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The Five dysfunctions of Leagues

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31 май 2017, 17:1031.05.17
311

Oracle said:


English is not my arterial language. I was planning on deleting the thread, and editing in the background and adding more information as I was not done with it, I planned on posting it today. But I lost the internet before I could delete it, and work on it, from now on I will work on word

But thank you for showing some of the eye-hurting-grammatical-howlers. I fixed some of them. Should you see them please notify me by PM, and I will fix them. 


aha,  told you about 3rd, fourth, 5th and 6th languages.

as for the thread itself, i don't consider it a bad effort.  it may not be the best, but it may have been a true effort.  whether you are attempting true growth or whether this is your greatest troll, that idk, but i will side with true growth.

as to the player who stated that this "and I tell you a league dies at the day it was made, and is buried at the day its goals where put in place" is the most meaningless statement in the post.  wrong, incorrect, false, inaccurate.  this is a statement of the foundation of the vision and direction of the league.  there are many other variables, but the vision and direction of a top 10 league that lasts years and a league that never gains more than 20 players or breaks the top 500 leagues, then fades away, is the difference.  it is a statement of use of strategy, the thought out vision and direction of those founding the goals of the league.


31 май 2017, 03:4131.05.17
31 май 2017, 03:42(отредактировано)
231751

Oracle said:



Thank you, my Lord, for your input. 

Solidarius said:

to put my opinion on the matter, I personally believe that hate/fear is stronger than love because as most of us know or will find out... love does not last so for that reason I think it's probably better to "rule" a league with an "iron fist" than be all nice and warm and cute.arround

Very true, an authoritarian league and ones that work on a system of anarchy don't need to trust each other much. Most Marshals work around these issue by forming what I called above as ''inclusive sub-faction'', they group a few players in the league and form close relationships with them, winning the trust of that group of people. The marshal then places those people in strategic positions in the league, like making them captains, commanders ect The group work together to lead the league, sometimes without the authority of the marshal in the open or in the shadow. They spread their influence in great length within the league thus making sure everyone follows the order of the leadership. 
The other players don't have to trust them but must be controlled by them. For as long as they control players, then the league will flourish. 

This can lead to the destruction of the league when power balance is upset between the faction. When the marshal loses power among the faction or another faction is formed stronger than the marshal's, He/she is forced to step down.

Solidarius said:

I think the most important thing for a league to be successful is activity, it does not matter if there is lack of trust or goals if the players in the league are not "playing" or login on. 

I agree with you.  Conflicts also drive players to log into the game.  Without conflict, players will get bored and leave the game, or the league. 

yep Marshals and Capt/ect are key to the "system" of a league... I dont mind being "ordered" because I believe thats what a soldiers job is after all. Dont get me wrong trust for the lower members is important but I think they need to earn it first by activity asking questions about the game and putting defense on beacons ect ect

Conflict can also drive players out of the game, losing beacons because of constant fights vs a stronger league ... I know a few that have made big mistakes like myself and lost nearly all their army in a bad raid/defense and that alone caused them to quit because it take so much time to build it back.

a recent example, I know a league in my server(2) that lost their beacons a few weeks ago that had 160 members and within a few days it had only like 70 left.

30 май 2017, 03:3930.05.17
03.08.14
1364
Oracle said:

English is not my arterial language. I was planning on deleting the thread, and editing in the background and adding more information as I was not done with it, I planned on posting it today. But I lost the internet before I could delete it, and work on it, from now on I will work on word

But thank you for showing some of the eye-hurting-grammatical-howlers. I fixed some of them. Should you see them please notify me by PM, and I will fix them. 


in other words.... you were going to abuse your powers as a moderator to rough draft your posts.   
14 июнь 2017, 09:5814.06.17
231751

Lady Christina said:


I actually agree with this as well, a league should have trust in each other, and have goals to move forward with, i agree that you shouldn't have to spend money to gain more respect in the league and i encourage all of my members to find other ways to get saphs and work as a team so that we can all get them, we don't have a lot of coiners in our league ,, however we work together for everything, no person in our league is less then the other, each member has a say, and our captains vote together,, when we resolve an issue we give credit to those who deserve,, i also give credit to the league continuously. the one thing i have learned being a marshal for a couple of years is that everyone's ego needs a boost, this encourages members to continue to do things for the league as members love the recognition, and it gives incentive to do more for the league,, as well as helping our lower level players build up faster. and encourages everyone to teach each other the ins and outs of the game with little to no saphs. These servers are getting harder for new leagues to start especially with the big coiners coming in and wiping them out right away, it deters players from even playing the game,, we try to get those players strong and if/when they choose to go open a new league at least they have a small fighting chance, I hate to say this but money players have forgotten what its like to actually play the game, we teach our members how to play so they don't loose that aspect and we have members to play with, because eventually the coiners will kill the game by killing off new members/leagues 

These is a good advice Lady Christina. Trust is the fundamental of a working functioning league. Without trust, the is a guarantee that someday the league will fail. 

There isn't a fodder of limitless players out there, Players are finite, and you must trust each one in your league. 

You also introduced a very important aspect of  earning trust. Credit. Trust must be nurtured once earned, because it can die. And like love, it needs constant reminder that it exist. And the best way of doing it is by giving players credit. 

