I'm having serious trouble understanding you people... No, seriously...
Each patch is good by definition - improvement, right?...
...And then, in the fine print, one finds something that's either really incoherent, utterly bad, or just plain stupid... And, as usual, it's pissing us off... Why is it there aren't two consecutive patches that people generally like altogether? It's always something with you, that stains an otherwise good piece of improvement...
There's just no logic that can justify the no more energy decision that I can think of... Just like last time there was no logic in nerfing the reward set from all your tournament events...based on a single champion performance... Or the one before, with the arena gear...
Seriously, what is it?
Tournament points balancing will be off? Yeah, no, you quietly increased the point thresholds for those a few weeks ago, and yes - it's noticeable... And honestly, a couple more runs in highest level dungeons are going to make that much of a difference? Really?
Or is it campaign farming? 4 more runs in brutal would make that much of a difference?
Are your packs sales down?
Would it be such a strain on the server that it would spell Armageddon?
I could probably think of more "concerns" of yours if I put my mind to it, but I can't be bothered anymore...It's tiring trying to understand you...
And speaking of logic some more...
Player level increase without the energy increase is...pointless... All that does is give us a few free rewards which you could've given us at any given time without the level increase bother on your part...
Yes, we've bitched and whined for player level increase since the beginning of time... But that was only in relation to the supposedly included energy increase... Without it it's just...fluff...
Which part of that didn't come through to you I'll never understand...
Is it selective listening or something? I'm a guy, I can appreciate it as it is a very useful skill, but I can tell you I'm starting to understand women's irritation with it...
It's a real roller-coaster with this game... The ups are really good... And the downs are really bad... And whilst it's good, it's become...so very stale in time...
I heard somewhere that you're making more money when there's drama, but come on... It's getting ridiculous now...
We want to play your game...Play it more... So why won't you let us?
Good points.
I would add setting up some combos, like (first this attack then, this other one... ) so we can describe our own ia
GrigoriyUA said:
I continue:6) add the ability to block skills during auto combat (for example, leave A1, but block A2, A3)
7) when will there be private messages between players?
8) This is a small request. Please enter a color chat for the clan leader and his deputies.
I’ve been playing the game for a month. I’ve made huge increases in my abilities. The only way I can keep advancing my players is to play lower campaign levels over and over.
The rewards on those levels suck. I’m currently farming new players on brutal. It’s faster to level them up. Yet it’s not worth the price for the amount of energy I expend. I’m tired of buying energy. The rewards suck. I’m playing brutal and lucky If I get a 4 star artifact that I actually need for the players. I spend so much energy getting a 3* attack % artifact, that I don’t have enough energy to do anything in the dungeons.
Having a goal to fail upgrading artifacts tells me your just money hungry. Why don’t you allow players to ascend artifacts like we can players. Just charge me a set amount of money. When I’ve watched 500,000 coins go to waste to level up from 11 to 12.