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Mar 24, 2016, 12:1503/24/16
01/27/15
546
What would be nice, is if we could get the option to take the bonuses from the special offers in they're value of actual drachmas.  I see it say bonus value 65,000 drachmas.  Well I'd rather have that than 60 relocation pools! lol
Mar 7, 2016, 18:0503/07/16
04/24/15
75

leonidas, is not epic , is collecting money, when u will make some without to pay for that?

1 caduce 2500 or 4000 drahma, 1 tower lvl 5 1000 drahma , and why we cant build like pan, with ress? for tower we need  timber and bronze, so why dont build it, 

is all for cash, 
Mar 2, 2016, 19:1803/02/16
11/04/15
135
ThatBloke said:

Actually, the price question is a bit complicated.


Since paying items give huge advantages, the programmers have thought they would keep their price high so people wouldn't abuse.

I've even read people asking for more expensive political units for this same reason, for instance.


You can't deny this opinion makes sense.

Actually, maybe the key to both being more affordable and advantage paying players less, would be to make cheaper items, but with lower bonuses...

But then you'll hve to admit it would be quite equivalent. :)


The problem is actually more about some rare people being so rich that those high prices aren't high for them, so they can have LOTS OF EXPENSIVE items, where ordinary people would rather have few expensive, or lots of cheap ones.

However, those people are so rare you can all name them... So yes, it can be a problem, especially if you unfortunately went at war with them... Otherwise, you shouldn't be botherd too much by normal people.

And in the very case you would be bullied by one of those rich coiners, then I hope you could ask Plarium, or at least one of us, to try and talk to them... Anyway, it's rare you get bullied without a reason, so sometimes it's better to admit defeat and not trying to get after them, so they leave you alone.

As I always explain to players we have to retaliate because they attack our pantheons, yes, our armies are bigger, because we're older on the game. It doesn't meean we love bullying people. It only means we have to discourage people from hassling our pantheons. We're not going on a personal war agaisnt them. If they leave us alone, we'll leave them alone.

I have to explain this, because lots of so-called bullied players have actually started hostilities and are even going at it again and again, and it's perfectly normal that their victims use the army they've gathered from their efforts, rather than doing nothing. Else what would even be the point of playing to get an army, if you can't use it ?


I highly recommend increase in the price of PA. And I think we need to adjust the acropolis in a way which leads to more action. 
Feb 28, 2016, 03:3402/28/16
231751

only good thing is coalition missions.



Now some things to fix.  Get rid of token and sketches all together and allow people to upgrade these building through resources alone.  Political attacks need to be removed they are way overpowered.

Feb 14, 2016, 21:0502/14/16
231751

Gentlemen, as I have already posted, contact Plarium support about this issue


this thread is for people to state which were their favorite updates, as such your posts were off topic and have been removed. I once again urge you to contact Plarium direct with a support ticket as per the link above as the moderators on this forum are not able to assist you 
Feb 14, 2016, 16:5902/14/16
231751

I have edited your post to remove the obscenities, please dont use offensive language again 


If you have an issue with your account being banned I suggest you contact Plarium's support team as there is nothing the moderators here can do about that 


you can contact them here


http://support.plarium.com/ensparta/Tickets/Submit

Jan 15, 2016, 01:1601/15/16
10/10/14
22

Is there a  list some where of other updates that one could even consider as being some sort of an improvement and that does not first require one to get a substantial increase in their credit card limit?

My choice. The ability to apply as many resource packets as one wants with the sliding selector scale as being something that actually made sense in the game by wasting less of our time playing it.
Jan 8, 2016, 05:5201/08/16
Jan 8, 2016, 05:55(edited)
08/25/14
1411

Most browser games use PhP, Java, etc.


Some use Flash for its easy animations, but are small sized.


