After the champs are maxxed out on the minor scrolls, they need 80 of the next size up, that will take a lot of raidsMartinG said:whats wrong with scrolls? they are always pretty balanced. i agree with you on the potions.RNG is terrible sometimes, especially so with the dungeons.
The amount of potions you can receive can vary by a factor of hundreds, for a superior potion is the equivalent of a hundred minor ones.
But you almost always receive just one or two minor potions, even at the higher stages.
That is unacceptable.
The same goes for scrolls.
@Marius, yet again thank you for the response.
I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.
I thing the algorythms might need some adaptions.
I was wondering if the developers had considered letting us select which particular skill gets upgraded when we improve our skills at the tavern. Given how difficult and time intensive it can be to get tomes, particularly legendary ones, I often find myself hesitant to use them. Especially with support characters who I use for mainly one or two skills, in that case the tome would feel wasted if it upgraded a skill I don't care for. Spending over 500k silver to upgrade a piece of gear by a single level is fine, silver is easy to get. A shard summons a hero I don't like I can use them to upgrade heroes I do. Potions for ascension and scrolls for masteries just require patience and grinding but losing a tome to upgrade an unimportant skill over an important one frustrates the hell out of me.
I understand that the developers want to maintain a certain element of chance in the game but the skills upgrading system feels out of balance to me.
I really liked the double event, so please keep doing that in the future. I also would like to see more along the lines of large energy rewards like you recently had in these last two events. 500+ energy so early into the event really helps players feel the events are achievable.
Please do more along the lines of allowing players to play more often. It feels like you punish serious players for playing seriously when they HAVE to pay just to PLAY the game. It is a good game and we are all addicted, were going to spend money regardless, so please stop making us buy energy. Pretty much every aspect of the energy pool/ dungeon cost system needs to be reworked. Especially for the minotaur grind, campign farming, etc.
My proposed solution is to cut the energy costs in half and/or double/triple our energy pools.
Or give more energy in every event like the two current events.
Or just remove the energy system altogether. Playing should be free, don’t punish players for playing seriously or no one will stick around except the whales and the beginners (when they have tons of energy to actually PLAY).
As it sits this game is pay to PLAY. Please fix.I agree, I believe that some things should not be left up to RNG. Plarium has also decreased the opportunities to get legendary tomes from events. I think it's fair for us to choose which skills receive level ups.I was wondering if the developers had considered letting us select which particular skill gets upgraded when we improve our skills at the tavern. Given how difficult and time intensive it can be to get tomes, particularly legendary ones, I often find myself hesitant to use them. Especially with support characters who I use for mainly one or two skills, in that case the tome would feel wasted if it upgraded a skill I don't care for. Spending over 500k silver to upgrade a piece of gear by a single level is fine, silver is easy to get. A shard summons a hero I don't like I can use them to upgrade heroes I do. Potions for ascension and scrolls for masteries just require patience and grinding but losing a tome to upgrade an unimportant skill over an important one frustrates the hell out of me.
I understand that the developers want to maintain a certain element of chance in the game but the skills upgrading system feels out of balance to me.
MartinG said:
@Marius, yet again thank you for the response.
I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.
I thing the algorythms might need some adaptions.
Mind you, if the payout in potions is too generous, ascenscion is robbed of it‘s meaning, but 5 star champions, leave alone 6 star ones shouldn‘t take multiple raids
Rank 6 Champions were in the game from the very start ;) Getting to a rank that high is also hard work, it is not surprising your Champions want to relax with a few Potions afterward!
But in all seriousness, Ascension of Ranks 5 and 6 not only grants a nice Stat boost, it also allows the Champion to equip additional Accessories. It's not meant to be a quick upgrade. Especially since you get additional Potions from the Clan Boss chests!
Spawnzy said:
When are you dropping 1.8 Patch notes?With the forced update, as usual!
Christmas is coming " soon " and " in the near future " so is the next century . Many people are leaving the game or playing minimally due to the extended delay in any substantial new content . It's nice to have some news of upcoming features. But the teasers and promises are getting stale .
Load screens displaying legendary and 6 star gear and dungeons dropping 6 star gear is a deception if not an outright lie .
I refer to post by Markus made 9 month ago! :
Accepted Player Suggestions
Fist suggestion that was supposedly accepted: Give out a guaranteed drop or reward upon opening a certain number of Ancient Shards.
Marius said:
- Sir Nicholas is not planned to return to Fusion for the foreseeable future. I imagine that if he does, it would be around Christmas time. However! There is a new Fusion event planned for 1.8. Spoiler: it will be a Legendary Champion
Marius said:
MartinG said:
@Marius, yet again thank you for the response.
I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.
I thing the algorythms might need some adaptions.
Mind you, if the payout in potions is too generous, ascenscion is robbed of it‘s meaning, but 5 star champions, leave alone 6 star ones shouldn‘t take multiple raidsRank 6 Champions were in the game from the very start ;) Getting to a rank that high is also hard work, it is not surprising your Champions want to relax with a few Potions afterward!
But in all seriousness, Ascension of Ranks 5 and 6 not only grants a nice Stat boost, it also allows the Champion to equip additional Accessories. It's not meant to be a quick upgrade. Especially since you get additional Potions from the Clan Boss chests!
Spawnzy said:
When are you dropping 1.8 Patch notes?With the forced update, as usual!
If you say so, but I don‘t like that Lady in the Spirit keep at all
hey thanks for the update
looking for new maps and rare shard dropping rate increase from quests
arena is like speed stat based now please make it more fun
same clan boss is boring introduce new monsters and droppings
fusion for specific legendary heros needed - combining few epics should do
add more animation for legendary heros eg: voice for heros, heroic shouts, memics, sledging etc after a critical hit
thank you
logeswar@devs/ Community Managers:
Are there new Informations when Update is to come After delay (as often is)?
What is the big thing we should prepare for? The hillarious fusing Event where you would have to Fuse round about 20x 6* for big reward?
Or the Maybe eben more hillarious „big chance“ for Legendary heroes (for which i will definetely Not waste my hard claimed Epic Shards without getting Event reward)?
Hope you Ment something else, otherwise it looks like Fooling players and hold them with false promises while Not getting your work done...
Think you Need more staff in developing, Troubleshooting and Communication, less und advertising. No one will care about wallpapers when Playimg the Game isnt fun anymore
Nackenschelle said:
What is the big thing we should prepare for? The hillarious fusing Event where you would have to Fuse round about 20x 6* for big reward?
There is a whole list of things to prepare for that Cyrilla posted
Cirilla said:
Here is a short list of features that we have been developing. They are due to be released in the nearest future:This is what she was referring to, not the events that were launched to make sure there was something to do while the Update is being finalized - per player requests by the way.
- 6* and Legendary Artifacts
- Multi-battle
- New Fusion
- New Daily Login Rewards, including brand new Champions
- New rewards in Dungeons and in Events
- Raid launch in the Plarium Play desktop application
- Faction Wars
- Artifact Upgrade items