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(Notice) Unkillable and Block Damage Buffs in Clan Boss Battles in Update 1.13

(Notice) Unkillable and Block Damage Buffs in Clan Boss Battles in Update 1.13

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14 янв. 2020, 20:4614.01.20
29.03.19
67

fearthis13 said:


Baron Flufy said:



Change broadmaw fusion to skullcrusher



+1.  Since they will never address team counter attack, and they are now nerfing UK, this becomes a must!!!!!

Who ever fused Broadmaw?  What a worthless champion they made as a fusion!!!  Should have make skullcrusher the 90 epic login reward instead of the garbage dark athel that's either a vault champion or a 4 star chicken


14 янв. 2020, 21:3014.01.20
09.10.19
5

Teevs said:


fearthis13 said:


Baron Flufy said:



Change broadmaw fusion to skullcrusher



+1.  Since they will never address team counter attack, and they are now nerfing UK, this becomes a must!!!!!

Who ever fused Broadmaw?  What a worthless champion they made as a fusion!!!  Should have make skullcrusher the 90 epic login reward instead of the garbage dark athel that's either a vault champion or a 4 star chicken


They know how to make the game better but the decision maker suits just look at the graphs.


14 янв. 2020, 23:1914.01.20
05.09.19
2
Pipsie said:

A doubt, it would not be more important to create a mechanic that does not make us be creating secondary clans because not everyone can get the maximum reward? for example:

CONTINUE LEAVING THE BOSS, EVEN IF YOUR LIFE COMES TO 0 AND THAT THE REWARDS ALWAYS WITH THE RESET

+1  all  player of clan cant get reward in BC by this situation
14 янв. 2020, 23:3414.01.20
390

Dear Plarium, 


I have been playing the game even before the sir nick fusion. Bythis point I must have spent spent thousands on the game. 


To get my unkillable working i had spent  hundred pounds for:

-void shards

-books

-energy

I had to lvl everything up, ascend, do masteries and grind for gear for weeks to be able to speed tune every character. 


I have made informed financial decisions based on the information available in the game and I cannot accept your proposal of 50. 


The reason why unkillable teams do more dmg then the best comps is becasue they are unkillable! 


You do realise that you can:


RUN UNKILLABLE with 

Dmg dealer and 4 lightsworns/crimsons

Are you going to nerf these too? Ill share info with online community immediately. 


If I cant 2 key clan boss with fully developed unkillable ill go FTP. 


I am very unhappy where all this is going. Even though i can 2-3 key CB without unkillable I am deeply unsettled by this nonsense. 


You need to compensate players. 




14 янв. 2020, 23:5214.01.20
15.07.19
26

Stopping clan hopping will solve the “problem”.


But the “problem” in Plarium’s eyes is not the clan hopping, or using a loophole, or anything like that... 

No the “problem” as far as Plarium’s concerned is: Unkillable teams can get max chests on one key! HOW DARE THEY!!!


So by limiting the effectiveness of unkillable teams to 50 turns. You can still get your UNM chests. You can still clan hop to your heart’s content. It just means they will have to spend more gems on keys. 


Plarium wins again.

15 янв. 2020, 00:0315.01.20
16.02.17
2

I have already spent more money on this game than any other game I have played. I managed to get players for an unkillable team. Now Plarium choose to change the rules so those teams can no longer do what they do.

I could understand if you changed the rules for player vs. player content, there is a clear reasoning behind that, you would want to balance player against player to make a fun game.

But this is player vs engine content. So this is done to make people buy more shards. The unkillable teams can be made with 4 very specific epics and a rare for example. But Plarium only wants (shard and thereby money intensive) legendary teams t do anything in this game.

This company is too much about making money and to little about making a great/fun game. I am quitting this game if this change goes through: I don’t wanna spend time and money and get lucky with some team, just to see it being ruined, to no avail other than the money making/greedy board of this company.

I would stop the clan hopping instead where people get 4 chests a day, from hopping from clan to clan and on-keying UNM, you could say that is unfair. Make is so they can only get 1 key a day.

