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Beacons Force Limit. Help us to decide!

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22 дек. 2018, 22:2022.12.18
10.05.14
10
option 2
22 дек. 2018, 22:2122.12.18
10.08.14
13
OPTION 2
22 дек. 2018, 22:2622.12.18
20.02.17
1
I would vote Option 7
22 дек. 2018, 22:3522.12.18
31.05.15
1

Limit 500k Offense per 1 attack

22 дек. 2018, 22:5422.12.18
220459

#2. Limit 100k Offense per 1 attack;

22 дек. 2018, 22:5922.12.18
18.12.15
12
yes, to force limits, option 2 seems the best for me, coiners have enough advantages already.
22 дек. 2018, 23:0922.12.18
17.05.15
1
Option 7
22 дек. 2018, 23:4622.12.18
24.04.17
1
Option 2
22 дек. 2018, 23:5722.12.18
02.01.14
2
Option 2
22 дек. 2018, 23:5922.12.18
20.01.15
2
Option 2
23 дек. 2018, 00:0023.12.18
09.01.14
2
Option 2
23 дек. 2018, 00:0123.12.18
11.01.14
3
Option 2
23 дек. 2018, 00:0923.12.18
13.06.14
104
Option 2
23 дек. 2018, 00:1523.12.18
26.11.14
5
# 2
23 дек. 2018, 00:2523.12.18
19.06.18
1
option 2
23 дек. 2018, 00:4823.12.18
30.06.15
97
Option 2
BiohazarDModerator
23 дек. 2018, 01:0723.12.18
04.10.13
3863
I vote option 2.  We definitely need a force limit (if you don't believe me just go look at the beacon map.  hint:  it's almost completely empty).  And a 500k force limit still lets you hit with well over a billion offense, which means most leagues wouldn't stand a chance of holding a beacon anyways.  I'd say in the 100k-200k range is best. 
23 дек. 2018, 01:2923.12.18
220459
Option 2
23 дек. 2018, 01:3323.12.18
02.05.15
1
Option 7
23 дек. 2018, 01:4023.12.18
220459

I think the mods and devs should consider modifying the options before actually proposing a vote on limit figures. Much as Rizzo and Trinity have pointed out. Makes sense really. 


The point of having a vote is to stop people draining from the game. To prevent the people drain you need to make proposals that are attractive to wanting them to stay. To make people want to stay you have to look at how their investments are being treated. People - myself included - are being affected by the huge amounts of time being consumed with just doing the dailies(daily's?), now that champions and spirit wardens have been introduced. Then of course there is the financial burden of propping up fortresses and beacons - res investments, including sapphs, unit building and tming (more time). 


My point is, I guess, is to develop proposals that make people more excited about the game, not depressed. I remember when a certain person and his co-conspirator knocked all the beacons out on server 2. A large number of high level people left the game and have never returned. Good people. 


A fixed limit will always be circumnavigated to the benefit of some. A scalling system would make that more difficult. Just my opinion, having observed the game over 3 servers. 


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