It might not seem like a big thing, but players crave credit, for the little they do. While I was in my last league the Marshal would stop everyday in chat and thank players for the little they did, For earning 10 points in league PvP, for going extra mile and chatting to a sick player in the league. PM a player and thank him for saying condelences to a player who lost his dog. 

Credit also facilitate competition, and make players become more active. 
15 июнь 2017, 23:1215.06.17
04.10.13
3875

Oracle said:


Lady Christina said:


I actually agree with this as well, a league should have trust in each other, and have goals to move forward with, i agree that you shouldn't have to spend money to gain more respect in the league and i encourage all of my members to find other ways to get saphs and work as a team so that we can all get them, we don't have a lot of coiners in our league ,, however we work together for everything, no person in our league is less then the other, each member has a say, and our captains vote together,, when we resolve an issue we give credit to those who deserve,, i also give credit to the league continuously. the one thing i have learned being a marshal for a couple of years is that everyone's ego needs a boost, this encourages members to continue to do things for the league as members love the recognition, and it gives incentive to do more for the league,, as well as helping our lower level players build up faster. and encourages everyone to teach each other the ins and outs of the game with little to no saphs. These servers are getting harder for new leagues to start especially with the big coiners coming in and wiping them out right away, it deters players from even playing the game,, we try to get those players strong and if/when they choose to go open a new league at least they have a small fighting chance, I hate to say this but money players have forgotten what its like to actually play the game, we teach our members how to play so they don't loose that aspect and we have members to play with, because eventually the coiners will kill the game by killing off new members/leagues 

These is a good advice Lady Christina. Trust is the fundamental of a working functioning league. Without trust, the is a guarantee that someday the league will fail. 

There isn't a fodder of limitless players out there, Players are finite, and you must trust each one in your league. 

You also introduced a very important aspect of  earning trust. Credit. Trust must be nurtured once earned, because it can die. And like love, it needs constant reminder that it exist. And the best way of doing it is by giving players credit. 

It might not seem like a big thing, but players crave credit, for the little they do. While I was in my last league the Marshal would stop everyday in chat and thank players for the little they did, For earning 10 points in league PvP, for going extra mile and chatting to a sick player in the league. PM a player and thank him for saying condelences to a player who lost his dog. 

Credit also facilitate competition, and make players become more active. 

How does one earn 10 points in league pvp?  That's like killing 1 unit, and a fairly low level unit at that. 

I get giving credit when players do something good, but if you congratulate them on doing useless things they'll just keep doing those useless things. 
18 июнь 2017, 20:4418.06.17
18 июнь 2017, 20:45(отредактировано)
18.12.14
1835
BiohazarD said:

Oracle said:


Lady Christina said:


I actually agree with this as well, a league should have trust in each other, and have goals to move forward with, i agree that you shouldn't have to spend money to gain more respect in the league and i encourage all of my members to find other ways to get saphs and work as a team so that we can all get them, we don't have a lot of coiners in our league ,, however we work together for everything, no person in our league is less then the other, each member has a say, and our captains vote together,, when we resolve an issue we give credit to those who deserve,, i also give credit to the league continuously. the one thing i have learned being a marshal for a couple of years is that everyone's ego needs a boost, this encourages members to continue to do things for the league as members love the recognition, and it gives incentive to do more for the league,, as well as helping our lower level players build up faster. and encourages everyone to teach each other the ins and outs of the game with little to no saphs. These servers are getting harder for new leagues to start especially with the big coiners coming in and wiping them out right away, it deters players from even playing the game,, we try to get those players strong and if/when they choose to go open a new league at least they have a small fighting chance, I hate to say this but money players have forgotten what its like to actually play the game, we teach our members how to play so they don't loose that aspect and we have members to play with, because eventually the coiners will kill the game by killing off new members/leagues 

These is a good advice Lady Christina. Trust is the fundamental of a working functioning league. Without trust, the is a guarantee that someday the league will fail. 

There isn't a fodder of limitless players out there, Players are finite, and you must trust each one in your league. 

You also introduced a very important aspect of  earning trust. Credit. Trust must be nurtured once earned, because it can die. And like love, it needs constant reminder that it exist. And the best way of doing it is by giving players credit. 

It might not seem like a big thing, but players crave credit, for the little they do. While I was in my last league the Marshal would stop everyday in chat and thank players for the little they did, For earning 10 points in league PvP, for going extra mile and chatting to a sick player in the league. PM a player and thank him for saying condelences to a player who lost his dog. 

Credit also facilitate competition, and make players become more active. 

How does one earn 10 points in league pvp?  That's like killing 1 unit, and a fairly low level unit at that. 

I get giving credit when players do something good, but if you congratulate them on doing useless things they'll just keep doing those useless things. 
Agree - as a Marshal the leadership needs to lead by example as well - if you want your members out there earning points and helping with achievements you better be putting your troops out there and making the effort to raid and build along with them.  Inactive leadership will surely kill a league - players want to know their leadership is there and active working towards the league's goals.  I tend to send out a mass mail to membership congratulating them on their hard work as a collective when we do well in a tournament.
19 июнь 2017, 04:1019.06.17
03.08.14
1364

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24 июнь 2017, 05:5624.06.17
231751

OMG TFF.  I put that statement in Latin in Google Translate and this is what resulted.


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This is hysterical.  I guess carrots eat volleyball and football players.


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