It is not like everyone have unkillable teams. Balance player vs. player content to get a fair game. Don’t balance player vs. engine content to earn more money. People put money is those teams. As I said I have already spent more on this game, than I ever did on any other computer game. And Plarium is thanking me by ruining my team, and who gets a joy out of that? Other players? No! - perhaps maybe some jealous, but they can make an unkillable team themselves, if they can get the champs for it! Plarium? Yes, they will sell more shards by ruining people’s teams.

A real life pendant to that Plarium is doing is, if someone found a cheaper way to do something, then the rulers are going in and destroying that creativity. That is just a detrimental, money driven thought form.

The real problem is that people can clan hop and get 4 transcendent chests a day. You could say that other players might think this is a little unfair. Fix that, don’t ruin people’s teams, that they have already payed for.

I will stop playing this game if the changes come through like described above. They cut teams down so you can only 4 key the UNM boss, thereby making them not worth building, because they require specialized champs, and ruining the teams that are already build. I would say, let the teams do at least 25-30 million in damage, so they are competitive with non-unkillable teams, so you don’t have to make a new team if you already have an unkillable team, you have invested team money and effort in. That means more rounds before the clan boss starts ignoring unkillable and block damage. In this video https://www.youtube.com/watch?v=QkurgVuQ8fE a non-unkillable team is demonstrated that does 36 mio in damage, and the author says he has (non-unkillable) teams that can do even more damage. Or Plarium could just prevent people from clan hopping.

They want to kill my team?? then I want a compensation for the money and time spent. 

You made a game that wasn't thought trough. You made players pay huge sums for it. Then you just change peoples investments like it was nothing?!? Someone aught to sue this company.


Keep unkillable comps! just keep them, and change the rules so you have a quarantine once you enter a new clan of 24 hours before you get new clan boss keys, so clan hopping is no longer a possibility. Or nerf unkillable comps less. If you nerf them as much as described, people aught to sue you, they have paid in dollars time. 

15 янв. 2020, 00:5715.01.20
15 янв. 2020, 01:14(отредактировано)
12.07.19
1

Plarium,

I would like to say echo the statements of THEDUDE, but I would like to caveat:

I am a player who had the EXTRAORDINARY fortune to pull two Roshcard The Tower. The problem is that he is a gimmick legendary with only one real use: delaying the enemy's ability to kill you so that your other heroes can make more headway. He does nothing for your team on his own. I sat on him for a while, but when I pulled my second, I decided to create an Unkillable clan boss team with the use of Doompriest and Paragon.

Lucky me, I am able to pull approximately 70 million clan boss damage in a single key. This is due entirely to Dracomorph's damage, because neither of Paragon, Doompriest, or Roshcard/Roshcard are pulling even remotely significant damage. All together they may be pulling 15 million damage over the course of the fight.

The 50 turn solution allows the most well geared teams of the CORRECT legendaries (Martyr, Valkyrie, Bad El, Altan, etc.) to still achieve their requisite damage on the clan boss with zero change in function.

However, because I have not had the correct luck, because the RNG gods have not been kind to me in the way it has to ChosenBrad, to Kizzle, to StewGaming, HellHades, and thousands of other players, I am screwed for using the tools I have.

The framing of the general population is this is a blow to P2P accounts and a win for F2P, but I see it as the exact opposite. As someone who has not dropped thousands of dollars on RAID: Shadow Legends, I am only able to earn the top rewards through a clever and crafty solution that allows me to earn the same rewards as those people who make far more money than me because they are lucky/popular/whatever.

This decision simply reinforces the status quo and reiterates Plarium's support for those who already have every legendary or even multiples of the right legendaries at the expense of those who simply don't have the money/luck to make it with the others.

Please consider extending the timer deadline to 100/150 turns and allowing us players who have been able to claw our way to the top to STAY near that location because we worked hard and scrimped and saved and applied our resources in the most strategic way we possibly could. This feels like a punishment for that.


TL;DR - 

Math:

50 turns for unkillable.

Assume we can stack 10x poisons on the boss 100% of the time (impossible, but let's just assume it for perfect math's sake.)

