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Feb 14, 2018, 15:1502/14/18
03/01/16
5810

felipemidpla said:


Olá, primeiramente gostaria de dizer que gostei bastante do jogo Stormfall: Rise of Balur, é um jogo sensacional!

Gostaria de dar algumas sugestões para melhoria do jogo:

1 - Colocar o período da noite no cenário;

2 - Melhorar as animações (o movimento de troca de direção das carroças, por exemplo, as poças de água);

3 - Colocar espaços para mais construções no castelo e poder mudar o local das construções;

4 - Poder mudar a perspectiva do jogo de acordo com a rotação de tela do smartphone;

5 -  Coloquem no jogo a opção de poder mudar edifícios de lugar. O jogador poderia trocar a posição dos edifícios de modo a organizar melhor o castelo.


Bem, por enquanto é só isso.


Felipe

Hello, my Lord! Thank you for sharing your ideas with us. All your suggestions related to the graphics of the game. We don't have plans to change something in the graphics since we focused on new gameplay now. 

Feb 14, 2018, 15:1702/14/18
03/01/16
5810
lloydyap23 said:

Good Day to all! i have a suggestion but i don't know where to post it. so please pardon me if this is not the area for such.


I have observed that by attacking other player's troop with or without PVP the result is the same ...we loss more than what we gain.

I suggest that why not we give the raiders something to claim as his reward for winning a fight against other players troops by capturing 25% of his kills...

vice versa to the defending troops, if the defender won the fight he will claim 25% of the raiders killed troops..



...or if you think that 25% is too much as a reward for the winning side then you can make A LOST ART for players to upgrade and receive a percentage of his kills.


This i think will give players a motivation to go for  a kill that will give excitement to the game...

Hello! My Lord, do you suggest to capture opponent's troops? 
Feb 16, 2018, 03:2302/16/18
08/10/16
4

Adamantine rewards. I'm fairly certain that those that qualify for the StoneHeart would appreciate Adamantine rewards. The reason that you probably won't implement is that those that have not unlocked the StoneHeart castle won't have a use for them, nor a place to store them.



Skull Pillar - add Valkyrie, etc. speed, And training speed. Probably in a new grouping.



Dragon quests - add appropriate StoneHeart quests.



Maybe add Valkyries to the gift list. Even if players can't build them, they can use them. Similar to Dragons and Griffins for players that have not yet constructed the Bestiary.

Feb 17, 2018, 19:5302/17/18
10/15/15
455
AngelicMyAss said:

I would like an option to be able to buy a specific champion type. Could be same as buying a scroll but not random. I would be willing to pay more champion stones to know exactly what I am getting.
Doing that would mean everyone can do that, which would give a large advantage to some players and cause others to lose a lot more if they don’t spend to get them
Feb 17, 2018, 19:5602/17/18
10/15/15
455
The Mirthless 1 said:

Adamantine rewards. I'm fairly certain that those that qualify for the StoneHeart would appreciate Adamantine rewards. The reason that you probably won't implement is that those that have not unlocked the StoneHeart castle won't have a use for them, nor a place to store them.



Skull Pillar - add Valkyrie, etc. speed, And training speed. Probably in a new grouping.



Dragon quests - add appropriate StoneHeart quests.



Maybe add Valkyries to the gift list. Even if players can't build them, they can use them. Similar to Dragons and Griffins for players that have not yet constructed the Bestiary.

Your ideas are good and I think that will be helpful if they can add them in the tuture
Feb 19, 2018, 03:1002/19/18
220504

When we upgrade champions to more stars which gives them better stats and a higher leveling cap would it be fair to give a marginal XP bonus along with the upgrade IF the champion that is being sacrificed has been level maxed?

 The reason I suggest this is because so often when I get a duplicate champion or one that is for an activity that I don’t do often I won’t even bother to level that champion even if I have energy and no other champions to level up. Sometimes I will level duplicate champions like raiding champs for obvious reasons but there are some champs that just stay neglected because I’m like, “Meh who cares about this champ I’m just going to sacrifice it later and won’t get any credit if I spend more time leveling it up just to kill them.” 

The incentive for Plarium to do this would possibly be an increase in average play times by users which I’m no expert on but I’m sure the more people play the more likely they are to buy promotions. I understand that every champion does serve a purpose. My suggestion is just placing another layer of incentive to take the time to level champions that may otherwise be ignored by varying percentages of players until they sacrifice it. Ultimately this makes a greater pull spending time fiddling with champions.

Example:

1 Star champ (maxed level 15/15) + 1 Star champ (maxed level 15/15) = 2 Star champ (level 5/20) 

The exp bonus doesn’t have to be much but a little would go a long way even if it meant you got a level 2/20 or 3/20. 

