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The tournament... Oh boy...

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May 13, 2026, 21:084 days
09/17/21
400

The tournament... Oh boy...

So the new tournament changes are.... Well I would put it lightly and say 'not good', but let's be blunt - even with my positive outlook - these changes are terrible!

I will admit that the first season of the tournament definitely had too many rewards. In the first day I netted about 400 acoins, making the weekly tasks look like a total joke. While that did drop off to about 250 per day, once the matchmaking settled, it still wasn't bad.

How many acoins did I get in the first day of the second season?

60. I got 60.

Which is PITIFUL, when compared to previous amount and only barely better than the weekly tasks..

In the announcement, it was claimed that the rewards are still *several times* that of the old system.. 

Well, I actually bothered doing the maths. On average I would net about 70 acoins per day from old system, given I could generally place decently high with an hour or so of play; I have a good hangar especially for FFA.

60, is a SMALLER NUMBER than 70, needless to say, let alone double or even "several times".

Part of the issue stems from how the rewards are given now. There are three factors - and I will discuss each together with my opinions and own ideas - that have reduced the average daily acoin income, from this 'improved' tourney system.


1. The general acoins reduction.

As I previously mentioned, certainly in my experience, the previous values were a little overtuned. I would've expected to see maybe a 20% or 30%, at most 40% reduction to the prize pools, but instead we got more than a 50% reduction in some reward pools - because yes it's not even the same across all the ranks - the lower ranks got it worse, and the top grandmaster rank ended up with... Even more?! Yall mentioned the values were too high and you wanted to stabilise the in-game economy, and then you add MORE to the pool that actually contributes the MOST to that problem?

Personally, if the reduction had been the same across the board, even a 50% reduction I could've lived with and not decide to write a post like this, though that given everything else NOT changing..

I think maybe a significant reduction - even the one we got on average - could've been helped by to buffs to other reward amounts, namely credits. Like why can't we see 10k, 20k or maybe even 30k credit pools instead the measly like.. 2k and 3k we have.

Additionally, if you wanted to make grandmaster more rewarding - without being hypocritical and adding MORE ACOINS - you should've maybe added a different premium currency, like pilot marks or elite mod parts, or maybe specific crates etc.


2. The victory based rewards.

This was my initial concern when I saw the announcement. Why? Shouldn't players be incentivised to do well in battles?

Well. For a few reasons really. 

First off, doing poorly and losing are DIFFERENT THINGS.

You can have a really close round - and in the first season it happened to me frequently enough to mention it here - but even said close round or game, if lost by a hair - will get you literally equal to if you had done nothing and instead sat in the corner complaining about the new tournament system on the forums (wait wait hang on-)

Not to mention bot carries, where maybe you did super poorly but your bots picked up all the slack - I've lost a game with 21 kills, the other player having half that, because of bot-related maddness - which will definitely be even more common with the bot changes that were also made, you still get rewarded as if you won flawlessly - except not really anymore but I'll get to that, you know it's coming.

Also, the ability to get acoins - and still a decent amount - from losing massively helped mitigate frustration. If you got a bad match, which is yet ANOTHER problem victory based rewards exemplifies, then oh well you don't get as much, but you still get something for your time. 

But now, if you lose, say either to something stupid happening, a bad matchup or just a close game, you get ZERO acoins from it, the game basically spitting in your face for what can often not feel controllable. 

This frustration is likely to create a problem, that hangar showdown has because of LITERALLY the same issue (except HSD somehow has it BETTER, technically anyway), where people get frustrated - especially when combined with the tiny rewards in general - and start not bothering to play the mode at all - which causes the matchmaking to get more stretched, causing more unfair battles, causing more people to leave, then into a death spiral.


Also also, now that rewards only go to the winning team, tanking is going to be way more relevant. The devs are trying to stop tanking, which the original system did decently well. But now that losing, even by a hair, means you get nothing (in the terms of acoins, which is what actually matters) there is now much more a reason to tank - and people will find a way. Trust me, they will. 

Tanking has survived thus far and is sort of just inevitable. There's a certain joke about software design but I can't quite remember it...


And the matchmaking is seemingly much worse than before, and much sooner than before. It's day 2. I've already, with a team of randoms, been pit against a full meta team and lost within 2 minutes.