10 x 50,000 = 500,000 x 50 = 25 million damage as a HARD upper limit from poisons.

Add wm proc (~45,000(50x5))x0.65 = 25,000,000 + 7,312,500 = 32,312,500 as a HARD upper limit to clan boss damage.

I took their math and added in the average warmaster without def down/weaken, as those buffs would result in a lower possible damage.

Regular attack damage is considered inconsequential in this equation because anything other than Dracomorph, Sir Nick, or LUDICROUSLY well geared heroes will do sub 2 million from their regular non-Warmaster damage.

With rounding from attacks, an unkillable team like mine could expect at the 99th percentile of the probability curve to have 35,000,000 damage.


That is 2-keying, with putting 10 poisons on boss turn 1 and KEEPING them on. Which is impossible for my team. My team has been effectively neutered.

15 янв. 2020, 00:5915.01.20
05.10.19
1
The problem never really rested with the unkillable comp, it was the players abusing the comp and clan hopping in order to obtain as many cb rewards as possible. So instead of attacking the clan hopping issue,which should have been handled months ago, with a fix as easy as a 24 hour limit on joining a clan after becoming a member of another... you attacked the players who spent their time and money to achieve an unkillable comp? Let’s be realistic. Even with the maneater and 3 pain keeper comp with draco as a damage dealer, you are lucky to get 60 mil damage before the game glitches out. This is still a two key comp running around 150 turns. At 50 turns, you have just dropped the damage to about 20 mil, back to a 4 key comp. The composition Is no longer competing at the level it should. I am sympathetic towards anyone who has wasted any kind of resource towards building this. I feel that in this situation, the usual compensation is not going to satisfy anyone. 2 legendary books as you provided you provided for Tormin? How about an ancient shard and 1 clan boss key for this one? With all honesty, I hope you can turn this around before your careers  become short-lived.
15 янв. 2020, 02:3415.01.20
390

brandonwray108 said:


The problem never really rested with the unkillable comp, it was the players abusing the comp and clan hopping in order to obtain as many cb rewards as possible. So instead of attacking the clan hopping issue,which should have been handled months ago, with a fix as easy as a 24 hour limit on joining a clan after becoming a member of another... you attacked the players who spent their time and money to achieve an unkillable comp? Let’s be realistic. Even with the maneater and 3 pain keeper comp with draco as a damage dealer, you are lucky to get 60 mil damage before the game glitches out. This is still a two key comp running around 150 turns. At 50 turns, you have just dropped the damage to about 20 mil, back to a 4 key comp. The composition Is no longer competing at the level it should. I am sympathetic towards anyone who has wasted any kind of resource towards building this. I feel that in this situation, the usual compensation is not going to satisfy anyone. 2 legendary books as you provided you provided for Tormin? How about an ancient shard and 1 clan boss key for this one? With all honesty, I hope you can turn this around before your careers  become short-lived.

Like I have mentioned above this is just the beginning of their nerfing game to undermine people's progress. You can run very effectively unkillable with 4 revive heroes after small adjustments. Once everyone gets on board after spending fortune on books and so on, they will try to nerf those champions too.


They won't fix clan hopping cos they earn fortune each day on people buying gems and spending them on keys, so under the guise of fixing this outrageous unkillable they are simply screwing people over. 

It is not like you can drop all required champions in one go, for me it was literally +6 months of work and spending money before I got lucky. I did fusion for Sir nick too. 


The solution here is so simple it boggles my mind, namely, fix clan hopping, bring hydra about with better rewards that randomly removes buffs, slightly dilute the chances for top reward for CB. Done. 





15 янв. 2020, 03:1515.01.20
15 янв. 2020, 03:19(отредактировано)
390

I think they are OK with clan hopping, they just want to increase the amount of Gems people spend on keys to get additional top chest.


If your unkillable can:

1 key, you get 4 free chest by hopping, 

2 keys, 2 free chests, 


After nerf

4 free keys 1 chest, 

400 gems 2 chest (clan hopping still on) 


So, if you don't have a decent killable team and you desire to get another top chest, it will only cost you +/-400 gems a day. 

