
Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.
Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.
📆 When?
The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.
🔄 What?
This time, we’re buffing the following content:
Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.
We do hope that you will enjoy this new and improved Silverthorn <3
Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.
So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.
Also, we increased its Damage by roughly 30% to make the weapon more viable.
One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:
➡️ What’s next after this rebalance?
As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.
La verdad, todo estaba bien o mas o menos bien como estaba antes, el buff de silverthorn si era muy necesario, pero las storm racks, nerfear el implante que es lo que más util la hace no hará que sea menos "dominante", puede que incluso el arma deje de verse, porque, puede que la reducción de recarga solo baje un 20% lo que da un tiempo de recarga de como 7 segundos, pero, claro, como era muy "dominante", cosa que creo es falsa, pues no solo hay mech y armas igual de fuertes, sino que cuya recarga de por si no existe como es el caso de las revokers, aunque ya fueron nerfeadas, o incluso las compoud beam, que recargan en practimante un segundo, no se me hace muy justo este nerfeo, porque incluso, mucha gente invierte dinero o timepo para comprar este tipo de cosas y mejorar, y decir que lo nerfean para que sea menos dominante, es basicamente acabar con el arma, pues no solo recarga muy lento sin implantes, sino que cuyo implante que cuesta 3100 a-coins que era lo que la hacia buena para competir y jugar a par de otros jugadores ya fue nerfeado, en lugar de matar más al juego, arréglenlo con los emparejamientos, pues aveces emprejan con jugadores que simplemnte tienen una liga muy superior, y los que apenas llegamos a 7000 o menos de eso en poder simplemente no podemos hacer mucho, espero puedan tener en cuenta esto, y se que hay personas que no pueden estar de acuerdo conmigo, y esta bien, pero entenderán en el momento en el que, tras tanto tiempo y esfuerzo, hayas conseguido esa arma, implante o mech, y luego, sin más ni más, lo nerfeen por ser dominante, cuando en realidad solo era muy buena, bueno o funcional, en fin, espero puedan ustedes, los de plarium leer este mensaje y tener en cuenta los comentarios similares.
Dear platinum we want to change in the matchmaking system. My weapons and mechs are mid but I'm facing strong mech and weapons like 16 weapons please fix this
We understand your frustration. Your feedback is noted and will be shared with the team for consideration. Thanks for taking the time to report your experience!
There goes the 3100 acoins I spent on the reload implant. But it's a good change. I do wish carbines and berserkers got some changes.
We understand the pain. But we're glad you still think it's a good change! We'll also pass along your feedback to the team. Thanks for sharing your thoughts!
What yall really need to focus on is nerfing the surge & eclipse especially when combined with revokers! It basically makes it so you have no chance once their skills are active. Its basically cheating! I love what your doing to Silverthorn, and the charge rockets. & naturally, as soon as I almost have my Storm Rocket 10s maxed out you add a nerf! Oh and what's up with the Bouncecritter's? I was so excited for them and now I have them and cant use them because they have no power, and you cant get blueprints easily. I've yet to get a single BP for them. I have the 8s, 12, & 16, & they are horrible! Please fix them.
Thanks for sharing such detailed feedback! We understand the frustration. We'll make sure your concerns are passed along to the team.
We're glad you're enjoying the changes to Silverthorn and Charge Rockets.
Lol, I just did a vote on discord about a silverthorn buff, basically the exact thing that just happened. But without the tracking shot, which will make this mech finally better than Orion as it should be. BTW, on the vote last I checke, 3 voted yes, 12 voted no. It was just a couple of days ago, now I'm laughing my butt off. FYI those who voted no, were mostly F2P and new players who can't even use ST yet. So the biases were deep, and actual experience with ST in higher SP is likely near zero. Thank you, ST needed this bad, but I wonder if personal shild mech are still the ST counter? (The blades do not penetrate shields like Sentinels or Aries) the SR implant nerf was expected, I purposely didn't buy the 16s yet because I knew this would happen. But I've been waiting for a year now for this, tempted to buy the 16s the whole time.
Glad you're happy with the Silverthorn changes! Thanks for sharing your thoughts on the shield interaction and Storm Rocket implant changes too - we'll pass the feedback along.
I feel I am sitting on several legendary mechs and wepons that need buffs because i see them there and never even think to equip them because id be signing up for failure. Like nomad, onyx, carbines, charge rocket, dreadnought, storm racks, the list goes in. I say keep buffing untilu have touched everything.
We get what you mean! We'll pass your feedback to the team. Thanks for the detailed feedback!
Interesting changes and it is good to find a balance between everything. not too powerful, but also not too weak that stuff isn't fun to play anymore.
The reward streak options for pc gaming is nice, i just have to remember to check it often...lol
being able to get legendary weapons, pilots, mechs in draws and daily logins is awesome. I'm mostly a free to play player, but i have saved up to get battle pass couple times.
It would be nice if the battle pass lasted longer than only couple weeks, because 10$ every couple weeks is crazy to spend. Maybe have the battle pass last for a month. 10$ for the month little more reasonable.
Love the option to choose a legendary weapon in the battle pass, tough thing is deciding which one to choose.
Having option to claim all is nice, instead of having to click on each one. More of those claim all options. the less clicking or tapping the better.
Maybe add more credits and acoins as rewards, because it takes forever to save up enough of them to upgrade stuff or get whatever you are trying to get.
Also setting something up so people can't spawn kill. What is the point of playing the game if you can't even move because you get killed as soon as you spawn? How fair is that?
I would say make it so people have to meet in the middle to fight. At least it will give folks a chance to play and figure out best way to do the battle, instead of being spawn killed. Make it so you can't cross the middle into the other teams side.
But also make it so people can't just sit in spawn and get kills either, they have to move out and find the kills.
