units to Prizes and wait for your progress reaches the certain value. Very simple.

2. Your Prizes' progress is hidden. And you have to a) find out what is the Resource value of each type your Units; b) Calculate all the loses; c) investigate which types of Units are more useful for exchange on Prizes; d) pay attention to details to find out your bank is full and it's time for a big reward!

And which case is more strategical to you, Captain?

Number one, because with it I can plan, i.e., make strategy. With number two, I can play detective/researcher/adventurer (or ignore the prizes, as I usually do).

You can plan with number two as well. Why not? You just need to investigate this feature carefully to make a more precise plan. The difference is just in difficulty level.

I cannot plan if I don't know how it works. The question was "which case is more strategical to you?" and my answer is: "the one in which I can plan to make strategy". The other one is a detective game (where you can change things under the hood without us knowing). We can play both, of course, but only one is (more) strategical.

I can accept that one can plan to a certain point without knowing the exact rules and/or when they change (i.e., in case #2), but there is no doubt that one can plan better if they know how it works, making the case one more strategical, which was the original question I was answering.

16 листоп. 2017, 23:3116.11.17
29.02.16
2640

Crowbar said:


Sergey Kryvorotchenko said:

Let's consider 2 cases:

1. Your Prizes' progress is known. You need just send Units to Prizes and wait for your progress reaches the certain value. Very simple.

2. Your Prizes' progress is hidden. And you have to a) find out what is the Resource value of each type your Units; b) Calculate all the loses; c) investigate which types of Units are more useful for exchange on Prizes; d) pay attention to details to find out your bank is full and it's time for a big reward!

And which case is more strategical to you, Captain?

Number one, because with it I can plan, i.e., make strategy. With number two, I can play detective/researcher/adventurer (or ignore the prizes, as I usually do).

You can plan with number two as well. Why not? You just need to investigate this feature carefully to make a more precise plan. The difference is just in difficulty level.

CrowbarModerator
14 листоп. 2017, 19:3914.11.17
07.03.16
2422

Sergey Kryvorotchenko said:

Let's consider 2 cases:

1. Your Prizes' progress is known. You need just send Units to Prizes and wait for your progress reaches the certain value. Very simple.

2. Your Prizes' progress is hidden. And you have to a) find out what is the Resource value of each type your Units; b) Calculate all the loses; c) investigate which types of Units are more useful for exchange on Prizes; d) pay attention to details to find out your bank is full and it's time for a big reward!

And which case is more strategical to you, Captain?

Number one, because with it I can plan, i.e., make strategy. With number two, I can play detective/researcher/adventurer (or ignore the prizes, as I usually do).

14 листоп. 2017, 09:1814.11.17
29.02.16
2640

Timur The Lame said:


Sergey Kryvorotchenko said

Hello!

Cool! I'm glad that we resume this thread!

Well, some of the in-game features should not be explicitly shown to players. To me, this adds more excitement and thrill to the game. 

Hi Sergey: Do you really think that hiding our banking accounts are making the game more exciting?   

Yes, I think so, Captain.

Let's consider 2 cases:

1. Your Prizes' progress is known. You need just send Units to Prizes and wait for your progress reaches the certain value. Very simple.

2. Your Prizes' progress is hidden. And you have to a) find out what is the Resource value of each type your Units; b) Calculate all the loses; c) investigate which types of Units are more useful for exchange on Prizes; d) pay attention to details to find out your bank is full and it's time for a big reward!

And which case is more strategical to you, Captain?

12 листоп. 2017, 15:3112.11.17
12 листоп. 2017, 16:16(відредаговано)
231988
Sergey Kryvorotchenko said

Hello!

Cool! I'm glad that we resume this thread!

Well, some of the in-game features should not be explicitly shown to players. To me, this adds more excitement and thrill to the game. 

Hi Sergey: Do you really think that hiding our banking accounts are making the game more exciting?   
7 листоп. 2017, 16:0207.11.17
29.02.16
2640

Timur The Lame said:


Why can't we see our banking accounts that we used to see before the prize update?

Hello!

Cool! I'm glad that we resume this thread!

Well, some of the in-game features should not be explicitly shown to players. To me, this adds more excitement and thrill to the game. 

