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Spirit Wardens Status not real

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Oct 19, 2018, 02:1310/19/18
Oct 19, 2018, 02:17(edited)
08/21/14
463

Snowgoon said:


JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

Emeralds are easy enough to get that recovering the occasional stunned castle champ isn't that bad.    In time, recovering will be even less of an issue as you get duplicates, though your emerald count will be much higher as well, making spending emeralds even less of an issue.

In the end, each person has to decide whether its worth it.   My emerald income from champ upgrades far exceeds stunned recovery costs, so the benefits outweigh the risks to me.


Of course, if you are getting attacked every day, it may not be.  In that situation, though, save your greens, orb them up, and don't rank them up until you have enough to keep the rotation going.  At least you might get the benefits for a few hours or so.

Oct 19, 2018, 02:0410/19/18
08/21/14
463

Christine Hare said:



Over the years I saw many players complain about Settlements how unfair they were to the average player so we lost Settlements and got Hamlets to replace them. 

The next was of course Fireballs, even though we had Weors Protection which we could win from tourneys to put on our castles many still complained about Fireballs so Wardens were brought into the game which I like the Warden's effectiveness against fireballs, 


The only complaints I ever heard about settlements, and they were few, were from those who lost their offense.   They certainly were not unfair to the average player, as far as I could see.  Settlements had more pvp in a day than hamlets do in a year.  As I said, I only heard a few complaints.  I think most players who lost their offense understood that was part of the risk.


You can not win enough WPs to keep your castle protected from FBs.   The only way to protect your castle from FBs is to have the WP on AT ALL TIMES.    Not only would this be pointless, but pretty much end what little there is to do outside of clickville.   Even with unlimited WPs to allow temporary breaking for raids, it would be a very bad idea to implement.    Therefore, the same coiners that blast stacks of FBs on a whim are the only players that can obtain tons of WPs.  Keep in mind that offense always has the advantage of finite activators.   They only use them when they intend to attack.  Defenders have to be online to see the incoming attack and then activate.   FBs can not be seen.  Castle Relocates and Speed Enhancements severely restrict the window an incoming attack can be seen, even if one IS online.   Add the new Movement Invisibility ability, and it becomes even worse.

SW were a good addition, though completely removing FBs would have been better.   Initially, the SWs were good PVP, but thankfully, that is now much reduced.   However, their defensive stats are bugged, and that needs to be corrected.   Asking for a bug to be fixed is not bellyaching or whining.  Its called asking for consistency.

Oct 18, 2018, 16:3110/18/18
12/18/14
1835

Snowgoon said:


JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

relevant input is what makes the game better - incessant posting of dis-satisfaction will likely be ignored


as i said if your friend relocates his castle all the attacks will return to Stu if its third party software then they would have to change the settings to continue the attacks - otherwise they should as I quote the mods "contact support"


I am not complaining about your posts but all the negativity is a downer to be honest - can people not just find something to be happy about?


The forum is for everyone - as a Marshal I read the forums to keep updated - incessant complaining about things that will not change is senseless and is in no means a "weapon" against plarium's excesses - have you seen change from all the complaints?  When we get what we asked for re: wardens why continue to complain about them when they serve the purpose they were created to serve?
Oct 18, 2018, 15:5810/18/18
Oct 18, 2018, 16:24(edited)
12/13/14
1282

JEZEBEL said:


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer

Single unit attacks every few seconds and this goes on for weeks - http://prntscr.com/l7lq4w

probably using third party software with no chance of ever being caught

but let's ignore the problem and hope it goes away because we know that plarium are not listening?


You always complain about my posts - but it is posts like mine that make the game better ... and then everyone benefits

Belly aching is our only weapon against plarium's excesses

If you don't like my posts then please ignore them 

Oct 18, 2018, 15:4610/18/18
12/18/14
1835

Snowgoon said:


JEZEBEL said:


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs

Until your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like this

Spirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better

things can always be better but fact is that is the way of things - we cannot have a perfect game or a perfect life :))


enjoy the game for what it is and have fun with it - all the belly aching is not going to get us anywhere - we all know this!!  just sayin ....


if you get spammed with multiple spam attacks the easy fix is to put up a weor's protection bubble or relocate your castle - the second option is most annoying I think as all the time spent spamming is then a waste to the spammer
Oct 18, 2018, 15:3910/18/18
12/13/14
1282

JEZEBEL said:


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs

Until your attacker learns to send spam attack sending multiple attacks of one archer, one wraith or one pikeman ... killing your spirit wardens one by one
I have an ally on untamed who is getting flooded with spam attacks like this

