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SUGGESTION TO IMPROVE MATCHMAKING

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Jun 21, 2026, 07:5606/21/26
04/07/23
107

SUGGESTION TO IMPROVE MATCHMAKING

To all the Mech Arena players, Moderators, and Community Managers:

I have a suggestion which can ease out the problem of unfair matchmaking in the game. 

Instead of just looking on the SP (which is quite misleading when it comes to SP Droppers) as a way to choose players for matchmaking, I think that THE "NEW MATCHMAKING SYSTEM" SHOULD ALSO ANALYSE THE MECHS, WEAPONS, PILOTS, IMPLANTS AND MODS WE EQUIP IN OUR HANGAR. (which can get rid of SP droppers, most P2W players, and Campers) My suggestion also can help all players to have better games as compared to the games where they struggle against players who are 2-5 times stronger than their own Hangar. 

And not only this, the new matchmaking system will also let players fight against similar opponents (which does not create any kind of Bias), so that the player skill greatly determines the team victory, not just random shooting and constant spamming to win the game. This new matchmaking system also encourages the player to be much "creative" to eliminate opponents. The biggest advantage of the new matchaking system I recommend is that IT CAN BE USED IN ALL GAME MODES (CPC, 5V5 DEATHMATCH, 2V2 DEATHMATCH, HANGAR SHOWDOWN, and FFA) 

I personally feel that creative tactics (for which I loved Mech Arena when I had installed 3 yrs ago) should be revived because the current matchmaking only diverts the focus on the META CONTENT which in most cases forces the player to buy them without encouraging any kind of team-play or coordination. And team play is what games like Mech Arena are all about.

If this suggestion works, mechs like Nomad and Dreadnought can be used normally (without needing any nerfs to discourage SP droppers), and SP Dropping will be completely eliminated from the game, which ruins the entire gameplay (especially in FFAs). 

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Comments
Jun 21, 2026, 07:5706/21/26
04/07/23
107

Please feel free to add more suggestions because this new idea should reach the Devs ASAP

Jun 21, 2026, 08:4706/21/26
05/30/26
4

Something needs to happen with matchmaking because at the moment they are not even trying to make it fair. I am constantly being put up against P2W players that are 3-5x stronger then me or even more sometime, but normally its not even just one player it will be a few and then all the ones on my team are about the same as me.

Everything is geared towards P2W players and as long as they keep spending money they are not going to change anything to make the game more accessible to F2P players. The only response you get is "we will pass this feedback onto the devs" but nothing has 

Jun 25, 2026, 13:1006/25/26
04/07/23
107
AluKing616

Something needs to happen with matchmaking because at the moment they are not even trying to make it fair. I am constantly being put up against P2W players that are 3-5x stronger then me or even more sometime, but normally its not even just one player it will be a few and then all the ones on my team are about the same as me.

Everything is geared towards P2W players and as long as they keep spending money they are not going to change anything to make the game more accessible to F2P players. The only response you get is "we will pass this feedback onto the devs" but nothing has 

Yes, I also has faced the same issue, no difference. All my teammates are set based on my SP (by making bots and searching for real players with nearly same SP) and mostly the opponent is of a higher SP and all of their teammates are assigned with higher SP. And sometimes there are issues on my side, but it'd be much nice if we had the chance to experience fair matches where both teams have equal chances of winning

Jun 25, 2026, 13:4606/25/26
06/26/24
112

Sounds like a great idea! I'd pass this on to the team.

Jun 30, 2026, 11:2106/30/26
04/07/23
107
ηιgнт ƒυяу®

Sounds like a great idea! I'd pass this on to the team.

And please make sure to send this idea also to the developer team:

AI Hangar Inspector

An A.I. "Hangar Inspector" will take a look in to the player's Hangar (and also at their inventory, to look for alternative mechs and weapons) and analyses  every loadout in that squad and checks for abnormal skews in SP. If there's a skew, it will first tell the player to add a different loadout (if they have any such mech and weapon, but have not equipped them in their squad), and if the player violates the "Hangar Inspector", it will not allow the player to play matches till they make their hangar "balanced". If no alternatives are there and the skew is still present. It will pair them against players who have similar skews and also teams the player with other players having a skewed hangar (though it'd be a really great improvement if both the Matchamking System and a "Hangar Inspector" are added to the game, so both can work in tandem and solve issues together) 

Jun 30, 2026, 14:0506/30/26
07/22/23
45

I'm sure Plarium's matchmaking algorithm does weigh in mechs, weapon types, along with their ranks (stars). You can see this by what the bots equip themselves with in higher SP brackets (i.e 3k SP or above). The bots will usually arm itself with same type weapons and mech that the players in the match has. But, you are right, in that matchmaking algorithm weigh SP much more heavily than other measures. The current tournament matchmaking is a disaster. Going up against players and bots that are 10k+ SP higher than you is NOT FUN.

