TBF, I've repeatedly said matchmaking is the #1 problem. I'm not saying it's the only problem, or that there aren't other improvements which should ALSO be made, but I've been pretty clear in like half my posts that I think matchmaking is the biggest issue with Live
:P
😆
Yes you have. We at some point may need to agree to disagree on that one
I don't think this is the number 1 issue nor have I seen where anyone said so... shortening the battles and fixing afk situations are up there too. Matchmaking is a issue, a 10% bad matchup rate is high tho honestly I'd say with other factors it's higher. I'd still like to see a rebalance to how Champion Power is valued and then have a minimum/maximum for matchups to tone down the brute-force nonsense.
We've already established and confirmed that much stronger accounts and players with higher win rates get matched to easy opponents in the name of "shorter wait times" for matchmaking. Also I'm still unclear how/why previous season ratings should not matter in the first week of a new season.
Lastly, I don't think Arbiter should be a first pick but I'm also unclear why bringing her at all is considered such a failure... her pick rate is 30% and ban rate is 34% in Gold IV on HH.
None of this speaks to my real question at this point and that is: Why do you push back against this so hard? Is there some idea that the Devs are gonna spend 100s of hours working on a non-issue? If enough people are saying there's a problem, then it should at least be addressed or responded to in some form... like a simple Raid News update that just goes "We've evaluated matchmaking and feel the current system is fine" or something similar. If people think they aren't being heard then that's only going to lead to more and more of this feedback
Ok. You are not as delusional as MoreRats (attempt at humor, no offense intended).
How is 10% too high? If that cuts wait time in half. There has to be some acceptable "failure" rate.
Your idea of staggering starting point totals for the season based on prior makes perfect sense. I am on board with that.
Arbiter is not bad (not great either). Brimstone is. Correlation is very high :) I pick Arbiter last occasionally and I hope she gets banned.
And you are correct again, devs will spend 0 hours on a non issue. This entire conjecture from both sides is just us pissing into the wind 😆.
Can we all agree #1 is make bots faster... or #2 for MooredRat ;)
Ok. You are not as delusional as MoreRats (attempt at humor, no offense intended).
How is 10% too high? If that cuts wait time in half. There has to be some acceptable "failure" rate.
Your idea of staggering starting point totals for the season based on prior makes perfect sense. I am on board with that.
Arbiter is not bad (not great either). Brimstone is. Correlation is very high :) I pick Arbiter last occasionally and I hope she gets banned.
And you are correct again, devs will spend 0 hours on a non issue. This entire conjecture from both sides is just us pissing into the wind 😆.
Can we all agree #1 is make bots faster... or #2 for MooredRat ;)
No offense taken :)
I might go as high as #3 for making *bots* faster.
#2: Make the whole thing faster by putting anyone who lets the clock run out on auto, and if they turn off auto and let the clock run out a 2nd time: automatic instant forfeit.
Edit: hows this for a matchmaking filter: match players based on the average amount of time it takes them to take their turn :D
Suppose you made a change to the scoring where if one player quits during matchmaking, they still lose points, but the other player doesn't gain any for winning by forfeit?
I bet after an hour or two of the top 100 players getting zero points because anyone who sees them just gives up, they'd start screaming for better matchmaking
Suppose you made a change to the scoring where if one player quits during matchmaking, they still lose points, but the other player doesn't gain any for winning by forfeit?
I bet after an hour or two of the top 100 players getting zero points because anyone who sees them just gives up, they'd start screaming for better matchmaking
You do realize the top 100 are battling each other more often than not, correct? But let's not digress into the same abyss, instead I will occam razor a solution. Not quite as elegant as my easy fix for the fw quest debacle, and certainly has 0% chance of being implemented but here it is:
1. During seasons, Easy mode and Reward Mode.
2. Replace the Find Opp button with these 2 choices
3. Easy mode is unavailable for anyone who has reached 800 points in any Reward season, reached g4 3v3, finished in platinum, .... whatever other criteria
4. Easy rewards are significantly lower (think Easy DT). This is necessary to prevent intentional permanent sandbagging.
I think self-selection / opting into seasons with the rewards is better than creating arbitrary (lazy, stupid, f2p, ... 😀) brackets.
This is not a self-serving solution by any means, I fall from the middle of the pack towards fodder in this scenario. But I think it's both fair, and provides a whale free environment for n00bs.
Yes Bots should be faster, damn near instantaneous. I swear they have them move slowly so people don't realize it's a bot...
I agree, this is a common issue in modern games. Just take PUBG Mobile as an example. When you're a beginner, it throws you into matches full of bots. It's honestly kind of ridiculous, lol.
P.S. I know this forum is about a different game, but I wanted to share that experience as an example.
I think self-selection / opting into seasons with the rewards is better than creating arbitrary (lazy, stupid, f2p, ... 😀) brackets.
This is not a self-serving solution by any means, I fall from the middle of the pack towards fodder in this scenario. But I think it's both fair, and provides a whale free environment for n00bs.