And, yet another problem: people will leave. Like a lot.

Not only are matches on average now more frustrating, but now abandoning your team once it looks like you're losing has no penalty - again talking acoins - in season 1, even when you were eliminated (as in killed 5 times), you still would want to sit around until the end of the game, just so you could get paid still. But now that's gone. And people will leave. And they do. A lot.

And that can cause a snowball, making you lose a game you otherwise could've won, making YOU pay for THEM leaving.

There is yet another problem that I've suddenly forgotten, I will edit it here if I remember it later.


As I mentioned I don't think there should be a penalty for losing that acts regardless of how close it was.

I think the approach here should be to still give rewards to those on the losing team, but only those who really clearly did the most for their team, or rather the top 2 or 3 losers. That'd be the best compromise, the other option potentially being basing the reward of individuals scoring, which has its own problems.


3. Aggressive (very) reward skew.

Now this is the thing to top it all off. Previously, each position down would cost you 10% of your final reward. Pretty good tho imo not perfect, I personally think first place losing should actually get more than last place winning - given 1st place on each team are probably more comparable to each other.

But now? Omg now... 

Each position HALVES the amount you get, on the WINNING TEAM. Which means, winning, in grandmaster 1, in last place, gets you 4 ACOINS. FOR WINNING. IN GRANDMASTER 1.

This is so much of a problem because now, you end up fighting your own team MORE than the opponents, which, very obviously, COMPLETELY KILLS team play, especially with larger teams.

You end up not caring about being a good teammate and making sure the team wins, but instead being the s**tiest tm8, taking all the easy kills, captures, halfway throwing the game and just hoping that you win. Because if you actually try to win, and don't end up placing first or at the very least second, you get so little you might've well have lost!

Honestly I'm not sure which of the two latter changes were worse, but I know this much- they're both terrible.

Personally, I'd suggest a semi-aggressive LINEAR gradient, or at the VERY LEAST one with a less harsh exponent (say 1.5 instead of 2).

Something like:

Winning: Losing:

100% 60%

75% 30%

50% 0%

25% 0%

0% 0%

At the very harshest! (those values would include acoins, specifically even (not even like numbers tho))

And FFA would probably just follow the pattern of the winning team.


Anyway I think that's about the end of my rant now... There's even more I could talk about but I think everyone who actually bothered to read... all that.. probably gets what I'm saying :3

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Comments
47
Comments
May 13, 2026, 21:114 days
May 13, 2026, 21:23(edited)
09/17/21
400

Quick reminder guys, please don't sent hate in any form to the various CMs and devs you may know of, or other people who defend these changes.

They are not the people who decided to ruin this system like this, and would probably want to see the game thrive like the rest of us - no, it's the big goofs at the top who are to blame here.

Another reminder, if you want to give feedback to Plarium, please do it in a respectful manner, ei not full of hate, try perhaps what I did, leaving: the problem, why you think it's bad, and what you'd recommend in place of it.



And no I don't know why forum has decided that 'winning' and 'in' make a link, even with a space in it. Doesn't like large Strings I guess

May 13, 2026, 21:254 days
12/28/23
3

What makes you think getting 250-400 a-coins a day is too generous?

May 14, 2026, 01:304 days
01/30/24
386

Regarding people finding a way to tank, in theory it might actually be fairly straightforward. Because (for regular low sp players and tankers alike) it now pays to stay at lower tournament ranks so you can actually earn some rewards, that's what many people might do. Sacrifice a few games to stay at lower rank and earn acoins. The only situation where tankers might not do that is if they also have confidence in their high sp hangars.

May 14, 2026, 01:384 days
May 14, 2026, 02:28(edited)
01/30/24
386

Regarding "winning. in" what happens in the forum editor is if u didn't put a space by accident it becomes a domain, then removing the space doesn't remove the link. Happens with me lots of times :-). You can use undo to fix it when that happens.

May 14, 2026, 04:334 days
01/14/21
13

On winning side, place at 3rd... I got 1 a-coin.  On free-for-all at 4th place, 1 a-coin.  😀.  There was a bug in one of the 5v5.  the 2ng game turned light grey.  lost many details on the battle.  The best? the Dome Shield stay on the whole battle.  So, it was sood good for the other side to spam few of them that blocked everything from our side.  

