I like most suggestions by all, but with a couple of reservations. Increase gps rewards...yes, trade them individually in market for other things...yes, trade to other players... no, as they could just help power up heavy alt user. Free move... not sure, again could be helpful to bunch a lot of alts together.
New agreement levels...I think a maxed lvl32 opposite(normally bad) stat will be brought up to approx 1/3 stat of lvl20 similar opposing unit type, so not as big difference as originally thought. Still, too sketch pricey and long completion times considering the extra queue item is in certain packages and only last 7 days. I only plan to max out a portion of units. My only consoling thought of these new agreements is now many alts maybe unable to equal max stat power as before and might have difficulty upgrading numerous accounts. All things considered, I still don't like these new agreement levels.
A few other points...
The scroll academy is now redundant before its completion, scrolls not in rewards as much as before, and now ampitheatre to add to the tedium of res icon clicks, elixir clicks, tribute clicks, divine quest clicks etc. If you're lucky and click things deliberately slow, you might not get the 'you do not have enough resource' message and have to refresh page when you try to administer aquired res from tributes or buildings. Plus the ampitheatre bonuses only last for 3 hours a shot, and 16% signing speed reduction only cut a running 12hours down by approx 30 minutes(just even temporarily I take it, as time would revert back once 3 hour activation expired). The general would have been ok was it not for coffers without keys and tedious piece braking times which were unnecessary.
Persians, I would like more transparency from plarium, instead of the usual 'classified' line. Having a bank meter and/or giving information would benefit all players of any level and would result in higher PP activity, so good for plarium and any level of player.
Bug fixes should be given bigger priority, bug fixes help all players also, no bias to coiners or not. I sure would rather see bugs fixed and wait a few more weeks for the next new update thing that will cost drachma/sketches.
Some of the special offers are not so special with the same offer at 60% or 70% discount, it can be the 60% one that has more bonus items and so the 70% is not such a better deal. I would like to see low-med-high recurring payment plans 10$/20-30$/50$ a month with the latter being 100kdrachma per month with bonus items, with other 1 hit offers available for non subscribing players that don't want to pay monthly. Either way players would have a max spend limit and would have to budget what they have.
Stop overloading tournaments, you say 'be patient' to players when they ask to quicken troop queues, but having multiple tournaments same time/back to back is not patience from your side plarium. PVP would be better with less torneys with bigger rewards. Do you realise that doing the same things over and over is equally as boring as doing nothing, difference is doing nothing doesn't put player at a loss compared to their gains.
Dynamics of game has changed in the time I've been here, everything before could be had without money, just extensive time needed instead. Agreements could be complete without money. Building levels could be complete without money, speed up things such as artisans were permanent instead of 7 days, money just boosted timescale and could buy more troops. Now certain things are not possible to have without spendage and a lot of things are only temp bonuses. The first introduction of sketches was the killer point, as everything added since has had a tie in with cash, while bug fixes and server improvement get put on the backburner. I really don't like it that money was used on a new server that could have improved server1.