Thanks for hearing me out and keep up the great work! :-D

Feb 19, 2018, 03:5602/19/18
Feb 19, 2018, 03:57(edited)
01/11/16
1009

aclearpath said:


When we upgrade champions to more stars which gives them better stats and a higher leveling cap would it be fair to give a marginal XP bonus along with the upgrade IF the champion that is being sacrificed has been level maxed?

 The reason I suggest this is because so often when I get a duplicate champion or one that is for an activity that I don’t do often I won’t even bother to level that champion even if I have energy and no other champions to level up. Sometimes I will level duplicate champions like raiding champs for obvious reasons but there are some champs that just stay neglected because I’m like, “Meh who cares about this champ I’m just going to sacrifice it later and won’t get any credit if I spend more time leveling it up just to kill them.” 

The incentive for Plarium to do this would possibly be an increase in average play times by users which I’m no expert on but I’m sure the more people play the more likely they are to buy promotions. I understand that every champion does serve a purpose. My suggestion is just placing another layer of incentive to take the time to level champions that may otherwise be ignored by varying percentages of players until they sacrifice it. Ultimately this makes a greater pull spending time fiddling with champions.

Example:

1 Star champ (maxed level 15/15) + 1 Star champ (maxed level 15/15) = 2 Star champ (level 5/20) 

The exp bonus doesn’t have to be much but a little would go a long way even if it meant you got a level 2/20 or 3/20. 

Thanks for hearing me out and keep up the great work! :-D

I read your suggestions and thanks for coming to forum.

But there is better way to level a rank 1 champ to higher level up to rank 10 in a single blow and earning approx 10,000 xp bonus( which can be helpful in champion tournaments)

Please have a look here ChampionGuide

Feb 20, 2018, 14:1602/20/18
10/15/15
455
aclearpath said:

When we upgrade champions to more stars which gives them better stats and a higher leveling cap would it be fair to give a marginal XP bonus along with the upgrade IF the champion that is being sacrificed has been level maxed?

 The reason I suggest this is because so often when I get a duplicate champion or one that is for an activity that I don’t do often I won’t even bother to level that champion even if I have energy and no other champions to level up. Sometimes I will level duplicate champions like raiding champs for obvious reasons but there are some champs that just stay neglected because I’m like, “Meh who cares about this champ I’m just going to sacrifice it later and won’t get any credit if I spend more time leveling it up just to kill them.” 

The incentive for Plarium to do this would possibly be an increase in average play times by users which I’m no expert on but I’m sure the more people play the more likely they are to buy promotions. I understand that every champion does serve a purpose. My suggestion is just placing another layer of incentive to take the time to level champions that may otherwise be ignored by varying percentages of players until they sacrifice it. Ultimately this makes a greater pull spending time fiddling with champions.

Example:

1 Star champ (maxed level 15/15) + 1 Star champ (maxed level 15/15) = 2 Star champ (level 5/20) 

The exp bonus doesn’t have to be much but a little would go a long way even if it meant you got a level 2/20 or 3/20. 

Thanks for hearing me out and keep up the great work! :-D

All the champs you don’t use you can still hit the undead for a chance to win new scrolls when killing them. I level as many as I can to try to keep them all maxed so it’s easier to get the ones I want to use to lvl 6 stars. I enhance repeats I get to the same element champions I have and try to get one of each just Incase down the line I have a purpose for ones I never use.
Mar 4, 2018, 08:4203/04/18
03/02/15
4

to solve the beacon situation, you could insert a simple constraint 'a league in order to attack a bc liv 5 must protect one of the same level'

Mar 5, 2018, 06:4603/05/18
01/11/16
1009

Astapor ULS said:


to solve the beacon situation, you could insert a simple constraint 'a league in order to attack a bc liv 5 must protect one of the same level'

Welcome to the forum.

Game developers are considering to change beacons strategy in near future and your suggestion will be passed on to them.

On a side note, any player/league can attack any level fortress and beacons are more or less similar to it.

Mar 5, 2018, 08:3403/05/18
03/02/15
4

of course, and this is the cause of the current situation 'nothing to lose'. the introduction of this constraint would radically change the strategies of the game for the beacon.

Mar 5, 2018, 12:1103/05/18
03/01/16
5810

Astapor ULS said:


to solve the beacon situation, you could insert a simple constraint 'a league in order to attack a bc liv 5 must protect one of the same level'

Hello, my Lord! Thank you for the comments! 

We have plans to change this feature to increase the interest of Leagues and players. Unfortunately, I still haven't got any exact information what will change, but I'm sure these improvements will change the Beacon situation. Once I get any information, I'll share it with players. 
Mar 13, 2018, 15:4603/13/18
02/14/15
66

Y we get No report when we send rein???

Game lagg z so much manny send raid gets there as rein & thy dont even get a report that the troops arrived As rein??? Plz fix it 

Report is used to let us know what happend with troops bgs trial raid & should be for rein not just send a report to who ever got the rein like dont u think ppl would need to know whats happening with all troops ??