Remove fight in live arena from the daily quests and let people opt out of live entirely without having to sacrifice the 130 energy
Except we had that, and there wasn't enough participation. And even with making it part of the daily requirements so many players STILL would rather give up completing dailys than do it that they had to add in bots.
(1) This is all just pissing in the wind. 😂
(2) You three have had a lot to drink cuz this has been a lake of piss. 😜
(3) If this is really about the casual player and the Daily Quest, get over it, that is not going away. Plarium does not even acknowledge it as a problem. Just send everyone in your cluster that complains about it here: https://forum.plarium.com/en/raid-shadow-legends/674_game-discussion/1715065_psa---5-minutes-to-complete-daily-live-arena-quest/
(4) If this really is about match-making at the core, then I think there is a pretty straightforward solution that does not totally bog down the matching: No one starts with higher Seasonal Points because that would skew current Season Placement, but past Seasonal Performance is a heavily-weighted factor in Matching for the first 3-5 days. Done. Realitvely simple and should not bog down the matching process.
As for the rest, I am always happy to argue with any of you, but I am especially happy to argue with our resident troll-in-chief, but in this case, I actually have to agree with Trips on his key argument. After the first few days, Seasonal Matching based solely on Seasonal Points works far better than most things that Plarium tries to program (Here's looking at you: Hydra AI and Trunda Rebalance), and, IMO, it is working better than LA match-making was before LA Seasons.
When you three first started going at it in this thread, I started taking pictures of my Battle Recap every day, and it took 5 days before I was matched outside of +/-100 Seasonal Points. That matchup was a Doozy and I had no chance at all, but that was one match out of 50, or 2% over that 5 day sample. This does not mean that all of the matchups were "fair", just that they were within +/- 100 Season Points, so I think it would be fair to say that players are being matched relatively closely by how engaged they are with the current LA Season, and I would venture to guess that the folks at Plarium would call that "working as intended".
There are quite a few things that could/should be improved about the LA Experience, and we could have a deep dive on all of that, but I think that the match-making is working mostly how Plarium wants it to be working, but that it could be substantially improved at the start of each Season as detailed above.
I don't think this is the number 1 issue nor have I seen where anyone said so... shortening the battles and fixing afk situations are up there too. Matchmaking is a issue, a 10% bad matchup rate is high tho honestly I'd say with other factors it's higher. I'd still like to see a rebalance to how Champion Power is valued and then have a minimum/maximum for matchups to tone down the brute-force nonsense.
We've already established and confirmed that much stronger accounts and players with higher win rates get matched to easy opponents in the name of "shorter wait times" for matchmaking. Also I'm still unclear how/why previous season ratings should not matter in the first week of a new season.
Lastly, I don't think Arbiter should be a first pick but I'm also unclear why bringing her at all is considered such a failure... her pick rate is 30% and ban rate is 34% in Gold IV on HH.
None of this speaks to my real question at this point and that is: Why do you push back against this so hard? Is there some idea that the Devs are gonna spend 100s of hours working on a non-issue? If enough people are saying there's a problem, then it should at least be addressed or responded to in some form... like a simple Raid News update that just goes "We've evaluated matchmaking and feel the current system is fine" or something similar. If people think they aren't being heard then that's only going to lead to more and more of this feedback
Concerning Arbiter, I will sometimes use her in LA, and there is absolutely nothing wrong with using Arbiter....typically if someone has picked the toons I want more ahead of me.
Matches can often be won/lost during Toon Drafting:
IMO, Arbiter as first pick is often desperation, and I get the warm & fuzzies when someone picks Arbiter as their first pick because that means their speed options are probably limited, and they are foregoing the chance to pick Armanz, Marius, Fabian, WuKong...so they can be sure to get their Arbiter pick in. In these cases, if I ban their Arbiter, I will most likely go first, and control the fight. Does that work every time? No, but it works often enough to give me those warm & fuzzies.
If someone picks Arbiter last or as their second speed boost toon, I am less likely to ban their Arbiter than if she was the opening pick.
Arbiter is my second-fastest toon, but I never pick her first. I always use my first pick(s) for the Toons that will win the fight for me and I use my second picks for TM Booster(s).
Bot i just faced; I banned a 6* horsey, which so far this morning 4 out of 5 opponents have had. I assume the 5th also had a 6* blesing Horsey, but on that battle I got first pick and chose my 2* horsey; spoiler: my whole team got 1-shot
Even the Husk was faster than 360
I have had enough fights against the Terminator Bots that I fight the Bot teams just like I would fight a live team. 3 things that have become SOP for me in LA: (1) Always pick two toons that can do TM Boost, (2) Always have at least two toons with a Speed Aura that works in Arena & (3) If they only pick one TM Booster, ban that toon no matter who else is out there.
You banned a 6* Horse, but left behind a 6* Arbiter. If you had gone first....
Bot i just faced; I banned a 6* horsey, which so far this morning 4 out of 5 opponents have had. I assume the 5th also had a 6* blesing Horsey, but on that battle I got first pick and chose my 2* horsey; spoiler: my whole team got 1-shot
Even the Husk was faster than 360
When you lose to a bot, do you get another bot? Or does the counter start over?