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26 июль 2018, 12:5626.07.18
220446

Aegon Targaryen said:


Alina Phoenix said:


Aegon Targaryen said:


Please either reduce the Troop Building construction times, remove them from the building requirements to upgrade Town Hall above 20, or compromise and only require the Troop Buildings to be at level 10 for upgrading TH above 20.



The Occult and Beastiary building times are ridiculous.  A level 22 TH would make them much less so.   The SoL, Forge, and Dungeons only require 1 level 10 version of farm, mine, and townhouse, respectively.    Requiring level 10 troop building levels to upgrade the TH above 20, would be more manageable.


I have 4 craftsmen.  I can not imagine the frustration encountered by those with fewer, especially with only 1.  The servers will be ghost towns before those players get their Town Hall past 20.

Building time of both Buildings and Units is strictly set according to the balance.

 Actually, this time is the base of the whole balance. Devs won't change it as it will lead to the huge changes in other features as well.

What does the relatively recent addition of troop building levels and their times of construction have to do with game balance?  The devs put those long times in for the beastiary and Occult buildings, and the Devs can remove those times.  The Devs can change those times to any time that they choose, including changing them to the same as the infantry and cavalry building times, and it will NOT affect balance in any way, shape, or form.  That would be impossible, as they have nothing to do with the balance.  Those levels were simply installed because several players whined and complained about idle craftsmen.   Those levels and building times can be changed at any time with a new update.


If the devs don't want to change their ridiculous construction times for the beastiary and occult buildings, then they can just say so.  Those buildings did not even have levels nor construction times associated with them when they were put into the game.  That was a recent addition, an addition that can be changed any way the devs see fit.

There is also no reason to require them to be level 20 in order to upgrade the TH past level 20.  The devs added that requirement, and the devs can remove that requirement.  The devs can change the requirement to any level they so choose.

Yes, devs actually can do anything they want in the game. But they take into account dozens of factors before change anything. 

From the players' side, it's, of course, more comfortable to upgrade everything in a week and get maximum Bonuses as soon as possible. But as I said, balance is a tricky business and such thing as time vs received bonuses is thoroughly thought.

26 июль 2018, 12:5926.07.18
220446

Aegon Targaryen said:


Alina Phoenix said:


Aegon Targaryen said:


I recommend keeping the 4 rewards (25% specific resource production and 8 hour weor's protection) for completing all Daily Mar'eth quests in a fixed rotation, and having the daily Mar'eth quests continue in their randomness.


Either that, or allow the selling of either reward for resources, or allowing either reward to be swapped for 1 of the others.

Mar'eth Quests are an additional way to receive free rewards. Taking into account there are a lot of Quests, the Rewards for them are quite different as well. So that players can choose among Quests and complete those where they like the Reward (if they don't want to complete all of them).


Some quests are impossible to complete.  Right now, the ONLY rewards that are possible to claim are the 25% Iron Production for 3 days and the 8 hour Weor's Protection.  The 25% Gold Production for 3 days and the 25% Food Production for 3 days are NOT possible to achieve.


The 25% Gold Production for 3 days is the reward for completing all 5 quests on the Twin Hamlet quest group.   Since the two Hamlet resource quests can not be achieved, only 3 of the 5 quests can be completed, and therefore the 25% Gold Production for 3 days reward can not be obtained.


The 25% Food Production for 3 days is the reward for completing all 5 of the Paragon Quest group.   Since the help 30 league members building quest can not be achieved, and since the only way to get the destroy units at Hamlet quest done is to commit defensive suicide (which lessens the need for the food production reward), only 3-4 of these quests can be completed, and therefore the 25% Food Production for 3 days reward can not be obtained.

This is why I have suggested keeping the 100% completion rewards on a fixed rotation, while the various quest groups remain random.  This would allow all 4 of the 100% completion rewards obtainable at least some of the time.

Of course, replacing the quests that are unachievable with quests that are achievable would be a better solution.

