
Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.
Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.
📆 When?
The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.
🔄 What?
This time, we’re buffing the following content:
Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.
We do hope that you will enjoy this new and improved Silverthorn <3
Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.
So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.
Also, we increased its Damage by roughly 30% to make the weapon more viable.
One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:
➡️ What’s next after this rebalance?
As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.
I appreciate the move to make charge rocket firing mechanism more viable for mobile players, even if I play on Plarium Play. I can live with the Storm Racks Implant nerf. But what did you smoke to pack a 30% damage boost on charge rockets? Their damage was already fine. Maybe 10% if you want to push them. But 30 is way over the top.
I bought storm rack reload implant 2 days ago for 3100 acoins and now this has happened actually it's a pretty bad update because if you see the difference in storm rack epic reload implant and legendary reload implant is just 0.77 second so would anyone waste 3100 acoins on that now after update literally mech arena you should atleast lower the reload of storm rack from 11 to 9 or 10 second .
just because storm reload maxed legendary down to 7.7seconds and not fast paced 5.5 seconds, to be honest it smoothen the game and battle field so its not to much chaotic like it was right now where last time where Nomad, Surge, Eclipse using Revoker and not letting storm rack or other weapons to have chances.
I also have spent alot of my Resources on Nomad, Surge, Eclipse, Dreanought, Deathwalker, Revoker, Storm racks that ARE nerfed, and Able to use them properly
I have been using Epic Maxed reload since June 2025 now and still run them fine with mega damage from Storm racks, so this Rebalance will give favor to those who enjoy the gameplay and never worried about changes and just keep Improvise-Adapt-Overcome
Меня замораживает сквозь стены на палубе сверху, а эффект на меня снизу он действует я даже не вижу противника, это плохо как по мне. Многте виды оружия ближнего боя. Лазер. Ножи и т.д. Действуют просто в радиусе, когда даже противник стоит ко мне спиной и убивает меня. Это раздражает, т.е. вообще не нужно иметь никаких навыков, чтобы попасть если у тебя такое оружие. Вы остановили развитие мехов у которых были прикольные свойства, ради создания новых с неприкольными свойствами. Мне, кажется нужно найти баланс и как в японских боях человек который всю жизнь шлифует один навык может победить самого крутого робота, но с этим навыком. Баланс стал пресным, когда вы всех роботов усреднили. Мои дети перестали играть в игру и покупать роботов, раньше они скучали каждого робота и каждую пушку. для них стала игра сильно сложна, даже с новым роботом и новой пушкой им дают противников не по уровню и их сносят они расстраиваются и не хотят играть. раньше они могли купить робота или оружие и преимущество было заметным а сейчас все постное и средне даже мне становится откровенно скучно играть. Если я раньше днями играл то теперь 3игры в день и то по инерции. Игра из фана превратилась в спортивное состязание и это всем очень быстро скоро наскучит и у вас будет отток людей и падение продаж. Текущая стратегия плохая для развития игры. Может по деньгам она и ведет к росту, но это временное явление. Награды для роботов высокоуровненных в 1000 синих момент и то не доходящие до конца и дробление призов по 400 это прям смешно. Будучи фанатом игры я искренне расстроен направлением в кором игра сейчас идет.
I get frozen through the walls from the upper deck, while effects from below can hit me even when I can’t see the enemy at all. In my opinion, that’s a bad mechanic.
Many types of close-range weapons — lasers, knives, etc. — simply work within a certain radius. An enemy can even be standing with their back to me and still kill me. This is frustrating because it means you don’t really need any skill to land a hit if you have this kind of weapon.
You stopped developing mechs with unique and interesting abilities in order to create new ones with much less interesting abilities. I think the game needs to find a better balance. Like in Japanese martial arts, someone who has spent their whole life mastering one specific skill should be able to defeat even the strongest opponent if they use that skill perfectly. The balance became bland when you made all the robots more or less average and similar.
My children stopped playing the game and buying robots. They used to be excited about every new robot and every new weapon. Now the game has become too difficult for them. Even when they get a new robot or a new weapon, they are matched against opponents far above their level, get destroyed, become frustrated, and don’t want to play anymore.
Before, they could buy a robot or a weapon and actually feel a noticeable advantage. Now everything feels bland and average. Even I’m honestly starting to get bored. I used to play for hours every day. Now I play maybe three matches a day, mostly out of habit.
The game has changed from something fun into a competitive sport. I think people will get tired of that very quickly, and eventually you will see players leaving and sales declining.
The current strategy is bad for the long-term development of the game. Maybe financially it is producing growth right now, but I believe that is only temporary.
Rewards for high-level robots are also ridiculous. Getting around 1,000 A-Coins, often without even being able to reach the final reward, and then splitting rewards into amounts like 400 feels almost insulting.
As a genuine fan of the game, I’m sincerely disappointed with the direction the game is currently heading.