
On the Mech Arena dev team, we're always striving to make the game an engaging and fun experience for all players.
For a while, some Mechs and Weapons have stood out as being more effective than the rest. Your feedback, and our in-depth analysis, has helped us to create a multi-phase plan focused on one goal: creating a dynamic battlefield that allows a diverse range of content and playstyles to shine.
Our goal is not to weaken your current favorite builds, but to raise up the rest of the roster so you have more choices in every match. Here’s what you can expect:
We're announcing a four-stage rebalance that will span November to February and target Mechs and Weapons.
We are committed to an approach that encourages you to try something new and provides you with more options on the battlefield, without driving out any of your existing, hard-earned content.
📆 When?
The first stage of rebalancing will take place 14 days from today, on the 27th of November.
🛠️ What?
Two pieces of content will be nerfed:
Dev Note: Revokers have long dominated the meta, preventing other weapons from fully realizing their potential. To finally give them a chance to shine, we are taking away a bit of damage and range from Revokers, making them a truly close-range weapon that requires better planning to close the distance to the target.
Dev Note: Hemlock has long been an unrivaled controller, at times completely preventing players from taking action, especially in 2v2 and Hangar Showdown modes. To allow other Mechs a chance to contend with its charms, we've made it so that Hemlock cannot constantly keep a target “dazed”. This doesn't kill its potential, but now it will need to better calculate whom to target with the ECM shot ability and when.
Four Weapons will be buffed:
Dev Note: Howler's main problem was the insufficient amount of ammo/charges. We decided to allow it to shoot more often by significantly reducing its reload speed. Now it will be more like a hit & run weapon, and closer to our initial vision for this weapon.
Dev Note: Hellfire has good damage, but its main problem is range. Since we cannot increase the maximum range due to technical complications, we have increased its optimal range and damage, making it lethal at distances up to 40 meters.
Dev Note: Applying Damage Drain status effect to enemies is good, but you also need to be able to outshoot those enemies. Initially, we intended Suppressor to be more of a support weapon, but it wasn't very popular with players in that role. So, we are adding a lot of damage to it to see how it will fare among other brawl weapons.
Dev Note: Savant had great potential, but also a few significant drawbacks that overshadowed its advantages. It relied too heavily on double damage chance for dealing damage, and Mods negated this advantage. Therefore, we are transferring the damage from the double damage chance into more straightforward damage-per-magazine. Also, Savant's projectiles were fired too quickly one after another, often hitting a single layer of a Mod instead of destroying several. We solved this problem by changing the speed at which projectiles leave the magazine one after another, and now Savant will be significantly more effective against Mods.
➡️ What’s next?
We will announce the second stage of the rebalance 14 days in advance.
Once all four stages of the planned rebalances are complete, we will launch a new Seasons system in early Spring to keep the game feeling fresh year-round!
That’s all for today! We believe these changes will smooth out the current power gaps and ensure a constantly shifting, skill-based meta. Please feel free to ask any questions and leave your feedback!
Could not care less of the complaints of the p2w players. They spent money to max out the weapons they can do the same after the update. The f2p people put far more effort into their builds. I have a job and capital enough to invest in this game but I refused to do so. I knew what the culture was like at plarium and knew they didnt care enough of the users. They spent money on intangible things to make their play "better" while others were putting in genuine effort by grinding it out and raising their skill. Maybe its the automotive culture in me but I will always have way more respect for things that are built instead of bought.
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Instead of nonsense update and waste of time rebalance how about you fix match making system which puts whales vs free 2 play, free 2 play be best to sit there let them kill them at this rate. And how about new maps in control matches
Revokers never needed to be nerfed
what a waste of time plarium is
You should give a refund to us for purchased the hemlock daze & emp implant, we bought it because it was 45%, I have 3 other ability duration legendary implants that are 30% and I could of used one of them on hemlock, but no I bought the hemlock one because it was 45% so now it's being nerfed I am stuck with a pointless implant that I can't use on any other mech, so like I said we deserve a refund for it, because selling it at 45% and nerfing it to 30% is basically fraud to people who bought it
One really has to wonder if the developer that design the revoker is the one who was interviewed in the video of the announcement. He showed disapproval at the rebalancing. posha/pasha whatever it's name was. I mean it doesn't take much i.q. to realize the design of the weapons and mechs for the past couple years look like a bored 8 year old thought them up.
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