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Your Suggestions - 4

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26 окт. 2018, 07:1526.10.18
220451

ShadowHunter said:


Can you add a couple of extra levels for the farm buildings or another way to temporarily decrease food consumption


Lovars Blessing relic requires coming first in league tournaments but that is impossible for 95% of the leagues on the servers and because there isn't many new players joining the game that aren't alts a lot of leagues are nowhere near full in terms of active members making it even harder for smaller leagues to get a lovars blessing relic

Hello :)

In the very near future (approximate the next month - the beginning of December), devs plan to add new Levels for Buildings. Farms are among the list as well 
26 окт. 2018, 07:2826.10.18
220451

Lord Mark said:


Hi!


Please make Tire at Champion Event.

How can we win a Holly Summoning Bond with all those huge coiners that make 15mil points ???


The coiners buy lots of packeges...And they make alot of points...so we will never win .


Give Us little coiners a chance to win a holly bond !


Mark

Hello!

I will forward your feedback to devs.
26 окт. 2018, 07:3326.10.18
220451

constantincerna said:


Hi!

I dont know if this suggestion was already posted;is it possible in long time tournaments(Oktoberfest for example has 9 days) to give out a certain prize for top 3 players in tournament at certain time each 24h? for example midnight GMT or whatever.It could be any prize and i think this would make players to score points day by day,at least those from top scoreboard.Some players plays just the last day of tournament and they push theyr score fast and win easy while others play daily.It s just an idea;thank you.

Hello!

The rewards in Tournaments are very balanced and adding such types of rewards will require changing the whole balance.

At the moment, our team who is working with the Tournament schedule and balance is not ready for such changes :(
26 окт. 2018, 07:4726.10.18
220451

Aegon Targaryen said:


I highly recommend the addition of a Stoneheart Sage completely separate from the Stormfall Sage.   Levels 21 to 32 were bad enough.  Then you added Spirit Warden Arts, which also require the very same Sage.   Now you've created hundreds of Stoneheart Arts....which require the very same Sage.  At least there are 4 craftsmen if one can afford to buy them.  If nothing else, even a non-coiner can quickly get a 2nd craftsmen, especially if they wait for discounts.


A single Sage for Lost Arts, Spirit Arts, and Stone Arts is just ridiculous.  SF will be long gone before anyone who isn't a mega coiner gets anywhere.

Hello!

This suggestion was forwarded to devs already. In the future, they can consider adding additional permanent Sage for Stoneheart Castle.

Still there is no any ETA for it yet. 
26 окт. 2018, 07:5126.10.18
220451

Christine Hare said:


Hi there Plarium, I would like to make a suggestion, when liberating a friendly castle is it possible to allow us to choose the offense castle champion who works with offense troops to liberate a seige because at the moment the game only allows us to choose the defense champion which is totally opposite when it comes to a liberate

Hello :) 

I will ask devs whether it can be done. But I'm not sure they will change it as it will lead to balance changes for Champions and they usually don't accept balance related suggestions :(

26 окт. 2018, 08:0326.10.18
220451

Desperado said:


Sorry, it is very difficult in this setup, to find if my suggestions have already being submitted. Not by me though:)


2 Simple suggestions:

1) Use a server & UTC clock smw in the interface. Very useful for synchronizing raids & events

2) Guild roster status. I dunno how difficult it is to implement, but it would be really useful in guild roster to add another status: online, to the already existing ones, like today, offline 2 days, etc.

Hello :)

1. Unfortunately, this suggestion was rejected already :( The main screen of the game has quite a lot of Icons already that's why devs don't want to overload the UI with the clock. If this moment is very critical you always can open the clock in UTC in another browser's tab.

2. It will add additional load on servers. That's why devs are not ready to implement this feature yet :(

26 окт. 2018, 08:2326.10.18
220451

Snowgoon said:


1. Move the Send/Recall buttons to the top of the Keep so they are immediately visible.

With the addition of Champions, Dominant Element, Spirit Wardens and Stoneheart Abilities it is getting more difficult to scroll down quickly.