Matchmaking as a whole is a big balancing act along with taking measures to thwart exploits (i.e. SP dropping). I know it's hard to come up with a good solution. But, I hope that Plarium keeps working on it. 

Jul 1, 2026, 00:1007/01/26
02/13/21
183

I understand the game is yes F2P, but its only 10% F2P the rest is P2W and plarium created something P2W loves. And by doing that you made anything other then the tournement 5 v5 death match and control pont clash is impossible to play can't get dailys and our other ones we do for our rewards, plarium made it almost impossible to play and its not fun anymore. I love  this game but untill they fix the problem they made which i think they did it on purpose, which i do not think they will never fix something because it made P2W happy. And our matchmaking system is so bad that all 3 makes the game not fun anymore, PLARIUM i hope your happy because some people are not 

Jul 1, 2026, 14:4007/01/26
04/07/23
107

Thanks for your support guys, hope it reaches everybody soon!

Jul 1, 2026, 20:2207/01/26
02/13/21
183
ThunderTechno0615

Thanks for your support guys, hope it reaches everybody soon!

Ya big question is will plarium finally see it and do something about it, or will they ignore us like they have for the past5 or more years

Jul 2, 2026, 05:0007/02/26
04/07/23
107
fred

Ya big question is will plarium finally see it and do something about it, or will they ignore us like they have for the past5 or more years

We as players share our honest opinions on the Forum, and the Team can either look into or ignore, either way, the loss isn't ours. I really hope the developers would take this into consideration and might work on it. But till that, we have to be patient, and be persistent too...

Jul 2, 2026, 17:3707/02/26
05/16/26
5

what about the oppisite way? what about the people who start late and go up against new players?


Jul 2, 2026, 18:2407/02/26
11/02/25
83

Matchmaking is awful. Gameplay is terrible. A.I. Bots cheat. Feels like wasted time and not even worth playing anymore.

Jul 2, 2026, 19:0607/02/26
01/30/24
485

"Instead of just looking on the SP"

Per my understanding the current algo does look at things beyond the SP already. I don't know the details of the algo of course but sometimes making small changes to hangar composition results in quite different than normal matchmaking. On the flip side, it doesn't factor in SP strongly enough :-), which leads to big SP disparities sometimes as you've noted.

Probably the simplest thing Plarium can do (which I've also suggested in an old post) is to increase the power ratings of epic and legendary gear by significant amounts. SP dropping is made possible partly because a rank 3 legendary mech has almost the same power value as a rank 3 mech of other rarities.

If that doesn't fix the biggest matchmaking issues, then it might make sense to consider a more complicated matchmaking algo.

Jul 4, 2026, 16:107 days
Jul 4, 2026, 16:20(edited)
04/07/23
107

Would changing power ratings of Epic and Legendary gear will really discourage SP Dropping and Tanking? I thinks some mechs like Cheetah and Sentinel will unnecessarily increase your SP and also they perform poorly than other epic mechs. There are also some legendary mechs (like Onyx, Gatecrasher, Scorpius, Silverthorn, etc...) which do not perform well because there is a high expectation on performances of legendaries. There are also weapons which are not as good as the recently released ones (like Disc Launchers, Miniguns, Carbines, Railguns, etc...) which will simply make you have a high SP hangar but will be much weaker than many others which are much easier to obtain. If it's not solved, such mechs and weapons will become dead. (like Redox was just a sitting duck before the Tailsting Update) I think appropriate buffing should be done and as you said the power rating should be increased so that maximum benefits will be available to all players  

Jul 4, 2026, 17:137 days
04/07/23
107
tar

"Instead of just looking on the SP"

Per my understanding the current algo does look at things beyond the SP already. I don't know the details of the algo of course but sometimes making small changes to hangar composition results in quite different than normal matchmaking. On the flip side, it doesn't factor in SP strongly enough :-), which leads to big SP disparities sometimes as you've noted.