This one is quite Huge, and Flash is clearly inappopriate. It's very unstable by nature, but here it's pushed to its limits, and we can see the results. ^^


If you try Stormfall, you'll notice it's twice as fast and reponsive. But it still crashes as often. :D


Jan 7, 2016, 16:1101/07/16
3

You guys should work more on the game itself. Its so lagging and has so manny  unresponsive plugin alerts and it's pilling so much memory at flashplayer program. All my years of playing  browser games never meet such a low quality of gameplay and btw i playd alot of browser games. you guys need to work alot on this game. This is the most unbalanced game betwin players that puts money in game and players that doesnt, atleast a better quality of gameplay we deserve knowing you made the game to empty the pokets of players. Wake up before you lose players.

with respect Gogu
Jan 7, 2016, 09:0401/07/16
Feb 16, 2016, 12:00(edited)
08/25/14
1411

Hello Archon,


Denarii are used to train all Roman units in place of classical resources. However, you do need to convert timber and bronze into denarii first from your Argentarium. You can also get them directly from colonies, and as tournament rewards.


To be able to hire Roman units, you must first build the Argentarium, then sign the relevant agreements. All of them require Glory Points (GPs) to buy the needed articles. You get GPs from tournaments, mostly PvP related ones.


Roman units are not absolutely necessary. There are two independant branches : the intermediate infantry ones, and the high end offensive phalanx and defensive cavalry ones, that are very good.

The infantry ones are rather speed oriented, and most of them have equivalent classical greek units or Carthaginian units, so you may chose not to sign them immediately if you don't have GPs to spare, and sign them later if you want. In this branch, the most interesting ones are the Legionnaires, strong and fast (though the newly added Golden Shield Warriors are quite similar now).

It can sometimes be a matter of not having enough classical resources to produce regular units (or needing them for buildings or signing agreements) and have spare denarii, so you may chose to produce Roman units instead for a while in this situation...

Actually, there are many equivalent, or almost equivalent units, so chose wisely before spending your precious GPs.


Since you'll also need GPs to sign the high end greek phalanx and cavalry, the wisest choice may be to spare them for this, but it's of course up to you.

However, the very last Roman units (Evocati and Legates) are really very powerful and worth he effort and patience. :)


Now you can perhaps anwser the poll, knowing what to do with denarii... :)


Jan 1, 2016, 10:5501/01/16
Jan 6, 2016, 00:44(edited)
08/25/14
1411

Milles said:


I don't understand, why most of you hate the persion position change, if a remember corectly, in the old system you get units only from the highest positions and nothing would make you do the lower ones, not even for coalition quests or warfares, when you would get absolutely nothing for sacrificing alot, it the new system, you get at least something (with a small chance for a multiplied reward, which is fair), i don't understand this logic. After this change, the rewards from positions are generaly better.

The reason is when the bank to pay back is huge, you need to clear lots of positions before getting a full payout.

At the same time, partial payouts you can collect on the way are less and less interesting as you hit higher level positions (I mean they're smaller and smaller compared to the needed investment to clear that level).

However, the full payout is much bigger, so it's OK in the end, but reaching it can take ages and you may fall out of troops before.

So the change is a problem for players who were hitting top positions when it was introduced.

As long as you keep hitting medium levels, you should be fine.

So when you'll reach levels 70 and so, you'll have to think twice before deciding to go on, as new positions levels are random, but are obviously spread from 1 to your maximum level... And the higher you get, the rarer easier positions drop.



By the way, nothing prevented people from hitting the lowest positions in their list if needed. You could pay back the bank with whatever position level without a problem (lower positions obviously paid back less, that's all).

It has always been better to finish the cycle hitting a position level high enough to give you a payout that was big enough to compensate the losses you had accumulated to get there, that's all. So you're right about the necessity to hit high levels, but it was only necessary to conclude and get the payout (that's why you always had, and still have to keep track of your investment to know when to hit the finishing position).

The only real difference with the new system is now you always get something from every position you finish, which is hepful to beginners (people were complaining not to get payouts all the time, so the change actually comes from players' pleads).

The drawback is they all add up to your next bank. The total payout is then bigger than before, but it makes the next bank bigger as well.

It just makes completing the next cycle longer to reach the next full payout... But the principle itself hasn't changed at all.


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