Xenodragon21 said:
Hello plarium. I was thinking it would be a good idea to add more dragon type elements as the dragon stone instead of it just being the fire dragon. Perhaps give each dragon Ice, fire, earth, lighting, and shadow, their own unique perks that could catribute into your troops, or resources.
Hello,
Dragon stone is already providing resources boost and also adding offensive/defensive boost up to 25% when enabled.
However, game developers may add more dragon arts in future.
Hello plarium. I was thinking it would be a good idea to add more dragon type elements as the dragon stone instead of it just being the fire dragon. Perhaps give each dragon Ice, fire, earth, lighting, and shadow, their own unique perks that could catribute into your troops, or resources.Do you mean adding more than one dragon to the Dragon Arts as different sections or just adding more types of stones to activate abilities?
danika said:
Thank you for having me post on the forum, cuz the in-game request was "solved." Since the stoneheart event, there have been little to no soul stone reward events. Please resolve this!
Thanks
Thank you for your feedback and welcome to the forum.
Soulstone will remain a scarce resource in the game as far I know.
Currently, there is Solo Beacon PVP tournament running with Soulstones as rewards.
Gandalf said:
MeliMeli said:
Terrible user interface when sending troops. This last game update is totally user unfriendly!What part did you dislike?
If you give it some time, you will get used to it.
1. Chat needs to be fixed. It should not take two clicks to utilize league chat. Regional and global are pretty unused after you are out of bubble town. League chat is what matters and it should be super easy to use.
2. When you send raids/spy missions, the map should not bump you back to your own castle. This makes raiding rss very inefficient which is a huge part of the game for everyone. This wastes far too much player time.
3. When you send units directly from the Grand Marshall reports it should not bump you back to your castle screen. We need to stay on the Grand Marshall screen after units are sent. This wastes player time.
4. Training the new Spirit Wardens should be the same type of interface as regular troops. It makes no sense that they function differently to fill a queue. It is confusing and inefficient. Similar functioning interfaces should be consistent.
5. Sending troops to a battleground should not pop you back to the castle screen. It should put you back in the bg interface as it did before. This wastes player time.
6. When I send units to a hamlet I need to be able to see the amount of resources collected and the time duration it will take. It makes no sense that this useful function was removed.
KashAz said:
I can get used to the new units and the new interface for sending troops to battle but the things below are making the game not worth the effort to play-1. Chat needs to be fixed. It should not take two clicks to utilize league chat. Regional and global are pretty unused after you are out of bubble town. League chat is what matters and it should be super easy to use.
2. When you send raids/spy missions, the map should not bump you back to your own castle. This makes raiding rss very inefficient which is a huge part of the game for everyone. This wastes far too much player time.
3. When you send units directly from the Grand Marshall reports it should not bump you back to your castle screen. We need to stay on the Grand Marshall screen after units are sent. This wastes player time.
4. Training the new Spirit Wardens should be the same type of interface as regular troops. It makes no sense that they function differently to fill a queue. It is confusing and inefficient. Similar functioning interfaces should be consistent.
5. Sending troops to a battleground should not pop you back to the castle screen. It should put you back in the bg interface as it did before. This wastes player time.
6. When I send units to a hamlet I need to be able to see the amount of resources collected and the time duration it will take. It makes no sense that this useful function was removed.
7. There was more than enough room on the Train Units tab to add the Spirit Ward training to the same place all other units are trained. I see spacing for two more additions. It feels like Plarium didn’t want to put in the effort to make it easy for the players. It seems silly that we have to go to a different location to train these units.
8. Taking away the 7% boost because you added more lost arts is pretty much a big middle finger to players who have played this game for a very long time. The smarter move would have been to add an additional 3% buff when they unlocked the all new lost arts. This was a great way to upset players and make the tremendous amount of time they have spent playing your game and unlocking stuff feel unappreciated.
1. It's part of next game events so please wait.
2. It's a bug and will be fixed soon
3. It's a bug and will be fixed soon
4. Give it some time and you may get hang of it soon.
5. It's a bug and will be fixed soon
6. We will inform game developers about it
7. Give it some time and you may get hang of it soon.
8. Your suggestion is good but now it is what it is, just try to work on discovering more arts
Have a good day
-for the new screen to sending troops, it could be possible to see a number with the total units to send?
if you choose 20 paladins and 20 knights, in the upper menu shows 40
-maybe the square with the unit could be a little more small
:)
i prefer this than scroll down forever to find paladins
If I get fortification discount, I may buy 2-3 walls for discount. But if I have the full perimeter but they are mixed lvl walls, lets say lvl 1, 2, 3, 4, 5, 10. I can't buy more wall, if perimeter is full already, but would like to be able to upgrade lower lvl walls to higher lvls with this discount.kakkmartin said:Already third time I bring this up... If on the wheel of fortune I roll fortification discound. Is it possible to make it count also on upgrading existing walls/towers?Sorry, but I am unable to understand what are you suggesting.
kakkmartin said:
Gandalf said:
If I get fortification discount, I may buy 2-3 walls for discount. But if I have the full perimeter but they are mixed lvl walls, lets say lvl 1, 2, 3, 4, 5, 10. I can't buy more wall, if perimeter is full already, but would like to be able to upgrade lower lvl walls to higher lvls with this discount.kakkmartin said:
Already third time I bring this up... If on the wheel of fortune I roll fortification discound. Is it possible to make it count also on upgrading existing walls/towers?Sorry, but I am unable to understand what are you suggesting.
We don't have much influence on the discounts that you personally receive in the game. All these discounts are generated randomly for all the players in the game.
So, if you haven't received the Special Offer that you like, chances are rather high that you will receive it soon. The more you wait the lesser the package will cost you.
WrAngel said:
Bueno. Las actualizaciones están chéveres. Pero si sería bueno que hicieran en el juego mejores maneras de ganar zafiros.
Good. The updates are cool. But it would be good if they made better ways to win sapphires in the game.
Hola, me alegra que te hayan gustado las actualizaciones. A veces se ejecutan varios torneos que pueden ofrecer mejores recompensas. Además, intente participar en eventos x2.2 ya que ofrecen mejores recompensas comparativas.
Hello, Glad you liked the updates. There are sometimes multiple tournaments running which can offer better rewards. Also, try to participate in x2.2 events as they offer better rewards comparatively.