18 лип. 2017, 18:3718.07.17
13.04.15
83
Since the algorithm was changed last year,  the returns on prizes were drastically reduced. We use to get large payouts, I always kept up with my banking and built a large fleet doing prizes, after the algorithm change, I have only received little rewards. I do better just training units. I quit doing prizes because Plarium didn't like the fact that we were able to win huge fleets from prizes. The results, they changed the algorithm so we aren't able to win the large payouts anymore. Nothing like we use to win. So IMO, your just throwing away your units doing prizes. You don't win large quantities of units anymore. it's just another way the game get's you to buy your units back out of the infirmary, which I never do. Why would I throw away thousands of pirates, mercenaries, fleet and armada just to win a measly 25 SOTL and maybe 100 subs. Just not worth it anymore. Right before the algorithm change I did a prize and won 6000 subs and 2500 Juggs, since that time, I've not won a single thing. They claim your suppose to get some kind of payout on every prize, but I even had times that I didn't get a single reward.  Prizes now are a joke. I've done the math, I have always kept up with my banking, it's how I use to win large fleets, since the change, after my last large win, My bank right now should be that I should win a large fleet but that hasn't occured, I still would get no large return. Winning a couple hundred MOW or GB's to me isn't a win. Not on a level 103 prize. It's like a lottery, there are a few that get a few hundred Juggernauts or SOTL, but the large unit number wins are extinct, I mean the wins that use to result in the thousands of ships
6 лип. 2017, 12:0806.07.17
06.11.14
579

When working in the lower levels, payouts are a pain. You generally exhaust more troops than what it pays out. Ideally you want to be in the 40s+. This is where you start to see decent payouts. 


Secondly yellow barring doesn't work the same way anymore. Its best to yellow your highest and second highest then take out your advancer. Then because it won't pay the full payout you drop down and hit your second highest. Also when yellowing you don't want to yellow 30's or less. Its relatively useless.


I'm in that category of players constantly queing troops and it takes at least 1 -3 weeks to get a fleet that actually will do some damage in the lh. To give you an idea of the number of troops that is. Its 500 mauraders per day. The only fleet you can ever build and be substantial is scouts. Offense or defense will never be enough
18 черв. 2017, 01:5118.06.17
18 черв. 2017, 01:51(відредаговано)
231988

OH. And, don't forget to mention that the minimum banking requirement for a given prize is also a variable.  

So, even if you think you've met the minimum bank, and take down the prize, quite often that's still not enough to trigger a payout. Figured this out when going back down the ladder and taking down yellow-lined prizes of lower level. I sometimes go down 2 or 3 levels before triggering a payout. What's up with that?

A variable of 1pc, 2pc, even 3pc, is probably fine to make a fuzzy bank. But, when it's 9pc. to 20pc. it becomes monstrously difficult, especially when dealing with high level prizes.

To put things into perspective, after a prize run it takes 3-5 days, or up to a week, to re-train pirates and mercs (especially mercs), and that's only working towards bank on a lvl.33 prize. Some of me higher-level brethern are constantly training marauders for prizes and other things. And, do you know how many they have in their harbor at one time? Take a guess? (answer below). 


There's got to be a better way. I feel like a mouse on a wheel. I'll eventually forgo banking and just work at taking down the highest level prize I can get away with limited to 2 days of re-training. See where that takes me. 


Answer: (Millions. Millions and millions!)
15 черв. 2017, 15:4815.06.17
06.11.14
579
The new system throws us off a bit bc of the win everytime. But when you're in the hundreds and have to drop down to climb your way back up. Its a major help. Yes its different in the sense we have to adjust how we calculate our bank but end result it actual does help
1 черв. 2017, 16:3201.06.17
06.11.14
579

yw


If you're payout is 15k sols then thats what you have to pay  back. the 10k you destroy to get the 15k  doesn't count towards your new bank. Also don't forget when getting payouts resources do count not just troops



5 трав. 2017, 13:1905.05.17
5 трав. 2017, 13:19(відредаговано)
26.01.15
52

There are a hidden web of connections in this game that explain a lot about everyone's attitudes. 

I would like someone from Plarium to tell us what caused Pirates and Stormfall to be moved off of the Kabam servers.