To start with you those were 109 demons. The second thing I noticed is you had several Legendaries without enough support troops. The lowest I have successfully attacked a level 16 is 82K offense. I believe you have an outdated calculator, since demons were not on the pictures of units you were attacking.Hello, can someone please explain to me what force i should have sent to that BG for zero-loss tactic to work.
Level 16 BG i've sent 34871.3, off force, to be exact.
I thought that multiplying by 3 expected force of level 16 BG, 8790, would allow me to clear it safely. Sadly that wasnt the case.
max value x11.5, you lose 10% where 0.5% count not dieCiao, qualcuno può spiegare a me che cosa forza avrei dovuto inviato a quella BG per il valore zero la perdita di tattica al lavoro.
Livello 16 BG ho mandato 34871,3, fuori la forza, per essere esatti.
Ho pensato che moltiplicando per 3 la forza prevista di livello 16 BG, 8790, mi avrebbe permesso di cancellare in modo sicuro. Purtroppo che era il caso.
brunsonthomas said:
RightThingToDo said:
To start with you those were 109 demons. The second thing I noticed is you had several Legendaries without enough support troops. The lowest I have successfully attacked a level 16 is 82K offense. I believe you have an outdated calculator, since demons were not on the pictures of units you were attacking.Hello, can someone please explain to me what force i should have sent to that BG for zero-loss tactic to work.
Level 16 BG i've sent 34871.3, off force, to be exact.
I thought that multiplying by 3 expected force of level 16 BG, 8790, would allow me to clear it safely. Sadly that wasnt the case.
I am using english version of Stromfall and those 109 creatures, are called marennons just as in the calculator i am using http://www.stormfallbgscalculator.com/defensebgs.html
It may be outdated, though. It definetely wasnt updated after the last changes in BGs mechanics.
Zero-loss tactic i am refering to consists of sending one of each type of units you have (i sent 77). If their total force is greater than 3 times the force of BG you are attacing, in theory you, you wont lose a single unit (I lost all but 1 pikeman). That is way my Legendaries were without proper support.
Unfortunately all my knowledge comes from this forum, and I might have not understood how to properly use this method (pretty obvious is you saw the screenshot :)). That's why i am asking if someone could clarify how to use it correctly.
@ Jumy I might end up doing that, sending pikes or whatever as sacrificial lambs, but that wont be the lossless method I was hoping to find.
Thank you guys for responding i know many people here are reluctant to share their knowledge.
You need to weaken the bg more before using the zero loss method.-snip-
I am using english version of Stromfall and those 109 creatures, are called marennons just as in the calculator i am using http://www.stormfallbgscalculator.com/defensebgs.html
It may be outdated, though. It definetely wasnt updated after the last changes in BGs mechanics.
Zero-loss tactic i am refering to consists of sending one of each type of units you have (i sent 77). If their total force is greater than 3 times the force of BG you are attacing, in theory you, you wont lose a single unit (I lost all but 1 pikeman). That is way my Legendaries were without proper support.
Unfortunately all my knowledge comes from this forum, and I might have not understood how to properly use this method (pretty obvious is you saw the screenshot :)). That's why i am asking if someone could clarify how to use it correctly.
@ Jumy I might end up doing that, sending pikes or whatever as sacrificial lambs, but that wont be the lossless method I was hoping to find.
Thank you guys for responding i know many people here are reluctant to share their knowledge.
RightThingToDo said:
Hello, can someone please explain to me what force i should have sent to that BG for zero-loss tactic to work.
Level 16 BG i've sent 34871.3, off force, to be exact.
I thought that multiplying by 3 expected force of level 16 BG, 8790, would allow me to clear it safely. Sadly that wasnt the case.
Firstly, the link yo give is for green battlegrounds, not red
You need this for red bg - http://www.stormfallbgscalculator.com/offensebgs.html
The average expected strength of level 16 bg should be around 9,500 so you might expect that a zero-loss squad of 23,750 should be safe.
but that is only half the story.
Examine this screenshot carefully.
The average strength is calculated with the assumption that balur population is also average - your level 16 bg was far from average, there were far too many Marennon which greatly increased the strength because you sent Legendary and Bestiary units.
You can send one archer to ANY bg to get a full battle report, but calculating the exact strength is complicated by the units you send.