In the near future devs plan to add Item that will allow you autocomplete Quests you can't complete by yourself.

Using this Item you won't receive reward for the Quest itself, but it will be counted for Bonus reward and Weekly Quest.
26 июль 2018, 13:0026.07.18
220446

Aegon Targaryen said:


I recommend removing the new HERO instant sell ability.  Boosts already exist.  This is a useless waste of data and unnecessarily clutters up the UI. 

My Lord, we discussed it in this topic already: https://plarium.com/forum/en/stormfall-age-of-war/-news-and-announcements/105811_sell-hero-equipment-instantly-and-rule-stormfall-/

Plus, something that is useless for you, doesn't mean it's useless for everyone else.

26 июль 2018, 13:0226.07.18
220446
Jezebel said:

I think there should be a "thumbs down" added to the comments so players can show that comments are sometimes useless, redundant etc without having to explain it


would be interesting to see how many thumbs down responses some of the comments from administrators and moderators would get
This suggestion is already forwarded to Forum devs  vs 
26 июль 2018, 13:1126.07.18
220446
Limad said:



Ok, so I have a bunch of units returning from a bunch of sieges. It would make more sense to display the avatar of the castle they're returning from and then I could click on that avatar and it would bring me to the co-ordinates of the castle, rather than having to enter the god-awful Tracking window and deal with a hot mess of coming and going troops. The fewer clicks the better. 
Interesting suggestion, thanks. Will forward it to devs. Thanks :)
26 июль 2018, 13:4026.07.18
220446

Peter Burton said:


I would like to suggest a security dialog box that is the focal point for the following options:


1) Control which ranks can see other member units in the Fortress

2) Control which ranks can see other member units in the Beacons

3) Control which ranks can see the last login day of other members

4) Control which ranks can see the statistics page (this is already available but should be moved here)


This will allow the Marshal to have more control on who can see what given that the game is loaded with spies and also untrustworthy members.  Simply saying that all members above the rank of Soldier has access is hubris.  The Marshal should be able to control who sees what.

Hello!

Devs are already working on changes to rank management feature :) Stay tuned 
29 июль 2018, 03:1329.07.18
21.08.14
464

Alina Phoenix said:


Aegon Targaryen said:


Alina Phoenix said:


Aegon Targaryen said:


Please either reduce the Troop Building construction times, remove them from the building requirements to upgrade Town Hall above 20, or compromise and only require the Troop Buildings to be at level 10 for upgrading TH above 20.



The Occult and Beastiary building times are ridiculous.  A level 22 TH would make them much less so.   The SoL, Forge, and Dungeons only require 1 level 10 version of farm, mine, and townhouse, respectively.    Requiring level 10 troop building levels to upgrade the TH above 20, would be more manageable.


I have 4 craftsmen.  I can not imagine the frustration encountered by those with fewer, especially with only 1.  The servers will be ghost towns before those players get their Town Hall past 20.

Building time of both Buildings and Units is strictly set according to the balance.

 Actually, this time is the base of the whole balance. Devs won't change it as it will lead to the huge changes in other features as well.

What does the relatively recent addition of troop building levels and their times of construction have to do with game balance?  The devs put those long times in for the beastiary and Occult buildings, and the Devs can remove those times.  The Devs can change those times to any time that they choose, including changing them to the same as the infantry and cavalry building times, and it will NOT affect balance in any way, shape, or form.  That would be impossible, as they have nothing to do with the balance.  Those levels were simply installed because several players whined and complained about idle craftsmen.   Those levels and building times can be changed at any time with a new update.


If the devs don't want to change their ridiculous construction times for the beastiary and occult buildings, then they can just say so.  Those buildings did not even have levels nor construction times associated with them when they were put into the game.  That was a recent addition, an addition that can be changed any way the devs see fit.

There is also no reason to require them to be level 20 in order to upgrade the TH past level 20.  The devs added that requirement, and the devs can remove that requirement.  The devs can change the requirement to any level they so choose.

