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The tournament... Oh boy...

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May 17, 2026, 05:2414 hours
01/14/21
13

So far, the constant lag. I do log into the game and play at different times of the day. Sometimes it is busy and there are lags.  I'll lag off and play later.  This 2 weeks, no matter what time I lag on.  the game lag like crazy.  Only once from this  week I was able to game without issue.     So far, the reward+the speed issue = not worth speeding time to play!!

May 17, 2026, 06:3113 hours
03/01/26
2
Velocity

Thanks for the detailed feedback. I have to admit that there’s a lot of fair criticism here, and I appreciate the time you took to break everything down.

A few of the concerns you raised are things we’ve already seen echoed by others as well.

The goal of the changes was to better balance the economy long-term, but player experience and match quality are just as important. I can’t promise changes, but your feedback will be shared with the team. Thanks again for taking the time to write it up.

Is it going to get better though 

May 17, 2026, 07:4811 hours
May 17, 2026, 07:48(edited)
01/30/24
386

I'm not the OP but we can probably put this topic on pause since Plarium has announced they're figuring out how to incorporate the feedback. Fingers crossed that they don't make a mess of it again.

Per my recollection, this is the fastest and maybe even first time that they've acknowledged a mistake (though they didn't call it that which I can overlook :-) ) and said they're actively trying to solve it. So props to Plarium for that. One request to them is that such announcements should also be made in the announcements section of the forum at the same time.

May 17, 2026, 08:4410 hours
May 17, 2026, 08:54(edited)
09/17/21
400

The parent company is pt, but that doesn't change that Plarium themselves still isn't. It might effect it, but they still don't have shareholders.

And, lol, looked at the numbers, since apr7, MTG-B has pretty much only gone up in value, so any affect it does have, well, you'd be hard-pressed to actually tell.

A whole one-star difference really isn't that much, given it's still like 30% less on average, and as I already said, even at full price you can still get enough acoins.

As for the acoins inflation, you're missing my point, somehow.

The value per acoin will be reduced, meaning plarium will either have less people buying them, simply from the terms of basic economics, or have to lower their prices, both cases resulting in reduced income per acoin for them. The inability tor exchange acoins back into real cash is what makes many people hesitant, that money could be spent on something more important, I really thought you'd get that by now..

Inflation isn't only for the real world, and anything that is tied to an actual economy can experience it. If Plarium were to - for example - give everyone 1000 acoins per day for free - extreme case but this is an example - suddenly the actual value of each acoin, the effective value, plummets. You've heard people say that legendary mechs cost 'an arm and a leg', well they probably won't anymore, because now it only takes a week just over to get one.

Then, with all these free acoins, people stop buying as much, because it's suddenly terrible value. So Plarium has to decrease the price of acoins, making the real-world value of each acoin go down. This is something I shouldn't have to explain.


Just because some people will spend does not at all mean Plarium will get the same number of spenders, again obvious.

Plarium likely launched the new tournament, saw that many people stopped buying as many acoins - more than they anticipated - and needed to fix it; not for shareholders but for the sake of meeting targets.


And - if you remember - we were discussing keeping up with the release cycle and getting a maxed inventory as separate points.. And with the amount you could get you could do both, anyway.

You say you're more knowledgeable than RuFFles, and better at maths than I am, but you are yet to show proof of either....

Disproof doesn't count as proof, by the way. They're actually opposite.

May 17, 2026, 08:4710 hours
09/17/21
400

Bro why can I not quote this guy omg


lol

May 17, 2026, 14:185 hours
09/01/23
138
PogsterPlays

The parent company is pt, but that doesn't change that Plarium themselves still isn't. It might effect it, but they still don't have shareholders.

And, lol, looked at the numbers, since apr7, MTG-B has pretty much only gone up in value, so any affect it does have, well, you'd be hard-pressed to actually tell.

A whole one-star difference really isn't that much, given it's still like 30% less on average, and as I already said, even at full price you can still get enough acoins.

As for the acoins inflation, you're missing my point, somehow.

The value per acoin will be reduced, meaning plarium will either have less people buying them, simply from the terms of basic economics, or have to lower their prices, both cases resulting in reduced income per acoin for them. The inability tor exchange acoins back into real cash is what makes many people hesitant, that money could be spent on something more important, I really thought you'd get that by now..

Inflation isn't only for the real world, and anything that is tied to an actual economy can experience it. If Plarium were to - for example - give everyone 1000 acoins per day for free - extreme case but this is an example - suddenly the actual value of each acoin, the effective value, plummets. You've heard people say that legendary mechs cost 'an arm and a leg', well they probably won't anymore, because now it only takes a week just over to get one.