Suggestions like this one should not be necessary. Devs are constantly making changes to UI but they never seem to notice when things start getting over-crowded .... just like the Grand Marshall's Battle Reports which are now filling with Stoneheart Battleground result, and the Undead Tab which is always full of spam


2. Give us a new tab for ALL battlegrounds to protect other battle reports from being replaced
This would also stop battlegrounds from filling the Raids Filter - http://prntscr.com/l2lrvm

They should never have been added to the Raid Filter because we have separate filters for battlegrounds - very thoughtless


3. When you add League Tower Event to plarium servers, it would be helpful if you did not add Corrupted to the Undead tab.

http://prntscr.com/l2lwxq

We need a separate tab for Corrupted for quicker searches .... we rarely need to see Undead reports but it is tedious trying to delete them

Hello!

Thanks for your suggestions!I've forwarded to devs all of them :)

26 окт. 2018, 08:4426.10.18
26 окт. 2018, 08:55(отредактировано)
220451

Wesley Pringle said:


Aegon Targaryen said:


Wesley Pringle said:


Aegon Targaryen said:


Carol Aileen said:


 These scrolls should at least be different Colors and with what shows it's very easy to make a trade for the wrong scroll as one is the Chance scroll the other isn't. As it stands several of the scrolls have the same issue My Husband tried to address this in the discussion section . :)


Both of those are chance scrolls.   Once I found out what to look for, I can easily see the difference.  However, with the amount of micromanaging required from all the updates just to keep progressing the castle, I can see people in a hurry just not noticing the difference.   Plus its easier for tired minds and vision to make a mistake.


I agree that the differences should be much more noticable than a tiny subicon. 
Actually both were not chance scrolls  the first is a chance scroll the second is just Movement Invisibility
 

Movement Invisibility has an arrow in the lower right.    Movement Invisibility chance has a die in the lower right.


They are BOTH chance scrolls.
Um excuse me But My wife  posted those On My behalf I had screenshot Them after Specifically noting what they were. So respectfully I state you are in error  maybe it was a glitch at the time in the Game  but when I did the screen shot that is what it was. Either way they don't look different enough from the others scrolls it seem designed to cause mistakes in the trades ! The Names and the shield Either Make the other scrolls Invisibility Chance  or Movement Chance to clearly distinguish the scrolls from the Others  
as well as the other similar scroll names and Shields  in the Stoneheart  scrolls collection 

Hello!

I think it's quite easy to see the difference between these Scrolls. Just pay attention to the lower right corner of the Icon and don't hurry.

Plus, you can mouse over the Scroll's name and see it in full: https://www.screencast.com/t/huvNVUmQ3

26 окт. 2018, 08:5526.10.18
220451

Lord Mark said:


Please create an zoom button in the Plarium app becouse we must scrool up and down on smaller screens.

Make something similar to Chrome.


Hello!

Devs are now working on the new version of the application and a lot of improvements will go there.

We already forwarded a feedback that smth about Zoon should be changed as well.
26 окт. 2018, 09:0226.10.18
220451

JEZEBEL said:


Suggestion 1 - separate the stone heart scrolls and regular lost art scrolls in the House of Scrolls - leagues have scroll keepers its difficult to keep track of inventory when they are all together


Suggestion 2 - add options to Dragon  Stone to decrease build times for wardens and stone heart units - and we should NOT have to pay a ridiculous amount of saphs to open this up to us

Hello!

1. I've forwarded this suggestion to devs.

2. Devs already plan to add new Dragons Arts in the future. Stay tuned!


26 окт. 2018, 09:0626.10.18
220451

Wesley Pringle said:


Soul stone Mines should be made for the Stoneheart Castles ! Being soulstones are required to build The Stoneheart units ! 

At the moment, devs don't plan to add such type of Building.

They plan to increase the number of Soulstones you can win from the game activities and Tournaments.
26 окт. 2018, 09:0726.10.18
220451

Hooverssmallengines said:


Stoneheart Unit building cues need to allow for simultaneous building of the  different types of units instead of stacking them on top of each other . As it stands it looks like a beginner programmer with less than Basic skills designed this atrocity. And yes the lack of Soulstones makes the Stoneheart Units unsustainable and not well thought out ! You Can do better than this !!

Hello!

I will forward your feedback to devs. Thanks!
26 окт. 2018, 09:0926.10.18
220451

Jay said:


Hamlets.