And why?  Why I get so much lags this few weeks?  I do mean the lag cause me to Not able to pick the squad I wanted, at times not even the mech I wanted.  It cause me to die pick a mech and die again right away.  It cause me many, many games!!  so my win rate drop like crazy last few weeks.  it is at near 8k wins for just over 12k battles...  Not nice! 

May 14, 2026, 05:254 days
01/14/21
13

lagggg...laggg...laggg...get to near unplayable.  eg..3 seconds in game, 5 seconds out!!!

May 14, 2026, 09:423 days
09/17/21
400
tar

Regarding "winning. in" what happens in the forum editor is if u didn't put a space by accident it becomes a domain, then removing the space doesn't remove the link. Happens with me lots of times :-). You can use undo to fix it when that happens.

That's what I figured, but it only appeared after I hit post. To try and fix it, I entirely deleted the offending 'link' and retyped it, but to no avail

May 14, 2026, 09:443 days
09/17/21
400
Mech Athena

What makes you think getting 250-400 a-coins a day is too generous?

The weekly tasks give you 200 every 5 days...

The tournament ends up completely over shadowing them at 250 per day..

More != better, as RuFFles has recently talked about, and in fairness to Plarium, it kinda was a LOT, given that was just master bracket

May 14, 2026, 11:333 days
May 14, 2026, 12:01(edited)
12/23/23
16

More definitely does mean better. They made maxxing out cost so much more. Even with the new increases in a-coins you could be grinding for up to 3.3 years. It's over-shadowed by weekly tasks? So? Then put more there. It's won from playing in highly competitive battles so the rewards should be high.

I still don't get it. Are you people that used to not getting anything that after increasing the overall cost of playing this game so significantly and then they finally give us relief you think that's a bad thing.

Don't be like this. If you think 200 a day from grandmaster bracket is a lot look at the thread about recent updates being p2w. The math there that if you got the maximum 600 a-coin a day in gm1 with the new tournament bracket, it could still take you up to 3.3 years to max out 4 hangars, not counting the cost of blueprints or credits or pilot marks. Which is right back to where we started with 1 hangar. And you're like "actually you know I don't think I should get anywhere close to that in master".

Bro don't be like that. You deserve those a-coins. Be a little bit more entitled

May 14, 2026, 12:403 days
10/03/24
37

This tournament is completely garbage! Played 8 matches and lost every single one. This game is beyond frustrating.  Its to the point if not even enjoyable anymore.  Its like they take our comments on trying to improve the game and do the exact opposite 

May 14, 2026, 14:193 days
09/17/21
400
Boob

More definitely does mean better. They made maxxing out cost so much more. Even with the new increases in a-coins you could be grinding for up to 3.3 years. It's over-shadowed by weekly tasks? So? Then put more there. It's won from playing in highly competitive battles so the rewards should be high.

I still don't get it. Are you people that used to not getting anything that after increasing the overall cost of playing this game so significantly and then they finally give us relief you think that's a bad thing.

Don't be like this. If you think 200 a day from grandmaster bracket is a lot look at the thread about recent updates being p2w. The math there that if you got the maximum 600 a-coin a day in gm1 with the new tournament bracket, it could still take you up to 3.3 years to max out 4 hangars, not counting the cost of blueprints or credits or pilot marks. Which is right back to where we started with 1 hangar. And you're like "actually you know I don't think I should get anywhere close to that in master".

Bro don't be like that. You deserve those a-coins. Be a little bit more entitled

See, problem is better and what you want aren't the same thing. You want more acoins, and so you say that it's better. But it's not, balance is better, which goes for everything, not just rewards.

As RuFFles has said, if you got too many acoins, you'd buy everything, upgrade everything, get bored and stop playing.

May 14, 2026, 14:403 days
12/23/23
16
PogsterPlays

See, problem is better and what you want aren't the same thing. You want more acoins, and so you say that it's better. But it's not, balance is better, which goes for everything, not just rewards.

As RuFFles has said, if you got too many acoins, you'd buy everything, upgrade everything, get bored and stop playing.