Actually, you were quite unlucky. Your 34,871 bg squad was very close to being enough - That level 16 had around 16k defense, so you needed over 40k bg squad - My BG Squad has 100 units and is over 75k offense (including 10 or 11 Legendaries and a full set of dark, eldrich and imperial units) I send 2.5x bg strength but 3x is safer
In future, always add extra infantry if you are not certain of bg strength - or send a wave of pikemen first.
Using the same 77 units i was able to clear other off level 16 bgs, with more evenly distributed enemies. I guess i need to spy first and find out what is the max number of maronnen/orks/... my troops can handle by calculating what actual force inf/cav/... has, as Jumy suggested.
@ Tony Hobson or whoever can answer. Why there is 16k def according to Tony. I know playtamin calculator shows that value but if you change for example pikes to 1000 it only displays 11k def.
Which value is the correct one? I dont like using it as i doesnt allow to select darkened and imperial units, which i use, and spits out unreliable informations (or i just cannot comprehend them).
Once again thank you for your help.
RightThingToDo said:
Using the same 77 units i was able to clear other off level 16 bgs, with more evenly distributed enemies. I guess i need to spy first and find out what is the max number of maronnen/orks/... my troops can handle by calculating what actual force inf/cav/... has, as Jumy suggested.
@ Tony Hobson or whoever can answer. Why there is 16k def according to Tony. I know playtamin calculator shows that value but if you change for example pikes to 1000 it only displays 11k def.
Which value is the correct one? I dont like using it as i doesnt allow to select darkened and imperial units, which i use, and spits out unreliable informations (or i just cannot comprehend them).
Once again thank you for your help.
This is the 'average' level 16 red bg from playtamin
19 marennon, 83 orcs,40 raiders and 26 ogres = 9500 total average defense
Please note that each unit group comprises around 25% of total bg defense.
It would make no difference which units you send, it would always have around 9500 defense
Unfortunately, balur's units are too random and we frequently find battlegrounds with too many marennon or ogres
Sending bestiary units to any red bg populated with too many marennon will proportionally increase its defensive value. Green battlegrounds do not really suffer from this problem.
My BG Squad has 100 units worth 74,341.7 offense
22 Bestiary = 40,291.3 (54.8% of total power)
18 Occult = 20,584.3 (27.69%)
22 Cavalry = 10,518.2 (14.15%)
37 Infantry = 2,947.9 (3.96%)
55% of my strength comes from bestiary units (inc their legendaries) so a high population of marennon will make a huge difference, but extra ogres, raiders or orcs will make a much smaller difference. If all groups were worth 25% then it would make no difference.
55% of all marennon will have their strength increased from 80 to 240
28% of all ogres will have their strength increased from 60 to 180
14% of all raiders will have their strength increased from 40 to 120
4% of all orcs will have their strength increased from 20 to 60
Adding 1,000 extra pikemen will reduce the percentage power of bestiary units, and therefore reduce the effectiveness of marennon units, so the total defense is reduced to 11k
p.s. You need to save your sapphire rewards from tournaments to buy Gt Western Dragon and Ice Dragon (available at Christmas)
I paid 600 for Gt Western using the discount from Wheel of Fortune - One of each legendary gives your squad a massive boost in power.
OK. I think i get it now. My squad had: bestiary 29,4% occult 41,22% cav 21%, inf 8,4%. In this particular bg that gives bestiary defense 7896,84 points occult 4315,73 cav 1978,2 inf 798.
So to answer my original question what i should have sent. At least 7869,84*201% in bestiary offense (which i failed to do) 4315,73*201% in occult 1978,2*201% in cav 798*201% in inf.
If above calculation are wrong please correct me.
Thank you all kind people in this thread for sharing your knowledge.
fairly new at this.
I have no idea what to send to a battleground - I just send all my offence to a red and all my defense to a green. seems to work at lower level bgs.
I just stop fighting when I get losses I can't replenish fast enough. .. and wait til I have enough units and fight the bg level again.
Is this wrong? crazy? silly? whats the right way?
Is the calculator necessary and if so why does the game not provide those stats without it?Lord JINIX90,
as a player as you are I would advice you to yellow as much Bg's as you can.
Although that tactics was better before even now you can score more troops than you've loosed. At least it works with me.
So, instead of defeating few Bg's per day wait for a while and defeat ten of them or more per week. It might help.just find a good strategy i do agree BG's are not easy but if you master them they are worth it
just find a good strategy i do agree BG's are not easy but if you master them they are worth it
problem is, plarium changes things so often....there is no strategy.just find a good strategy i do agree BG's are not easy but if you master them they are worth it