
problem is, plarium changes things so often....there is no strategy.just find a good strategy i do agree BG's are not easy but if you master them they are worth it
just find a good strategy i do agree BG's are not easy but if you master them they are worth it
OK. I think i get it now. My squad had: bestiary 29,4% occult 41,22% cav 21%, inf 8,4%. In this particular bg that gives bestiary defense 7896,84 points occult 4315,73 cav 1978,2 inf 798.
So to answer my original question what i should have sent. At least 7869,84*201% in bestiary offense (which i failed to do) 4315,73*201% in occult 1978,2*201% in cav 798*201% in inf.
If above calculation are wrong please correct me.
Thank you all kind people in this thread for sharing your knowledge.
RightThingToDo said:
Using the same 77 units i was able to clear other off level 16 bgs, with more evenly distributed enemies. I guess i need to spy first and find out what is the max number of maronnen/orks/... my troops can handle by calculating what actual force inf/cav/... has, as Jumy suggested.
@ Tony Hobson or whoever can answer. Why there is 16k def according to Tony. I know playtamin calculator shows that value but if you change for example pikes to 1000 it only displays 11k def.
Which value is the correct one? I dont like using it as i doesnt allow to select darkened and imperial units, which i use, and spits out unreliable informations (or i just cannot comprehend them).
Once again thank you for your help.
This is the 'average' level 16 red bg from playtamin

19 marennon, 83 orcs,40 raiders and 26 ogres = 9500 total average defense
Please note that each unit group comprises around 25% of total bg defense.
It would make no difference which units you send, it would always have around 9500 defense

Unfortunately, balur's units are too random and we frequently find battlegrounds with too many marennon or ogres
Sending bestiary units to any red bg populated with too many marennon will proportionally increase its defensive value. Green battlegrounds do not really suffer from this problem.
My BG Squad has 100 units worth 74,341.7 offense
22 Bestiary = 40,291.3 (54.8% of total power)
18 Occult = 20,584.3 (27.69%)
22 Cavalry = 10,518.2 (14.15%)
37 Infantry = 2,947.9 (3.96%)
55% of my strength comes from bestiary units (inc their legendaries) so a high population of marennon will make a huge difference, but extra ogres, raiders or orcs will make a much smaller difference. If all groups were worth 25% then it would make no difference.
55% of all marennon will have their strength increased from 80 to 240
28% of all ogres will have their strength increased from 60 to 180
14% of all raiders will have their strength increased from 40 to 120
4% of all orcs will have their strength increased from 20 to 60
Adding 1,000 extra pikemen will reduce the percentage power of bestiary units, and therefore reduce the effectiveness of marennon units, so the total defense is reduced to 11k
p.s. You need to save your sapphire rewards from tournaments to buy Gt Western Dragon and Ice Dragon (available at Christmas)
I paid 600 for Gt Western using the discount from Wheel of Fortune - One of each legendary gives your squad a massive boost in power.
Using the same 77 units i was able to clear other off level 16 bgs, with more evenly distributed enemies. I guess i need to spy first and find out what is the max number of maronnen/orks/... my troops can handle by calculating what actual force inf/cav/... has, as Jumy suggested.
@ Tony Hobson or whoever can answer. Why there is 16k def according to Tony. I know playtamin calculator shows that value but if you change for example pikes to 1000 it only displays 11k def.
Which value is the correct one? I dont like using it as i doesnt allow to select darkened and imperial units, which i use, and spits out unreliable informations (or i just cannot comprehend them).
Once again thank you for your help.