Clearly there is no desire to limit clan hoping as they can manually reduce odds of pulling legs for individual accounts of hoppers. 

Besides, you get on average 1 sacred in 10 top chests = +/- 4k gems for one with 0.05 chance to pull or less if chances are adjusted = $$$$$$$$$$$$. 



15 янв. 2020, 04:5115.01.20
15 янв. 2020, 06:23(отредактировано)
10.10.19
1

I don't have an unkillable team .... only 6 months in and only slightly p2p ... so these changes effect me not at all really.

But Plarium did tell me WEEKS If not MONTHS ago coming updates would see changes in regards to 'unkillable' teams. So you all protest way to much on that score. Read the forums ... it's where they do tell you important things from time to time.

I do disagree with how they are doing it ... just 'gaming' the clan boss's programming rather than in a more balance focused way.

I also disagree with what i now realize is a consistent habit of Plarium to put any balance issue favoring the player over Plarium instantly to the top of the fix list over many things players have complained about for the entire time i have played. No way to get books but one at a time for massive investment in tourneys/events, single potions/exp drinks on high level dungeons, turn counter/damage meter for cb, why doesn't the void keep drop void shards ... the incredibly crap champs needing buffing some players get to proudly proclaim the best lego's they have .. so many things ... but always anything benefiting players ... INSTA NERF in so many cases.

15 янв. 2020, 06:4015.01.20
15 янв. 2020, 06:42(отредактировано)
09.07.19
11

Everyone investing into unkillable knew it was getting nerfed at one point or another, it was a very widely accepted fact. The reason we knew it was getting nerfed was because it was both breaking the endgame aswell as the fact that it´d already been nerfed in the past but then a new comp was made.


How does people justify using a crappy barely NM geared team and getting more damage per key than a high end UNM teamcomp? The fact that people has been allowed to run 5 star crap geared champions for this long is nothing short of a mircale. as for the investment into those champions.... EVERYONE has to invest into their real UNM teams, no exceptions there. the difference is that while real teams has to get 40k+ hp, 4k+ defence alongside all those other stats such as speed n accuracy an unkillable comp can be made with 5 star champions geared in crappy 4 star gear and still earn the same rewards. Why would anyone build a real team if a dirtcheap team is superior?


I have one of those high end teams n the only reason i dident build an unkillable myself was due to the fact that i knew it´d get nerfed sooner or later. My team is also not auto freindly meaning i have to sit n manual for 26-32m per key while someone with far inferior teamcomp and flat out crap gear can hit the auto key and deal more damage. Why would anyone pull shards hoping for those epic CB champions and why would people bother farming gear for thousands of dragon/spider runs. why would anyone spend silver to actually upgrade their gear if lvl 12 gear is plenty enough?

For those people who actually abused the unkillable i dont blame you at all, i was really close to doing the same but just take the rewards got handed to you through chest you havent earned n stop complaining about you being entitled to consistant rewards you havent earned or any kind of compensation for those handful of resources you´ve invested into abusing a none intended mechanic. its like an index speed abuser demanding that dragon gets nerfed since he used to be able to do 5 secound clears and post nerf he cant. absolutely absurd.
15 янв. 2020, 07:1515.01.20
08.08.19
2
Clan change system must be changed(must be 1 day penalty for leave), who cares about unkill if people can`t abuse multiple clan jumps....or key limit purchase 4,5,6...10 per day (like some other good offers). I think who did unkill must keep it, but they can`t multiple twink clan jumps for abuse  
15 янв. 2020, 08:3115.01.20
15 янв. 2020, 08:35(отредактировано)
390

Samcruel said:


Everyone investing into unkillable knew it was getting nerfed at one point or another, it was a very widely accepted fact. The reason we knew it was getting nerfed was because it was both breaking the endgame aswell as the fact that it´d already been nerfed in the past but then a new comp was made.