& plz fix the global & RC chats its been like a year im still beggin to get this done while we unable to talk to all players / server
Mar 13, 2018, 19:5403/13/18
Apr 5, 2018, 12:32(edited)
01/11/16
1009

ㅎ۵۔DΣViLiکH۔۵ㅎ said:


Y we get No report when we send rein???

Game lagg z so much manny send raid gets there as rein & thy dont even get a report that the troops arrived As rein??? Plz fix it 

Report is used to let us know what happend with troops bgs trial raid & should be for rein not just send a report to who ever got the rein like dont u think ppl would need to know whats happening with all troops ??

& plz fix the global & RC chats its been like a year im still beggin to get this done while we unable to talk to all players / server

Hello.. Why do we need a report for sending reinforcement, when we can monitor the movements?


Regarding your suggestion for reducing number of global chatrooms, so that you can communicate with all players, it still hasn't been approved by developers yet. Perhaps some day... 


Mar 14, 2018, 16:1603/14/18
Mar 14, 2018, 16:17(edited)
02/14/15
66

Why we would not need a report do u even play this game ?? We DO need a report if we send rein 

For 1 like this game sooo slow .. sometimes ppl send RAID aka ATTACK & for some reason it’s arrives as a Rein aka REINFORCMENT

DO U still need me to break this down or u get it  ffs just fix it we need report  for everything including when we send rein
Mar 14, 2018, 19:3803/14/18
Apr 5, 2018, 12:32(edited)
01/11/16
1009

ㅎ۵۔DΣViLiکH۔۵ㅎ said:


Why we would not need a report do u even play this game ?? We DO need a report if we send rein 

For 1 like this game sooo slow .. sometimes ppl send RAID aka ATTACK & for some reason it’s arrives as a Rein aka REINFORCMENT

DO U still need me to break this down or u get it  ffs just fix it we need report  for everything including when we send rein

I do play this game regularly. 

We can see the progress of marching troops and whatever we send will arrive in same numbers at the "reinforced" Castle. We can also check garrisoned troops from our castle. 

If for some reason your raid arrives as reinforcement then you need to contact Support. This hasn't happened to me so far even if game is slow on occasions.

Anyways, your suggestion will be forwarded to game developers for their consideration.  
Mar 15, 2018, 10:1103/15/18
03/01/16
5810

ㅎ۵۔DΣViLiکH۔۵ㅎ said:


Y we get No report when we send rein???

Game lagg z so much manny send raid gets there as rein & thy dont even get a report that the troops arrived As rein??? Plz fix it 

Report is used to let us know what happend with troops bgs trial raid & should be for rein not just send a report to who ever got the rein like dont u think ppl would need to know whats happening with all troops ??

& plz fix the global & RC chats its been like a year im still beggin to get this done while we unable to talk to all players / server

Hello, my Lady! 

> Why we would not need a report do u even play this game ?? We DO need a report if we send rein 


What kind of report? Do you need a report that troops arrived to the Castle as reinforcements? 

> Game lagg z so much manny send raid gets there as rein & thy dont even get a report that the troops arrived As rein??? Plz fix it 

This is not a bug, my Lady. If you met such situation, please contact Help Center. 

> plz fix the global & RC chats its been like a year im still beggin to get this done while we unable to talk to all players / server

This suggestion is still under review. Thank you for your patience! 

Mar 15, 2018, 15:1103/15/18
02/14/15
66

Yes we need a report that troops arrived as reinforcment 

Reason why is we was attacking 1castle with my team mates ... 1 of my teammate troops arrived as reinforcment insted of RAId we was speed hitting he had no clue that his troops arrived @ all let alone arrived as reinforcment till we killed his troops!!
Mar 16, 2018, 14:2403/16/18
10/15/15
455
Astapor ULS said:

to solve the beacon situation, you could insert a simple constraint 'a league in order to attack a bc liv 5 must protect one of the same level'

I really like this idea! That could be a fun way to have pvp and achievements
Mar 16, 2018, 16:1203/16/18
Mar 16, 2018, 16:14(edited)
03/01/16
5810

ㅎ۵۔DΣViLiکH۔۵ㅎ said:


Yes we need a report that troops arrived as reinforcment 

Reason why is we was attacking 1castle with my team mates ... 1 of my teammate troops arrived as reinforcment insted of RAId we was speed hitting he had no clue that his troops arrived @ all let alone arrived as reinforcment till we killed his troops!!

Hello, my Lady! As far as I know, we don't have plans to add such report. Keep in mind you can check your reinforcements in Keep —> Garrisons. I believe reports won't be so useful because after report, if you need to check your troops, you still need to check it the reinforcement in Garrisons. 

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