Probably the simplest thing Plarium can do (which I've also suggested in an old post) is to increase the power ratings of epic and legendary gear by significant amounts. SP dropping is made possible partly because a rank 3 legendary mech has almost the same power value as a rank 3 mech of other rarities.

If that doesn't fix the biggest matchmaking issues, then it might make sense to consider a more complicated matchmaking algo.

The current algorithm indeed looks beyond our SP and also takes look at our mech and weapons. But there are some problems when we are matched against other players. I'll use myself as an example. I have a rank 5 Surge (which I got from ECR in first try) and got Revoker 8 from a recent ECR, Since it's a rank 5 Surge, sometimes I get matched up against Rank 5 Eclipse, Nomad, Hemlock, Surge, Salvor, and even Dreadnoughts and Solis. (I find Solis's blind effect too optically uncomfortable probably due to sudden flashing animation) I tried replacing it with a rank 4 Stalker but now I face a lot of players who have a rank 4 surge with rank 4 revoker (New players get these through a begineer link). 


I had only Surge and Nomad (which is Rank 4 by the way) before I deleted the game 7 months ago for academic reasons. After installing it 2 months ago, I got really cool content:  Rank 4 Hemlock, Rank 4 Eclipse, Versa 6 and 8 (which all players might have gotten), Revoker 8, Gemini 16, Compound Beam 8. I already had DL 8, Suppressor 8, Revoker 6 and Pod Gun 8. These are only the legendary content I have till now. I tried spending almost 70% in many ECRs and still I couldn't get. Maybe Luck wasn't on my side, I guess


All of the mechs which I use are nerfed, so it's quite difficult to play with them. IDK why should a rank 4 Nomad (a legendary mech) deal significantly lower dash damage than a Rank 4 Killshot (epic mech). And when I checked why it was, and I got to know that they are nerfed because many SP droppers use it to get unfair advantage (I had saw and experienced such SP dropping in FFA modes and really couldn't do nothing much at that time). I know it was my fault of deleting the game for and resuminng it after a very long time, but why should I get punished for building a genuine Hangar because a random SP Dropper comes in and spams the game. I can make my hangar stronger within 6-8 months but how can I grind If I cannot even play a fair match to save up resources.   

Jul 5, 2026, 19:266 days
01/30/24
485

"IDK why should a rank 4 Nomad (a legendary mech) deal significantly lower dash damage than a Rank 4 Killshot (epic mech). And when I checked why it was, and I got to know that they are nerfed because many SP droppers use it to get unfair advantage"

Yeah the nomad and dreadnaught nerfs defy logic. The nerfs don't solve SP dropping (guess what the latest popular SP dropping mech is - redox!) and make these mechs completely undesirable even for regular players.

Jul 5, 2026, 19:476 days
Jul 6, 2026, 08:03(edited)
01/23/26
280

nerfing favorite sp droppers mechs only make them switch to other mechs.. 

but i realized the forum is not for us to talk to developers and convince them our logic, its for us to talk between ourselves.. and between ourselves this subject is pointless. 

Jul 6, 2026, 04:356 days
04/07/23
107
tar

"IDK why should a rank 4 Nomad (a legendary mech) deal significantly lower dash damage than a Rank 4 Killshot (epic mech). And when I checked why it was, and I got to know that they are nerfed because many SP droppers use it to get unfair advantage"

Yeah the nomad and dreadnaught nerfs defy logic. The nerfs don't solve SP dropping (guess what the latest popular SP dropping mech is - redox!) and make these mechs completely undesirable even for regular players.

The devs say we wanna get rid of SP dropping, but instead, they just simply introduce a new powerful mech/weapon with insane stats, nerf the already powerful content. promote the newly-released mech/wep sale and then once it reaches enough popularity they nerf it and introduce a newer mech/weapon to SP drop. 

I can't really know how does the devs think this kind of rebalance is considered 'best' to get rid of SP dropping. Completely agree with you. If Nomad and Dreadnought are nerfef and made weaker. Then there's Redox, another option to SP drop. We need a real fix devs. 

Jul 6, 2026, 04:386 days
04/07/23
107
Papa

nerfing favorite sp droppers mechs only make them switch to other mechs.. 

but i realized the forum is not for us to talk to developers and convince them our logic, its for us to talk between ourselves.. and between ourselves this subject is pointless. 

FR man! There's no real progress in making such honest queries and expecting the developers to solve the problems. The Forum is more like a "World Chat" through the Plarium website :(

Jul 6, 2026, 13:375 days
5 days
1

Hard working