Then, with all these free acoins, people stop buying as much, because it's suddenly terrible value. So Plarium has to decrease the price of acoins, making the real-world value of each acoin go down. This is something I shouldn't have to explain.


Just because some people will spend does not at all mean Plarium will get the same number of spenders, again obvious.

Plarium likely launched the new tournament, saw that many people stopped buying as many acoins - more than they anticipated - and needed to fix it; not for shareholders but for the sake of meeting targets.


And - if you remember - we were discussing keeping up with the release cycle and getting a maxed inventory as separate points.. And with the amount you could get you could do both, anyway.

You say you're more knowledgeable than RuFFles, and better at maths than I am, but you are yet to show proof of either....

Disproof doesn't count as proof, by the way. They're actually opposite.

Why does plarium need to meet a target? Because they're accountable to their parent company who want to please shareholders.

Though referncing the stock price it doesn't look like mech arena has too much of an impact, like you said. Raid is probably where the money comes from when you think about it. But obviously mech arena still has to reach a target.

If i didn't prove I'm better at math, I did a better job painting a complete picture with all the variables. Though you accounted for some variables I hadn't. And I said I'm as knowledgeable as ruffles, if not more. I made no guarantees of being more knowledgeable about the game. Just that if I couldn't I could certainly match his knowledge. You mentioned how long he's been playing as testimpny to his knowledge, I gave my own testimony to how long I've been playing which for no apparent reason you refuse to believe.

I do get that having to meet on's basic needs being a factor as to what makes people hesitant to buy a-coins. That will always be true. That is why people would like their purchases to get them more.

You think I don't get that increased income in game would make the value of each one earned in game less which would mean plarium has to suffer reduced incone. Actually I brought that up as the solution to reduce prices.

You really don't have to explain what happens to the value of the a-coin with increased in game income. I already know. I already explained how to solve for them. And sure with increased a-coins income in game people might be less likely to spend. I already explained how to counteract that.

This like you said would make overall spending go down. You don't need to explain that to me either btw. And it's less about real world currency spent per a-coin and more so the overall real world price of reaching max. I was thinking increased a-coins income would in the long term attract more players which would then lead to more spenders and it would eventually even out. But I can see plarium not wanting to take that sort of risk. Even though I think it could pay off.

And regardless I think the price of maxxing and keeping up with the META, the latter of which you actually still can't do, has gone up so much that players deserve a price reduction. Even if that means reduced income for plarium even in the long term. Call it greed, call it entitlement, call it whatever. I know they don't need 100% of the money they're making to pay their employees. And you know how like when prices go up in real life people want an increase in income to match well I want that for a-coins income game. Again that could or could not mean less money in the long term for plarium which they might not wanna take that risk. But that's what I want.

Trying to explain to me things I already acknowledged makes me think you think you're smarter than me. Which would be fine, if you were. Even though you derided me for supposedly thinking I'm smarter than others. I failed to acknowledge that before too. I said ruffles is dumb because I thought his statement was. Yeah it was with plarium's interest in mind I imagine but we should be speaking from the perspective of the player's interest. At least for what we think the right move is. The right move for plarium from their perspective will always be what meets their interests.

May 17, 2026, 16:273 hours
May 17, 2026, 18:34(edited)
09/01/23
138

We've still both been missing variables. Consider the fact that you want different implants for each map. Each new mech wants 0-4 new implants (really 2-4, but sometimes those implants are ability damage or duration or cooldown which all have a generic version so 0-4 unique ones), and each new weapon wants 2-4 implants each. A max new META set of items every 2 or so months in crate rush is 7k a-coins for the mech and 7k a-coins for the weapon at initial purchase. Add another 2500 between rank 5 and max. So with each new build you want a minimum of 1 new implant for the weapon and up to 8 for both. Making 4-5 on average, assuming there's a distribution of new mechs where the amount of new implants needed has equal chance. Or 12400-15500 a-coins for implants. Averaging 13950. Add 9500 for the mech add 9500 for the weapon. Total 32950 a-coins before you even consider blueprints and credits and implant parts. Divide that by 8 you need to average 4118.75 a-coins per week. Oh wait you actually can do that even assuming 3 weeks on 1 week off. Not 2 weeks off tho like the 1st seaso. And with all other assumptions being true of course. Maybe they shouldn't have increased rewards for grandmaster..... If they wanted to try and convert everyone to spenders. Or maybe tournament will always be on and then they'd need to revert the base grandmaster rewards back for sure. Who knows but the base rewards are probably fine at the top. They calculated them afterall. Hopefully that is because they didn't calculate the reward scaling it seems. Cause that's the biggest problem. I think we agree there.

Oh but wait I forgot maybe you want 2 of the new weapons for every mech that tips the scales to maybe you actually can't keep up without paying.