Yes, devs actually can do anything they want in the game. But they take into account dozens of factors before change anything. 

From the players' side, it's, of course, more comfortable to upgrade everything in a week and get maximum Bonuses as soon as possible. But as I said, balance is a tricky business and such thing as time vs received bonuses is thoroughly thought.

No offense, Alina, but do you play the game?  I'm not talking about a week.  I'm talking about >1 year just to upgrade ONE building from level 1 to level 20. 

I believe there are 691 building levels that must be completed in order to upgrade the Town Hall past level 20.   Requiring >1 year for just 20 of those 691 building levels is insane.

Since both the Occult and Beastiary buildings have identical building times, it means that TWO craftsmen will be completely tied up for >1 year just to do 40 levels out of the 691 needed.   The other 2 craftsmen, assuming they have been purchased (expensive btw), will have to build the other 651 levels, which takes even longer if I remember correctly.

New players are forced to purchase the extra craftsmen to even have any resemblance of hoping to compete someday...years down the road, and even that seems to be fading.

Since Stoneheart does not have its own separate craftsmen, this just adds insult to injury.   Players want to max out their castles so they can compete with those who already have.   No one wants to take years to get there, especially if continuous additions keep pushing the horizon further and further away.  If I just started today, and was able to know all of this within a week of starting, I'd quit immediately and go elsewhere.

Is it Plarium's intention to turn this game into nothing more than a daily castle building exercise with no interaction with others, or even Balur for that matter?   Maybe it is.

5 авг. 2018, 04:4605.08.18
21.08.14
464

I think it would a good thing to have resources as an alternative to boosts in some situations.   The resources could be equal to the sapphire cost of instant boosting, plus a percentage (maybe 25%? extra).


For example:   If boosting a building cost 6000 sapphires, then using Black Market prices (30k resources costs 40 sapphires), then the building would need 4.5m total resources to boost.   To keep the sapphire amount cheaper, then a percentage could be added (25%?), which would increase the amount to 5.625m total resources.

Once the construction of a building or the research of a Lost Art is initiated, a specific amount of resources (determined by the above method) would be needed to complete the construction or research.


As the amount of time remaining decreases, the amount of resources needed for completion would decrease as well.   The player could add resources as often as they can to the Building or Lost Art, (in equal amounts of Gold/Iron/Food similar to beacon upgrades).

One possible way of doing this would be to just reduce the amount of time remaining on the building or lost art by the amount of resources added.


I believe this would give non coiners, especially new players, a grinding method, as well as strategic method, of speeding up construction and lost art times.   For many players, especially those that do not have upgraded towns and mines or 70+ high yield raid targets, a choice will need to be made between building up troops or speeding up construction/research.


5 авг. 2018, 05:0205.08.18
21.08.14
464

I also have a suggestion on Champion orbs.


I suggest having a weekly quest that requires 500k champion experience, with the reward being a Grade IV orb.


I suggest having a monthly quest that requires 2million champion experience with the reward being a Grade V orb.




If this is not possible, then I recommend allowing Grade IV and V orbs to be purchased with emeralds, perhaps 500 emeralds for a Grade IV and 1000 emeralds for a grade V.


Since raising a champion's level to maximum rewards emeralds, this could be a grinding method for non spenders to get those orbs.   Considering the amount of undead killing that will be required utilizing this method, surely at least 1 Holy Summoning bond will drop by the time a player was able to grind up 1000 emeralds, yes?
5 авг. 2018, 17:4505.08.18
220446

UI for champion units is horrible. The display is to small when wanting to select one to attack the undead. Always have to scroll down to find the one you want to send.


