used a balanced build from lvl 25. my champ was around 30% health, 80% of runs when doing node 7. Two of my runs they were missing my champion Alot, then i found empty rooms and chests, one of these 2 cleared 50%+. Have to wait for RNG gods
Hai Brtitanic,
I used your build and finished Hellheim, however it took me 50X before i could finish it.
Thanks a lot to all having posted in detail the builds allowing to pass the node.
You gave me hope again, to continue with 10.7 instead to abandon it.
I'm now working with some builds very near to that of Kerri, but also with the other suggestions (i.e. some more strength and intuition).
It seems me that configurations near to Kerri with a lot of dodge are bringing me more far. At least it's my impression, because the results are very different.
I've seen also some differences between attempts:
- much difficult with the first attempts of the daily cycle (e.g. 1st attempt I don't reach 2*, often no 1*)
- increasing difficult (less chests, less empty rooms, more archers) in attempts from 2 to 4.
- decreasing in the last part of the daily budget (attempts between 6 and 10), allowing currently to reach my best result with 2* and 37% health (attempt 9)
- increasing difficult, when no Helheim attempts on day before has been done...
Maybe it's just all pure chance. As the matter of fact, the best results obtained until now are quite similar for different builds and are all related to better conditions (more empty rooms or chests).
The compontent of luck (a good algortithm should be unpredictable, and Plarium developed one very very good) is huge and until now is playing against me. I never encountered lucky configurations (a lot of empty rooms or chest or "gentle" bosses). A boss usually consumed more than 10% of the health, only one time 5,9%, but with only two rooms empty and only one chest.
I think is now a question of endurance: I have only to continue, continue, waiting a lucky combination to pass the node.
It is becoming increasingly less understandable to believe that 10.7 is equal to all. I've been trying to beat this level for months with varying gear sets and point distributions, all at level 50. Lots of wasted time and not very enjoyable at all. I've mirrored many other members sucessful ventures to no avail. I'm in my 5th year of playing this game, and continue to support the game, but I'm finding this Helheim adventure to be a deterrant to continue. I'm not buying the "ask other members for help or spend more time in the game", because I have done both, ad nausea. Call it luck or chance or whatever sounds feasible, but the bottom line is there should be closure of this level before we no longer enjoy playing it. Nobody's luck should be this bad, especially when compared to other's "luck", see statistics.
Wile the last node is Rng. I think you should try keeping your build where your average health is highest after finishing. Say 25-30% after clearing last room. Then just wait for the run where they miss like crazy and pray. I do think its a big middle finger to the hard working players that is not needed as we come back to helheim for the big boosts anyway.
Today I was able to finish node 10.7 on the 122nd attempt (considering only those to get 3 *). I ended up with 53.68% health.
I publish the equipment and statistics. As you can see it is a similar version, but different from all yours. In fact, I've tried them all and documented and compared them in a spreadsheet.
I found no substantial differences in the likelihood of achieving success (ending with 50% energy). I only recorded statistical fluctuations and for 121 attempts I never exceeded the 75% probability of success.
Then suddenly a node full of empty rooms, chests and not too bad enemies...
This confirms what is clear from the forum: immediate or delayed success is a matter of luck.
So? Are 122 attempts a gemer's torture? I mean not. A game must have an unpredictable component and in my opinion they have succeeded in full. I can't say it's funny. Helheim is a suffering that distracts from the real game.
However, it pays off amply. The rewards and powers are so juicy that they keep from abandoning Helheim's torment and carry it to the end.
Porque a unos jugadores les sale enseguida y lo consiguen sin llegar a subir el Heroe a nivel 50 y otros tenemos que estar entrando cientos de veces y no vemos forma de conseguirlo?
Cambien esto, suban el tope del nivel del Heroe, creen articulos con mas poder para equipar al Heroe... Lo que sea. Todo menos una decisión de Plarium diciendo a ti si, a ti no.
Permitan que toda la gente activa pueda conseguir terminar el nodo VII. Si son tan importantes los beneficios de terminar Helheim los que no lo consigamos tendremos que irnos del juego al no poder competir contra los que tuvieron suerte de ser los elegidos.
I think its changed under the radar......... I'm sure, This is now Gambling, Spend your money place your bets, take a chance, cross your fingers, say a few prayers. Cuss and swear do not pass go do not collect 3 stars. Now do it all over again. 😂😂😂
Vikings is not a pure strategy game, but also a fighting game, where I have to be uncertain about the outcome.
Each unpredictable algorithm translates into luck for those who pass quickly and bad luck for those who pass late. Is that gambling? I think not really.
My 122 attempts bored me to death, but in the end I got what I wanted.
Are so many? They are few?
It doesn't matter, in the end I made it.
Plarium did not choose you do not pass and you pass, it simply made the passage of node 10.7 unlikely.
In the rest of Helheim, however, it was necessary to choose the equipment and the bonuses to proceed sometimes faster (get to the chest) or with more resistance (complete a level with 3 *).
I remain of the opinion that it is not pure gamble, but an appropriate mix.
when you have paid enough money and lvl 50 champ and bought all the items,, and start to get very very very bored of being in helheim, ya might get there once ya bought some more,,,,,,,, and if ya dont,, ya need to buy some more stuff and then carry on with the stuff ya have not bought yet before pal bring out some more stuff for ya to buy,,,,, remember there is more stuff in ure bank account to give to them once ure stuff has run out,, but by then ure mates stuff has already gone to there bank account and ure mates is next,,, in all,, bye bye bank account coz ya wont win in the end,,, and u will get bored
I have repeated nodes over and over again just to get teh headband, still none. I have done Last N on L10 many many times, with never less than 15 monsters, I have spent hundreds of thouands marks, and now I am just about to say t hell with Plarium.