How does people justify using a crappy barely NM geared team and getting more damage per key than a high end UNM teamcomp? The fact that people has been allowed to run 5 star crap geared champions for this long is nothing short of a mircale. as for the investment into those champions.... EVERYONE has to invest into their real UNM teams, no exceptions there. the difference is that while real teams has to get 40k+ hp, 4k+ defence alongside all those other stats such as speed n accuracy an unkillable comp can be made with 5 star champions geared in crappy 4 star gear and still earn the same rewards. Why would anyone build a real team if a dirtcheap team is superior?


I have one of those high end teams n the only reason i dident build an unkillable myself was due to the fact that i knew it´d get nerfed sooner or later. My team is also not auto freindly meaning i have to sit n manual for 26-32m per key while someone with far inferior teamcomp and flat out crap gear can hit the auto key and deal more damage. Why would anyone pull shards hoping for those epic CB champions and why would people bother farming gear for thousands of dragon/spider runs. why would anyone spend silver to actually upgrade their gear if lvl 12 gear is plenty enough?

For those people who actually abused the unkillable i dont blame you at all, i was really close to doing the same but just take the rewards got handed to you through chest you havent earned n stop complaining about you being entitled to consistant rewards you havent earned or any kind of compensation for those handful of resources you´ve invested into abusing a none intended mechanic. its like an index speed abuser demanding that dragon gets nerfed since he used to be able to do 5 secound clears and post nerf he cant. absolutely absurd.

Do you work for plarium by any chance? There is hardly any logic in what you are saying. 

It's not an abuse if you play the game in accordance with the skill descriptions. 


Clan hopping on the other hand is as this gives you unfair advantage over other players by the sheer amount of cost - rewards ratio. 


I hate to brake it to you, but clan hopping staya and genuine heros get the nerf. 

I also hate to explain you that if you have a really powerful hero, for instance as Sir Nick whom I crafted in the fusion, after 50 turns his a3 skill will stop working even though I may be running a team that is not unkillable. The same goes for rotch. 

So, both teams here get the nerf for as long as one of your heroes has certain skills.


Do you know that Plarium is also going to nerf revive on death? It's already confirmed by Cirilla during conversation with mods, yet not really publicly unannounced. They are waiting for people to sink books first. 


I have invested 41 epic books (2 maneaters, 1 lightsworns, 1 warcaster) and 10 leg books (sir nick) to build 2 unkillable teams over the last 1 year and that is the cost of:

1) 41 epic books, 2 epic books in shop cost 19.99, so it's 409.759 pounds worth. 

2) 10 leg books, 1 in the shop costs 23.99, so it's 239.9 pounds worth. 


The above cost is for books only and does not include literally tens of thousands gems used for refills. 

No-one cares about unkillable, we care about resources wasted and no compensation. 






15 янв. 2020, 08:3915.01.20
1
I just recently made a character that can do this. Spend all my turkeys doing so, just so I could be on par with other people. Is there going to be a reemburstment?  Every time platinum doesn’t like something you nerf it affecting everyone that busted their butts trying to get better. Half the time I think the creators do this just to get more money from players 
15 янв. 2020, 09:5215.01.20
31.01.19
6
love this thread where everyone abusing the system with unkilleble coming and crying they wont spend any more money haha. They spend very little gems and get 15-30 transcendant chests a day and some sits with 100+ leg books and 200+ sacred shards and all heroes in game. And they are crying on forum.....
15 янв. 2020, 09:5415.01.20
15 янв. 2020, 09:55(отредактировано)
31.01.19
6

glizdazla said:


Samcruel said:



I have invested 41 epic books (2 maneaters, 1 lightsworns, 1 warcaster) and 10 leg books (sir nick) to build 2 unkillable teams over the last 1 year and that is the cost of:

1) 41 epic books, 2 epic books in shop cost 19.99, so it's 409.759 pounds worth. 

2) 10 leg books, 1 in the shop costs 23.99, so it's 239.9 pounds worth. 


Hello!

I am F2p and have 9 fully booked epic and legend champs. You dont need to spend money to get books u know? You get em easy from missions/quests/cb/fw/events and tournaments...

