BiohazarD said:
Gadheras said:
Most of the regulations are specifically targeted at loot boxes and mechanics that have chance to win a particular item, I don't think any of them would cover VIP programs.Paul Gladkiy said:
Hi, Gadheras!
Well, if the game allows in-game purchases, how can it be illicit then? :)
Guys, unfortunately, we can't reveal all the details and all the requirements to join the VIP program, as we don't have the full list of them. And this list is very large, for sure.
We can only tell you that one of the most important criteria is the activity in the game, huge experience, considerable influence on the communities. These ones are at the top. However, there are more requirements.
There's a special team which is monitoring the players and sends the invites, if the player meets the needed criteria. We can't influence on this process in any way, I'm afraid.
Well, seeing a lot of laws and regulations is on the horizon in regard of loot boxes and similar in gaming. Maybe soon it will be illicit? who know. What you said about huge experience and considerable influence on the communities doesn't quite compute, because I can name a lot of players that would excel under those conditions that is not a vip.
And when stated, that if people spend money to do better in the game and that way earn vip. How can even other players that doesn't spend as much to make his/her mark do do "that" good, even be considered? That is why I refer it as double dipping.
Tbh, you should scratch the entire thing, and rather make a program that focus on follow up new players for a limited time. Majority of new players doesn't stick around for very long anyways, its not like it would turn into a giant program you don't have the resources to follow up.
Then you should have some sort of program that involve every league marshall. That could give heads up to changes, tournaments, coming offers, specials whatever. Then these again would trinkle the news back to the members of the leagues.
At current time your vip program come across like the pampering the casinos does to their whales to make sure they keep play and spend time at their casinos.
No, but there is enough of randomized offers in this game, that could be included. Like item chests, that would be covered as loot boxes. But its not just loot boxes that being looked into, but the drive to keep people get addicted to spending, and then particular youths.
I always been in favor of more subscriber based solutions and solutions where the business model have no real impact on the game in from of "pay to win". Like cosmetics, time/xp boosters, resource packs, have no real impact on the game in form of pay to win. Heck I wouldn't mind so much buying units either if they did get added to your training queue in the barracks and took time to churn out like units else. Its the instant power that wrecked this game and Plarium in denial of.

