
Nothing else doing, so decided to go to Helheim.
Floor 10, node 4 ,still only 2 stars, ran into a chest second room.5 boxes, last one Beowulf's Headband, ( on checking, doesn't seem there's much improvement on Ghostly Veil) so will see if it helps any now.
Weirdly, cleared 20 rooms finishing with 1 health after several rounds against a very strong opponent at this mark.
Wearable at champion 35,so finding earlier should be more beneficial.
Edit
Just did only 19 rooms wearing the headband.
Not surprising in some respects, but It occurred to me recently that no one complained about how many runs it took to get the last node on the later floors, and so wondered how comparable they might be.
Since my previous post, when I was stuck on node 4, I progressed fairly quickly through nodes 4, 5 and 6.Just a few runs.
Though I had already got the one star from only a few visits to node 7, I then hit champion 47, and started the campaign for the last hurdle,the second star also dropped quickly and so was optimistic, especially when the gloom were not so highly ranked, but then some runs gave lots of blue,.
My current last run was number15,and after a poor start of 3 blue gloom,it then looked very promising with 2 empty rooms behind me, a green gloom and then another 4 empty rooms in succession, followed by 1 gloom, a chest then another empty room,unfortunately downhill after that. Mama had to be in the last unentered room.
WDYWTNTF Said
"What's your opinion on Soulbane,right hand weapon for Champion level 48"
For me i found it was worth it,however this wont apply to everyone as 5m runic coins are likely to be better spent elsewhere for other players depending on what you do in the game.
I had been stuck on the last 2 nodes of floor 10 for a long long time never getting any better than finishing node 6 or 7 with 25% health left no matter what combinations of settings i used,as soon as i brought soulbane i completed both nodes with 3 stars on my first try
Finished 10.7 with *** twice.
Initially replicated Tedesco gear/spec, but was 0/128. Only came close 3-5 times.
So then switched to most commonly posted gear set (Beowulf Headband; Spellbound Flail; Enchanted Trim; Bewitched Breastplate; Northern Bulwark; Durable Boots), and ended up borrowing JoeTheFirst's specs with 2616 Strength; 5233 Agility; 2616 Intuition; and 26 Vitality (ergo female champion). Got first *** on 45th try. Then decided to see how many to repeat, and got second *** on 199th try. So 2/199 overall. Came close about 10% of the time.
In my analysis, latter set-up yielded significantly better chances. In about 10% of runs would stay above 50% while surviving Boss plus 10 or more additional enemies. Then just needed luck for one of these runs to coincide with easier draw. For both ***, had 9 empty/chest and only 11 enemies. For 1st *** Had 3 T3, 5 T4, 2 T6, and Boss. For 2nd ***, had 4 T4, 4 T5, 2 T6, and Boss.
Helped to get empties, low-grade, and non-range. If you draw a T6 range, then almost impossible to get ***.
Finished Helheim in 7 weeks. Got 2nd *** 17 days after getting the 1st.
I can't really complain about node 10.7.
Vikings is not a pure strategy game, but also a fighting game, where I have to be uncertain about the outcome.
Each unpredictable algorithm translates into luck for those who pass quickly and bad luck for those who pass late. Is that gambling? I think not really.
My 122 attempts bored me to death, but in the end I got what I wanted.
Are so many? They are few?
It doesn't matter, in the end I made it.
Plarium did not choose you do not pass and you pass, it simply made the passage of node 10.7 unlikely.
In the rest of Helheim, however, it was necessary to choose the equipment and the bonuses to proceed sometimes faster (get to the chest) or with more resistance (complete a level with 3 *).
I remain of the opinion that it is not pure gamble, but an appropriate mix.
Luck?? LUCK???
I think its changed under the radar......... I'm sure, This is now Gambling, Spend your money place your bets, take a chance, cross your fingers, say a few prayers. Cuss and swear do not pass go do not collect 3 stars. Now do it all over again. 😂😂😂
Happy days (dare I say it) Good Luck. 🌟⭐🌟
sigo opinando la mismo. Es una mierda!!!!
Porque a unos jugadores les sale enseguida y lo consiguen sin llegar a subir el Heroe a nivel 50 y otros tenemos que estar entrando cientos de veces y no vemos forma de conseguirlo?
Cambien esto, suban el tope del nivel del Heroe, creen articulos con mas poder para equipar al Heroe... Lo que sea. Todo menos una decisión de Plarium diciendo a ti si, a ti no.
Permitan que toda la gente activa pueda conseguir terminar el nodo VII. Si son tan importantes los beneficios de terminar Helheim los que no lo consigamos tendremos que irnos del juego al no poder competir contra los que tuvieron suerte de ser los elegidos.
Today I was able to finish node 10.7 on the 122nd attempt (considering only those to get 3 *). I ended up with 53.68% health.
I publish the equipment and statistics. As you can see it is a similar version, but different from all yours. In fact, I've tried them all and documented and compared them in a spreadsheet.
I found no substantial differences in the likelihood of achieving success (ending with 50% energy). I only recorded statistical fluctuations and for 121 attempts I never exceeded the 75% probability of success.
Then suddenly a node full of empty rooms, chests and not too bad enemies...
This confirms what is clear from the forum: immediate or delayed success is a matter of luck.
So? Are 122 attempts a gemer's torture? I mean not. A game must have an unpredictable component and in my opinion they have succeeded in full. I can't say it's funny. Helheim is a suffering that distracts from the real game.
However, it pays off amply. The rewards and powers are so juicy that they keep from abandoning Helheim's torment and carry it to the end.