8 авг. 2018, 21:4008.08.18
8 авг. 2018, 22:10(отредактировано)
13.12.14
1282

Please remove siege points from hamlets - http://prntscr.com/kgdg1g


I understand these are attracting abuse from users of third party software to win weekly siege rankings


If it is not possible to remove siege points, then please add MINUS 100 Points to the Lord Stewards Reports when resources are collected from hamlets

http://prntscr.com/kgdlz9  +  http://prntscr.com/kgdpdb

I can see no reason why siege points from hamlets should accumulate


8 авг. 2018, 22:1408.08.18
8 авг. 2018, 22:28(отредактировано)
13.12.14
1282

cat in the hat said:


UI for champion units is horrible. The display is too small when wanting to select one to attack the undead. Always have to scroll down to find the one you want to send.


Try LOCKING the champion you are working on and Filter by Locked - never need to scroll down :)

It will always appear first - http://prntscr.com/kgdsvf

This will be even more important when they add the new champion tournaments

13 авг. 2018, 04:2913.08.18
19.05.16
44

Your search engine would be much better if your results list only showed posts containing all the words entered. Right now it shows all the posts that contain any of the words entered. The results list is to long to be useful. Cannot qualify search to shorten the list.

20 авг. 2018, 14:3420.08.18
26.07.15
513

Hello Alina, i have 2 suggestions i would like to see that are not in the never to implement list 

1. I would like to see an update where hamlets can have defense bonuses added to them like beacons have to help even up the battle between 1 v 1 in offense and defense in hamlets because at the moment most hamlets are used for mainly PVP not their purpose of trying to defend and gather resources from them


2. I would like to see an update where players are able to combine their relics of the same type to make stronger ones but with the slight chance they could destroy the relic during the combination. I would also like to see the same happen with hero equipment, those are my 2 suggestions for the game 
26 авг. 2018, 16:0426.08.18
08.12.14
4

Spies


Let's make it so that spies can only be killed by other spies.


Spies are sneaky. They avoid battle but are able to seek out other spies.


As it is if someone cannot spy on me they send a raid or siege and their offensive troops destroy my spies.

Or if someone skips spying altogether and simply raids or sieges with an overwhelming force all my spies get killed.


My spies are not in my castle to defend it against attack but to defend it against being spied upon.


Please think about the implications of having spies that can be killed by other kinds of troops. Spies are neither offensive or defensive.


I welcome feedback on this idea. Pro & Con.

28 авг. 2018, 05:0528.08.18
21.08.14
464
Skye said:

Spies


Let's make it so that spies can only be killed by other spies.


Spies are sneaky. They avoid battle but are able to seek out other spies.


As it is if someone cannot spy on me they send a raid or siege and their offensive troops destroy my spies.

Or if someone skips spying altogether and simply raids or sieges with an overwhelming force all my spies get killed.


My spies are not in my castle to defend it against attack but to defend it against being spied upon.


Please think about the implications of having spies that can be killed by other kinds of troops. Spies are neither offensive or defensive.


I welcome feedback on this idea. Pro & Con.

I second this.
29 авг. 2018, 03:1829.08.18
27.09.14
32

Regarding hero equipment.


How about adding bonuses to rare and mythical hero equipment and certain equipment pieces  each have different bonuses.  Of course the rare equipment items should have lower level bonuses compared to mythical bonuses. I know this shouldn't offset the balance since most castles have at least a piece of rare equipment or better each type of equipment should have a certain type of bonus such as resource production, offense boosts,defense boosts, castle defense boosts and other boosts. Please tell me what you think of the idea
29 авг. 2018, 16:2229.08.18
27.09.14
32
I would like a response to my suggestion
31 авг. 2018, 05:3531.08.18
21.08.14
464

The equipment already contains offense and defense bonuses.  As the Hero gains wisdom, various bonuses to offense, defense, resource production, and more become available in the ability section.   Now Plarium.com has champions, too, which includes a champion that gives a Castle Defense bonus.

31 авг. 2018, 15:2431.08.18
18.12.14
1835

Some of us need more things to upgrade for development tournaments


How about increasing Dwarf Units to 30 and maybe further increasing Bran's Legacy, Waters of Life and Light of Eldur to 30 as well to help us further increase our resource production
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