All Categories

Get Guaranteed Rewards at Infestations! Defeat the Enemy and Save Your Army!

Search
How to join our moderation team?
Comments
Jul 8, 2015, 05:0807/08/15
10/04/13
3875

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

Jul 9, 2015, 09:5207/09/15
Oct 26, 2020, 12:02(edited)
361

DeaD HeaD said:

not sure how to post it here but try this http://prntscr.com/7qg7je

 I guess this one shows it better  http://prntscr.com/7qg88b   those BC's are from the 66 mini payout

 

Commander, that's a good start, I think. Good luck!

Jul 8, 2015, 05:3207/08/15
Sep 13, 2019, 12:02(edited)
55

BiohazarD said:

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

Thank you Yosho Sama well said.

@Bio, seriously ? it just takes more skill and patience,.. really? its like it didnt so far took enough patience and skill but now we need to have patience to work for a payout  10 months and have more skill in actually keeping the patience because instead of playing the game we would have to do is a tedious number of tracking. Which part of the "we dont like the new infest system" you are failing to see ?

Jul 9, 2015, 12:4807/09/15
Oct 26, 2020, 12:03(edited)
8

Classic move by Plarium. Get pages of angry responses asking for clarification, changes, etc...respond with a BS post to the one person who happened to get a payout. Yes, we know that in theory, we might possibly, at some point, be able to get a normal payout. RESPOND TO WHAT PEOPLE ARE SAYING.

 

Jul 9, 2015, 13:5607/09/15
231990

Ok. Don't know if this post will make me the first non-moderator/ administrator to say something positive about this change but here goes.

You get little pays a lot from every infest right? Some people might have a fairly high level ( maybe for them to someone like BiohazarD they would be tiny) that you have been waiting to hit but don't have the offense/defense power? This new update could help. You do all the infests you are comfortable with doing and get little pays from the. This leads to having enough units to hit that high level infest you've waiting to have a crack at but couldn't until now because of not enough troops. And now because of the update that makes your troops never leave no matter what you can build up your army from infest pay outs then you'll finally be able to hit that big infest and get a better pay.

That advice may just be for new players or players with level 20 and 12 infests but at least it's some positive feedback from a non moderator/ administrator player.

Jul 8, 2015, 06:5407/08/15
02/28/14
21

Did someone said now it will take 200 to 250 Mill res for lvl 100 for a good payout!!!     O-o

I will not waste my time on infests any more, not even on the lower levels,  UNLESS the general or mods here tell me how to get the payout like before within the same time spend on this game (I have a RL too :/) and same bank levels. (It was already too damn high)

 

Jul 8, 2015, 07:4307/08/15
10/04/13
3875

SNOWWHITE said:

BiohazarD said:

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

Thank you Yosho Sama well said.

@Bio, seriously ? it just takes more skill and patience,.. really? its like it didnt so far took enough patience and skill but now we need to have patience to work for a payout  10 months and have more skill in actually keeping the patience because instead of playing the game we would have to do is a tedious number of tracking. Which part of the "we dont like the new infest system" you are failing to see ?

No I understand that you don't like the new infest system.  I'm just saying that your dislike is unfounded :P  Then again my favorite part of the game has always been analyzing the math behind the mechanics, so I guess I might be a bit biased.  The old system was certainly more newbie-friendly. 

btw Psykik, for a level 100 you seem to need about 160-170 mil loaded to get a full payout.  I agree that is pretty high, but then again the amount of troops you win at that level is large also. 

Jul 8, 2015, 08:0307/08/15
231990

BiohazarD said:

SNOWWHITE said:

BiohazarD said:

Yosho Sama said:

I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread  should be a clear indication to the developer that people are not pleased with the new system.

So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.

You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.

We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.

The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.

The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.

With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)

Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha). 

Thank you Yosho Sama well said.

@Bio, seriously ? it just takes more skill and patience,.. really? its like it didnt so far took enough patience and skill but now we need to have patience to work for a payout  10 months and have more skill in actually keeping the patience because instead of playing the game we would have to do is a tedious number of tracking. Which part of the "we dont like the new infest system" you are failing to see ?

No I understand that you don't like the new infest system.  I'm just saying that your dislike is unfounded :P  Then again my favorite part of the game has always been analyzing the math behind the mechanics, so I guess I might be a bit biased.  The old system was certainly more newbie-friendly. 

btw Psykik, for a level 100 you seem to need about 160-170 mil loaded to get a full payout.  I agree that is pretty high, but then again the amount of troops you win at that level is large also. 

Bio where is your proof? you have none no screen shots nothing at all. You say this based on thin air and you call yourself a moderator that is not on any side. Where is that flying pig!!!

 

Jul 9, 2015, 22:2007/09/15
Feb 29, 2020, 12:11(edited)
9

THEY DO NOT CARE ABOUT YOU. THEY ONLY CARE ABOUT GETTING NEW PEOPLE PLAYING...

Jul 8, 2015, 08:1507/08/15
Oct 26, 2020, 12:03(edited)
395

We (Bio and i) made some suggestions / hints across this and the topic "all about new infest system" about strategy how to play and get rewards.

If you read it, i think you will be smart enough to rethink your strategy on how to play them.

We already answered in fact how to do.

We know it will take more time to play and you need to do more calculating / tracking of infestbattles.

But please read our suggestions.

For your interest, i spend about 12K dizzys to test the new system for a work around, and that test failed. So i also know how not to do the new infest system.

We gave you some hints, all we tell is based on our game experience.