Definietly the match making in making sure you don't get matched up with way more powerful folks that spent money to get better gear. Not everyone is able to afford to get gear, but we shouldn't be punished by using only gear we can afford either.
Also being in a clan should be able to have some rewards that you can get. Right now, i don't really see any point of being in a clan, rather than just making friends. Clans are kind of pointless if you can't get some rewards from being in them and working together on missions for rewards.
I know you can't make everyone happy with changes to the game, but I hope you do consider and read these honest and real thoughts and opioins.
Thank you.
Thanks for sharing such detailed and thoughtful feedback! Your suggestions are all noted and will be shared with the team.
We're also glad you're enjoying the legendary gear options and Claim All feature!
just because storm reload maxed legendary down to 7.7seconds and not fast paced 5.5 seconds, to be honest it smoothen the game and battle field so its not to much chaotic like it was right now where last time where Nomad, Surge, Eclipse using Revoker and not letting storm rack or other weapons to have chances.
I also have spent alot of my Resources on Nomad, Surge, Eclipse, Dreanought, Deathwalker, Revoker, Storm racks that ARE nerfed, and Able to use them properly
I have been using Epic Maxed reload since June 2025 now and still run them fine with mega damage from Storm racks, so this Rebalance will give favor to those who enjoy the gameplay and never worried about changes and just keep Improvise-Adapt-Overcome
Thanks for sharing your perspective! We’re glad to hear the Storm Rack changes feel smoother and make battles less chaotic for you. We really appreciate your feedback and your long-term experience with the reload implant.
Меня замораживает сквозь стены на палубе сверху, а эффект на меня снизу он действует я даже не вижу противника, это плохо как по мне. Многте виды оружия ближнего боя. Лазер. Ножи и т.д. Действуют просто в радиусе, когда даже противник стоит ко мне спиной и убивает меня. Это раздражает, т.е. вообще не нужно иметь никаких навыков, чтобы попасть если у тебя такое оружие. Вы остановили развитие мехов у которых были прикольные свойства, ради создания новых с неприкольными свойствами. Мне, кажется нужно найти баланс и как в японских боях человек который всю жизнь шлифует один навык может победить самого крутого робота, но с этим навыком. Баланс стал пресным, когда вы всех роботов усреднили. Мои дети перестали играть в игру и покупать роботов, раньше они скучали каждого робота и каждую пушку. для них стала игра сильно сложна, даже с новым роботом и новой пушкой им дают противников не по уровню и их сносят они расстраиваются и не хотят играть. раньше они могли купить робота или оружие и преимущество было заметным а сейчас все постное и средне даже мне становится откровенно скучно играть. Если я раньше днями играл то теперь 3игры в день и то по инерции. Игра из фана превратилась в спортивное состязание и это всем очень быстро скоро наскучит и у вас будет отток людей и падение продаж. Текущая стратегия плохая для развития игры. Может по деньгам она и ведет к росту, но это временное явление. Награды для роботов высокоуровненных в 1000 синих момент и то не доходящие до конца и дробление призов по 400 это прям смешно. Будучи фанатом игры я искренне расстроен направлением в кором игра сейчас идет.
I get frozen through the walls from the upper deck, while effects from below can hit me even when I can’t see the enemy at all. In my opinion, that’s a bad mechanic.
Many types of close-range weapons — lasers, knives, etc. — simply work within a certain radius. An enemy can even be standing with their back to me and still kill me. This is frustrating because it means you don’t really need any skill to land a hit if you have this kind of weapon.
You stopped developing mechs with unique and interesting abilities in order to create new ones with much less interesting abilities. I think the game needs to find a better balance. Like in Japanese martial arts, someone who has spent their whole life mastering one specific skill should be able to defeat even the strongest opponent if they use that skill perfectly. The balance became bland when you made all the robots more or less average and similar.
My children stopped playing the game and buying robots. They used to be excited about every new robot and every new weapon. Now the game has become too difficult for them. Even when they get a new robot or a new weapon, they are matched against opponents far above their level, get destroyed, become frustrated, and don’t want to play anymore.
Before, they could buy a robot or a weapon and actually feel a noticeable advantage. Now everything feels bland and average. Even I’m honestly starting to get bored. I used to play for hours every day. Now I play maybe three matches a day, mostly out of habit.
The game has changed from something fun into a competitive sport. I think people will get tired of that very quickly, and eventually you will see players leaving and sales declining.
The current strategy is bad for the long-term development of the game. Maybe financially it is producing growth right now, but I believe that is only temporary.
Rewards for high-level robots are also ridiculous. Getting around 1,000 A-Coins, often without even being able to reach the final reward, and then splitting rewards into amounts like 400 feels almost insulting.
As a genuine fan of the game, I’m sincerely disappointed with the direction the game is currently heading.
Thank you for sharing such detailed feedback. We understand your concerns about weapon interactions, mech uniqueness, matchmaking, and rewards. It’s especially valuable to hear how these changes affect both your experience and your children’s enjoyment of the game.
We’ll make sure your feedback is shared with the team. We appreciate you being a longtime fan and taking the time to explain what you’d like to see improve.
this is another scam.. after spendin 3100 acoin to get the storm rack plant and several plant parts to maximize it, you decide to buff.. with the excuse of match balancing. this is only an excuse to increase the stats of other weapon or mech forcing the player to move on it causing other expenses. an example is now redox, 6 motnhs ago anyone was using it, now wiht the last balance is almost impossible to beat it. deathwalker or revoker buff another example. everytime almost all the player move to a mech and weapon you decide to modifify the balancing, only for your income and not really for match balancing, otherwise you'll have modify gemini, burrow or other weapons and mech that are really overpowered right now. I'm tired of this stuff, and probably i will quit the game soon. at least refund the players.