Emporias don't work good, colonies was better, the emporias can't hold for long in order to bring something home. When there are pvp going then ... not even mentioned.
It doesn't deserve them, they are useless, good only for some point pvp when there putting in a bit 'of defenses that disappear in few minutes.
Unfortunately, we won't bring Colonies back. But our devs are looking for a way to improve Emporia.Emporias don't work good, colonies was better, the emporias can't hold for long in order to bring something home. When there are pvp going then ... not even mentioned.
It doesn't deserve them, they are useless, good only for some point pvp when there putting in a bit 'of defenses that disappear in few minutes.
Hello Alyona.
I have a few ideas for the Emporiums that could address some of the player's complaints mentioned here and improve overall game play.
First, just as there are different types of 'coffers and keys', we could have different types of Emporium to satisfy diverse player needs. Specifically, 'class I' and 'class II' Emporiums (on-going), with special event 'class III' Emporiums (periodic).
*Class I Emporiums would be for farming resources only (timber, bronze, gold, Denari). No attacks allowed. Each player would be granted a certain number of farming missions per day, just as there are a limited number of 'daily missions' given. For example, (1) one hour mission, (2) 30 minute missions, (4) 15 min missions (just to illustrate). Players can occupy an Emporium only when it is free. This would allow players to farm in peace if they wish, earn rewards, and obtain some resources while sharing the Emporiums with their fellow Spartans.
*Class II Emporiums would be for farming, doing missions, and interacting for PVP tournaments. Attacks and captures allowed. No limits on how long a player may farm. This would be what currently exists. However, in fairness to those who farm resources here given the risk of being attacked, a greater amount of resources would be given if the farming succeeds.
*Class III Emporiums would be for PVP gladiator events. Captures allowed. In this case, 'class III' Emporiums would only appear during special PVP tournaments. Players may be divided according to their level (*current Emporium system) or by their total offense/defense points. Players would send troops to 'hold' a position. For every minute they succeed, they receive a reward that increases the longer they stay. If the position is lost, the player receives the reward earned up to that moment (*as opposed to existing Emporium system where players generally lose the resources they farmed when troops are lost). Players could be given a choice of reward on screen (e.g.,gold or Denari). Players must send both offensive and defensive units at a certain ratio (*developers' discretion) and remain at the position for a minimum amount of time (e.g. 3 minutes). To create some measure of fairness and greater competition between more players, a limited number of 'holds' would be given to each player. For example, a player would be allowed to hold a position 4 times per day, up to 1 hour maximum per instance (just to illustrate).
Hi the Emporia rewards are unbalanced towards Attacking them . It should be the other way around (higher rewards for Defending emporia).
Or able to carry in a city defense bonus. Or Def troops revival.
Otherwise, it is just a very convenient way to only Pvp attack for rewards. As many people can observe, the Emporias are mostly empty because
of these.
Thank you.
We're looking for a way to improve them.Hi the Emporia rewards are unbalanced towards Attacking them . It should be the other way around (higher rewards for Defending emporia).
Or able to carry in a city defense bonus. Or Def troops revival.
Otherwise, it is just a very convenient way to only Pvp attack for rewards. As many people can observe, the Emporias are mostly empty because
of these.
Thank you.