Spirit Wardens were a good idea and it is great to see them killing enemy units - but the mechanism could be a lot better

Oct 18, 2018, 15:3210/18/18
Oct 18, 2018, 15:35(edited)
12/18/14
1835

Snowgoon said:


JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

doesn't matter i have other ones to replace that one if it gets stunned it helps with the castle trips and whatever SH units are being built but the fact is my spirit wardens defended and earned a decent amount of pvp for the losses so they do in fact serve a purpose besides just defending against fireballs - the trips in my castle did not die but the spirit wardens did and they defended the way the should IMO - they are cheap and quick to replace


the attacker could have wasted fireballs to kill my wardens first but to what end to gain the kill on a few trips?  In this battle I came out ahead ....


here's an idea ... how about accepting the fact that they will work to a degree to protect against smaller attacks - everyone knows that an overwhelming force will kill everything - everyone also knows that single unit hits can be annoying and people may send them just to kill your wardens - so what i would rather see people use units than fireballs


perhaps this will benefit the game a bit with more activity from troops vs fireballs
Oct 18, 2018, 15:2610/18/18
Oct 18, 2018, 15:34(edited)
12/13/14
1282

Sir Dan Saul Knight said:


I see the minimal PvP points mechanic as only a win win.

But there is no reason for this

Why don't we get points for each fireball 'killed'?

Every fireball has min 12,600 offense ... I think we should be fully rewarded for stopping them instead of only getting tiny points for each spirit warden lost

737 points for killing infantry, so why not similar scaled points for 'killing' fireballs? - https://prnt.sc/l7jm3w

I have noticed that we do get Power Points for quests for killing fireballs , so why can't these Power Points be converted to PvP points like any other unit
Every fireball gives 12,600/40 = 315 pp

Oct 18, 2018, 15:1010/18/18
Oct 18, 2018, 15:20(edited)
12/13/14
1282

JEZEBEL said:


You may start seeing more of this http://prntscr.com/l7jm3w


I am not sure why besides having a champion in my castle there were total losses because i do not defend my castle unless i see something coming


there were only trip units in my castle besides

Your Champion was useless, you should only activate a castle champion when defending with normal units
Your Dryad risked being stunned for days

Spirit Wardens get no bonuses from champions, dominant element, castle walls or anything else because they meet the attack outside our castle ... and I doubt that Castle Guard units get any benefit either since they were all nerfed

Watch the youtube videos - http://prntscr.com/l7l53e

Oct 18, 2018, 03:4210/18/18
Oct 18, 2018, 03:42(edited)
12/28/14
19
Sir Dan Saul Knight said:

Snowgoon said:


Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)

I don't agree with that.

One of my first thoughts with the wardens was whether they could be abused between alts for absolutely free PvP and tournament points.

Its a VERY good idea that they can be.

The only downside I can see is that the fireball coining warriors cry when they get no PvP. And to be honest 99% of the rest of the game will rejoice at that. Maybe people will see wardens as having changed the castle warfare dynamic but that isn't really about the PvP points that is about the existence of wardens.

I see the minimal PvP points mechanic as only a win win.

wardens are cheap so who cares how much pvp WE get the person tossing fireballs is also getting little pvp - we all complained about fireball warriors now we have a simple safeguard unless someone wants to take the time to send small attacks to kill the wardens before fireballs which I just cannot see happening :))
Oct 17, 2018, 09:1710/17/18
Oct 17, 2018, 09:22(edited)
12/13/14
1282

Alina Phoenix said:


It's the case I explained in my previous reply: no matter how much attack power a Unit has, a Spirit warden will take this damage and then die.

For example, if you're attacked by one archer, your Spirit Warden will take all the damage this Archer can give and die after it.

It's a part of mechanics devs are going to change in the future. 

Even if they do change this dumb new rule (and I have absolutely no confidence that they will) we are still left with minimal pvp points from warden combat

Why do we get such tiny pvp and tournament points when our wardens are wiped out by fireballs? Power Points from warden combat has obviously been set far too low (and was not altered when baseline defense was doubled/trebled)

This entire feature needs reviewing

You wipe out our wardens, you wipe out our wraiths, and nobody even gets pvp points


Oct 16, 2018, 18:5810/16/18
04/10/15
1433

Dear Lords

i still havent found any way to know how predict the attack against a castle with spirit wardens

what i can see its that all attacks sent against a castle with spirit wardens all or almost all wraiths die in the combat even if you have zero looses on every group of troops.

so, the mechanics is other than we know or as Lady Alina said it will be changed by devs and all we again will see regular combats

Regards