 

Jul 8, 2015, 08:1907/08/15
231990

Maniakaal said:

We (Bio and i) made some suggestions / hints across this and the topic "all about new infest system" about strategy how to play and get rewards.

If you read it, i think you will be smart enough to rethink your strategy on how to play them.

We already answered in fact how to do.

We know it will take more time to play and you need to do more calculating / tracking of infestbattles.

But please read our suggestions.

For your interest, i spend about 12K dizzys to test the new system for a work around, and that test failed. So i also know how not to do the new infest system.

We gave you some hints, all we tell is based on our game experience.

 

LOL you waste your troops failed and still say it works. The only question now is how much does one get on the plarium payroll?

Jul 8, 2015, 08:2807/08/15
Oct 26, 2020, 12:03(edited)
395

Tiras said:

Maniakaal said:

We (Bio and i) made some suggestions / hints across this and the topic "all about new infest system" about strategy how to play and get rewards.

If you read it, i think you will be smart enough to rethink your strategy on how to play them.

We already answered in fact how to do.

We know it will take more time to play and you need to do more calculating / tracking of infestbattles.

But please read our suggestions.

For your interest, i spend about 12K dizzys to test the new system for a work around, and that test failed. So i also know how not to do the new infest system.

We gave you some hints, all we tell is based on our game experience.

 

LOL you waste your troops failed and still say it works. The only question now is how much does one get on the plarium payroll?

 

No, i am telling, that 1 kind of strategy i tested NOT works. Working on new strategy now, but sorry, i am not on a payroll at plarium, so i just need some time to rebuild units to be able continue my testing

Jul 8, 2015, 08:3307/08/15
231990

Maniakaal said:

Tiras said:

Maniakaal said:

We (Bio and i) made some suggestions / hints across this and the topic "all about new infest system" about strategy how to play and get rewards.

If you read it, i think you will be smart enough to rethink your strategy on how to play them.

We already answered in fact how to do.

We know it will take more time to play and you need to do more calculating / tracking of infestbattles.

But please read our suggestions.

For your interest, i spend about 12K dizzys to test the new system for a work around, and that test failed. So i also know how not to do the new infest system.

We gave you some hints, all we tell is based on our game experience.

 

LOL you waste your troops failed and still say it works. The only question now is how much does one get on the plarium payroll?

 

No, i am telling, that 1 kind of strategy i tested NOT works. Working on new strategy now, but sorry, i am not on a payroll at plarium, so i just need some time to rebuild units to be able continue my testing

Say it in the mirror enough times and you never know it might come true. If you was a real player you would know how long it takes to build troops but I guess it's much easier for staff to build and waste troops. For the rest of us real players who spent time real money on troops wasting them is not a option.

Jul 8, 2015, 10:2107/08/15
231990

I would like to propose Plarium makes a voting topic. And then add a news message with a link to said topic.

They will let this topic run for say hmmm 1 week.

3 vote options:

1: Keep the new infest system

2: Return the old infest system

3: Neutral

 

If the outcome is at least 51% for any option 1 or 2 that gets implemented.

 

Would be a great show of respect towards the long time players and give us the feeling they are listening to us players

Jul 8, 2015, 10:4007/08/15
Sep 13, 2019, 12:02(edited)
55

Rhylian said:

I would like to propose Plarium makes a voting topic. And then add a news message with a link to said topic.

They will let this topic run for say hmmm 1 week.

3 vote options:

1: Keep the new infest system

2: Return the old infest system

3: Neutral

 

If the outcome is at least 51% for any option 1 or 2 that gets implemented.

 

Would be a great show of respect towards the long time players and give us the feeling they are listening to us players

Here is a person with common sense.

 

Jul 9, 2015, 12:0607/09/15
Oct 12, 2020, 12:02(edited)
231990

General winters, you sound like a politician. No one wants new system and you keep ignoring what we say. Day 3 now and only 1 person has a screenshot and only you and moderators have something positive to say. Just remove this broken system and put back the old one. 

Jul 9, 2015, 15:3807/09/15
10/04/13
3875

malan said:

I have read this forum regularly since the change infest.  Infest tested and lost ... lost ... lost. Irritates me when I read write about moderators mathematical calculation, algorithm and more nonsenses. Plarium believe that we're in this game to make calculation and calculation and calculation ? I wonder where I will play and have fun? Plarium could suggest me some good game?                                                                                     All players are  customers and when they argue about the quality of your product the only reason is that they want to continue buying it and do not push bad product without losing their customers .                                                                                                                it seems that Plarium are doing it, right. Your customers  stop the door from your competitor. After Plarium will cry out of arrogance, insensitivity and lack of mainly commercial sense. Good Luck !!!

Yes, in a math based game how dare we suggest using math...

Jul 9, 2015, 22:1607/09/15
01/13/14
28

When they implemented this new system they should have paid everyone what was owed to them from the bank so that those who had invested heavily in the old system would have a decent army straight away. Because they foolishly didn't do this those who had spend most of their army just prior to the change have to take a long time to rebuild, defeating the very purpose for which they have implemented this new system.

 

 

Jul 9, 2015, 22:1907/09/15
01/13/14
28

that's why i am not happy about how plarium introduced this new change

Jul 10, 2015, 17:3807/10/15
Oct 12, 2020, 12:02(edited)
231990

Plarium, say we wanna keep playing this game.
Are you guys gonna compensate us because of the invested troops we lost due to the changes you guys made unannounced?
If you guys would have mentioned a change in the infestation system, I wouldn't have invested 6 mill in offence.