SUGGESTION TO IMPROVE MATCHMAKING
To all the Mech Arena players, Moderators, and Community Managers:
I have a suggestion which can ease out the problem of unfair matchmaking in the game.
Instead of just looking on the SP (which is quite misleading when it comes to SP Droppers) as a way to choose players for matchmaking, I think that THE "NEW MATCHMAKING SYSTEM" SHOULD ALSO ANALYSE THE MECHS, WEAPONS, PILOTS, IMPLANTS AND MODS WE EQUIP IN OUR HANGAR. (which can get rid of SP droppers, most P2W players, and Campers) My suggestion also can help all players to have better games as compared to the games where they struggle against players who are 2-5 times stronger than their own Hangar.
And not only this, the new matchmaking system will also let players fight against similar opponents (which does not create any kind of Bias), so that the player skill greatly determines the team victory, not just random shooting and constant spamming to win the game. This new matchmaking system also encourages the player to be much "creative" to eliminate opponents. The biggest advantage of the new matchaking system I recommend is that IT CAN BE USED IN ALL GAME MODES (CPC, 5V5 DEATHMATCH, 2V2 DEATHMATCH, HANGAR SHOWDOWN, and FFA)
I personally feel that creative tactics (for which I loved Mech Arena when I had installed 3 yrs ago) should be revived because the current matchmaking only diverts the focus on the META CONTENT which in most cases forces the player to buy them without encouraging any kind of team-play or coordination. And team play is what games like Mech Arena are all about.
If this suggestion works, mechs like Nomad and Dreadnought can be used normally (without needing any nerfs to discourage SP droppers), and SP Dropping will be completely eliminated from the game, which ruins the entire gameplay (especially in FFAs).