I suggest removing the ability to use the Eagle's Nest to see what Hamlets are "occupied" so it would force players to send spies to keep tabs on what is occupied.

------------------------------------------------------------------------------------------------------------------------------------------

Allowing players to just click 2 things and instantly see a PVP target is why Hamlets are rarely used, I sent troops to 5 hamlets and within 1-2 minutes I had 5 people spy them and within 5 minutes all were attacked...


If the occupied hamlet feature is removed it gives players a "slightly" better time scale to occupy a hamlet before it gets smashed into the ground making people more likely to risk troops and also make more use of Hamlets that in turn will make people lose more troops as the use rate will go up = more money for Plarium when people go to restore their troops!


A barely used game feature is a loss of revenue when it could be put to better use!

Hello!

Unfortunately, devs won't make any changes to Hamlets for now as they have tasks with the higher priority :(
26 окт. 2018, 12:4626.10.18
22.02.16
1845
Alina Phoenix said:

 tony said:


Greetings Lords and Ladies


The suggestion that I will comment to you, possibly someone previously, already talked about it.

But as I recently have the pleasure of being able to enter the forum (something that never crossed my mind before) I will give myself the luxury of not supposing.

What I mean is to make a little change to offers in the "Roulette of Luck" if we already complete a fraction in our castle.

It's like, as it happened when you completed level 10 of paragon in the past (there were no more offers and discounts of paragon points)

I would like to propose the same with the lots arts, chests, castle masks and another.

I don't say that they will completely removed after completing them fraction, but rather to lower the percentage of probability that they come out in front of others offers, I am not a video game programmer, and I know that what I ask is not so easy, but neither it's impossible.

And if I say this is by personal opinion, the better an offer at roulette is, the more sapphires I spend, and the more money I put into the game ;)


Lord Tony

Hello, Lord Tony!

Your suggestion has sense. And in the logic of the current "Wheel of Fortune" algorithm it's already included.

But you should take into account here that there is no Limit for Castle Skins, for example. You can switch them. That's why you can stop receiving this Offer only if you already have absolutely all Castle Skins. 

In other words you will be Harassed until you Buy them all !!!
26 окт. 2018, 12:5226.10.18
26 окт. 2018, 12:55(отредактировано)
22.02.16
1845
Alina Phoenix said:

Wesley Pringle said:


Soul stone Mines should be made for the Stoneheart Castles ! Being soulstones are required to build The Stoneheart units ! 

At the moment, devs don't plan to add such type of Building.

They plan to increase the number of Soulstones you can win from the game activities and Tournaments.
Yeah I figured That much I guess they planned on Making it so people would need to Pay the Outrageous Prices for 2nd and  other advanced builders to use the adamintine so it doesn't spill all over while waiting for soulstones ! Screwing over the Players that they see as not spending enough !! If the  rewards from the last tourney they had that had a MAX of a mere 60 Soulstones is what they plan on from now On then the whole feature is basically a money hole !!
26 окт. 2018, 14:1326.10.18
26 окт. 2018, 14:17(отредактировано)
18.12.14
1835

Hooverssmallengines said:


Aegon Targaryen said:


Soulstone mine would be better than nothing.

However, instead of a soulstone mine (which makes no sense as souls can not be mined like metal), they should give us a soulstone altar of sorts, where we gain soulstones by sacrificing emeralds.   Champions can only level through killing undead, and since emeralds are obtained via upgrading champions, then the emeralds can be said to contain the souls of the vanquished undead (so we're 'mining' souls from killing undead).


The emeralds would then be sacrificed at an altar for soulstones, similar to how we obtain Amulets.


Soulstones should also be offered as rewards in the champion tournaments, in keeping with that line of thinking.   Should this happen, though, soulstones should be removed from the PVP tournaments.

I suppose the undead themselves don't have souls, but it can be said that the undead are created when the souls of the living are ripped from their bodies...to be later stored inside the emeralds....which can be extracted through a special altar that then bonds the soul and emerald together throughout the stone.


Or...just skip all that and just get rid of emeralds, replacing them with soulstones.