Nah bruh Ruffles is dumb. I'd buy everything, yes. But get bored and stop playing? Nah. I'd keep playing to keep earning so I can buy the new stuff when it comes out. You know the stuff that shakes up the game. Which they have to do because people get bored anyways.

May 14, 2026, 14:583 days
May 14, 2026, 15:03(edited)
12/23/23
16

I also did the math. Even if you won every match and took the top spot on your team as gm1 with the rewards how they had them in season 1 of the new tournaments you couldn't feasibly buy everything because of the rate at which new gear is released. And now only someone winning most of their matches and taking the top spot in them in gm1 could feasibly buy everything.

And then at that point why shouldn't you be able to get that reward? If you have such a skill that you win most of your matches and take the top spot in them why shouldn't you have a privilege like buying everything available? Hell if you're so skilled you're winning most of your matches in gm1 under any circumstances then why shouldn't you get that reward? If you do win most of your matches there it usually means you're a team player in the old system. But instead it's only the tippy top of the tippy top like it used to be, to the determinant of teamwork. Winning most of your matches and placing first in all them means you probably just have top of the top META now.

May 14, 2026, 15:243 days
01/14/21
13

There are more than one way to play.  I have not build toward 1 or 2 vary strong builds.  I like the faster basic games.  If the lags is not so this bad.  I am moving toward building some stonger mechs for higher point games.  It is nice to try different mechs and weapons.  many times I am on top score with both damages and kills and end with no points/lost battle.  I do wonder if the game/MM would keep some players on a list that they are put into unfair high power games.  Happen to me many times.  I often hold a side alone and then out numbered because my team die so fast...still it is a fun game when there is no laggggggggggg !!!


May 14, 2026, 15:313 days
06/10/24
10

I completely agree with the topic starter! The distribution of rewards, team matchmaking, and the developers' strange behavior in such situations—specifically regarding their speed of response and problem resolution—do absolutely nothing to attract new players, retain existing ones, or bring new, interesting experiences and positive emotions to the game.

VelocityCommunity Manager
May 14, 2026, 16:543 days
04/05/21
1232

Thanks for the detailed feedback. I have to admit that there’s a lot of fair criticism here, and I appreciate the time you took to break everything down.

A few of the concerns you raised are things we’ve already seen echoed by others as well.

The goal of the changes was to better balance the economy long-term, but player experience and match quality are just as important. I can’t promise changes, but your feedback will be shared with the team. Thanks again for taking the time to write it up.

May 14, 2026, 20:083 days
12/23/23
16
Velocity

Thanks for the detailed feedback. I have to admit that there’s a lot of fair criticism here, and I appreciate the time you took to break everything down.

A few of the concerns you raised are things we’ve already seen echoed by others as well.

The goal of the changes was to better balance the economy long-term, but player experience and match quality are just as important. I can’t promise changes, but your feedback will be shared with the team. Thanks again for taking the time to write it up.

Balance the economy for what? What way did the season 1 reward system hurt the balance of the economy?

May 14, 2026, 21:093 days
09/17/21
400
Boob

Nah bruh Ruffles is dumb. I'd buy everything, yes. But get bored and stop playing? Nah. I'd keep playing to keep earning so I can buy the new stuff when it comes out. You know the stuff that shakes up the game. Which they have to do because people get bored anyways.

RuFFles isn't dumb, and he's been playing longer than you no doubt. Maybe YOU wouldn't get bored, but most people would. That's just how it works. I don't care if you still think the old amount was too much or not, that's just you deciding that you need as much as possible because you're just greedy I guess. 

And again, such an amount every day would COMPLETELY overshadow all other methods of gaining acoins, which is why I mentioned balance.

Unfortunately someone like you with your options will simply never be able to understand what I mean 

May 14, 2026, 21:103 days
09/17/21
400
Boob

Balance the economy for what? What way did the season 1 reward system hurt the balance of the economy?

Because people could get 10 TIMES THE WEEKLY TASKS, in the time it takes TO GET THE WEEKLY TASKS

May 14, 2026, 21:393 days
12/23/23
16
PogsterPlays

Because people could get 10 TIMES THE WEEKLY TASKS, in the time it takes TO GET THE WEEKLY TASKS

And? Why is weekly tasks the benchmark?