15 янв. 2020, 10:0315.01.20
390

Lotro_Fanatic said:


why so mad said:


glizdazla said:

I have invested 41 epic books (2 maneaters, 1 lightsworns, 1 warcaster) and 10 leg books (sir nick) to build 2 unkillable teams over the last 1 year and that is the cost of:

1) 41 epic books, 2 epic books in shop cost 19.99, so it's 409.759 pounds worth. 

2) 10 leg books, 1 in the shop costs 23.99, so it's 239.9 pounds worth. 


The above cost is for books only and does not include literally tens of thousands gems used for refills. 

Oh, poor you. How do you prefer your 650 pounds to be returned to you? Direct deposit to your bank account?

I have 5 fully booked legendaries, yet I haven't spent a penny on any books or energy.
Why are you antagonising this person? NOTHING anyone does effects your gaming experience. Yet here you are trolling. Please go elsewhere. 

Thanks for defending from clueless. 

I have 30+ legs fully booked, countless epics too, yet for my unkillable comps I did buy books and energy to speed things up. I have used a serious amount of keys to speed test these comps too. 

Regardless of whether its free or not it is still 41 epic books, right? In my case it wasn't free. 

This nerf does not really affect my ability to get the top chest. I have no time to hop clans too. I just think this is morally wrong what they are doing as they don't fix the unfair advantage that people get from hopping, but go for the little guy who might have got lucky with pulls. 

15 янв. 2020, 10:3515.01.20
15 янв. 2020, 10:37(отредактировано)
18.08.15
41

T1000 said:


love this thread where everyone abusing the system with unkilleble coming and crying they wont spend any more money haha. They spend very little gems and get 15-30 transcendant chests a day and some sits with 100+ leg books and 200+ sacred shards and all heroes in game. And they are crying on forum.....

Yep, they're not happy.

I have a clan member who has been running an unkillable team for a while, and he has a very healthy stance on this. He uses 1 Manetaer, 1 Occult Brawler and 3 Painkeepers. His Maneater and OB are built properly because he uses those champions anyway and would use them even if unkillable wasn't a thing. His Painkeepers are level 40, he never invested into them as he understood very clearly it is going to be nerfed at some point as it is OP. He's not mad at all.

What I don't like about this situation the most is that we, players have voiced our concerns about unkillable comps long ago. Cirilla and Marius were told multiple times it is being abused, and it's growing. Yet they dismissed it, they didn't deem it important enough, they didn't raise the question of it in their meetings with the team. And predictably the situation got completely out of hand: players started hunting unkillable champions only, some clans had more than half of the members running unkillable, some started only hiring unkillable, some created 4-30 proxy clans and were farming 2 best chests from each of them. Only then Plarium employees who are in charge of monitoring and reacting to this kind of stuff have come to their senses. Marius and Cirilla handled this situation extremely poorly and incompetently, and are responsible big time for the fallout we are seeing.

15 янв. 2020, 12:1315.01.20
02.05.19
1

Hey team,  

Couple of comments on the unkillable CB change:  

  

1) I appreciate you letting us know in advance of the change in the announcements section of discord - many prior changes have not been announced (e.g. maneater nerf), so appreciate this. Also appreciate that you are giving notice rather than making the change a day or so after the announcement.  

  

2) I understand that a 50 turn limit would still allow an unkillable team to 3-key CB daily - hence technically they can get the top chest each day without needing to pay for keys.  

If you can change the key system so you dont lose a key when the game crashes, then I think this is a reasonable compromise moving forward, as this means that a dedicated player can still get max rewards without spending real money.  

I REALLY like what you did with faction wars - doesnt consume a key unless you win the battle. There is no reason you can't do the same, only consumes the key if you actually finish the battle and get a score for it!  

  

3) Something needs to be done as a one-off to compensate players that have invested significantly in unkillable teams. Hundreds/Thousands of dollars of Void shards to get champs, books to skill them up, silver to gear them up, chickens to rank them up.  

Certain players have taken advantage of this and got themselves hundreds of sacreds. One could argue they dont need compensation; however many players have still spent lots and have not abused the system. You cannot ignore them.  

  

4) We desperately want the ability for all clan members to attack the boss and get the top rewards if they do enough dmg.  

  

Cheers  

X