Or...just change the current soulstone requirements in the SW Arts and SH units to e

By the time I'm building Living armor My cue will be over a month long I really don't want to wait more than a month after I finish getting the scrolls  before I get the Unit 

careful what you wish for if there were separate build qeues for the higher grade stoneheart units coiners would be able to boost their bigger units sooner


this way there is a chance at more balance - if someone wants to boost they will have to boost the smaller units to get to the highers ones


by the time you get to the higher units will you be producing enough adamantine and have enough soul stones to actually build those units and how many?


as previously stated purgs are more practical to build use those in stoneheart bg to gain the bigger units


a beast rider costs 3X the soul stones and 15X the adamantine of a purg at only double the strength
26 окт. 2018, 14:3526.10.18
26 окт. 2018, 14:46(отредактировано)
18.12.14
1835

Aegon Targaryen said:


Soulstone mine would be better than nothing.

However, instead of a soulstone mine (which makes no sense as souls can not be mined like metal), they should give us a soulstone altar of sorts, where we gain soulstones by sacrificing emeralds.   Champions can only level through killing undead, and since emeralds are obtained via upgrading champions, then the emeralds can be said to contain the souls of the vanquished undead (so we're 'mining' souls from killing undead).


The emeralds would then be sacrificed at an altar for soulstones, similar to how we obtain Amulets.


Soulstones should also be offered as rewards in the champion tournaments, in keeping with that line of thinking.   Should this happen, though, soulstones should be removed from the PVP tournaments.

I suppose the undead themselves don't have souls, but it can be said that the undead are created when the souls of the living are ripped from their bodies...to be later stored inside the emeralds....which can be extracted through a special altar that then bonds the soul and emerald together throughout the stone.


Or...just skip all that and just get rid of emeralds, replacing them with soulstones.

Or...just change the current soulstone requirements in the SW Arts and SH units to emeralds.

i would not want to lose the emerald rewards at this point or have to use them for things other than champions maybe later but many need them to buy orbs for their champions I would rather be able to buy the highest level orbs with emeralds


we have an altar of mara - why not use that to allow us the option to cook amulets or soul stones and i don't think that emeralds should be the currency if its limited to how many we can cook we should be able to use resources (something that is easily accessible to all) we don't have to be able to cook the same volume of soul stones as amulets though if we could cook a max of 20 at a time in a 24 hour period that would be fair and balanced for all
26 окт. 2018, 15:3926.10.18
03.07.15
50

Is it obvious where you choose new post or is reply the only option???


 Anyway, I would LOVE to be able to see in the embassy where all my members of my league are listed who I have sent re-enforcements to and who I have not. Just a red or green dot so I don't have to make a hard copy list every week to replace my triggers for those who have been attacked.

27 окт. 2018, 04:2427.10.18
21.08.14
464

Hooverssmallengines said:



By the time I'm building Living armor My cue will be over a month long I really don't want to wait more than a month after I finish getting the scrolls  before I get the Unit 

Well, in hindsight, you shouldn't have put your queue out so long.   Those soulstones you had saved up weren't going to disappear if you didn't use them right away.      Besides, unless you're averaging more than 25 soulstones a day for Purgs or 39 per day for Beast Riders, you aren't going to keep that oven going.

Maybe the devs will implement stack boosting like Facebook has.

There is also a good chance that just cooking 24-25 Purgs a day and tossing them at the BGs will payout LAs and GGs faster and/or cheaper than you could cook them.   Whether this is true or not will need testing, but its already been confirmed that SH BGs do pay out in LAs and GGs.

You can build just over 24 Purgs a day, but you can only build 2.4(?) LAs or 1.3 GGs per day.

27 окт. 2018, 04:4027.10.18
21.08.14
464
Alina Phoenix said:

Christine Hare said:


Hi there Plarium, I would like to make a suggestion, when liberating a friendly castle is it possible to allow us to choose the offense castle champion who works with offense troops to liberate a seige because at the moment the game only allows us to choose the defense champion which is totally opposite when it comes to a liberate

Hello :) 

I will ask devs whether it can be done. But I'm not sure they will change it as it will lead to balance changes for Champions and they usually don't accept balance related suggestions :(

How would this lead to balance changes?   Liberation is an offensive action.  When we send our offense to liberate a castle, we should be able to choose an offensive champion.    As it currently stands, this is not possible, as the champion selection screen will not show offensive champions.  It will only show defensive champions, even though a defensive champion can not be sent with the liberating army.
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