„I assure you that all our players are in the same in-game conditions.“
Hmm, and i assure you, that you aren‘t right. They are underthrown the coincidence, but this makes the players unequal. Lucky or unlucky, is there no difference? Am i gambling or playing? No difference? What is the matter with the efforts and the works of the players? Always the same?
It seems for me, you don`t know the rules of your own game.
Let`s have a look at it.
In games like Vikings, which are highly determined by coincidence, you
can use the normal distribution (or gaussian distribution) as an
useful instrument for describing the probability of events.
The distribution of probability gives you the probabilities of occurrence of different possible outcomes. You can visualize it as a function, the probability density function.
Also called, because of her shape, bell curve.
See the following picture:
Probability dension function
i
µ expectation of the distribution, also called median, mean or expected value
σ standard deviation
σ2 variance of the distribution
The standard deviation is a measure of the amount of variation of a set of values. A low standard deviation indicates that the values tend to be close to the mean or median of the set, while a high standard deviation indicates that the values are spread out over a wider range. The standard deviation is mathematically defined as the square root of variance. Variance shows the squared deviation of a random variable from its median.
It measures how far a set of numbers is spread out from their average value. That means, that more unexpected values are comprised by a high standard deviation than by a low standard deviation.
The unexpected gets normally, so to say. If the deviation has the value zero, there are no unexpected values and all values have the value of the median.
For further informations see the articles in Wikipedia.
What has this to do with Vikings?
In Vikings the coincidence plays a great role. The algorithms are programmed with a high standard deviation and a high variance. So normally extreme values for coincidences are not unusual. For instances see some forumposts like „Letter to Plarium about New Equipment Upgrades“, „Helheim Floor 10 Node 7“ and others.
A high variance is helpful for plarium but not for the players. It cancels their efforts and is a form of disrespect for them.
Therefore Plarium: Shorten the standard deviation!
Initially replicated Tedesco gear/spec, but was 0/128. Only came close 3-5 times.
So then switched to most commonly posted gear set (Beowulf Headband; Spellbound Flail; Enchanted Trim; Bewitched Breastplate; Northern Bulwark; Durable Boots), and ended up borrowing JoeTheFirst's specs with 2616 Strength; 5233 Agility; 2616 Intuition; and 26 Vitality (ergo female champion). Got first *** on 45th try. Then decided to see how many to repeat, and got second *** on 199th try. So 2/199 overall. Came close about 10% of the time.
In my analysis, latter set-up yielded significantly better chances. In about 10% of runs would stay above 50% while surviving Boss plus 10 or more additional enemies. Then just needed luck for one of these runs to coincide with easier draw. For both ***, had 9 empty/chest and only 11 enemies. For 1st *** Had 3 T3, 5 T4, 2 T6, and Boss. For 2nd ***, had 4 T4, 4 T5, 2 T6, and Boss.
Helped to get empties, low-grade, and non-range. If you draw a T6 range, then almost impossible to get ***.
Finished Helheim in 7 weeks. Got 2nd *** 17 days after getting the 1st.
Male champion has base 47 vitality. Female champion has base 26 vitality. Second wind can redistribute points, but you cannot reduce any stat below base for whichever champion is selected. Just a small difference, and doubt makes much of a difference.
With gear, had the same 58459 health that most posted set-ups have.
Thanks for that, thats the something I didnt know about, because I have so far not needed to use reset, and based on the hero,didn't know that you couldnt lower the starting levels as I had assumed.
It would seem that Viva's stats, as has been suggested much earlier in the thread,and elsewhere, may have been a clue after all.
Initially replicated Tedesco gear/spec, but was 0/128. Only came close 3-5 times.
So then switched to most commonly posted gear set (Beowulf Headband; Spellbound Flail; Enchanted Trim; Bewitched Breastplate; Northern Bulwark; Durable Boots), and ended up borrowing JoeTheFirst's specs with 2616 Strength; 5233 Agility; 2616 Intuition; and 26 Vitality (ergo female champion). Got first *** on 45th try. Then decided to see how many to repeat, and got second *** on 199th try. So 2/199 overall. Came close about 10% of the time.
In my analysis, latter set-up yielded significantly better chances. In about 10% of runs would stay above 50% while surviving Boss plus 10 or more additional enemies. Then just needed luck for one of these runs to coincide with easier draw. For both ***, had 9 empty/chest and only 11 enemies. For 1st *** Had 3 T3, 5 T4, 2 T6, and Boss. For 2nd ***, had 4 T4, 4 T5, 2 T6, and Boss.
Helped to get empties, low-grade, and non-range. If you draw a T6 range, then almost impossible to get ***.
Finished Helheim in 7 weeks. Got 2nd *** 17 days after getting the 1st.
Update. Have now finished 10.7 with *** four times. No further changes in specs/gear.
Third *** was on 212th try, had 9 empty/chest and 11 enemies (4 T3, 5 T4, 1 T6, and Boss), finishing with 31512 health (53.9%).
Fourth *** was on 241st try, had 8 empty/chest and 12 enemies (3 T3, 6 T4, 2 T5, and Boss), finishing with 32028 health (54.8%).
For current spec/gear, aggregate is 4/241 so 1.6% success rate.
Does anyone remember where this Beowolf head band was situated? Been through 9.4 to 10.6 many times, just maybe there is a so called sweet spot....be lucky..
Does anyone remember where this Beowolf head band was situated? Been through 9.4 to 10.6 many times, just maybe there is a so called sweet spot....be lucky..
I swear I got my headband on the first or second floor.